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cocobingo

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The ULTIMATE False God killing deck!!! https://elementscommunity.org/forum/index.php?topic=132.msg6865#msg6865
« Reply #156 on: December 15, 2009, 10:10:03 pm »

Hey scaredgirls ! Thanks for sharing your deck !
I'm playing it for 3 days now and I enjoy it. Very effective non-upgraded (I only had upgraded fire cards before) !

I only changed minor things, I will argument later on them :
- removed graboid
- removed 2 novas
- removed one steal (I'm regretting this, I'll put it back asap)
- removed one dimensional shield
- i don't have owl's eye, so no owl's eye

- added 1 pulverizer (only descent weapon I have)
- added 1 gravity pilar, 1 emerald pilar, 1 time factory
- added 1 enchant artifact
- added 1 ffq
- added 1 firestorm (2 firestorms total, they were upgraded before I tried this deck)


Some remarks though :

About graboid / earth :
What's the point with it ? I read your post about having no other earth card, but...
I mean, it's not a bad creature, but it has no skill, it doesn't help defense, and its attack is not that impressive.
Why not just waste the earth quanta and put another helpful card in the deck ?
I have pulverizer so I put it in, and also added an enchant artifact. The enchant artifact has been useless until now, but pulverizer saved me a couple of times.

About the pillars :
I removed two novas and added 3 pillars, one for each of the most used elements. After some time playing like that, I think I like it. Before I often had a hard time feeding my ffq (oh, and I have 2 ffqs so that makes it even harder), and sometimes couldn't draw cards with my hourglass. Gravity became a problem with the addition of pulverize, so the gravity pillar helps a lot here too.
If time comes out very early, that's just perfect. If it's another one, it's OK. Drawing a nova instead could be fine, but when the deck is taking of, it needs life and gravity quantas badly.
What do you guys think about this ?

Firestorm :
I just love this card. It is perfect when otyughs are too weak to start eating. Having two of them was almost always usefull.

Steal :
I can't remeber why I removed it. Maybe after playing miracle, or some other fake god with no good permanent ? I think I'll put it back in, it helps often.

Dimensional shield :
Not sure about this one. I often don't have enough quanta to play it, and it's useless once the deck took of with a bone wall.
Also, I find that sundials are often enough to keep me safe until I can start playing for real.

I won an upgraded boneyard (graveyard I think), and added it. I'm not sure that was a good idea though. It's significantly more expensive, and I always end up with no skeleton on my side anyway (they are all eaten by otyughs to make rooms for fireflies, or are transformed into abominations by the fallen elf). I will most probably revert to the unupgraded version.


I have two miracles, I tried with one but never had a use for it. I either don't have enough quanta to play it, or no use for it.
I can think of a couple of games where it would have helped, but it was in early game, so I only had ~40% to draw it at that point...


Something I realized very early : you definitively have to stop drawing cards once there are only ~25 left in your deck ! Against miracle, this is absolutely necessary. Against the others, it's just a security measure. At that point of the game, your defense should be locked anyway.


Well, I think that's about it. I'd like to thank you for sharing this again.
I don't have an extraordinary win rate, but this deck is really fun to play. I think I'll take some ideas from it to rebuild my fire/poison deck into a rainbow one, one day...

2weiX

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The ULTIMATE False God killing deck!!! https://elementscommunity.org/forum/index.php?topic=132.msg6866#msg6866
« Reply #157 on: December 15, 2009, 10:10:03 pm »

I started playing THE GODS with this deck completely unupgraded.


obviously i was lucky to play Fire Queen, Miracle and Chaos Lord so much, I dunno.


barua

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The ULTIMATE False God killing deck!!! https://elementscommunity.org/forum/index.php?topic=132.msg7380#msg7380
« Reply #158 on: December 15, 2009, 10:10:05 pm »

I like leaving one nova un-upgraded as well; in any deck with 6 supernovas I'll modify it to 5 supernovas and 1 nova (unless it has Mark of Entropy).  I just hate looking at a pile of supernovas in my opening hand and not being able to use them!

Another tweak I have on this deck is that I'll have two, or even sometimes three weapons in my deck, plus an Animate Weapon.  Animate Weapon is even useful if you only have one weapon, because you can steal weapons and still keep your own.  At the moment, I have Eagle's Eye (for crowd control) and Eternity (so I don't deck out).

sillyking14

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The ULTIMATE False God killing deck!!! https://elementscommunity.org/forum/index.php?topic=132.msg7381#msg7381
« Reply #159 on: December 15, 2009, 10:10:05 pm »

yeah i don't have eagle eye, so i put in pulverizer and eternity and flying weapon, bith weapons are useful and have helped me a lot


Demongod

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The ULTIMATE False God killing deck!!! https://elementscommunity.org/forum/index.php?topic=132.msg7382#msg7382
« Reply #160 on: December 15, 2009, 10:10:05 pm »

My current decklist:

22x quantum tower (no idea whatsoever how you can run a 60 card deck with 16 pillars...this is a control deck, and in M:tG, the aggro decks ran 20, while the control ran 26 lands...I simply don't understand how you can justify 16 towers only)
4 supernova
1 fallen druid
6 sundials
2 bonewall
3 elite otyugh
1 heavy armor
1 elite queen
3 protect artifact
3 dimensional shield
1 boneyard
2 feral bond
2 ultiharid
2 firestorm
3 improved steal
3 electrum hourglass
1 improved miracle

Something I'm wondering...since this deck is obnoxiously slow, why is it that firestorms are used instead of improved plagues?  Is it just the fact that there are already 3 bone cards?

Furthermore, some comments:

The hard:

Seism: If you have protect artifact in your deck, if you draw it early enough, you steamroll him.

Rainbow: There's basically no beating her/him in a straight up slugfest.  If you try to outdraw her/him, you'll deck out first, barring a protected eternity.  And then of course there are the oodles of gravity force/thunderbolts/congeals in there.

Scorpio: Either you draw your feral bonds/improved miracle and enough critters in time, or you're screwed.  Hit or miss.

Graviton: Sundials+protect artifact until you get, essentially, double firestorm. 


The medium:

Hermes: Enchant artifact on your sundials and hourglasses.  Or you get smacked silly.

Morte: If you can drop an Otyugh before he can get his virus on the table and you have sufficient card draw, you win.

Gemini: Steal the sword.  Remove momentum.  Draw druid/Otyugh combo.  Transform+eat massive dragons.  Win.


The easy:

Incarnate: You really should not lose here.  Ever.  Unless you have a very horrible draw (which do happen).  Mindflayer/Ultiharid is GREAT here, when this guy has 4 graveyards and drops one of his retroviruses.  If you don't eat it, he sacks it and puts all of your critters on a clock.  But if you do eat it, he gets 4 skeletons.  The solution?  Just remove the ability.

FFQ: Pain in the behind matchup if she can draw the bow and you have no answer to it at that point.  That's a soft lock that's a nuisance to play around.

Miracle: Same deal.  If he drops a fluffy white puffy and pumps it up and you have no stall, that's a 5-turn clock.  There really is only one solution, and that's bone wall.

Chaos Lord: Do NOT steal the diffusion fields early or you're hosed.


Overall: I feel that protect artifact cards are a must here.  Three of the hard gods use permanent destruction liberally, as does the hardest of the mediums.  Furthermore, if you could make space for a couple of purifies, that'd severely help with the morte and scorpio matchups.

Furthermore, I am running weaponless.  I chose pulverizer, and it comes in far less handy than I thought it would (if you can keep the druid alive, he'll eventually morph something with steal or destroy) and instead opt to steal the weapon of the false god I'm facing.

I'm debating whether or not I should keep the supernovas.  Considering that you might not get that original two entropy for a long time, assuming you even draw them, they seem like a waste of card space, and in that space, you could include another electrum hourglass to simply draw more towers faster, more druids, include artifact protect/purify/improved plague.


cocobingo

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The ULTIMATE False God killing deck!!! https://elementscommunity.org/forum/index.php?topic=132.msg7383#msg7383
« Reply #161 on: December 15, 2009, 10:10:05 pm »

I like your revision of the deck, it is quite close to what I am playing.
I see you play with a fallen druid and not an elf. I have both, and I like both. The druid is just fun to play on my skeletons, the elf is wonderful to mutate a huge creature into otyugh-food.


Something I'm wondering...since this deck is obnoxiously slow, why is it that firestorms are used instead of improved plagues?  Is it just the fact that there are already 3 bone cards?
It think firestorms are great to quickly turn a difficult situation to your advantage when you have a bone wall in front of a lot of creatures. Plague would be too slow, the wall would be down before the creatures are dead. Bone wall + firestorm (or even +2 firestorms against stronger creatures) can give you the instant lock you're looking for.

Quote
Furthermore, if you could make space for a couple of purifies, that'd severely help with the morte and scorpio matchups.
I'm really thinking about removing it from my deck. It helped me in very few games, and there are hundreds where I had it very early and had absolutely no use for it.
Against poison decks, salvation can come from an early druid staff then feral bonds.

Quote
Furthermore, I am running weaponless.  I chose pulverizer, and it comes in far less handy than I thought it would (if you can keep the druid alive, he'll eventually morph something with steal or destroy) and instead opt to steal the weapon of the false god I'm facing.
As many others, I have a pulverizer and a druid staff. While not always essential, they never hurt.
If you take an upgraded pulverizer out early, you can start destroying pillars.
Druid staff helps a lot against poisoning gods, its only 2 green quanta so it can come out very early, at a time when you have no feral bond or no creature to make them work.
I'll keep them, they just fit great in any control deck I guess.
Oh, and I don't have EE otherwise I think I would play it.

Quote
I'm debating whether or not I should keep the supernovas.  Considering that you might not get that original two entropy for a long time, assuming you even draw them, they seem like a waste of card space, and in that space, you could include another electrum hourglass to simply draw more towers faster, more druids, include artifact protect/purify/improved plague.
I tried with novas but decided to remove them an added more towers. Never had supernovas...
This does not dramatically change the way the deck works. Sometimes you'll go faster, sometimes you'll just wish you had more pillars...

Evil Hamster

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The ULTIMATE False God killing deck!!! https://elementscommunity.org/forum/index.php?topic=132.msg7384#msg7384
« Reply #162 on: December 15, 2009, 10:10:05 pm »

My current decklist:

22x quantum tower (no idea whatsoever how you can run a 60 card deck with 16 pillars...this is a control deck, and in M:tG, the aggro decks ran 20, while the control ran 26 lands...I simply don't understand how you can justify 16 towers only)

Rainbow: There's basically no beating her/him in a straight up slugfest.  If you try to outdraw her/him, you'll deck out first, barring a protected eternity.  And then of course there are the oodles of gravity force/thunderbolts/congeals in there.

Incarnate: You really should not lose here.  Ever.  Unless you have a very horrible draw (which do happen).  Mindflayer/Ultiharid is GREAT here, when this guy has 4 graveyards and drops one of his retroviruses.  If you don't eat it, he sacks it and puts all of your critters on a clock.  But if you do eat it, he gets 4 skeletons.  The solution?  Just remove the ability.

Miracle: Same deal.  If he drops a fluffy white puffy and pumps it up and you have no stall, that's a 5-turn clock.  There really is only one solution, and that's bone wall.

Chaos Lord: Do NOT steal the diffusion fields early or you're hosed.

Furthermore, I am running weaponless.  I chose pulverizer, and it comes in far less handy than I thought it would (if you can keep the druid alive, he'll eventually morph something with steal or destroy) and instead opt to steal the weapon of the false god I'm facing.
The reason you can get by with fewer towers than in MTG is you accumulate quantums every turn. It's a different mechanic so different strategy.

It IS possible to beat down rainbow- if you get a bunch of skellies or fireflys to mutate with your druid. It's a pain though because of his miracles.

Incarnate- only use steals on his graveyards, and eat, eat, eat with your otyughs :)

Miracles humongous dragon- mutate with your druid and just HOPE you don't give him an immortal one. Even if you do, it's likely the attack power will be less, so it's still good.

Chaos lord- save your steals until you have control of the board and can kill in the number of turns you have steals for. Steal a shield, hit him and repeat the next turn!

I only use one Eternity in my FG deck. That's only used to prevent decking out and occasionally helps if I have no other way to deal with miracles dragon, or chaos lord gets some dangerous mutant. I have used it occasionally for other tricks- like sending miracles dragon back turn after turn to get him to spend his life quantums making miracle less likely. Same for Morte- if he builds up light, RT his angels a couple turns so he can't use miracle. I have even used it a few times on Seism- if I only have one otyugh out and he evolves 2 graboids in one turn- send one back to his deck so he can't burrow it and you can eat it the next turn.

I wouldn't waste a card slot on purify. I'd rather draw something I can use to win the game than delay losing!

TfS Anubis

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The ULTIMATE False God killing deck!!! https://elementscommunity.org/forum/index.php?topic=132.msg7385#msg7385
« Reply #163 on: December 15, 2009, 10:10:05 pm »

Dimensional shield :
Not sure about this one. I often don't have enough quanta to play it, and it's useless once the deck took of with a bone wall.
Also, I find that sundials are often enough to keep me safe until I can start playing for real.
i personally love this card. dimensional shield has saved me more than any other card in the deck. ive only played the deck for a few days but i like it. a lot of people that have posted think this deck is bad. i dont see why. unupgraded it is worse but it still does very well. there are three gods (rainbow, seism, and hermes) i havent beaten yet but ive done pretty well against the others. i dont want to jynx myself by saying this but so far i havent lost to morte, incarnate, fire queen, or miracle.  i really like the deck and im glad scaredgirl posted it.

Offline Belthus

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  • Belthus is a Spark waiting for a buff.
The ULTIMATE False God killing deck!!! https://elementscommunity.org/forum/index.php?topic=132.msg7909#msg7909
« Reply #164 on: December 15, 2009, 10:10:07 pm »

Here is what I am using at the moment.



I found 54 to be much too big. Sundial is the key to survival. I don't have enough upgraded cards to use a 30-card deck, but that is probably the direction I am headed.

PuppyChow

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The ULTIMATE False God killing deck!!! https://elementscommunity.org/forum/index.php?topic=132.msg8225#msg8225
« Reply #165 on: December 15, 2009, 10:10:08 pm »

^ That deck looks interesting. I may try it.

To be honest, these decks are now outclassed when upgraded by 38-43 ish card rainbows such as Alaska's, though the unupgraded version is probably the best.

cocobingo

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The ULTIMATE False God killing deck!!! https://elementscommunity.org/forum/index.php?topic=132.msg8226#msg8226
« Reply #166 on: December 15, 2009, 10:10:08 pm »

I found 54 to be much too big. Sundial is the key to survival. I don't have enough upgraded cards to use a 30-card deck, but that is probably the direction I am headed.
Aren't the 2 enchant artifacts a burden in such a small deck ?
Even in my 55 cards deck, I have only one and I am really thinking about removing it. I find it to be helpful in very few cases (against pillar destructing gods), and even in these cases you have to draw it early for it to be of any help.

Sigh

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The ULTIMATE False God killing deck!!! https://elementscommunity.org/forum/index.php?topic=132.msg8227#msg8227
« Reply #167 on: December 15, 2009, 10:10:08 pm »

Thats just it, with his teeny deck, he can afford to have Protects in such a convenient and small deck.

 

anything
blarg: