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Parabol

  • Guest
The ULTIMATE False God killing deck!!! https://elementscommunity.org/forum/index.php?topic=132.msg2810#msg2810
« Reply #120 on: December 15, 2009, 10:09:37 pm »

I'll just say my take on the deck.  (I have a few upgraded cards, but it'll take up more space if I differentiate them)

o 19 Quantum Pillars
o Fallen Elf
o 3 Bone walls
o 3 Otyugh
o Fire Bolt
o 2 Rain of Fire
o Mind Flayer
o 2 FFQ
o Imp Miracle
o 4 Hourglasses
o 6 Sundials
o 3 Steals
o 3 Dim shields
o Shard of Divinity
o 2 Feral Bonds
o Eternity

It has different strengths and weaknesses than the original deck.  I think it's more prone to sudden death (no novas, creatures are more concentrated in certain elements, esp time), but more forgiving of error or misfortune once it gets going.  Eternity is, in my opinion, entirely worth the cost of putting time quanta under more stress, due to its sheer versatility.  It can heal your own creatures by sending them back up to your hand, prevent deck-outs by the same method, de-buff mutated or buffed enemies, un-animate flying weapons, and stop particularly evil creatures (like Maxwell's Demon, enemy Otyughs or Ulitharids) from ever getting a chance

I'm thinking of taking out 1 golden hourglass (I always seem to end up with them clogging up my hand), and possibly putting mirror shield in, cos damn I love that card.  The reason for the fire bolt is because I hated seeing firefly queen's fire quanta go to waste, the reason for the second Rain of Fire is as a substitute for Plate Armor (reduces all enemy's hp by 3 = otyugh feeding time! xD).  So far, largely thanks to that mind flayer and fallen elf, I haven't lost to Gemini, and finally won an Electrocutor! So thanks for the deck, it's great - a vast improvement on the dive/bless/PU deck I was using for gods before, which could only defeat Miracle >.<

Scaredgirl

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The ULTIMATE False God killing deck!!! https://elementscommunity.org/forum/index.php?topic=132.msg2811#msg2811
« Reply #121 on: December 15, 2009, 10:09:37 pm »

I'll just say my take on the deck.  (I have a few upgraded cards, but it'll take up more space if I differentiate them)

o 19 Quantum Pillars
o Fallen Elf
o 3 Bone walls
o 3 Otyugh
o Fire Bolt
o 2 Rain of Fire
o Mind Flayer
o 2 FFQ
o Imp Miracle
o 4 Hourglasses
o 6 Sundials
o 3 Steals
o 3 Dim shields
o Shard of Divinity
o 2 Feral Bonds
o Eternity

It has different strengths and weaknesses than the original deck.  I think it's more prone to sudden death (no novas, creatures are more concentrated in certain elements, esp time), but more forgiving of error or misfortune once it gets going.  Eternity is, in my opinion, entirely worth the cost of putting time quanta under more stress, due to its sheer versatility.  It can heal your own creatures by sending them back up to your hand, prevent deck-outs by the same method, de-buff mutated or buffed enemies, un-animate flying weapons, and stop particularly evil creatures (like Maxwell's Demon, enemy Otyughs or Ulitharids) from ever getting a chance

I'm thinking of taking out 1 golden hourglass (I always seem to end up with them clogging up my hand), and possibly putting mirror shield in, cos damn I love that card.  The reason for the fire bolt is because I hated seeing firefly queen's fire quanta go to waste, the reason for the second Rain of Fire is as a substitute for Plate Armor (reduces all enemy's hp by 3 = otyugh feeding time! xD).  So far, largely thanks to that mind flayer and fallen elf, I haven't lost to Gemini, and finally won an Electrocutor! So thanks for the deck, it's great - a vast improvement on the dive/bless/PU deck I was using for gods before, which could only defeat Miracle >.<
I see you don't have anything from Earth. You might want to consider having 1-2 Graboids. They are great fall guys and/or damage dealers. I also like Heavy Armor because it helps Otyughs.

Yeah, taking out one Hourglass is a good idea, especially now that they fixed Sundials. With 2 turn stasis there is not as big rush to draw cards as there was before the patch. I'm playing with 3 at the moment and I think it's better that way. Like you said, if you have 4, they can clog up your hand. I really should update that picture on page one.

Personally I wouldn't take out Novas. They are great early in the game, especially against Seism. It works both ways but I've had more success with Novas.

Parabol

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The ULTIMATE False God killing deck!!! https://elementscommunity.org/forum/index.php?topic=132.msg2812#msg2812
« Reply #122 on: December 15, 2009, 10:09:37 pm »

Damn! I just noticed I had no earth in there!

Couldn't think what to put in, but graboids is a great idea.  One hourglass out, one graboid in.  I will try novas again, taking the 3 pillars out.  Don't think I like the idea of supernova tho - the whole point is free mana! Stop making me pay for stuff!

thomas5436

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The ULTIMATE False God killing deck!!! https://elementscommunity.org/forum/index.php?topic=132.msg2813#msg2813
« Reply #123 on: December 15, 2009, 10:09:37 pm »

I see you don't have anything from Earth. You might want to consider having 1-2 Graboids. They are great fall guys and/or damage dealers. I also like Heavy Armor because it helps Otyughs.

Yeah, taking out one Hourglass is a good idea, especially now that they fixed Sundials. With 2 turn stasis there is not as big rush to draw cards as there was before the patch. I'm playing with 3 at the moment and I think it's better that way. Like you said, if you have 4, they can clog up your hand. I really should update that picture on page one.

Personally I wouldn't take out Novas. They are great early in the game, especially against Seism. It works both ways but I've had more success with Novas.
:o I just upgraded my 4th hourglass  :-[

Tran

  • Guest
The ULTIMATE False God killing deck!!! https://elementscommunity.org/forum/index.php?topic=132.msg2814#msg2814
« Reply #124 on: December 15, 2009, 10:09:37 pm »

Hello there Scaredgirl .. Atlast we meet :P

I've started playing elements like 4 days ago, first thing i've done after couple of matches with my own deck was visiting this forum and finding your topic. I decided to try using your deck even tho many said its hard for beginners etc.
As i am a talented all around gamer i did pretty well :D
 
I must say that this deck is really great and makes each and every fight unique based on starter cards i get.
I noticed from my own gameplay that there are several ways of playing a hand and slowly moveing towards the win.
Either otyughs with heavy armor-otyughs graveyard fallen druid-ff queen druids. Also bone wall + firestorm combinations are great.

Ive modified deck a bid since there havent been any updates here so far and i read that you changed couple of things.
 I made a 60 card deck, basic one was 55 so i just added 5 cards.
 Ive got 2 queens, 2 rains of fire, i added one more pillar aswell and removed golem for shrieker baby as you suggested.
But i sometimes feel that im having worse hands now, like sometimes with only 1 quantum tower. Is that because of this 5 cards i added ? Out of this 5 cards added was one quantum tower... What do You think?
At this moment I have stats of : 493 wins 242 loses and 18023 score. Needles to say that most of this loses are because of fake gods. Its quite obvious that ive been having trouble with them at start but i dont think its a problem since i just started playing. At this moment im Winning most of the fights, im not counting % but im sure its above 50 % :)

 I want to thank you for your generosity of sharing such a good deck, most people would just keep it for urself. Ofcourse you are already famous because of it but still  :)

And now the main reason that i registered on this forum when i never intended to do so :D
Scaredgirl...


POST THE DAMN SCREENSHOT ALREADY :D

haha mate im reading this topic for 2 days now when you first wrote about updating screen with new cards and you keep teasing me with "i really must update that picture" :D

Thanks again for all your great work and im waiting for screenshot so i upgrade the deck, since i feel my 60 card one aint as good as it should.


P.S

Ive got a total of 52 upgraded cards in my deck atm. From winning money and selling cards that are not usefull for me. I still have 2 "steal" to upgrade and then im all done - not touching 6 sundials. I also have over 10 elite cards i didnt sell because i think i might use them when ill be doing some other deck for fun for myself :) like poison deck or something ( since poison was sooo hard for me when i started playing this ;] )

Scaredgirl

  • Guest
The ULTIMATE False God killing deck!!! https://elementscommunity.org/forum/index.php?topic=132.msg2815#msg2815
« Reply #125 on: December 15, 2009, 10:09:37 pm »

Ok, I updated the first page. There might be some errors but hopefully not.

Scaredgirl

  • Guest
The ULTIMATE False God killing deck!!! https://elementscommunity.org/forum/index.php?topic=132.msg2816#msg2816
« Reply #126 on: December 15, 2009, 10:09:37 pm »

 :o I just upgraded my 4th hourglass  :-[
Don't worry, I'm sure you'll do fine with 4 :) That's how I played for a long time but I think now that Sundials are fixed (aka overpowered), 3 Hourglasses might be slightly better.

Tran

  • Guest
The ULTIMATE False God killing deck!!! https://elementscommunity.org/forum/index.php?topic=132.msg2817#msg2817
« Reply #127 on: December 15, 2009, 10:09:37 pm »

Ive updated "my" deck to your basic one with a fallen elf in exchange for lava golem. I like it better this way.

Thank you for the screenshots :P Hope my last post wasn't 2long2read ^^
 See you around

Scaredgirl

  • Guest
The ULTIMATE False God killing deck!!! https://elementscommunity.org/forum/index.php?topic=132.msg2818#msg2818
« Reply #128 on: December 15, 2009, 10:09:37 pm »

Ive updated "my" deck to your basic one with a fallen elf in exchange for lava golem. I like it better this way.

Thank you for the screenshots :P Hope my last post wasn't 2long2read ^^
 See you around
Yeah, thanks for your post. Sorry I didn't have time to respond earlier.

About that 55 or 60 cards.. in my experience deck size has a much bigger effect than you would think. It's only 5 cards but some Gods are really difficult so even very small changes in probabilities can have a huge affect. I've been saved by the last card numerous times, and with a bigger deck, that might not have happened.

When I started I had about 50 cards. I gradually added more and more cards until I had 60. Then my winning percentage went down a bit. I started removing cards and surprisingly my deck was doing much better with less cards because it wasn't so much about luck anymore.

It's very important to have couple of Sundials early in the game. If you fight against a difficult God and get no sundials, you will most likely lose. And because there are only 6 Sundials, the bigger your deck, the less chance there is for you to draw one early on.

I play with 54 cards which I find to be optimal. I usually end up winning with just a couple of cards in my deck which suggests that my deck size is pretty close to perfect. If I used Eternity I could make the deck even smaller.

I would suggest you try to cut down your deck size a bit. I'm pretty sure it will make your deck more effective. Just remember to stop drawing multiple cards very early on.

Yeah, Fallen Elfs are great. Only beef I have with them is that they use green quantum, and sometimes I run out with all the FFQ's and Feral Bonds.

Anyways good luck with you False God grinding and if you get any good ideas, post them here.

Tran

  • Guest
The ULTIMATE False God killing deck!!! https://elementscommunity.org/forum/index.php?topic=132.msg2819#msg2819
« Reply #129 on: December 15, 2009, 10:09:37 pm »

Will do surely ! :)

Parabol

  • Guest
The ULTIMATE False God killing deck!!! https://elementscommunity.org/forum/index.php?topic=132.msg2820#msg2820
« Reply #130 on: December 15, 2009, 10:09:37 pm »

Put Protect Artifact in instead of graboid.

Came up in my next three games in the first hand or next 3 cards after that - against chaos lord (who has steal) Hermes (explode) and Seism!

I recommend this.  Heartily.

However if you run a version with novas I doubt there's room for it.  Price you pay for more reliability early on I guess.

taneugene

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The ULTIMATE False God killing deck!!! https://elementscommunity.org/forum/index.php?topic=132.msg2821#msg2821
« Reply #131 on: December 15, 2009, 10:09:37 pm »



First of all, a thank you to Scaredgirl for coming up with the best way to farm gods and giving me about 20 cards from the gods up till now.

After playing (and losing) quite a number of matches vs false gods, I decided to modify the decklist a little to counter the problems I was facing. My decklist is as follow

Mark: Time
19x Quantum Pillars/Towers
6x Nova
2x Vulture
1x Boneyard
1x Bonewall
4x Rain of Fire
2x Ice Bolt
2x Miracle
2x Firefly Queen
1x Eternity
6x Sundial
3x Steal
3x Dimensional Shield
2x Otyugh
2x Empathatic Bonds
4x Golden Hourglass

Now for the explanation:


The Modification
1) The first problem I ran into when playing this deck is the Pillar Count. I've ran into a couple of problematic hands when running 17x Pillars that never showed up until it was too late. I up the count to 19x Pillars, which seems to have a smoother flow of quantums to me.

2) I know that most of you (maybe all of you, I think) run 2x Bonewalls. To me, it seems to be a dead draw early on as you have no way to keep it alive, so I dropped it and only run 1x Bonewall.

3) 4x Rain of Fire might seems like an overkill, but it served me well regardless of what gods I faced, as they are always useful when they are in your hand. Against gods with big momentum's monsters, I drop two Rain down and clear the field once, and pray to god that I draw into an Otyugh or another couple of Rain of Fire to keep them back. Against weenie rushing gods, I wait until I get atleast 1 Vulture (2 if my defence holds) before I pop them, instantly making my Vulture atleast a 15/15 beast (Go look at the General section where I posted 2 vultures, one at 78/78 and the other at 50/50).

4) On that note, the 2x Vultures are in sync with Otyugh, Bonewall and Boneyard, as all three of them are powered up when Otyugh goes out for lunch.

5) 2x Ice Bolts are dead useful as I can use them to Freeze annoying creatures (or kill them, if they are weak enough) or cast them right at the gods for a quick kill. It also helps bring down tough creatures to the level where Otyugh can eat them whole.

6) 2x Miracles solves all my poison problem as I run unupgraded Firefly Queen just for her Light quantums. You can switch one queen out for an Elite Firefly Queen if you like.

7) 1x Eternity, my weapon of choice, is good for slowing down those creatures with abilities, and to reset those big monsters that ploped down early game and got pumped to ridiculous levels (31/6 Graviton Firemaster anyone? Or a Light Dragon thats gotten 4 Improved Blessings in a row?). It also helps me from decking out at late game when fighting gods with Miracles.

Weaknesses
1) Multiple high cost cards in starting hand will be a very difficult hand to get out of (Rain, Rain, Miracle, Queen, Shield, Pillar, Pillar will set you up for a near death experience). Pray that you have or draw into Novas, and an Electrum Hourglass or two ready to go, and perhaps a couple of Sundials to stall for time.

2) Loose Defence. Since I dropped one Dimensional Shield and one Bonewall, pray that you have multiple Sundials or Hourglass to draw into your next defence. I counter this by holding to Sundials for as long as I can get away with, or until I draw another Sundial. Remember when pulling this off you'll have to keep an eye on opponent's weapon as you will still be damaged by it.

3) Seism. Damn thing keeps blowing up my pillar. The only saving grace is that my upgrade is incomplete, having two separate piles of Pillars and Towers to prevent a total shutdown. Its scary enough to make me have second thoughts about upgrading all my remaining Pillar.

4) Scaredgirl will probably bite my head off for not utilising all my quantums. I know I'm lacking Earth and Entropy cards, but I'm not finding any worthwhile cards to use from those two piles. Maybe I should consider Dissipation Shield for Entropy, but I'm open to suggestions as to what I should take from Earth, within reasons.

I'll update this thing as more problems come up.

 

blarg: