I just reviewed Scared's deck again. I don't run the Lava Destroyer and only one Bone Wall. Plus, I prefer the un-upgraded Sundial, and I'm currently using 5 Novas and 1 Supernova. They run together. I like seeing Nova and Sundial in the opening draw together. Nova, play Sundial, and I have the white quanta ready to draw a card next turn. If I ran Supernova and upgraded Sundial, they would work together, but I'd be waiting on the 2 purple (err, Entropy) quanta. The obvious upside is the extra quanta of other colors, but the deck seems to run faster out of the shoot (which is the one issue against False Gods) with regular Novas and Sundials. And the reason for the Novas is for speed. I used to HATE staring at the quanta bar at the end of each turn, waiting for the second purple to hit. The cost to play Sundial of one gold (err, Time) quanta is rarely an issue. (Except one game against Chaos Lord where he dropped Disrupter and I kept getting brown (err, Earth) quanta as a result.) So why even run the 1 Supernova? Cause I want to, gosh-darnit! And the speed it gives, when I have the quanta, is stellar
Two other comments: this deck, because it is basically a control deck, does achieve masteries a good percent of the time. Because it runs so much card-draw, you can count on drawing most cards in your deck. So even with two Feral Bonds, you can reliably count on getting one out at some point during the game to top your health off.
Second, weapon choice. I run Owl's Eye, because it works so well with Oytugh and Maxwell. How else can I kill Miracle's triple blessed dragon? Plus, it funds Bone Wall, and trims down various other swarms. And it KILLS creatures, not just delays them, and does a beefy seven damage per turn. The downside is that it eats light blue (Air) quanta which I need to get my FFQs out. The two other options I've tried are Eternity and Pulverizer. I can see the uses of Eternity. I'm playing Time anyway, so that synches up nicely. It can bounce Miracle's triple blessed dragon, giving you strong card-economy. And, in the event you're in a marathon with Miracle or Rainbow, you can bounce your own creatures back, delaying card-draw death. The two problems I have are that even though I run Time, early on my Time quanta is devoted to drawing cards. The casting cost of 4, plus 3 to operate per turn is very steep early on. Second, it doesn't kill enemy creatures. It just bounces them. So when Graviton drops an Oytugh and I want to keep my Ulithard alive, I'd eternally bounce said Oytugh. Owl's Eye solves that problem. In conclusion, I feel that Owl's Eye is stronger early on, when removal is at a premium, and Eternity works better toward the end game. But surviving the early game is tougher against most Gods, so I prefer Owl's Eye.
I wanted to address Pulverizer, too. It works well at what it does - mashing shields and weapons, and lands if you're bored. And I only run three steals, so once Chaos Lord drops his, gulp, FOURTH Dissipation Field in a match, I'd probably want Pulverizer out. But it doesn't kill creatures anyway, and that's what I really want in a weapon - a constant, defensive way to deal with threats. For situations where three steals is insufficient, I rely on Fallen Elf and his army of wacky dudes to proc someone with Destroy or Steal.
This went long. I'll get to some specific strategies later.