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Offline the dictator

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Re: Voodoo bravery [FG][Arena] https://elementscommunity.org/forum/index.php?topic=41435.msg1039302#msg1039302
« Reply #24 on: February 06, 2013, 04:29:57 pm »
(...)
Also, one FG that you won't win against is Neptune, with his congeal-->shockwave combo

Neptune is easy, he only uses his congeals/arctic squids/shockwaves on unprotected dolls. A doll in a time bubble (from basilisk blood) is only considered a target for the AI for 2 spells: Reverse Time and Mutation (and Fallen Druid/Eternity/Crusader with Eternity endowed). Just make sure you only play your doll with a basilisk blood the same turn and you should be fine. Without eclipse on the field, you dolls don't have an attack value, meaning they still aren't very likely to be targeted, but you can use additional dolls to lure out some spells, to clear up the opponents hand (to start casting Shards of Bravery). With Eclipse on the field an non-delayed doll becomes a 'threat' and will be targeted even more, especially useful against incarnates Parasites: put out a second, unprotected doll and start stacking some poison damage.

On the Shards of Bravery, I find them to be a huge improvement over the old precognitions: with a higher drawing potential, you can not only reduce your effective decksize, you can also collect MORE cards, which makes it easier to make the combo succesful. Of course, with only 2 dolls and 2 gravity pulls you will find yourself in situations where a card is buried deep in your deck, but that is just the price you pay for a speedy deck like this. I did do a slight modification though: I'm playing with 5 shards and a 3rd doll, simply because a hand full of shards and BB/Gravity Pull means you can't do anything. An additional doll increases the chances to get one early, meaning you can clear up your hand a bit (Doll + BB is hardly ever targeted like I said, and if it is, getting the combo out is pretty much impossible anyway, because in that case it would have just been targeted later). As for giving the opponent (I use it against false gods), a card advantage, playing your shards in a smart way can help to minimize his options. Easiest example: If you play a shard when your FG opponent has 6 cards in hand, than yes he will draw 2 cards, but you just clogged his hand, meaning he won't draw anything at the start of his turn. Thus the net effect isn't an increased amount of draws for the opponent, he just got his 2 cards half a turn earlier.

In general this would be my difficulty breakdown after a few days of playing this (and a few months or playing Shakar's a long time I ago):

Spoiler for "Easy - Don't do anything stupid, and you should be fine":
Divine Glory - Playing without pendulums is slightly annoying sometimes, but the fact that a new weapon after animating the old one isn't delayed will mean you might need a bit more spare hitpoints.
Elidnis
Ferox - His rush potential can be pretty devastating, don't hesitate to use BB on an early dragon to buy some extra time.
Firefly Queen -
Incarnate - Turning his Parasites and Retroviri against him is always fun to do.
Jezebel - Just hope he doesn't get (too many) Gravity and or Air Nymphs. Your (stolen) pendulums have targetting priority for Nymphs Tears (over his own quantum towers and water pillars), which should help a lot.
Miracle
Neptune
Paradox

Spoiler for "Normal - Play careful and pay attention, and you should be fine":
Dream Catcher - Early Quanta denial can be a pain, especially a discord popping up before you can play your first supernova, apart from that you should be fine.
Eternal Phoenix
Hermes
Hecate - Copying his dolls, especially 14/8 vampiric dolls is sometimes more effective, and can make you last a long time (and than use a bit of BB to delay the original).
Morte
Rainbow - In case you don't draw any gravity pulls, you can try to bait one of his on an non-delayed doll, but that obviously won't work if he has more than 20 damage on the field (at least, it could make for a distraction to buy you a turn).
Serket

Spoiler for "Special - Can be devastating, unless you adapt":
Akebono - Watch out for Chimera, he will play one as soon as the yellow damage indicator covers you full hit points bar. Put out a doll with BB and GP as meatshield, and use your Twin Universe to turn his hardest hitting critter against him (with a single BB to render to stop the creature from doing more harm).
Graviton - Again, use a doll just as meatshield, and turn one of his own (momentumed) creatures against him.
Gemini - Probably the hardest of these 4, momentum + TU spam can make for a huge burst. Either go with the normal tactic of doll + PU, or just use the doll as additional HP and beat him to dead with his own cards (but make sure you copy a momentumed creature, or his phase shields will make it useless).
Obliterator - Same as Graviton. He usually burrows his Shriekers as soon as he can, so if you want to copy one of those, do it right away. This also means his damage output can DROP between turns, which is always nice.

Spoiler for "Hard - Watch out for certain cards, if they don't pop up, good luck":
Decay - His quanta denial can be a pain, and his damage output 0 for most of the match, or at least, the part of the match where you might be able to play a card.
Lionheart - Give it a try, but skip as soon as his Crusader/Eternity combo gets out of your control.
Octane - Unstable gasses in large amounts are just good game. I try to start the combo as early as possible (don't worry, you don't need many BB in hand right away, flown Eagle Eyes isn't a very rushy tactic), and if he plays enough Eagle Eyes before the 4th/5th unstable gas, congrats.
Osiris - Momentum and Reverse time are you main enemies here, luckily he doesn't have to much of either, and with a single momentum not everything is lost either, just make sure to start the combo with some spare hitpoints.
Scorpio - Physalia's, Pufferfishes and especially Deadly Poison all to ruin your day. Still doable if you start the combo early enough.

Spoiler for "Impossible - Just Skip Right Away":
Chaos Lord - Just too many Fallen Druids and Improved Mutations going on. If you want a challenge, but be warned, it all comes down to luck of the draw (his draw to be exact).
Dark Matter - Playing is hard when you can't collect your quanta.
Destiny - Too much card to disrupt your combo: Improved Mutations, Reverse Time and Fallen Druids are all very present in his deck
Seism - Reverse time is just too much of a hassle to get the combo out.
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Offline Zso_Zso

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Re: Voodoo bravery [FG][Arena][Fast][Focused] https://elementscommunity.org/forum/index.php?topic=41435.msg1040030#msg1040030
« Reply #25 on: February 08, 2013, 01:23:46 pm »
Here are the stats for 100 games using the nova-based version I posted above.

Spoiler for the deck:
Hover over cards for details, click for permalink
Deck import code : [Select]
4vj 4vj 4vj 4vj 4vj 4vj 74d 74d 74d 77l 77l 77l 77l 77l 77l 7ee 7ee 7ee 7ee 7ee 7tg 7tg 7tg 808 808 808 808 80b 80b 80b 8po


Optional additions, that can help to improve win-rate against certain FGs:
  • mind-flayer good against momentum using FGs such as Akebono, Gemini, Graviton, and also against Chaos Lord
  • purify good against poisoners, e.g. Morte, Scorpio, Serket
  • holy light versatile helper, can heal yourself (poison/momentum) but also hurt voodoo for +10 damage before copy, which can help you win many times when the next round of attacks would kill it, but current damage is just short for win
  • extra SoBr more pulling power is helpful if you add 2 of the above helper cards -- offsets the larger deck-size

  deck     Voodoo Bravery   
  players     Zso_Zso   
  version    1.321 
  win-rate     40%   
  $ track ?    enabled 
  win-rate (n)     n.a.   
  games    100 
  Score/h     549   
  win-loss-(EM)     40-60-(5)   
  Score/h (n)    n.a.   
  time (h:m:s)     02:54:45   
  FGei[c]*    7329   
  min/game     01:45   
  FGei[cn]*    n.a.   
      Statmastaâ„¢realtec                                                               

Spoiler for god by god breakdown:
  score/h  FGei(c)   Statmastaâ„¢realtec    wins losses skips EM/Wins
   -161
   -906
   -36000
   -36000
   -36000
   979
   1987
   183
   1176
   1180
   583
   -1062
   475
   -915   
   762
   944
   379
   669
   2111
   -74
   2075
   2071
   -36000
   -5934
   685
   1429
   500
   -36000
   711
   4587
   2674
   -36000
   -36000
   -36000
   14239
   11217
   3779
   12270
   9600
   7922
   -1062
   6580
   -915   
   6652
   9810
   8101
   6791
   12829
   3287
   14821
   15104
   -36000
   -5934
   7003
   8270
   5187
   -36000
   7343
Akebono
Chaos Lord
Dark Matter
Decay
Destiny
Divine Glory
Dream Catcher
Elidnis
Eternal Phoenix
Ferox
Fire Queen
Gemini
Graviton
Hecate
Hermes
Incarnate
Jezebel
Lionheart
Miracle
Morte
Neptune
Obliterator
Octane
Osiris
Paradox
Rainbow
Scorpio
Seism
Serket
   1
   1
   
   
     
   1
   4
   2
   2
   2
   2
   
   1
   
   1
   2
   2
   1
   3
   1
   4
   1
   
   
   2
   4
   2
   
   1
    3
    3
   
   
     
    1
   
    4
    1
    1
    2
    3
    1
    2
    1
    2
    3
    1
   
    3
   
   
   
    1
    3
    1
    2
   
    2
   
   3
   4
   1
   2
   
   
   
   
   
   
   
   
   
   
   
   
   1
   
   
   
   
   2
   4
   
   
   
   3
   
     
     
     
     
     
     
     1
     
     
     
     
     
     
     
     
     
     
     1
     
     
     
     
     
     
     1
     1
     
     
     1


The average TTW is not omputed by the Statmasta spreadsheet, but the typical TTW is 6-8, fastest I had was 4 turns, slowest 10. The deck wins or loses real fast within 10 turns, plus you have a 20% skip-rate. So it is an incredibly fast  :electrum maker.

In comparison, the old efficiency study (http://elementscommunity.org/forum/index.php/topic,38236.0.html) has shown Fast draw ghostal having the highest FGei = 6170, so this deck now beats it! The average game time being well under 2 minutes, while it was 4 minutes for the ghostal, so its more than twice as fast.

The "Turbo Speed FG farmer" (a RoL/Hope variant) was the second highest FGei in the thread and the fastest average game-play with 02:46 average time, so this deck also beats that speed by a whole minute!

Ladies and Gentlemen: we have a new record breaker, this deck is the FASTEST FG farmer with the highest FGei !!!
« Last Edit: February 08, 2013, 08:24:13 pm by Zso_Zso »
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Re: Voodoo bravery [FG][Arena][Fast][Focused] https://elementscommunity.org/forum/index.php?topic=41435.msg1040192#msg1040192
« Reply #26 on: February 08, 2013, 11:09:42 pm »
^ PD Sosac gets something like 10000 elec/hr. Instosis, too, before it got nerfed.
« Last Edit: February 08, 2013, 11:44:52 pm by eaglgenes101 »
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Offline Zso_Zso

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Re: Voodoo bravery [FG][Arena][Fast][Focused] https://elementscommunity.org/forum/index.php?topic=41435.msg1040208#msg1040208
« Reply #27 on: February 09, 2013, 12:11:23 am »
^ PD Sosac gets something like 10000 elec/hr. Instosis, too, before it got nerfed.

Do you have any actual statistics for that ?
I have not seen any. I have no problem with the Instosis claim, since it was pretty fast with high win-rate -- alas it is nerfed now, that's why I started looking for another solution. OTOH, PD-SoSac is extremely slow, often goes to 20 TTW, can't imagine that getting such high FGei.

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Re: Voodoo bravery [FG][Arena][Fast][Focused] https://elementscommunity.org/forum/index.php?topic=41435.msg1040250#msg1040250
« Reply #28 on: February 09, 2013, 02:04:04 am »
^ PD Sosac gets something like 10000 elec/hr. Instosis, too, before it got nerfed.

Do you have any actual statistics for that ?
I have not seen any. I have no problem with the Instosis claim, since it was pretty fast with high win-rate -- alas it is nerfed now, that's why I started looking for another solution. OTOH, PD-SoSac is extremely slow, often goes to 20 TTW, can't imagine that getting such high FGei.


Don't forget that PD SoSac gets 172 HP EM's quite often.

http://elementscommunity.org/forum/index.php/topic,37412.0.html

(The stats there are w/o skips. PD SoSac wasn't hurt by the 1.32 update.)
« Last Edit: February 09, 2013, 02:09:30 am by eaglgenes101 »
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Re: Voodoo bravery [FG][Arena][Fast][Focused] https://elementscommunity.org/forum/index.php?topic=41435.msg1040264#msg1040264
« Reply #29 on: February 09, 2013, 02:36:32 am »
The Electrum gained from FGs comes mostly from the cards, not the EMs. Therefore, fast games are better imo.
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Re: Voodoo bravery [FG][Arena][Fast][Focused] https://elementscommunity.org/forum/index.php?topic=41435.msg1040270#msg1040270
« Reply #30 on: February 09, 2013, 03:08:09 am »
I've tested PD and yes, yes it was hurt by the update. It is often a LOT harder to pull out your SoD or SoSaC due to cards like Discord stopping you. Often you can get out a SoSaC after a few turns, but then Discord resets ur quanta so...

Offline eaglgenes101Topic starter

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Re: Voodoo bravery [FG][Arena][Fast][Focused] https://elementscommunity.org/forum/index.php?topic=41435.msg1040290#msg1040290
« Reply #31 on: February 09, 2013, 04:32:03 am »
I've tested PD and yes, yes it was hurt by the update. It is often a LOT harder to pull out your SoD or SoSaC due to cards like Discord stopping you. Often you can get out a SoSaC after a few turns, but then Discord resets ur quanta so...
On the other hand, there's far less mulligan screwup.
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Re: Voodoo bravery [FG][Arena][Fast][Focused] https://elementscommunity.org/forum/index.php?topic=41435.msg1040292#msg1040292
« Reply #32 on: February 09, 2013, 04:38:41 am »
I've tested PD and yes, yes it was hurt by the update. It is often a LOT harder to pull out your SoD or SoSaC due to cards like Discord stopping you. Often you can get out a SoSaC after a few turns, but then Discord resets ur quanta so...
On the other hand, there's far less mulligan screwup.

about that, i was grinding that with a mirror shield variant. Only incarnate, hecate, Ferox and 1 more ( healing- based) i can't win against.
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Re: Voodoo bravery [FG][Arena][Fast][Focused] https://elementscommunity.org/forum/index.php?topic=41435.msg1040294#msg1040294
« Reply #33 on: February 09, 2013, 04:44:30 am »
^Miracle?
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Re: Voodoo bravery [FG][Arena][Fast][Focused] https://elementscommunity.org/forum/index.php?topic=41435.msg1040360#msg1040360
« Reply #34 on: February 09, 2013, 11:24:57 am »
^
SosaC and Miracle are polar opposites? Miracle requires a lot of Light Quanta to give you a new life, SoSaC sucks the life out of Light Quanta. [not to mention any other quanta except death itself]

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Re: Voodoo bravery [FG][Arena][Fast][Focused] https://elementscommunity.org/forum/index.php?topic=41435.msg1040368#msg1040368
« Reply #35 on: February 09, 2013, 12:22:24 pm »
^
SosaC and Miracle are polar opposites? Miracle requires a lot of Light Quanta to give you a new life, SoSaC sucks the life out of Light Quanta. [not to mention any other quanta except death itself]

He's referring to the FG Miracle not the card...

 

blarg: