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Offline UndeadSpider1990Topic starter

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Unstable Void [PvP1] https://elementscommunity.org/forum/index.php?topic=59139.msg1200390#msg1200390
« on: August 09, 2015, 03:24:01 am »
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4vj 4vj 4vj 4vj 4vj 4vj 5c5 5oc 5oc 5oc 5oc 5oc 5og 5og 5om 5om 5om 5om 5rp 5rp 5rp 5rp 5rp 5vi 5vi 5vi 5vi 5vi 5vi 61q 8pt


Original deck to the best of my knowledge.

Competitive in PvP1.

I took stats for 100 games vs AI3. Average TTW 10.6; decent stall power to do the distance.

Spoiler for Turn-To-Win Stats:
Summary:
Average10.6
Mode11
Fastest8
Win by turn:
85.4%
920.4%
1021.5%
1134.4%
127.5%
135.4%
142.2%
153.2%
>150%*
*1 recorded loss actually won in 18 turns, but vs PvP1 would have lost.

Spoiler for Weaknesses:
Weakness
Solution (if any)
Heavy PCYou're done for. AI prioritizes Gas > Sundial > Shard of Void, so protect Void if you can.
Black HoleNot too bad. Hold novas until necessary. May need 2 or less :fire to win.
DevourerUse 1 or 2 novas early to protect :darkness, then hold other novas (see above).
Late ShardsConsider dropping Sundials early to draw cards. More UG can compensate.
Reflect ShieldOnly Druidic Staff can win for you, so keep it safe at all costs.

Spoiler for Card Notes:
Card
Notes
Shard of VoidEssential. The more the better.
Unstable GasEssential. Most often you'll need two to win.
NovaEssential. Helps getting SoV out faster.
Druidic Staffvs Vampire Dagger: Gains more HP, regardless of opp. Shield.
Air PillarQuanta strained? Sometimes. Void can compensate damage.
Fog ShieldNuff said. Epic defence.
SundialWhy not 6?: 5 Sundials to 6 Novas gives a safe chance you will have enough Quanta.
Lightningvs other CC: Can also finish off an opponent.
No PC?Only permanent you're likely to worry about is Pulverizer.


Spoiler for Play Tips:
- Never use Gas as CC.
- Use Novas early to play SoV quickly.
- Fog is your best friend. If facing a Rush, consider playing Sundials early to try to draw one.
- Lightning can be used to finish off the opponent, so choose its target wisely.
- You can beat reflective shield, but you must protect Druidic Staff. If you don't draw it you'll lose.
« Last Edit: August 10, 2015, 10:36:01 am by UndeadSpider1990 »
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Offline Heman

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Re: Unstable Void [PvP1] https://elementscommunity.org/forum/index.php?topic=59139.msg1241167#msg1241167
« Reply #1 on: August 13, 2016, 08:22:42 pm »
Nice deck, i particularly like decks with SoV
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Offline Monox D. I-Fly

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Re: Unstable Void [PvP1] https://elementscommunity.org/forum/index.php?topic=59139.msg1246548#msg1246548
« Reply #2 on: September 24, 2016, 04:16:11 am »
I suggest replacing Lightning with Enchant Artifact to protect your Druidic Staff.
My idealized elements cycle:
Water -> Fire -> Air -> Earth -> Lightning -> Metal -> Light -> Darkness -> Wood -> Water

Offline serprex

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Re: Unstable Void [PvP1] https://elementscommunity.org/forum/index.php?topic=59139.msg1246585#msg1246585
« Reply #3 on: September 24, 2016, 11:17:24 am »
EA's also useful to protect whole stack of sov

Offline Monox D. I-Fly

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Re: Unstable Void [PvP1] https://elementscommunity.org/forum/index.php?topic=59139.msg1246593#msg1246593
« Reply #4 on: September 24, 2016, 01:46:36 pm »
EA's also useful to protect whole stack of sov

I'd rather protect the weapon because the damage already inflicted by the Shards is almost unhealable.
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Offline andretimpa

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Re: Unstable Void [PvP1] https://elementscommunity.org/forum/index.php?topic=59139.msg1246743#msg1246743
« Reply #5 on: September 25, 2016, 01:08:08 am »
EA's also useful to protect whole stack of sov

I'd rather protect the weapon because the damage already inflicted by the Shards is almost unhealable.

But SoV is your main damage source. Even if you had a second EA it would be better spent in your fog shield, since it is more likely to block more than the 5 HP you'd heal from the staff and the damage the staff does would only be relevant on the turn the opponent reaches 1HP and only if you somehow can't use your gasses.
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Offline UndeadSpider1990Topic starter

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Re: Unstable Void [PvP1] https://elementscommunity.org/forum/index.php?topic=59139.msg1255643#msg1255643
« Reply #6 on: January 21, 2017, 05:14:43 pm »
I suggest replacing Lightning with Enchant Artifact to protect your Druidic Staff.

Great suggestion :)

Haven't played in a long long time, and I know I'm necroing my own post like a nub trying to bump it (little bit), but this is still one of my all-time favorite decks ^_^
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