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Offline MasN

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Re: Voodoo bravery [FG][Arena][Fast][Focused] https://elementscommunity.org/forum/index.php?topic=41435.msg1165463#msg1165463
« Reply #108 on: November 10, 2014, 12:49:10 am »
TU a damaged doll. Say it took 73 damage and you TU twice, if he didnt heal, you win.

Offline CrockettRocket

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Re: Voodoo bravery [FG][Arena][Fast][Focused] https://elementscommunity.org/forum/index.php?topic=41435.msg1165464#msg1165464
« Reply #109 on: November 10, 2014, 12:50:44 am »
Early game let the opponent do damage while you accumulate quanta, mid game  play doll, bb, and gravity pull. Let the doll take as much damage as possible. late game:TU it. For every point of damage the doll took, each tu after will double the damage the doll took. Profit.
« Last Edit: November 10, 2014, 12:54:26 am by CrockettRocket »
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Offline CuCN

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Re: Voodoo bravery [FG][Arena][Fast][Focused] https://elementscommunity.org/forum/index.php?topic=41435.msg1165465#msg1165465
« Reply #110 on: November 10, 2014, 12:52:44 am »
This deck relies on the fact that using TU on a doll which has taken damage does the same amount of damage again. Generally TU shouldn't be used on the FG's creatures (there are some exceptions). Instead, it should be used on the doll after it has taken a large amount of damage, so that the extra damage kills the FG.

Offline TheArchduke

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Re: Voodoo bravery [FG][Arena][Fast][Focused] https://elementscommunity.org/forum/index.php?topic=41435.msg1165466#msg1165466
« Reply #111 on: November 10, 2014, 12:54:42 am »
This deck relies on the fact that using TU on a doll which has taken damage does the same amount of damage again. Generally TU shouldn't be used on the FG's creatures (there are some exceptions). Instead, it should be used on the doll after it has taken a large amount of damage, so that the extra damage kills the FG.

Well, I feel like an idiot...

But seriously, thanks for the clarification, I imagine I will have more success now...

Offline MasN

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Re: Voodoo bravery [FG][Arena][Fast][Focused] https://elementscommunity.org/forum/index.php?topic=41435.msg1165467#msg1165467
« Reply #112 on: November 10, 2014, 12:54:50 am »
Exception include akebone. With Hecate, BB his 1st doll twice, survive 6 turns while he throws elizirs on it like mad, TU it, and bb it again. He he used a liquid shadow, yoou outright win. Use your remaining BBs on a doll of your own Gpulled to meatshield incase he didnt draw LS.

Offline TheArchduke

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Re: Voodoo bravery [FG][Arena][Fast][Focused] https://elementscommunity.org/forum/index.php?topic=41435.msg1165469#msg1165469
« Reply #113 on: November 10, 2014, 12:57:53 am »
This deck relies on the fact that using TU on a doll which has taken damage does the same amount of damage again. Generally TU shouldn't be used on the FG's creatures (there are some exceptions). Instead, it should be used on the doll after it has taken a large amount of damage, so that the extra damage kills the FG.
Early game let the opponent do damage while you accumulate quanta, mid game  play doll, bb, and gravity pull. Let the doll take as much damage as possible. late game:TU it. For every point of damage the doll took, each tu after will double the damage the doll took. Profit.
TU a damaged doll. Say it took 73 damage and you TU twice, if he didnt heal, you win.

You guys are ON IT tonight. Thanks for all the replies!

Offline eaglgenes101Topic starter

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Re: Voodoo bravery [FG][Arena][Fast][Focused] https://elementscommunity.org/forum/index.php?topic=41435.msg1172943#msg1172943
« Reply #114 on: December 27, 2014, 07:21:11 am »
After getting my sixth SoBe and playing around with a few builds, I'm trying this one out:
Hover over cards for details, click for permalink
Deck import code : [Select]
4vj 4vj 4vj 4vj 4vj 4vj 74d 74d 74d 77l 77l 77l 77l 77l 77l 7ee 7ee 7ee 7ee 7ee 7ee 7tg 7tg 7tg 808 808 808 80b 80b 80b 8po


It should be more consistent than other builds, though it might be a bit lean on the towers. I might try playing with Entropy Mark + SN + Aether Tower builds later.
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Offline Zawadx

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Re: Voodoo bravery [FG][Arena][Fast][Focused] https://elementscommunity.org/forum/index.php?topic=41435.msg1172975#msg1172975
« Reply #115 on: December 27, 2014, 02:51:07 pm »
With fire mark, you definitely don't need more than 5 SoB. Your hand is too cluttered as it is.
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Offline Submachine

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Re: Voodoo bravery [FG][Arena][Fast][Focused] https://elementscommunity.org/forum/index.php?topic=41435.msg1195238#msg1195238
« Reply #116 on: July 02, 2015, 05:33:52 pm »
I made my own version, because none of the OP decks looked balanced enough to me.

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595 6u3 6u3 6u3 6u3 6u3 6u3 6ve 6ve 6ve 6ve 6ve 74d 74d 74d 77l 77l 77l 77l 7ee 7ee 7ee 7ee 7tg 7tg 7tg 80b 80b 80b 80b 8pu


The extra copies make it easier to draw Gravity Force and Voodoo Doll. I discarded 2 SoBs, because 4 are still plenty and are still discard material sometimes. The -1 Basilisk Blood requires playing just a bit more cautiously, but the +1 Supernova that replaced it makes me able to have quanta earlier, which is often essential.
So now all combo parts have an almost equal number, meaning that none of them have too low chance of being in your starting hand (e.g if you only have 2 dolls in your deck, you will have a hard time drawing even one).

Oh, and didn't i mention that it can deal 440 damage in one turn? ;D

Spoiler for I sure did.:
I'm still amazed nowadays how this deck is able to OTK with 440 HP while the opponent has only 8 damage output on his field.



This deck was consistent for me since i first used it (that one unupped BB didn't matter much). I just love using it in Plat and i can only recommend it! :D For those who are new, i'm not sure if you ever met this deck. So here it is, advertising good farming decks. :P
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Offline Zawadx

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Re: Voodoo bravery [FG][Arena][Fast][Focused] https://elementscommunity.org/forum/index.php?topic=41435.msg1195293#msg1195293
« Reply #117 on: July 03, 2015, 01:07:43 am »
SoB is the lifeblood of this deck, as it allows you to pretty much never have a bad draw. 6 SoB without fire mark and 5 with it I consider pretty essential. I've had quanta problems tho, imo Entropy mark and Aether towers is the best solution to that. But Plat might have too much card quality for 6 SoB, as my experience is with FGs
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Offline CrockettRocket

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Re: Voodoo bravery [FG][Arena][Fast][Focused] https://elementscommunity.org/forum/index.php?topic=41435.msg1195295#msg1195295
« Reply #118 on: July 03, 2015, 01:31:23 am »
I like subs version, but I think I would -1 SN +1 Pend +1 bravery
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Thanks to skotadi for saying this in chat. Made me laugh pretty hard, and fits with me not getting drafted. :silly:

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Re: Voodoo bravery [FG][Arena][Fast][Focused] https://elementscommunity.org/forum/index.php?topic=41435.msg1195404#msg1195404
« Reply #119 on: July 03, 2015, 05:59:01 pm »
SoB is the lifeblood of this deck, as it allows you to pretty much never have a bad draw. 6 SoB without fire mark and 5 with it I consider pretty essential. I've had quanta problems tho, imo Entropy mark and Aether towers is the best solution to that. But Plat might have too much card quality for 6 SoB, as my experience is with FGs
As i said, i didn't really get that feeling, because even when i have only 4 SoBs, most of the time they are only discard material. I didn't test Aether Towers much, but with 6 SNs, I had less problems with not being able to play my first Voodoo Doll, plus it helps a lot in Plat, because there are lot of quanta denials lately. And even if my pendulums are quaked or destroyed early, i don't have problem with accumulation enough :aether quanta to play 2-3 TUs.
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