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Robotocracy

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Toxic Nightmare a.k.a. AI Abuse FTW! (Now with FG breakdown!) https://elementscommunity.org/forum/index.php?topic=13863.msg175126#msg175126
« on: October 12, 2010, 07:20:18 pm »
Deck Helper comment: 
This deck was posted before the 1.32 game update and as a result may work very differently now.  Use at your own risk.

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5rp 5rp 5rp 5rp 5rp 5rp 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 71c 71c 74a 74a 74a 7ba 7ba 7ba 7ba 7gp 7gp 7qd 7qd 7qd 7t9 7t9 7th 7th 8pj


So this deck is a lot of fun, because it exploits the AI's mistakes for massive pwnage.  The basic strategy is to stall with sundials and use them to get extra draws untill you have what you need.  As soon as you can put out a dune scorpion with unstoppable.  Use permafrost shield to protect yourself, and SoGs and antimatter to heal. Once you have everything, STOP drawing and let the neurotoxin work its magic.  The deck gets really fun when you aflatoxin one of your opponents creatures, then use nightmare on the malignant cells.  Watch as the AI plays all of them, clogging up its board and further poisoning itself. Sit back and wait until you win.
This deck is effective agianst halfbloods and FGs.
Suggestions are welcome.

False God Breakdown

Incarnate: Easy win.  Use your steals on the daggers or graveyards if you want.  Try to aflatoxin the skeletons if there’s boneyards to prevent a skeleton horde.  Use antimatters on the vampires for a nice effect.

Neptune: Easy win.  Wait for the arctic dragons to use antimatter.  As a bonus, if you don’t draw a permafrost shield you can steal Neptune’s.

Morte: Easy win.  Wait for the ivory dragons to use antimatter (or use it on the condors if they get too powerful).  SoGs should protect you against the poison.

Destiny: Playable.  Unless the eggs hatch into something too powerful or too weird you should be able to win most of the time.

Seism:  Playable.  Play your towers one by one to draw out the quicksand.  Wait until the dragons come out to use antimatter (preferably the Silurian dragons).  You normally win unless you get rushed too fast.

Osiris: Playable. Antimatter anything that has momentum.  Steal his turtle shield if you didn’t draw a permafrost.

Paradox: Playable.  You should win most of the time, but strangely (paradoxically?) this god is a bit harder for this deck than it is for a lot of other anti-FG decks, due to the blessings and miracles.

Octane: Playable.  Your SoGs can overcome the unstable gasses.  Sometimes you get rushed, but Octane is definitely beatable.

Obliterator: Playable.  Antimatter dragons and creatures with momentum.  Unless he starts pulverizing all of your permanents you can win.

Miracle:  Playable.  Your poison can overcome Miracle’s miracles.  As long as you can get set up quick enough you’re set.

Gemini: Playable.  The momentum can make it a bit tough, but other than that beating Gemini is pretty straightforward with this deck.

Graviton: Playble.  Beware of chargers and explosions.  However, graviton is beatable.

Chaos Lord: Playable.  Sometimes it makes some pretty weird mutations, but it’s still beatable.

Elidnis: Playable.  Feral bonds, poison, and growing creatures makes it tough, but beatable.

Ferox:  Playable, but very difficult.  You can win if you can get heavy poison out before Ferox starts using feral bonds.

Decay: Playable.  Steals plus pretty bad quanta denial, but Decay is slow enough that if you get your poison out before being locked down and it doesn’t draw an eclipse, you can still win.

Dark Matter: Don’t bother.  Severe quanta denial.  You will lose.

Divine Glory: Don’t bother.  Explosions and all creatures are immortal.

Dream Catcher: Don’t bother.  Too much PC.

Eternal Phoenix: Don’t bother.  Explosions, plus quick, severe damage.

Fire queen: Don’t bother.  Too many feral bonds.

Hermes:  Don’t bother.  Explosions and big damage.

Rainbow:  Don’t bother.  Severe PC.
« Last Edit: January 08, 2013, 12:36:59 am by willng3 »

guolin

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Re: Toxic Nightmare a.k.a. AI Abuse FTW! https://elementscommunity.org/forum/index.php?topic=13863.msg175211#msg175211
« Reply #1 on: October 12, 2010, 10:01:20 pm »
I'm not sure I like the Aflatoxin. It may clog up the FG's hand.

I suggest

- 1-2 Aflatoxin
+1 Antimatter
+ 1-2 SoG
- 1-2 Towers
-1 Hourglass
+ 1 Scorpion?
+1 Unstoppable?
+1-2 SN.

gThreat

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Re: Toxic Nightmare a.k.a. AI Abuse FTW! https://elementscommunity.org/forum/index.php?topic=13863.msg175357#msg175357
« Reply #2 on: October 13, 2010, 02:21:24 am »
I'm not sure I like the Aflatoxin. It may clog up the FG's hand.

I suggest

- 1-2 Aflatoxin
+1 Antimatter
+ 1-2 SoG
- 1-2 Towers
-1 Hourglass
+ 1 Scorpion?
+1 Unstoppable?
+1-2 SN.
Doesn't playing a card down increase the Dune Scorpion's poison? Or is it the Death Scorpion thing?

$$$man

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Re: Toxic Nightmare a.k.a. AI Abuse FTW! https://elementscommunity.org/forum/index.php?topic=13863.msg175362#msg175362
« Reply #3 on: October 13, 2010, 02:24:43 am »
I'm not sure I like the Aflatoxin. It may clog up the FG's hand.

Isn't that what it's supposed to do :-\ :-X

You realize this is not a proposal, right?

Nume

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Re: Toxic Nightmare a.k.a. AI Abuse FTW! https://elementscommunity.org/forum/index.php?topic=13863.msg175373#msg175373
« Reply #4 on: October 13, 2010, 02:36:56 am »
I'm not sure I like the Aflatoxin. It may clog up the FG's hand.

Isn't that what it's supposed to do :-\ :-X

You realize this is not a proposal, right?
I think he means that it will stop the fg from playing as many cards, and thus stop the poison counter from growing. However, in this case thats not an issue because once their field is full of cells you pretty much have nothing to worry about and can just wait for the poison to kill them.

Krahhl

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Re: Toxic Nightmare a.k.a. AI Abuse FTW! https://elementscommunity.org/forum/index.php?topic=13863.msg175808#msg175808
« Reply #5 on: October 13, 2010, 11:08:30 pm »
I'm not sure I like the Aflatoxin. It may clog up the FG's hand.
Isn't that a good thing..?

Sure, they won't be adding to the poison counter. But I'd rather have the god take one less damage than have to deal with whatever cards he may play.


I'd replace two towers with supernovas because they're so much faster, and you only need burst quanta. Extra quanta in endgame won't help at all.

Robotocracy

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Re: Toxic Nightmare a.k.a. AI Abuse FTW! https://elementscommunity.org/forum/index.php?topic=13863.msg178556#msg178556
« Reply #6 on: October 17, 2010, 08:00:42 pm »
Guolin: I understand what you mean about the malignant cells cutting down on the cards the FG plays (and thus the neurotoxin), but the creature lockdown aflatoxin provides is crucial to the strategy of the deck.  Having the FG play a few extra cards is not worth the risk of it putting more heavy hitters out.

Following suggestions, I have made the following improvements to the deck:
-2 quantum towers
-1 electrum hourglass
+2 supernovas
+1 antimatter

Testing against FGs is in progress...

Krahhl

  • Guest
Re: Toxic Nightmare a.k.a. AI Abuse FTW! https://elementscommunity.org/forum/index.php?topic=13863.msg178564#msg178564
« Reply #7 on: October 17, 2010, 08:06:26 pm »
I think it's better to keep the hourglass. You'll probably only ever need to use one, but having three just makes it that much more likely to get one early. If two antimatters are required, it may be better to replace a steal for it. But then again, if you don't draw an hourglass early, you're probably drawing more important cards, so it's kind of a trade off.

Clathius

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Re: Toxic Nightmare a.k.a. AI Abuse FTW! https://elementscommunity.org/forum/index.php?topic=13863.msg179227#msg179227
« Reply #8 on: October 18, 2010, 07:58:14 pm »

Just thinking about this deck...

Curious, if you reverse time on a nightmare clogged hand, what happens to the card that was reversed?

Offline EvaRia

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Re: Toxic Nightmare a.k.a. AI Abuse FTW! https://elementscommunity.org/forum/index.php?topic=13863.msg179242#msg179242
« Reply #9 on: October 18, 2010, 08:20:44 pm »
It probably won't be drawn.

Nume

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Re: Toxic Nightmare a.k.a. AI Abuse FTW! https://elementscommunity.org/forum/index.php?topic=13863.msg179361#msg179361
« Reply #10 on: October 18, 2010, 10:24:23 pm »
It stays at the top of the deck for their next turn. So they dont get to draw it right away, they have to wait another turn since their hand is full.

Offline asymmetry

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Re: Toxic Nightmare a.k.a. AI Abuse FTW! https://elementscommunity.org/forum/index.php?topic=13863.msg184616#msg184616
« Reply #11 on: October 25, 2010, 09:19:12 pm »


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