After familiarizing with the deck, I did some statistics with the deck variant proposed in the False Gods with Stats thread. What I got with 250 games was:
140 wins (56%), 110 losses (44%)
Apparently, I am clearly below the claimed 64% winrate that is claimed by several posters here. The false gods thread by dictator lists 58% winrate for the small skiplist (6 gods) which is much closer to my result. Any ideas where these differences come from?
I also tracked the specific reasons of loss and got:
no pendulum: 7 (6.4%)
no nova: 20 (18.2%)
no doll: 14 (12.7%)
no gravitiy pull: 21 (19%)
insufficient basilisk blood: 10 (9.1%)
insufficient TU: 7 (6.4%)
Other: 31 (28.2%)
Other contains all other reasons like too much damage, momentum, poison, damage burst kills your doll or whatever. The two categories BB/TU are a bit unsharp. because often a BB or a TU can do the job. These categories only count losses where the combo essentially fails due to the severe misdistribution of one card type in the deck. Any situation, where you can play the combo, but you are just too slow or lack a specific additional card (like the last BB) is noted in Other. What you can see is that the deck mainly really looses by shooting into its own foot. The number of possible RNG trolls is astonishing. The biggest culprits are nova and gravity pull. Therefore I added one of each to the deck:
Hover over cards for details, click for permalink
6u3 6u3 6u3 6u3 6u3 6u3 6ve 6ve 6ve 6ve 6ve 74d 74d 74d 77l 77l 77l 77l 77l 77l 7ee 7ee 7ee 7ee 7ee 7tg 7tg 7tg 80b 80b 80b 80b 8pu
Yes, that not exactly 30 cards anymore. I dont believe that exactly 30 cards is a must have - fine tuning the relative frequency of the cards might outweight the benefits of minimal deck size. If I must take something out, I would choose a SoB and a BB which leads to exactly the deck of Submaschine. But as I said, I am not really convinced about that.
I did a second run of 250 games and got:
144 wins (57.6), 106 losses (42.4%)
With following reasons for the losses:
no pendulum: 10 (9.4%)
no nova: 13 (12.3%)
no doll: 12 (11.3%)
no gravitiy pull: 21 (5.7%)
insufficient basilisk blood: 11 (10.4%)
insufficient TU: 10 (9.4%)
Other: 44 (41.5%)
Overall, I hoped for a more significant improvement. I was above 60% winrate almost all the time until an infuriating streak of rng troll losses during the last 50 games ruined it. In my opinion the additional gravity pull is a big improvement. It reduces this factor of loss greatly and allows much more versatile strategies, like copying a doll one turn earlier if you suspect a damage bust and pull the copy for the last bit of damage. Apart from that, this variation plays more pleasant, because you get the combo out more often. I am not completely sure about the additional nova. Of course, it apparently helped to reduce this reason of loss, but its still the leading cause (apart from Other) and dilutes all other cards while increasing the number of novas by only 20%.
Under the viewpoint of raw efficiency, it might be worse, because the reasons of loss are shifted towards the later components of the combo. That means that your lost games take more time. For maximum efficiency I believe that could even make a 5 pend, 5 nova version and skip any starting hand without pend and nova. My experience says, that games without pend, nova in the starting hand are mostly lost anyway. The chances to draw one in time are often overestimated and then you are sitting there for turns drawing and discarding...