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Offline ninjaislandTopic starter

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Luck of the Shard [AI3][PVP1][FUN] https://elementscommunity.org/forum/index.php?topic=51357.msg1099695#msg1099695
« on: September 29, 2013, 03:25:10 am »
This is what ive been using for pvp1 lately. Very fun, you never know what you'll get from SoSer which always makes matches interesting for me. Only done about 15 matches for AI3 and I haven't lost yet. I would test more but I honestly don't feel like it. Can be strained on quantum sometimes, im thinking more pillars maybe. Always room for improvement open to suggestions.
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Re: Luck of the Shard [AI3][PVP1][FUN] https://elementscommunity.org/forum/index.php?topic=51357.msg1099709#msg1099709
« Reply #1 on: September 29, 2013, 06:26:49 am »
Aye, for quanta I never run less than 7 QP/QT's and 5 Novas/Snovas for SoSebows, but then I always run 5 SoSe. You might be able to get away with 6 QP/5 Novas since you don't have any growers (which is a problem in PvP imo but not so much against Elders).

Consider Forest Spirit over Heal and Sanctuary over Blessing in PvP. This gives you better lasting power since Sanc heals indefinitely and protects against BH, better mid-game durable offence and a slight increase in speed (because Spirit costs 2 compared to Blessing's 3, starts out doing 1 damage and quickly grows over the 3 damage that Blessing offers).

Momentums are alright, if a bit situational. Consider Gravity Pulls for -very- powerful CC, making the stalling power of Sanc even better.

All in all, the deck is fine as is. Can only be tweaked really. I'd try to find a way to fit in SoFo+GP, but that'd require probably 8 QP's. Much easier to do with Snovas/QT's.
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Offline ninjaislandTopic starter

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Re: Luck of the Shard [AI3][PVP1][FUN] https://elementscommunity.org/forum/index.php?topic=51357.msg1099720#msg1099720
« Reply #2 on: September 29, 2013, 07:23:43 am »
Aye, for quanta I never run less than 7 QP/QT's and 5 Novas/Snovas for SoSebows, but then I always run 5 SoSe. You might be able to get away with 6 QP/5 Novas since you don't have any growers (which is a problem in PvP imo but not so much against Elders).

Consider Forest Spirit over Heal and Sanctuary over Blessing in PvP. This gives you better lasting power since Sanc heals indefinitely and protects against BH, better mid-game durable offence and a slight increase in speed (because Spirit costs 2 compared to Blessing's 3, starts out doing 1 damage and quickly grows over the 3 damage that Blessing offers).

Momentums are alright, if a bit situational. Consider Gravity Pulls for -very- powerful CC, making the stalling power of Sanc even better.

All in all, the deck is fine as is. Can only be tweaked really. I'd try to find a way to fit in SoFo+GP, but that'd require probably 8 QP's. Much easier to do with Snovas/QT's.
Slightly modded it to your suggestions and so far ive won 5/6 in pvp1 the 1 loss being a very bad draw, thanks and I appreciate the advice.
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« Last Edit: September 29, 2013, 07:36:20 am by ninjaisland »
Dreams Don't Betray Us. When We Lose Ourselves, That's When We Lose Our Dreams. It's Not That Dreams Don't Come True, We Just Give Up On Them.

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