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brain9h

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The ULTIMATE False God killing deck!!! https://elementscommunity.org/forum/index.php?topic=132.msg1191#msg1191
« Reply #24 on: December 15, 2009, 10:09:31 pm »

Hey scaredgirl,

I tested this deck earlier for 2 hours on the trainer url. No upgraded cards.I lost a lot, far more than I won, seemed always low on quanta, specially time. I can now see clearly why upgrading the hourglass is so important.

Anyway, I have a question... How do you do damage with this deck? The deck is quite low on creatures, and most of the times they get destroyed quite quickly.

Ellimint

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The ULTIMATE False God killing deck!!! https://elementscommunity.org/forum/index.php?topic=132.msg1192#msg1192
« Reply #25 on: December 15, 2009, 10:09:31 pm »

You have to steal the opponent shields and bash down their permanents in any way possible with the weapons you add.
The damage comes from the Otyough or the Lava Golem.

brain9h

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The ULTIMATE False God killing deck!!! https://elementscommunity.org/forum/index.php?topic=132.msg1193#msg1193
« Reply #26 on: December 15, 2009, 10:09:31 pm »

Alright, figured the damage thing. Turns out the deck has a quite low number of weak creatures, so when you have few of them in your hand, you must be careful.

I'm winning more now but my biggest problem with the deck is early defense. I do well when I draw Sundials early because I can stall the game until the deck takes off. All other shields are too expensive to be used quite early with 33% quantum pillars.

Scaredgirl

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The ULTIMATE False God killing deck!!! https://elementscommunity.org/forum/index.php?topic=132.msg1194#msg1194
« Reply #27 on: December 15, 2009, 10:09:31 pm »

Alright, figured the damage thing. Turns out the deck has a quite low number of weak creatures, so when you have few of them in your hand, you must be careful.

I'm winning more now but my biggest problem with the deck is early defense. I do well when I draw Sundials early because I can stall the game until the deck takes off. All other shields are too expensive to be used quite early with 33% quantum pillars.
You are right about weak early defense. That is the main weakness of this deck. I'm usually getting my ass kicked the first 8 rounds BUT if I can survive that, I will always win. The longer the game goes, the better this deck gets.

I just had 2 matches against Hermes and Graviton and lost to them both in less than 8 rounds. In both cases I had a horrible opening hand (low number of quantum pillars) and what quantum pillars I had, they instantly destroyed. In a situation like that, you will most likely lose unless you are lucky and keep drawing Sundials.

And yeah, it's very low damage at first. There has to be more defence if you want to beat all 11 False Gods. Damage will come later with Boneyard, Firefly Queens or Lava Destroyer.

I had a third match while I was typing this and I got my revenge on Graviton. As usual I survived the first 8 rounds and after slowly building my army, I got the elemental mastery.

Guy42

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The ULTIMATE False God killing deck!!! https://elementscommunity.org/forum/index.php?topic=132.msg1408#msg1408
« Reply #28 on: December 15, 2009, 10:09:32 pm »

I run a very similar deck to this (like 3 card different - one more land, Fallen Elf, no Graveyard, one Forest Spirit). I've never had any green mana, er quanta, problems. Once I'm up and running, the deck does fine. What I like about the deck is that it is very defensive, and then its basically control. It can deal with multiple threats in a turn, and the card drawing is key to beating False Gods, who begin with the card-draw edge. A decent draw with this deck NEEDS to include some form of card-draw to get going. I tried running 6 Hourglasses, but more often than not that's more than I need. Against some False Gods (Rainbow, Miracle) too much card draw leads to a bad thing. I'd say I win about 50% of the time against False Gods, although this is anecdotal and not exact. I tend to remember losses more than wins. The toughest ones are Seism, Scorpio, and slightly less tough are Hermes and Graviton. Rainbow can also give me fits. However, I rarely lose to Chaos, Miracle, Fire Queen, or the infector-guy. Am I missing anyone? Oh, the guy who runs Aether and Unstoppable, whose name I forgot.(As I write this, I just got spanked by Chaos Lord. I stand by my previous sentiments.)

I don't mean to hijack Scared's thread, but I'd gladly post some pointers to this deck against certain Gods. Some games you just aren't going to win - you can have a flimsy draw, or the God can go off. Case and point, my game against Chaos he dropped a Fallen Elf first turn, disrupted my Oytugh, then mutated three guys into larger creatures with Freeze, Destroy and Growth respectively. Nothing most decks could do there. Graviton and Aether-Guy also pulls similar crap - they're on the ropes mid-game, and they go nuts.

Feel free to ask questions or comment, but try to keep it friendly.

Rubbisher

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The ULTIMATE False God killing deck!!! https://elementscommunity.org/forum/index.php?topic=132.msg1409#msg1409
« Reply #29 on: December 15, 2009, 10:09:32 pm »

so, also tried this deck in the trainer and it really works fine
about 50-60% wins, most of them masteries

so i also rebuild it on my real account

some modifications improve it really good, like told above miracle and eternity
also put purify in it, to enhance winninig chances if there is no draw luck against poison
and removed the golem (or what it was) because i think a single creature isn't that important, there is enough damage from fireflies and zombies


my experience was, that upgrading at least some cards makes a lot of difference
unupgraded i got asskicked a lot of times, then i sold all other cards (except the rare weapons)
and upgraded half of the pillars, the hourglasses and the otyoughs (which are really fun to play in combination with maxwells' and eagle's eye)

Guy42

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The ULTIMATE False God killing deck!!! https://elementscommunity.org/forum/index.php?topic=132.msg1410#msg1410
« Reply #30 on: December 15, 2009, 10:09:32 pm »

I just reviewed Scared's deck again. I don't run the Lava Destroyer and only one Bone Wall. Plus, I prefer the un-upgraded Sundial, and I'm currently using 5 Novas and 1 Supernova. They run together. I like seeing Nova and Sundial in the opening draw together. Nova, play Sundial, and I have the white quanta ready to draw a card next turn. If I ran Supernova and upgraded Sundial, they would work together, but I'd be waiting on the 2 purple (err, Entropy) quanta. The obvious upside is the extra quanta of other colors, but the deck seems to run faster out of the shoot (which is the one issue against False Gods) with regular Novas and Sundials. And the reason for the Novas is for speed. I used to HATE staring at the quanta bar at the end of each turn, waiting for the second purple to hit. The cost to play Sundial of one gold (err, Time) quanta is rarely an issue. (Except one game against Chaos Lord where he dropped Disrupter and I kept getting brown (err, Earth) quanta as a result.) So why even run the 1 Supernova? Cause I want to, gosh-darnit! And the speed it gives, when I have the quanta, is stellar

Two other comments: this deck, because it is basically a control deck, does achieve masteries a good percent of the time. Because it runs so much card-draw, you can count on drawing most cards in your deck. So even with two Feral Bonds, you can reliably count on getting one out at some point during the game to top your health off.

Second, weapon choice. I run Owl's Eye, because it works so well with Oytugh and Maxwell. How else can I kill Miracle's triple blessed dragon? Plus, it funds Bone Wall, and trims down various other swarms. And it KILLS creatures, not just delays them, and does a beefy seven damage per turn. The downside is that it eats light blue (Air) quanta which I need to get my FFQs out. The two other options I've tried are Eternity and Pulverizer. I can see the uses of Eternity. I'm playing Time anyway, so that synches up nicely. It can bounce Miracle's triple blessed dragon, giving you strong card-economy. And, in the event you're in a marathon with Miracle or Rainbow, you can bounce your own creatures back, delaying card-draw death. The two problems I have are that even though I run Time, early on my Time quanta is devoted to drawing cards. The casting cost of 4, plus 3 to operate per turn is very steep early on. Second, it doesn't kill enemy creatures. It just bounces them. So when Graviton drops an Oytugh and I want to keep my Ulithard alive, I'd eternally bounce said Oytugh. Owl's Eye solves that problem. In conclusion, I feel that Owl's Eye is stronger early on, when removal is at a premium, and Eternity works better toward the end game. But surviving the early game is tougher against most Gods, so I prefer Owl's Eye.

I wanted to address Pulverizer, too. It works well at what it does - mashing shields and weapons, and lands if you're bored. And I only run three steals, so once Chaos Lord drops his, gulp, FOURTH Dissipation Field in a match, I'd probably want Pulverizer out. But it doesn't kill creatures anyway, and that's what I really want in a weapon - a constant, defensive way to deal with threats. For situations where three steals is insufficient, I rely on Fallen Elf and his army of wacky dudes to proc someone with Destroy or Steal.

This went long. I'll get to some specific strategies later.


brain9h

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The ULTIMATE False God killing deck!!! https://elementscommunity.org/forum/index.php?topic=132.msg1411#msg1411
« Reply #31 on: December 15, 2009, 10:09:32 pm »

I still find myself with insufficient control and my attack cards get whacked regularly. I don't have the owl's eye (I'm running lobotomizer).

So I started adding creatures to counter that. Forest spirit is working great so far. Since I rarely play the bone shields, usually dissipation + stasis do the jobs, and end up with excess death quanta, so I'm thinking about adding a chrysaora, so I can pump +1 poison damage per turn. It can be played very early and it really adds up.

How often does the gods play purify?

Scaredgirl

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The ULTIMATE False God killing deck!!! https://elementscommunity.org/forum/index.php?topic=132.msg1412#msg1412
« Reply #32 on: December 15, 2009, 10:09:32 pm »

I still find myself with insufficient control and my attack cards get whacked regularly. I don't have the owl's eye (I'm running lobotomizer).

So I started adding creatures to counter that. Forest spirit is working great so far. Since I rarely play the bone shields, usually dissipation + stasis do the jobs, and end up with excess death quanta, so I'm thinking about adding a chrysaora, so I can pump +1 poison damage per turn. It can be played very early and it really adds up.

How often does the gods play purify?
Forest Spirit and Chrysaora were both in the beta version of this deck. I removed them both because they don't help with defense at all. Also Forest Spirit uses green quantum which is bad. Chrysaora on the other hand is pretty weak and dies fast. Mind Flayer is much better imo.

Bone shields are great against Gods who like to remove stuff from you.

At least one God has purify. I think it's Morte.

brain9h

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The ULTIMATE False God killing deck!!! https://elementscommunity.org/forum/index.php?topic=132.msg1413#msg1413
« Reply #33 on: December 15, 2009, 10:09:32 pm »

yeah, I noticed how Chrysaora sucks, 2 hours playing and not useful at all. Same with my own purify.

I still have trouble putting an offense with this deck. All enemies rip off my weak creatures as soon as they are played, because the time it takes for me to play a single creature is so long (average), that the odds the enemy has a card to kill it immediately approaches 100%. Playing several of them simultaneously seems to help but it's impractical since the deck has too few creatures and rarely I get more than 1 in my hand simultaneously

FFQ is my main source of damage most of the times but it takes too long to be played, not to mention the quite low chance of drawing it.
Maxwell daemon's damage is minimal, it is a control card, same with mind flayer
Lava golem starts with 1 hitpoint, almost all god nuke him as soon as he is played.
My otyugh start with 3 hitpoints, they die 1-shot to anything

Right now it seems to me this deck viability is quite tied to possessing an Owl's eye, or not. I don't BTW, but if I had one I'd be able to eliminate a lot of my trouble with enemy creatures that kill my own creatures, as well as help feed my own boneyard which is another source of offense.

The ULTIMATE False God killing deck!!! https://elementscommunity.org/forum/index.php?topic=132.msg1414#msg1414
« Reply #34 on: December 15, 2009, 10:09:32 pm »

lol. i cant believe catfish actually tried it on normal elements. he/she should have done it in trainer

Scaredgirl

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The ULTIMATE False God killing deck!!! https://elementscommunity.org/forum/index.php?topic=132.msg1415#msg1415
« Reply #35 on: December 15, 2009, 10:09:32 pm »

yeah, I noticed how Chrysaora sucks, 2 hours playing and not useful at all. Same with my own purify.

I still have trouble putting an offense with this deck. All enemies rip off my weak creatures as soon as they are played, because the time it takes for me to play a single creature is so long (average), that the odds the enemy has a card to kill it immediately approaches 100%. Playing several of them simultaneously seems to help but it's impractical since the deck has too few creatures and rarely I get more than 1 in my hand simultaneously

FFQ is my main source of damage most of the times but it takes too long to be played, not to mention the quite low chance of drawing it.
Maxwell daemon's damage is minimal, it is a control card, same with mind flayer
Lava golem starts with 1 hitpoint, almost all god nuke him as soon as he is played.
My otyugh start with 3 hitpoints, they die 1-shot to anything

Right now it seems to me this deck viability is quite tied to possessing an Owl's eye, or not. I don't BTW, but if I had one I'd be able to eliminate a lot of my trouble with enemy creatures that kill my own creatures, as well as help feed my own boneyard which is another source of offense.
You could try the version I'm playing right now. I dropped all the Supernovas and took Fallen Elf who helps a lot in the damage department by upgrading skeletons.

Only problem is that now I have a smaller deck and there is a risk of running out of cards.

 

blarg: