Horizontal = Creatures </= 3hp Vertical = Condors | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 |
1 | 4 | 6 | 8 | 10 | 12 | 14 | 16 | 18 | 20 | 22 | 24 | 26 | 28 | 30 | 32 | 34 | 36 | 38 | 40 | 42 | 44 | 46 | 48 |
2 | 8 | 12 | 16 | 20 | 24 | 28 | 32 | 36 | 40 | 44 | 48 | 52 | 56 | 60 | 64 | 68 | 72 | 76 | 80 | 84 | 88 | 92 | 96 |
3 | 12 | 18 | 24 | 30 | 36 | 42 | 48 | 54 | 60 | 66 | 72 | 78 | 84 | 90 | 96 | 102 | 108 | 114 | 120 | 126 | 132 | 138 | 144 |
4 | 16 | 24 | 32 | 40 | 48 | 56 | 64 | 72 | 80 | 88 | 96 | 104 | 112 | 120 | 128 | 136 | 144 | 152 | 160 | 168 | 176 | 184 | 192 |
5 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 100 | 110 | 120 | 130 | 140 | 150 | 160 | 170 | 180 | 190 | OTK | OTK | OTK | OTK | OTK |
6 | 24 | 36 | 48 | 60 | 72 | 84 | 96 | 108 | 120 | 132 | 144 | 156 | 168 | 180 | 192 | OTK | OTK | OTK | OTK | OTK | OTK | OTK | OTK |
7 | 28 | 42 | 56 | 70 | 84 | 98 | 112 | 126 | 140 | 154 | 168 | 182 | 196 | OTK | OTK | OTK | OTK | OTK | OTK | OTK | OTK | OTK | OTK |
Stats time :
deck VVV players Jenkar Statmasta™4000 *assumed card-spin/win: 35%
version 1.285
win-rate 40,78% $ track ? enabled
win-rate (n) 40,79% games 206
Score/h 471 win-loss-(EM) 84-122-(67)
Score/h (n) 466 time (h:m:s) 12:09:11
FGei[c]* (http://elementscommunity.org/forum/index.php/topic,14626.0.html) 3235 min/game 03:32
FGei[cn]* (http://elementscommunity.org/forum/index.php/topic,14626.0.html) 3200
score/h FGei(c) Statmasta™4000 wins losses skips EM/Wins -796
67
-1241
581
1075
-14897
-100
361
-46
1149
909
520
-844
-561
-572
1467
-480
229
785
1240
1354
-72
897
228
1064
-767
551
975
718-796
1872
-1241
3188
4881
-14897
817
2457
2624
5591
4813
3240
-844
-561
271
6542
-480
2411
4327
6008
6174
1871
4633
2158
5042
-767
3603
4575
4303Akebono
Chaos Lord
Dark Matter
Decay
Destiny
Divine Glory
Dream Catcher
Elidnis
Eternal Phoenix
Ferox
Fire Queen
Gemini
Graviton
Hecate
Hermes
Incarnate
Jezebel
Lionheart
Miracle
Morte
Neptune
Obliterator
Octane
Osiris
Paradox
Rainbow
Scorpio
Seism
Serket
2
4
5
1
3
2
6
5
3
1
9
2
3
7
5
2
4
3
5
6
3
36
7
3
3
4
4
5
5
3
2
3
6
3
11
7
4
3
2
1
9
3
6
10
8
1
3
2
3
4
3
6
3
2
8
1
3
6
5
2
4
2
3
5
3
2
deck Veen's Vicious Viotech players Gumbeh Statmasta™4000 *assumed card-spin/win: 35%
version 1.283
win-rate 47% $ track ? enabled
win-rate (n) n.a. games 100
Score/h 505 win-loss-(EM) 47-53-(29)
Score/h (n) n.a. time (h:m:s) 06:41:38
FGei[c]* (http://elementscommunity.org/forum/index.php/topic,14626.0.html) 3275 min/game 04:01
FGei[cn]* (http://elementscommunity.org/forum/index.php/topic,14626.0.html) n.a.
My own unofficial stats:
score/h FGei(c) Statmasta™4000 wins losses skips EM/Wins -1077
793
200
954
740
-7200
-571
1394
262
418
567
805
-1271
-549
-768
1363
451
-13
1034
957
1358
217
330
437
1305
-713
635
916
338-1077
4002
2912
4609
4077
-7200
-571
6108
2586
3168
3165
4436
-1271
-549
-768
5974
2918
949
5340
4845
5955
2178
3216
2860
5721
-713
3712
4460
3293Akebono
Chaos Lord
Dark Matter
Decay
Destiny
Divine Glory
Dream Catcher
Elidnis
Eternal Phoenix
Ferox
Fire Queen
Gemini
Graviton
Hecate
Hermes
Incarnate
Jezebel
Lionheart
Miracle
Morte
Neptune
Obliterator
Octane
Osiris
Paradox
Rainbow
Scorpio
Seism
Serket
3
1
3
1
2
2
2
1
2
2
2
1
5
3
2
2
2
3
1
4
2
14
3
1
1
1
4
3
2
1
3
3
2
3
1
2
5
3
2
4
3
1
1
1
1
2
1
2
1
1
2
2
1
2
3
2
2
1
1
2
2
Wins/Losses
• Akebono 0 2
• Chaos Lord 1 2
• Dark Matter 1 5
• Decay 3 1
• Destiny 5 0
• Divine Glory 0 4
• Dream Catcher 0 6
• Elidnis 2 2
• Eternal Phoenix 0 1
• Ferox 2 1
• Fire Queen 2 3
• Gemini 2 1
• Graviton 2 1
• Hecate 0 1
• Hermes 2 3
• Incarnate 3 1
• Jezebel 1 4
• Lionheart 1 4
• Miracle 3 2
• Morte 4 0
• Neptune 2 0
• Oblititerator 0 1
• Octane 3 2
• Osiris 0 0
• Paradox 5 0
• Rainbow 0 5
• Scorpio 3 1
• Seism 1 1
• Serket 2 2
50 wins - 56 losses. Though you shouldnt even waste your time with Divine Glory, Rainbow and Dream Catcher. If you take these out, you end up with:
50 wins - 41 losses.
Just put a LS to make sure you EM no ?No, because that leaves you with 1 less condor.
Why aren't the first 4 cards upped? Are they better that way (for a reason unknown to me) or did you just not have the electrum needed?Thank you :) No I didnt have them upped and since you will always have the quanta to play them, you can leave them unupped.
Nice deck, by the way.
95% EM rate is good, but do you have any winrate??I have posted stats at the end of the post.
Deck is good. Slow, with a winrate about equivalent to some faster FG decks, so not going on my list of killer FG decks, but it's quite fun and rewarding to pull off the combo at the end. :)It looks slow, but really its faster than CCYB, because you can draw heavily.
Deck is good. Slow, with a winrate about equivalent to some faster FG decks, so not going on my list of killer FG decks, but it's quite fun and rewarding to pull off the combo at the end. :)It looks slow, but really its faster than CCYB, because you can draw heavily.
And thank you :)
OK, not to be a jerk about it, but VVV has the same amount of Hourglasses as CCYB, but has more cards and a slower kill condition. There is no "you draw more cards", because on average CCYB will draw their Hourglasses sooner and then reach the bottom of the deck faster because of it AND because of the fewer overall cards. So, no, this deck is not faster than CCYB. Both testing and simple observation and rational reasoning bear this out.Testing, perhaps.
OK, not to be a jerk about it, but VVV has the same amount of Hourglasses as CCYB, but has more cards and a slower kill condition. There is no "you draw more cards", because on average CCYB will draw their Hourglasses sooner and then reach the bottom of the deck faster because of it AND because of the fewer overall cards. So, no, this deck is not faster than CCYB. Both testing and simple observation and rational reasoning bear this out.Im sorry you feel that way as it isnt my observation and feeling with the deck and as Macgawel already pointed out, you can continue drawing, thats why. So your rational reasoning needs a bit of tweaking ;)
To me it looks like you could use more death quanta what I'd say is throw in a couple of soulcatchers and also a liquid shadow for better easier EMsI tried LS with when I was tweaking it, but the heal works better. Also soulcatchers are not needed.
I think you need to change vamp dagger with pulvy/eternity and add in a miracle.I have tried both, but the pulvy isnt really needed, since you have a chimera and there arent really any other permanents to worry about. The only one I can think of is the catapults from Osiris, but you would need your pulvy early then, which isnt likely with one.
Simple -- Heal lets you cast the card before you fractal the condors, which means the difference between 6 condors and 5 condors on the field when you RoF. If you have only 5 condors down, you MUST kill 19 creatures with your RoF in order to kill the FG (assuming he has no shields). If the enemy manages to put down only 4 creatures with 4 or more HP, you cannot win if you go the LS route.I think you've forgotten chimera passes through shields, it has momentum
The benefit from EMing doesn't make up for the penalty from losing more often.
Just mentioning... you use Eternity on your own creature to avoid deckout.I think you need to change vamp dagger with pulvy/eternity and add in a miracle.I have tried both, but the pulvy isnt really needed, since you have a chimera and there arent really any other permanents to worry about. The only one I can think of is the catapults from Osiris, but you would need your pulvy early then, which isnt likely with one.
Also the eternity isnt very useful, since cells are generated at the end of the opponents turn, giving him the chance to play another creature, which every FG does, because they always have the quanta for it. It could be useful vs golems, firemaster and such, ill give you that, but it also uses a lot of time quanta, which is needed for your hourglasses.
Ive never needed a miracle, except in early game, but you wouldnt have the quanta for it anyway.
Come to think of it, I will do a bit of testing with an EE instead of a dagger.
deck | VVV (almost) |
players | Gumbeh |
version | 1.283 | win-rate | 53.33% | ||
$ track ? | enabled | win-rate (n) | n.a. | ||
games | 15 | Score/h | 455 | ||
win-loss-(EM) | 8-7-(4) | Score/h (n) | n.a. | ||
time (h:m:s) | 01:19:14 | FGei[c]* (http://elementscommunity.org/forum/index.php/topic,14626.0.html) | 2824 | ||
min/game | 05:17 | FGei[cn]* (http://elementscommunity.org/forum/index.php/topic,14626.0.html) | n.a. |
deck | Veen's Vicious Viotech |
players | Gumbeh |
version | 1.283 | win-rate | 47% | ||
$ track ? | enabled | win-rate (n) | n.a. | ||
games | 100 | Score/h | 505 | ||
win-loss-(EM) | 47-53-(29) | Score/h (n) | n.a. | ||
time (h:m:s) | 06:41:38 | FGei[c]* (http://elementscommunity.org/forum/index.php/topic,14626.0.html) | 3275 | ||
min/game | 04:01 | FGei[cn]* (http://elementscommunity.org/forum/index.php/topic,14626.0.html) | n.a. |
score/h | FGei(c) | Statmasta™4000 | wins | losses | skips | EM/Wins |
-1077 793 200 954 740 -7200 -571 1394 262 418 567 805 -1271 -549 -768 1363 451 -13 1034 957 1358 217 330 437 1305 -713 635 916 338 | -1077 4002 2912 4609 4077 -7200 -571 6108 2586 3168 3165 4436 -1271 -549 -768 5974 2918 949 5340 4845 5955 2178 3216 2860 5721 -713 3712 4460 3293 | Akebono Chaos Lord Dark Matter Decay Destiny Divine Glory Dream Catcher Elidnis Eternal Phoenix Ferox Fire Queen Gemini Graviton Hecate Hermes Incarnate Jezebel Lionheart Miracle Morte Neptune Obliterator Octane Osiris Paradox Rainbow Scorpio Seism Serket | 3 1 3 1 2 2 2 1 2 2 2 1 5 3 2 2 2 3 1 4 2 1 | 4 3 1 1 1 4 3 2 1 3 3 2 3 1 2 5 3 2 4 3 1 1 | | 1 1 2 1 2 1 1 2 2 1 2 3 2 2 1 1 2 2 |
The thing I like abot this deck is that it breaks the conventional rainbow fg wisdom of MUST HAVE PULVY/ETERNITY!I'd counter that you don't always need Stiletto, and that sometimes Pulvy would help. You can generally manage, though. This deck is very solid as-is. Made me a lot of money.
X | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 |
1 | 4 | 6 | 8 | 10 | 12 | 14 | 16 | 18 | 20 | 22 | 24 | 26 | 28 | 30 | 32 | 34 | 36 | 38 | 40 | 42 | 44 | 46 | 48 |
2 | 8 | 12 | 16 | 20 | 24 | 28 | 32 | 36 | 40 | 44 | 48 | 52 | 56 | 60 | 64 | 68 | 72 | 76 | 80 | 84 | 88 | 92 | 96 |
3 | 12 | 18 | 24 | 30 | 36 | 42 | 48 | 54 | 60 | 66 | 72 | 78 | 84 | 90 | 96 | 102 | 108 | 114 | 120 | 126 | 132 | 138 | 144 |
4 | 16 | 24 | 32 | 40 | 48 | 56 | 64 | 72 | 80 | 88 | 96 | 104 | 112 | 120 | 128 | 136 | 144 | 152 | 160 | 168 | 176 | 184 | 192 |
5 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 100 | 110 | 120 | 130 | 140 | 150 | 160 | 170 | 180 | 190 | OTK | OTK | OTK | OTK | OTK |
6 | 24 | 36 | 48 | 60 | 72 | 84 | 96 | 108 | 120 | 132 | 144 | 156 | 168 | 180 | 192 | OTK | OTK | OTK | OTK | OTK | OTK | OTK | OTK |
7 | 28 | 42 | 56 | 70 | 84 | 98 | 112 | 126 | 140 | 154 | 168 | 182 | 196 | OTK | OTK | OTK | OTK | OTK | OTK | OTK | OTK | OTK | OTK |
8 | 32 | 48 | 64 | 80 | 96 | 112 | 128 | 144 | 160 | 176 | 182 | 198 | OTK | OTK | OTK | OTK | OTK | OTK | OTK | OTK | OTK | OTK | OTK |
9 | 36 | 54 | 72 | 90 | 108 | 126 | 144 | 162 | 180 | 198 | OTK | OTK | OTK | OTK | OTK | OTK | OTK | OTK | OTK | OTK | OTK | OTK | OTK |
This might prove helpful :How do you get 9 condors with skyblitz and chimera siting in your hand?
(Max number of Condors = 9)
With skyblitz, chimera, no eclipse:
You don't. you draw them through hourglass (and the RoF, too)This might prove helpful :How do you get 9 condors with skyblitz and chimera siting in your hand?
(Max number of Condors = 9)
With skyblitz, chimera, no eclipse:
ok i guess i havent played enough to do that yetYou don't. you draw them through hourglass (and the RoF, too)This might prove helpful :How do you get 9 condors with skyblitz and chimera siting in your hand?
(Max number of Condors = 9)
With skyblitz, chimera, no eclipse:
Very rare case, but eh!. Also, works vs god with no CC.
This might prove helpful :God, I love numbers.
(Max number of Condors = 9)
With skyblitz, chimera, no eclipse:
X 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 1 4 6 8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 42 44 46 48 2 8 12 16 20 24 28 32 36 40 44 48 52 56 60 64 68 72 76 80 84 88 92 96 3 12 18 24 30 36 42 48 54 60 66 72 78 84 90 96 102 108 114 120 126 132 138 144 4 16 24 32 40 48 56 64 72 80 88 96 104 112 120 128 136 144 152 160 168 176 184 192 5 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 OTK OTK OTK OTK OTK 6 24 36 48 60 72 84 96 108 120 132 144 156 168 180 192 OTK OTK OTK OTK OTK OTK OTK OTK 7 28 42 56 70 84 98 112 126 140 154 168 182 196 OTK OTK OTK OTK OTK OTK OTK OTK OTK OTK 8 32 48 64 80 96 112 128 144 160 176 182 198 OTK OTK OTK OTK OTK OTK OTK OTK OTK OTK OTK 9 36 54 72 90 108 126 144 162 180 198 OTK OTK OTK OTK OTK OTK OTK OTK OTK OTK OTK OTK OTK
This might prove helpful :Sweet! Just to clarify, columns represent malignant cells, rows represent condors?
(Max number of Condors = 9)
With skyblitz, chimera, no eclipse:
X 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 1 4 6 8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 42 44 46 48 2 8 12 16 20 24 28 32 36 40 44 48 52 56 60 64 68 72 76 80 84 88 92 96 3 12 18 24 30 36 42 48 54 60 66 72 78 84 90 96 102 108 114 120 126 132 138 144 4 16 24 32 40 48 56 64 72 80 88 96 104 112 120 128 136 144 152 160 168 176 184 192 5 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 OTK OTK OTK OTK OTK 6 24 36 48 60 72 84 96 108 120 132 144 156 168 180 192 OTK OTK OTK OTK OTK OTK OTK OTK 7 28 42 56 70 84 98 112 126 140 154 168 182 196 OTK OTK OTK OTK OTK OTK OTK OTK OTK OTK 8 32 48 64 80 96 112 128 144 160 176 182 198 OTK OTK OTK OTK OTK OTK OTK OTK OTK OTK OTK 9 36 54 72 90 108 126 144 162 180 198 OTK OTK OTK OTK OTK OTK OTK OTK OTK OTK OTK OTK OTK
To be 200% exact :I was really hoping for 300% preciseness, but 200% will do I guess. Thanks for the nice info!
- Rows = Condors
- Columns = Things with 3hp or less (i'm looking at you, paradox, ferox).
I added a modified table to the OP to avoid confusion :) Thanks Jenkar.Y U No 9 condor? :P
Also great job on beating Osiris, he can be stubborn and throw away your antimattered creatures, but Im guessing you got Afla early?Most important. Use Antimatter and afla on his pharaohs. he starts throwing them, allowing more time before spamming.
Why ya gotta invalidate my FGei by developing superior tactics?! >:DAlso great job on beating Osiris, he can be stubborn and throw away your antimattered creatures, but Im guessing you got Afla early?Most important. Use Antimatter and afla on his pharaohs. he starts throwing them, allowing more time before spamming.
deck | VVV |
players | Jenkar |
version | 1.285 | win-rate | 40,78% | ||
$ track ? | enabled | win-rate (n) | 40,79% | ||
games | 206 | Score/h | 471 | ||
win-loss-(EM) | 84-122-(67) | Score/h (n) | 466 | ||
time (h:m:s) | 12:09:11 | FGei[c]* (http://elementscommunity.org/forum/index.php/topic,14626.0.html) | 3235 | ||
min/game | 03:32 | FGei[cn]* (http://elementscommunity.org/forum/index.php/topic,14626.0.html) | 3200 |
score/h | FGei(c) | Statmasta™4000 | wins | losses | skips | EM/Wins |
-796 67 -1241 581 1075 -14897 -100 361 -46 1149 909 520 -844 -561 -572 1467 -480 229 785 1240 1354 -72 897 228 1064 -767 551 975 718 | -796 1872 -1241 3188 4881 -14897 817 2457 2624 5591 4813 3240 -844 -561 271 6542 -480 2411 4327 6008 6174 1871 4633 2158 5042 -767 3603 4575 4303 | Akebono Chaos Lord Dark Matter Decay Destiny Divine Glory Dream Catcher Elidnis Eternal Phoenix Ferox Fire Queen Gemini Graviton Hecate Hermes Incarnate Jezebel Lionheart Miracle Morte Neptune Obliterator Octane Osiris Paradox Rainbow Scorpio Seism Serket | 2 4 5 1 3 2 6 5 3 1 9 2 3 7 5 2 4 3 5 6 3 3 | 6 7 3 3 4 4 5 5 3 2 3 6 3 11 7 4 3 2 1 9 3 6 10 8 1 3 | | 2 3 4 3 6 3 2 8 1 3 6 5 2 4 2 3 5 3 2 |
I made a couple of plays that probably would have made them game less close. I could have gotten EM if I had not played my stilletto and/or saved my antimatter. Then again I may have also died sooner without them. I also intended for the fractal condors to draw out Rewind, but drawing out Scarabs works in a different way.This has 2 or 3 semi-conflicting strategies in it...
I think I'll run against Lionheart a few times In trainer and see how easily we could make a deckout strategy for him. PPE: Done. Writing up the guide now.
I'd like to add that this isn't the best thing in the world to do. If you're not stupid/unlucky like me, you could possibly get a 50% win rate against him. But the games will be relatively long, and most of the time you're going to wish you were playing someone else.
Here's what I would do with each card in an attempt to deckout Lionheart, with a very abnormal method. (note I've only used this a couple of times before today, so my knowledge on the deck is rusty):
Early game:
You have to have Permafrost, Shards/Sancs, and Hourglasses out early. These are the major reasons I survived at all. Jade Shield can be played before Permafrost shield for minor defense, but otherwise should be discarded. PA can be used on any permanent, or discarded if need be.
If you draw both Aflatoxins early, use them on Saders and attempt to fill his field and prevent incoming damage with healing and/or a shield (preferably the latter if not both). Otherwise you can try to save it for the first Scarabs. If you draw your Dagger before he gets Anubis or :aether for the spell, play the Dagger as well.
Mid-game:
Assuming you survive the first few turns, you've likely got your defenses set up and plenty of hourglasses. If you played both Afla, his field will soon fill up and I believe you'll have the best chance to win in this scenario, and could possible execute The Combo if you're really lucky. This seems like it would be an anomaly though.
If you played Dagger, wait for him to Endow it, and then Antimatter them (or Anubis) for the most possible healing. Sky Blitz should be played as soon as you draw it or discarded, because it's useless if you try to deck him out. Play Purify as soon as you draw it, and Rain of Fire once he has three Scarabs.
EDIT: Facepalm. You can PA the Dagger if you can't pull a trick with Anti-Vaders.
EDIT 2: Putting Cells on his field is a poor move, he'll rewind it and keeping playing it, and he won't quint it. Discarding is a better option.
He also won't rewind anti-mattered creatures, so you want to antimatter one early to stay alive, re-antimatter it late so he quints it, and waste/discard the third.
Late game:
Stop drawing just before the time where he would deck out before you. Keep track of the amount of hourglasses he has every turn. By now you should only have Fractal, Condor, Heal, and possibly Chimera, Dagger, and Aflatoxin. If you saved your Dagger, play it once his field is basically full and all his Crusaders have endowed themselves.
If you didn't use or discard your Aflas and Chimera, you can try a trick where you create Cells on your own field. If you do this, make sure it's on the same turn you fractal the condors. If you can get yourself a set of Condors (and possibly Cells), you can allow them to be rewound/eaten, so Lionheart is less able to prevent deckout.
Once he has 0 or one cards left, play the Dagger (if you weren't able to work around Crusaders) and the Heal, and end your turn. You'll automatically win because Lionheart can't draw his required cards. If you succeed in doing all this, and have a good amount of luck as well, you can lulz and watch Lionheart helplessly deck himself out.
I use this deck since one wekk an it was just awsome !To be honest with you, these are horrible modifications to the deck. Play the original deck and you will come up with much better results (that is if you have the cards)
I modify it like that :
- 1 antimater
- 1 PA
- 1 Vampire dagger
- 1 Purify
- 1 Alfatoxin
+ 2 pulvy (for control)
+ 1 death nymph (good hp, can kill creature you don't have antimatter combo with soul catcher)
+ 1 Tower
+ 1 SoG
+ 1 Soul catcher (combo with death nymph to earn quantum)
This has 2 or 3 semi-conflicting strategies in it...Would you mind pointing them out? I left in quite a few possible branches you could possibly take, I ironed out any actual 'conflicting strategies'.
Rereading it, I see that there were changes between when I had read it and when I finally replied to it. Now I'd say the only "conflict" is that you suggest allowing your dagger to be Endowed early-game, and only later do you mention the (safer) option of PAing it. Maybe write it more like "so, dagger! you have 2 choices!", and less like "btw also, in addition to gambling, you have the option to play carefully".This has 2 or 3 semi-conflicting strategies in it...Would you mind pointing them out? I left in quite a few possible branches you could possibly take, I ironed out any actual 'conflicting strategies'.
deck | Veens Vicious Viotech |
players | Gumbeh |
version | 1.283 | win-rate | 45.99% | ||
$ track ? | enabled | win-rate (n) | 44.82% | ||
games | 137 | Score/h | 500 | ||
win-loss-(EM) | 63-74-(44) | Score/h (n) | 482 | ||
time (h:m:s) | 09:16:09 | FGei[c]* (http://elementscommunity.org/forum/index.php/topic,14626.0.html) | 3198 | ||
min/game | 04:04 | FGei[cn]* (http://elementscommunity.org/forum/index.php/topic,14626.0.html) | 3140 |
score/h | FGei(c) | Statmasta™4000 | wins | losses | skips | EM/Wins |
-1077 643 566 705 1053 -13500 -395 799 262 640 99 805 338 -569 -818 1017 316 -81 912 1069 1282 353 755 264 1306 -508 635 992 87 | -1077 3552 3630 3698 5124 -13500 -395 3889 2586 3819 1798 4436 2625 -569 -818 4952 2502 788 4760 5200 5619 2695 4376 2314 5725 -508 3712 4572 2608 | Akebono Chaos Lord Dark Matter Decay Destiny Divine Glory Dream Catcher Elidnis Eternal Phoenix Ferox Fire Queen Gemini Graviton Hecate Hermes Incarnate Jezebel Lionheart Miracle Morte Neptune Obliterator Octane Osiris Paradox Rainbow Scorpio Seism Serket | 3 2 3 2 2 2 3 1 2 1 2 2 1 6 4 4 3 4 3 4 4 4 1 | 4 1 3 1 1 3 3 1 4 3 2 2 2 4 4 1 3 4 2 2 5 3 4 6 3 1 2 | | 1 2 2 2 2 1 2 2 1 2 1 3 4 4 2 2 1 4 2 4 |
which version of this deck works the best so far? I'm thinking about selling my CCYB for it...Probably not a good idea - CCYB wins more and is faster.
yes, but it is unbearably boring... I havnt FG grinded once since arena came out simply because I'm playing fun decks against it.which version of this deck works the best so far? I'm thinking about selling my CCYB for it...Probably not a good idea - CCYB wins more and is faster.
Ah, that makes sense. I'll edit that later then :)Rereading it, I see that there were changes between when I had read it and when I finally replied to it. Now I'd say the only "conflict" is that you suggest allowing your dagger to be Endowed early-game, and only later do you mention the (safer) option of PAing it. Maybe write it more like "so, dagger! you have 2 choices!", and less like "btw also, in addition to gambling, you have the option to play carefully".This has 2 or 3 semi-conflicting strategies in it...Would you mind pointing them out? I left in quite a few possible branches you could possibly take, I ironed out any actual 'conflicting strategies'.
I believe at one point, endowing a creature with negative attack still gave the Crusader positive attack. As far as I know this is still the case, but if you can prove me wrong I'll add it to my guide :)(http://img819.imageshack.us/img819/6379/elementsq.png) (http://imageshack.us/photo/my-images/819/elementsq.png/)
I just played this for a few hours, and the results were not impressive. I didn't keep stats, but I can guarantee intosis, rol/hope, and poison dials all smoke this as an FG grinder. Many FGs outrushed the wimpy sanc healing, bottom decked both aflas a few times, and no anti-mattered creature ever lived long enough to be of much help. And EMs aren't worth much anyway. So if you're upping cards for FG grinding, this would not be one of my top 3 deck choices.