So I was farming FGs with the standard Voodoo Bravery deck for a while.
Many times, I lost because in order for your deck to get started, you needed to have two specific cards in the early game (Entropy Pendulum, Supernova).
So I decided to use a different approach for the deck.
Instead of having to need two cards in your early game, i wanted to have to rely only on one (for the price of "losing" one turn, if you have the luck of having both cards in your starting hand)
The Mark is now Entropy and there are 6 copies of Supernova. This makes losing to an overly bad starting hand almost impossible.
The maximum of 18 Aether quanta needed is provided by the SNs (6*2=12) and 4 Aether Towers.
I also included one Mirror Shield, so Octane became a cakewalk and many other FGs can't kill you through Gravity Pull with eg. Fire Lance.
Hover over cards for details, click for permalink
6u3 6u3 6u3 6u3 6u3 6u3 74d 74d 77l 77l 77l 77l 77l 77l 7ee 7ee 7ee 7ee 7ee 7ee 7k0 7tg 7tg 808 808 808 808 80b 80b 80b 8pj
With this deck, I managed to get an opt. winrate of 64.62% while skipping 11 FGs (295 games played)
Reverse Time: Seism, Osiris, Lionheart and Destiny
Mutation: Chaos Lord
Not enough Damage/Quanta: Decay
Black Hole: Dark Matter
Too much Damage/Momentum: Ferox, Gemini, Graviton and Hecate
I also tried a version of the deck which included an Electrocutor instead of the sixth SN (against Momentums/Vampires and a little increase of damage), but getting Gemini and Graviton off the skiplist couldn't come up with the overall reduction of consistency. (opt. winrate 58.10%, 251 games played, 9 FGs skipped)
I'll test another version with Electrocutor, 6 SN and maybe only 5 Basilisk Blood