WARNING!!!Don't let the incorrect time stamp fool you, I made this deck and started this thread a long time ago. It was made
before the Sundial nerf, and all the other recent changes to the game.
You could say this is the deck that "started it all" which gives it nice historic value but it also means that it's outdated and
not designed to be used in Elements v1.15+.
You can still use it and get acceptable results but If you want to play a non-upgraded False God killer deck with better results, I suggest you try to the
most recent version I made here:
http://elementscommunity.org/forum/index.php/topic,1615.0.htmlIf you don't have Eternity or like bigger decks, and really want to use this old one, that's fine too. In that case I recommend you take an extra Hourglass (because of the Sundial nerf).
The ULTIMATE False God killing deck
This is the deck I used to beat ALL the False Gods with the average of 66% wins, 34% losses (BEFORE the Sundial fix. Now it's even easier!).
http://elementscommunity.org/forum/index.php?topic=129.msg776#msg776 (
http://elementscommunity.org/forum/index.php?topic=129.msg776#msg776)
Here you can find strategy tips out HOW to beat all the Gods using this deck:
http://elementscommunity.org/forum/index.php?topic=182.0 (
http://elementscommunity.org/forum/index.php?topic=182.0)
This is a very versatile deck capable of dealing with different situations and it's also very good in PvP.
Enjoy.
Mark is TIME#1 Basic versionHover over cards for details, click for permalink
5fa 5rp 5rp 5rp 5rp 5rp 5rp 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 6u6 717 71b 71b 74b 74b 77d 77g 7am 7am 7do 7do 7gv 7k2 7n3 7n5 7q5 7q5 7q5 7t9 7t9 7t9 80d 80d 80d 8ps
This is the basic version I'm currently using. I like it because there is a lot of variation and different characters which helps to keep battles interesting and fun.
#2 Extra OtyughHover over cards for details, click for permalink
5rp 5rp 5rp 5rp 5rp 5rp 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 6u6 717 71b 71b 74b 74b 74b 77d 77g 7am 7am 7do 7do 7gv 7k2 7n3 7n5 7q5 7q5 7q5 7t9 7t9 7t9 80d 80d 80d 8ps
Possibly even more effective than basic version because there are 3 Otyughs. I dropped Lava Golem which is not a big deal but does make this deck slower against some False Gods like Miracle.
#3 Anti-SeismHover over cards for details, click for permalink
5rp 5rp 5rp 5rp 5rp 5rp 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u6 717 71b 71b 74b 74b 77d 77i 77i 77i 7am 7am 7do 7do 7gv 7k2 7n3 7n5 7q5 7q5 7q5 7t9 7t9 7t9 80d 80d 80d 8ps
This variant is better against Seims and other Gods who like to destroy permanents. It has one less Supernova than the other versions. You can also play this with 4 Protect Artifact to increase your chances of getting one early on.
#4 Mutant FactoryHover over cards for details, click for permalink
52n 52n 5rp 5rp 5rp 5rp 5rp 5rp 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 6u6 6u6 71b 71b 74b 74b 77d 7am 7am 7do 7do 7gv 7k2 7n3 7n5 7q5 7q5 7q5 7t9 7t9 7t9 80d 80d 80d 8ps
This is a good variant for those who like mutants. There's one extra Fallen Elf and Boneyard. Use non-upgraded Boneyards to lower costs. Biggest problem is high green quantum usage so you might easily get in a situation where you have to choose between creating mutants or Fireflies.
#5 TwinsThis is a variant that someone in chat suggested (I totally forgot who, sorry). It uses Twin Universe instead of Phase Shield. At first it looks like defense has gone way down but actually after they fixed Sundials, Phase Shield might not be needed anymore. Besides Phase Shield is easily destroyed or stolen by most difficult Gods. If you still want to keep some defense, replace only 1-2 Phase Shields.
#6 Non-upgraded versionHover over cards for details, click for permalink
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vj 4vj 4vj 4vj 4vj 4vj 4vm 52n 52r 52r 55r 55r 55r 58t 590 5c6 5c6 5f8 5fa 5ia 5if 5oj 5ol 5rl 5rl 5rl 5rp 5rp 5rp 5rp 5rp 5rp 5up 5up 5up 61t 61t 61t 8ps
This is something I would probably play if I had to start all over again. You might want to consider taking Maxwell's Demon instead of Fallen Elf (that's what I had when I started). I didn't have time to test this so if you think this deck sucks, please let me know.
As you can see, this deck has many different variants. You can basically take whatever you want as long as you have at least:
- 15-17 Quantum Towers
- 6 Sundials
- 3 Hourglasses
- 5-6 Supernovas
- around 54 cards in total (I find having 60 cards too random and unnecessary)
Some ideas on how to customize this deck:
- Add Shard of Divinity if you have one (I'm using 2 at the moment)
- Take some other weapon or two. Pulverizer and Lobotomizer are good. Also Eternity if you are afraid of decking out.
- take one Anubis (costs a lot but is very effective in protecting your characters)
- take an extra Hourglass
- take an extra Phase Shield
- take something totally unexpected
- change your mark to ENTROPY and take upgraded Sundials (and drop Miracle)
- go crazy
etc.
BASIC PHILOSOPHY BEHIND THIS DECKThis is a rainbow deck with Quantum Towers which means you will get roughly the same amount of quantum of every color, (except yellow which is you mark). Having too many cards of single element would lead to running out of quantum faster. This in mind I went to look for the best cards in
every element that would work well together.
Some elements I used a little bit more because they are so effective against False Gods. Some elements like Earth, I didn't use so much because of opposite reason.
Having Quantum Towers and Supernovas helps to gather large amounts of quantum very fast. This paired up with the multiple card draws per round is why this deck is so effective. So basically you draw a lot of cards and can use them almost instantly. This I think is crucial in defeating all the False Gods.
This rainbow deck is very versatile and can cope in many dangerous situations, which would be impossible with mono or dual decks.
Most importantly I think this deck is FUN to play because it has all kinds of characters. It's not a one-trick-pony so it doesn't get boring too fast. Fallen Druid itself will make playing this deck fun. In my last game I had a Fate Egg that had the "Steal" ability and it was awesome Smiley
If you have any suggestion on how to improve this deck, please leave a comment.
VITAL CARDSQuantum PillarYou need this to get quantum, Einstein!
SundialThe most crucial card in this deck as you will get to draw cards AND enemies won't attack you for two rounds! Very good card during early rounds survival mode. Use NON-UPGRADED version! Try to chain your Sundials so that you only play 1 every other turn. This way enemies won't attack you and you have time to build your defenses.
Golden HourglassAnother very good card that enables you to draw more cards.
This card should be upgraded first because upgrading halves the cost of drawing an extra card which can be the difference between life and death.
Dimensional ShieldWithout this card you have zero chance. Makes you invincible for 3 turns which is really important during early game.
StealAwesome card. One of the key cards that make this deck so versatile. Can be used to take opponents weapons and shields and used against them! Remember you are playing a rainbow deck so you can use whatever the opponent has. It's very important to know your enemy and know what cards to steal.
Bone WallEven better than Dimensional Shield if there are only a couple of hard hitting enemy characters. Main advantage is that enemies has to destroy it one piece of wall at a time which can take a while (Dimensional Shield can be removed with only one card). When people start to die, Wall gets bigger and bigger and once it reaches about 20+, you cannot lose.
BoneyardRaises those nice little Skeletons which don't do much damage but help you stay alive if you have Empathic Bond up. Skeletons are also good for damaging opponents Bone Wall or can be used as targets for your Fallen Elf.
Firefly QueenStrong character that can summon Fireflies which help to heal you (with Empathic Bond) or raise skeletons when they die. Fireflies also do pretty decent damage, especially when Firefly Queen is upgraded.
Empathic BondKeeps you alive when you have a bunch of Skeletons and Fireflies running around.
OtyughMy favorite character. If you get this guy on the table early and feed him a couple of enemies, you will most likely win. Otyugh just keeps eating everything you throw at him. Try to upgrade this card early.
Mind FlayerAwesome crowd control character. Try to update this card early to get more HP.
Rain of FireGreat card in many situations. Take it. Very good against Incarnate, Scorpio, Morte and Fire Queen. But helps with almost against all False Gods.
GOOD CARDSEagle's EyeThis is the weapon I like to use because it helps in many different situations. But don't worry if you don't have it, other weapons work too. Like the green weapon which heals you, or the one that removes skills. Just avoid using those basic weapons if you have other options.
NovaExcellent in early game, useless in endgame. I've played with this card and without it. It all depends how you draw it. Upgrade is not necessary since standard version costs nothing and is very good in your opening hand. But once you get that 2 purple quantums, upgraded version is awesome.
Fallen DruidThis is a great addition to the deck because mutants can have all kinds of fun skills which you can use. Not only is it effective but it is also a lot of fun. This card needs to be upgraded to be effective.
Lava GolemGreat when you can get it on the table early. Helps kill those annoying Miracle using False Gods faster. Doesn't help you stay alive longer so this is the first card I would replace if I had to. Use NON-UPGRADED version!
Heavy ArmorGood card to have to keep Lava Golem alive longer or make Otyugh bigger.
*OPTIONAL CARDSThere are many other cards that work well with this build. I chose the above ones because of personal preference. You might want to change something.
MiracleIf you have this card, take it. Congratulations! Your winning percentage just went up 15%! Great against Scorpio and his poison spamming but works against other Gods too.
Maxwell's DemonSituational card. Sometimes great, other times not so great.
PurifyMight save you from Scorpio and helps with Morte. Only problem is that it's useless against all other 9 Gods. But then again 1 useless card is not that bad because you draw multiple each turn.
ON WHICH ORDER SHOULD I UPGRADE CARDS?Some cards are much better when upgraded so naturally they should be upgraded first. Here is the order I upgraded my cards:
First the most important ones..
4 x Electrum Hourglasses (card drawing cost goes from 2 to 1)
8 x Quantum Pillar (half now, half later. Helps to have 2 piles against Seism)
2 x Otyugh (HP goes from 3 to 5 which enables him to eat bigger guys)
1 x Eagle's Eye (cost goes down)
Then important ones..
6 x Nova (couple of these at start and you get tons of quantum)
4 x Phase Shield (lower cost helps you stay alive during early rounds)
2 x Bone Wall (lower cost helps you stay alive during early rounds)
1 x Mind Flayer (HP increases to 4 which keeps him alive against cards that do 3 damage)
1 x Fallen Druid (improved mutation)
8 x Quantum Pillar (other half now)
1 x Elite Queen (Fireflies do more damage)
1 x Graveyard (stronger Skeletons)
Then less important ones. Only helps during early rounds..
2 x Empathic Bond
3 x Steal
1 x Rain of Fire
1 x Heavy Armor
Lastly cards that you do
not want upgraded..
6 x Sundial (cost less white quantum this way)
1 x Lava Golem (costs less, does only a little less damage)