The way this works is, I start with a set of speedbow cards. I program appropriate strategies for the computer to follow, and then let it simulate a thousand games with a single deck, seeing how many turns it takes to kill a 100 hit point tackling dummy that does not fight back. Then I swap out one card for another, and see if the deck gets any faster.
This deck looks a lot like some other fast fire-based speedbows, but the difference is that this one has been computer optimized. It's perfectly balanced.
Against the simulated tackling dummy, the TTW is about 4.75 turns.
Against a real opponent, of course it doesn't do that well because they're fighting back. I haven't done manual TTW on this, though I can tell you 5 turn wins are typical, and it usually plays smooth as butter. It takes some pretty heavy creature control to shut this thing down - it can sometimes lose two or three creatures and still pull off a 6 or 7 turn win. What really stops it is shields. Also, a life based healing rush can overpower it depending on the draw.
It's best for T50 grinding (though it doesn't do too bad in PvP 2, surprisingly).
I think I'll call it the Crematorium.
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