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Deck Ideas => Post Deck Ideas Here => Rainbow Decks => Topic started by: Scaredgirl on December 15, 2009, 10:09:31 pm

Title: The ULTIMATE False God killing deck!!! (old)
Post by: Scaredgirl on December 15, 2009, 10:09:31 pm
WARNING!!!
Don't let the incorrect time stamp fool you, I made this deck and started this thread a long time ago. It was made before the Sundial nerf, and all the other recent changes to the game.

You could say this is the deck that "started it all" which gives it nice historic value but it also means that it's outdated and not designed to be used in Elements v1.15+.

You can still use it and get acceptable results but If you want to play a non-upgraded False God killer deck with better results, I suggest you try to the most recent version I made here:
http://elementscommunity.org/forum/index.php/topic,1615.0.html

If you don't have Eternity or like bigger decks, and really want to use this old one, that's fine too. In that case I recommend you take an extra Hourglass (because of the Sundial nerf).



(http://www.nationalgallery.org.uk/upload/img/lippi-worship-egyptian-bull-god-apis-NG4905-fm.jpg)

The ULTIMATE False God killing deck


This is the deck I used to beat ALL the False Gods with the average of 66% wins, 34% losses (BEFORE the Sundial fix. Now it's even easier!).
http://elementscommunity.org/forum/index.php?topic=129.msg776#msg776 (http://elementscommunity.org/forum/index.php?topic=129.msg776#msg776)

Here you can find strategy tips out HOW to beat all the Gods using this deck:
http://elementscommunity.org/forum/index.php?topic=182.0 (http://elementscommunity.org/forum/index.php?topic=182.0)

This is a very versatile deck capable of dealing with different situations and it's also very good in PvP.

Enjoy.

Mark is TIME

#1 Basic version
Hover over cards for details, click for permalink
Deck import code : [Select]
5fa 5rp 5rp 5rp 5rp 5rp 5rp 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 6u6 717 71b 71b 74b 74b 77d 77g 7am 7am 7do 7do 7gv 7k2 7n3 7n5 7q5 7q5 7q5 7t9 7t9 7t9 80d 80d 80d 8ps

This is the basic version I'm currently using. I like it because there is a lot of variation and different characters which helps to keep battles interesting and fun.


#2 Extra Otyugh
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5rp 5rp 5rp 5rp 5rp 5rp 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 6u6 717 71b 71b 74b 74b 74b 77d 77g 7am 7am 7do 7do 7gv 7k2 7n3 7n5 7q5 7q5 7q5 7t9 7t9 7t9 80d 80d 80d 8ps

Possibly even more effective than basic version because there are 3 Otyughs. I dropped Lava Golem which is not a big deal but does make this deck slower against some False Gods like Miracle.


#3 Anti-Seism
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5rp 5rp 5rp 5rp 5rp 5rp 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u6 717 71b 71b 74b 74b 77d 77i 77i 77i 7am 7am 7do 7do 7gv 7k2 7n3 7n5 7q5 7q5 7q5 7t9 7t9 7t9 80d 80d 80d 8ps

This variant is better against Seims and other Gods who like to destroy permanents. It has one less Supernova than the other versions. You can also play this with 4 Protect Artifact to increase your chances of getting one early on.


#4 Mutant Factory
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52n 52n 5rp 5rp 5rp 5rp 5rp 5rp 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 6u6 6u6 71b 71b 74b 74b 77d 7am 7am 7do 7do 7gv 7k2 7n3 7n5 7q5 7q5 7q5 7t9 7t9 7t9 80d 80d 80d 8ps

This is a good variant for those who like mutants. There's one extra Fallen Elf and Boneyard. Use non-upgraded Boneyards to lower costs. Biggest problem is high green quantum usage so you might easily get in a situation where you have to choose between creating mutants or Fireflies.


#5 Twins
(http://img527.imageshack.us/img527/1830/twiny.jpg)
This is a variant that someone in chat suggested (I totally forgot who, sorry). It uses Twin Universe instead of Phase Shield. At first it looks like defense has gone way down but actually after they fixed Sundials, Phase Shield might not be needed anymore. Besides Phase Shield is easily destroyed or stolen by most difficult Gods. If you still want to keep some defense, replace only 1-2 Phase Shields.

#6 Non-upgraded version
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4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vj 4vj 4vj 4vj 4vj 4vj 4vm 52n 52r 52r 55r 55r 55r 58t 590 5c6 5c6 5f8 5fa 5ia 5if 5oj 5ol 5rl 5rl 5rl 5rp 5rp 5rp 5rp 5rp 5rp 5up 5up 5up 61t 61t 61t 8ps

This is something I would probably play if I had to start all over again. You might want to consider taking Maxwell's Demon instead of Fallen Elf (that's what I had when I started). I didn't have time to test this so if you think this deck sucks, please let me know.


As you can see, this deck has many different variants. You can basically take whatever you want as long as you have at least:

- 15-17 Quantum Towers
- 6 Sundials
- 3 Hourglasses
- 5-6 Supernovas
- around 54 cards in total (I find having 60 cards too random and unnecessary)

Some ideas on how to customize this deck:

- Add Shard of Divinity if you have one (I'm using 2 at the moment)
- Take some other weapon or two. Pulverizer and Lobotomizer are good. Also Eternity if you are afraid of decking out.
- take one Anubis (costs a lot but is very effective in protecting your characters)
- take an extra Hourglass
- take an extra Phase Shield
- take something totally unexpected
- change your mark to ENTROPY and take upgraded Sundials (and drop Miracle)
- go crazy
etc.


BASIC PHILOSOPHY BEHIND THIS DECK
This is a rainbow deck with Quantum Towers which means you will get roughly the same amount of quantum of every color, (except yellow which is you mark). Having too many cards of single element would lead to running out of quantum faster. This in mind I went to look for the best cards in every element that would work well together.

Some elements I used a little bit more because they are so effective against False Gods. Some elements like Earth, I didn't use so much because of opposite reason.

Having Quantum Towers and Supernovas helps to gather large amounts of quantum very fast. This paired up with the multiple card draws per round is why this deck is so effective. So basically you draw a lot of cards and can use them almost instantly. This I think is crucial in defeating all the False Gods.

This rainbow deck is very versatile and can cope in many dangerous situations, which would be impossible with mono or dual decks.

Most importantly I think this deck is FUN to play because it has all kinds of characters. It's not a one-trick-pony so it doesn't get boring too fast. Fallen Druid itself will make playing this deck fun. In my last game I had a Fate Egg that had the "Steal" ability and it was awesome Smiley

If you have any suggestion on how to improve this deck, please leave a comment.


VITAL CARDS

Quantum Pillar
You need this to get quantum, Einstein!

Sundial
The most crucial card in this deck as you will get to draw cards AND enemies won't attack you for two rounds! Very good card during early rounds survival mode. Use NON-UPGRADED version! Try to chain your Sundials so that you only play 1 every other turn. This way enemies won't attack you and you have time to build your defenses.

Golden Hourglass
Another very good card that enables you to draw more cards. This card should be upgraded first because upgrading halves the cost of drawing an extra card which can be the difference between life and death.

Dimensional Shield
Without this card you have zero chance. Makes you invincible for 3 turns which is really important during early game.

Steal
Awesome card. One of the key cards that make this deck so versatile. Can be used to take opponents weapons and shields and used against them! Remember you are playing a rainbow deck so you can use whatever the opponent has. It's very important to know your enemy and know what cards to steal.

Bone Wall
Even better than Dimensional Shield if there are only a couple of hard hitting enemy characters. Main advantage is that enemies has to destroy it one piece of wall at a time which can take a while (Dimensional Shield can be removed with only one card). When people start to die, Wall gets bigger and bigger and once it reaches about 20+, you cannot lose.

Boneyard
Raises those nice little Skeletons which don't do much damage but help you stay alive if you have Empathic Bond up. Skeletons are also good for damaging opponents Bone Wall or can be used as targets for your Fallen Elf.

Firefly Queen
Strong character that can summon Fireflies which help to heal you (with Empathic Bond) or raise skeletons when they die. Fireflies also do pretty decent damage, especially when Firefly Queen is upgraded.

Empathic Bond
Keeps you alive when you have a bunch of Skeletons and Fireflies running around.

Otyugh
My favorite character. If you get this guy on the table early and feed him a couple of enemies, you will most likely win. Otyugh just keeps eating everything you throw at him. Try to upgrade this card early.

Mind Flayer
Awesome crowd control character. Try to update this card early to get more HP.

Rain of Fire
Great card in many situations. Take it. Very good against Incarnate, Scorpio, Morte and Fire Queen. But helps with almost against all False Gods.


GOOD CARDS

Eagle's Eye
This is the weapon I like to use because it helps in many different situations. But don't worry if you don't have it, other weapons work too. Like the green weapon which heals you, or the one that removes skills. Just avoid using those basic weapons if you have other options.

Nova
Excellent in early game, useless in endgame. I've played with this card and without it. It all depends how you draw it. Upgrade is not necessary since standard version costs nothing and is very good in your opening hand. But once you get that 2 purple quantums, upgraded version is awesome.

Fallen Druid
This is a great addition to the deck because mutants can have all kinds of fun skills which you can use. Not only is it effective but it is also a lot of fun. This card needs to be upgraded to be effective.

Lava Golem
Great when you can get it on the table early. Helps kill those annoying Miracle using False Gods faster. Doesn't help you stay alive longer so this is the first card I would replace if I had to. Use NON-UPGRADED version!

Heavy Armor
Good card to have to keep Lava Golem alive longer or make Otyugh bigger.

*OPTIONAL CARDS

There are many other cards that work well with this build. I chose the above ones because of personal preference. You might want to change something.

Miracle
If you have this card, take it. Congratulations! Your winning percentage just went up 15%! Great against Scorpio and his poison spamming but works against other Gods too.

Maxwell's Demon
Situational card. Sometimes great, other times not so great.

Purify
Might save you from Scorpio and helps with Morte. Only problem is that it's useless against all other 9 Gods. But then again 1 useless card is not that bad because you draw multiple each turn.


ON WHICH ORDER SHOULD I UPGRADE CARDS?
Some cards are much better when upgraded so naturally they should be upgraded first. Here is the order I upgraded my cards:

First the most important ones..

4 x Electrum Hourglasses (card drawing cost goes from 2 to 1)
8 x Quantum Pillar (half now, half later. Helps to have 2 piles against Seism)
2 x Otyugh (HP goes from 3 to 5 which enables him to eat bigger guys)
1 x Eagle's Eye (cost goes down)

Then important ones..

6 x Nova (couple of these at start and you get tons of quantum)
4 x Phase Shield (lower cost helps you stay alive during early rounds)
2 x Bone Wall (lower cost helps you stay alive during early rounds)
1 x Mind Flayer (HP increases to 4 which keeps him alive against cards that do 3 damage)
1 x Fallen Druid (improved mutation)
8 x Quantum Pillar (other half now)
1 x Elite Queen (Fireflies do more damage)
1 x Graveyard (stronger Skeletons)

Then less important ones. Only helps during early rounds..

2 x Empathic Bond
3 x Steal
1 x Rain of Fire
1 x Heavy Armor

Lastly cards that you do not want upgraded..

6 x Sundial (cost less white quantum this way)
1 x Lava Golem (costs less, does only a little less damage)
Title: The ULTIMATE False God killing deck!!!
Post by: BiJay on December 15, 2009, 10:09:31 pm

Just tested it in the trainer version, pretty good!

btw Does Sundial only work for one turn? Cause the god started attacking in the second turn after I played it. Or is it just bugged? :o
Title: The ULTIMATE False God killing deck!!!
Post by: Scaredgirl on December 15, 2009, 10:09:31 pm

Just tested it in the trainer version, pretty good!

btw Does Sundial only work for one turn? Cause the god started attacking in the second turn after I played it. Or is it just bugged? :o
Yes I don't know if it's a bug or what but Sundial keeps the enemy from attacking you for only 1 turn. On the other hand your guys don't attack for 2 turns. That's why you shouldn't use Sundial at the end of game much because it limits you damage.

EDIT: Sundials have been fixed. No character will attack in 2 turns.
Title: The ULTIMATE False God killing deck!!!
Post by: Chival on December 15, 2009, 10:09:31 pm

thought i would post this to help some people.


So, how does it do non-upgraded? Im curious.  :o
You will do just fine without any upgrades. That's how I started and I kept owning False Gods as soon as I switched to this deck. Sure it's a little bit easier with upgraded cards but the difference is not huge.

Most of those upgrades are not even needed because they only lower the cost of the card and you have tons of quantums.

Most important upgrades are:
Electrum Hourglass x 4 !!!!!!!!
Elite Otyugh x 2
Ulitharid x 1

Oh and it helps to have those Quantum Pillars upgraded too.
Title: The ULTIMATE False God killing deck!!!
Post by: Chival on December 15, 2009, 10:09:31 pm

i have a question, wtf is Ulitharid

EDIT: figured out its a mindflayer. upgraded water cards look exactly like air cards...
Title: The ULTIMATE False God killing deck!!!
Post by: Chival on December 15, 2009, 10:09:31 pm

whats your mark?
Title: The ULTIMATE False God killing deck!!!
Post by: Scaredgirl on December 15, 2009, 10:09:31 pm

whats your mark?
Time. No other mark will work with this deck.
Title: The ULTIMATE False God killing deck!!!
Post by: catfish69 on December 15, 2009, 10:09:31 pm

This deck is terrible, I just wasted a 500 gold on this crap.
Title: The ULTIMATE False God killing deck!!!
Post by: Nihilus on December 15, 2009, 10:09:31 pm

I already thought about this idea of using hourglasses and sundials together,
I think this idea could works with other decks that admits the mark of time AND have lots of cards.
Title: The ULTIMATE False God killing deck!!!
Post by: Scaredgirl on December 15, 2009, 10:09:31 pm

This deck is terrible, I just wasted a 500 gold on this crap.
Let me guess.. you tried it 3 times and got owned every time? Listen.. you probably just don't know how it should be played. It's not super difficult but if you just keep pressing buttons at random like a monkey, you won't have much success.

you have to realize that there are no instant win decks. If you don't understand how the game works, you have no chance against the False Gods no matter what your deck is.

I will post my False God strategy tips later this weekend where I explain how to defeat each False God. You might want to read it first before passing judgement. And after that, if you still cannot beat any of the Gods, then I suggest you switch to an game more suitable for you. You know, something easier :)
Title: The ULTIMATE False God killing deck!!!
Post by: Nihilus on December 15, 2009, 10:09:31 pm

Quote
It's not super difficult but if you just keep pressing buttons at random like a monkey, you won't have much success.
I disagree, it's not a easy deck for newcomers.
Title: The ULTIMATE False God killing deck!!!
Post by: catfish69 on December 15, 2009, 10:09:31 pm

Thanks for assuming that I have no idea as to how to play this game. You're about as arrogant as your deck is bad.
Title: The ULTIMATE False God killing deck!!!
Post by: Scaredgirl on December 15, 2009, 10:09:31 pm
Thanks for assuming that I have no idea as to how to play this game. You're about as arrogant as your deck is bad.
Go look at this thread. http://elementscommunity.org/forum/index.php?topic=129.0 (http://elementscommunity.org/forum/index.php?topic=129.0)

I defeated all the False Gods with this one build. My winning percentage after 220 matches (20 against each False God) was 66%. That's not arrogance, that's a FACT.

Now if you think this deck is bad, and you keep losing in 6 turns, maybe the problem is not the cards. Maybe the problem lies elsewhere..?  ;)

You think about it. Meanwhile I will go to spin that spinner and collect me some rare cards.  ;D
Title: The ULTIMATE False God killing deck!!!
Post by: Site Administrator on December 15, 2009, 10:09:31 pm

Calm, Scaredgirl + catfish, calm.

Catfish - So you don't like the deck. Don't play it then! Just please don't start a flamewar.


Scaredgirl - have you ever seen catfish playing? Played against him/her? I'd be willing to bet that you haven't, so can't really make comments about their monkey-ness.

PvP Duel would be a good way to settle this - Time deck Vs "monkey" - let us know how it finishes.
Title: The ULTIMATE False God killing deck!!!
Post by: Macintosh on December 15, 2009, 10:09:31 pm

Nice deck. I swapped out the eagle's eye for a eternity to prevent from decking out... Also, for some reason sometimes the sundials don't even prevent you from harming the opponent if you have more than one out. I wonder if it's just a glitch in trainer.

I also used Druids to give my skeletons abilities, and enchant artifacts to protect pillars and eternity.
Title: The ULTIMATE False God killing deck!!!
Post by: Timmso on December 15, 2009, 10:09:31 pm

Let's not fight guys, there will never be a deck that fits everyone's playstyles or that we can all agree is good/bad whatever. Last thing we need is people fighting, especially when I, as well as I'm sure multiple others, who would still like to hear Scaredgirl's input on the strategies vs each god..everyone plays a little different in different situations, thats what makes PVP fun, so let's not ruin anything by bad blood.
Title: The ULTIMATE False God killing deck!!!
Post by: Scaredgirl on December 15, 2009, 10:09:31 pm

Nice deck. I swapped out the eagle's eye for a eternity to prevent from decking out... Also, for some reason sometimes the sundials don't even prevent you from harming the opponent if you have more than one out. I wonder if it's just a glitch in trainer.

I also used Druids to give my skeletons abilities, and enchant artifacts to protect pillars and eternity.
Fallen Druids is a great idea. I'm going to try that right now.

EDIT: Damn. Falled Druid would be PERFECT for this if not for one problem: it uses green quantum and green is already in heavy use by Queens and Feral Bond.
Title: The ULTIMATE False God killing deck!!!
Post by: xcalibre on December 15, 2009, 10:09:31 pm

Why not play closer to 30 cards?
Title: The ULTIMATE False God killing deck!!!
Post by: Scaredgirl on December 15, 2009, 10:09:31 pm

Why not play closer to 30 cards?
The strength of this deck is based on drawing multiple cards every turn. If you have less, you will run out of cards and lose. That happened to me many times against False Gods when I was using a smaller deck. Especially Miracle who uses Improved Miracle 3-4 times every fight.
Title: The ULTIMATE False God killing deck!!!
Post by: Nihilus on December 15, 2009, 10:09:31 pm

(http://clip2net.com/clip/m0/1250891951-clip-90kb.jpg?nocache=1)

My first god, gravitron.

For me the deck works well.
I just used lobotomizer and 2 fallen elves

But, the cards almost finished.
Title: The ULTIMATE False God killing deck!!!
Post by: xcalibre on December 15, 2009, 10:09:31 pm

You can use eternity to not deck out and its a nice card on its own.


Title: The ULTIMATE False God killing deck!!!
Post by: xcalibre on December 15, 2009, 10:09:31 pm

Picture

My first god, gravitron.

For me the deck works well.
I just used lobotomizer and 2 fallen elves

But, the cards almost finished.
How many upgraded cards did you have in your deck for this win?
Title: The ULTIMATE False God killing deck!!!
Post by: Nihilus on December 15, 2009, 10:09:31 pm

not even one.
I just make the deck to test.

2 wins 1 lose vs good
100%¨vs lvl 3 and 100% vs pvp
Title: The ULTIMATE False God killing deck!!!
Post by: Macintosh on December 15, 2009, 10:09:31 pm

Nice deck. I swapped out the eagle's eye for a eternity to prevent from decking out... Also, for some reason sometimes the sundials don't even prevent you from harming the opponent if you have more than one out. I wonder if it's just a glitch in trainer.

I also used Druids to give my skeletons abilities, and enchant artifacts to protect pillars and eternity.
Fallen Druids is a great idea. I'm going to try that right now.

EDIT: Damn. Falled Druid would be PERFECT for this if not for one problem: it uses green quantum and green is already in heavy use by Queens and Feral Bond.
Well it's whatever comes out first for me. The graveyard will do with the fallen druids.
Title: The ULTIMATE False God killing deck!!!
Post by: brain9h on December 15, 2009, 10:09:31 pm

Hey scaredgirl,

I tested this deck earlier for 2 hours on the trainer url. No upgraded cards.I lost a lot, far more than I won, seemed always low on quanta, specially time. I can now see clearly why upgrading the hourglass is so important.

Anyway, I have a question... How do you do damage with this deck? The deck is quite low on creatures, and most of the times they get destroyed quite quickly.
Title: The ULTIMATE False God killing deck!!!
Post by: Ellimint on December 15, 2009, 10:09:31 pm

You have to steal the opponent shields and bash down their permanents in any way possible with the weapons you add.
The damage comes from the Otyough or the Lava Golem.
Title: The ULTIMATE False God killing deck!!!
Post by: brain9h on December 15, 2009, 10:09:31 pm

Alright, figured the damage thing. Turns out the deck has a quite low number of weak creatures, so when you have few of them in your hand, you must be careful.

I'm winning more now but my biggest problem with the deck is early defense. I do well when I draw Sundials early because I can stall the game until the deck takes off. All other shields are too expensive to be used quite early with 33% quantum pillars.
Title: The ULTIMATE False God killing deck!!!
Post by: Scaredgirl on December 15, 2009, 10:09:31 pm

Alright, figured the damage thing. Turns out the deck has a quite low number of weak creatures, so when you have few of them in your hand, you must be careful.

I'm winning more now but my biggest problem with the deck is early defense. I do well when I draw Sundials early because I can stall the game until the deck takes off. All other shields are too expensive to be used quite early with 33% quantum pillars.
You are right about weak early defense. That is the main weakness of this deck. I'm usually getting my ass kicked the first 8 rounds BUT if I can survive that, I will always win. The longer the game goes, the better this deck gets.

I just had 2 matches against Hermes and Graviton and lost to them both in less than 8 rounds. In both cases I had a horrible opening hand (low number of quantum pillars) and what quantum pillars I had, they instantly destroyed. In a situation like that, you will most likely lose unless you are lucky and keep drawing Sundials.

And yeah, it's very low damage at first. There has to be more defence if you want to beat all 11 False Gods. Damage will come later with Boneyard, Firefly Queens or Lava Destroyer.

I had a third match while I was typing this and I got my revenge on Graviton. As usual I survived the first 8 rounds and after slowly building my army, I got the elemental mastery.
Title: The ULTIMATE False God killing deck!!!
Post by: Guy42 on December 15, 2009, 10:09:32 pm

I run a very similar deck to this (like 3 card different - one more land, Fallen Elf, no Graveyard, one Forest Spirit). I've never had any green mana, er quanta, problems. Once I'm up and running, the deck does fine. What I like about the deck is that it is very defensive, and then its basically control. It can deal with multiple threats in a turn, and the card drawing is key to beating False Gods, who begin with the card-draw edge. A decent draw with this deck NEEDS to include some form of card-draw to get going. I tried running 6 Hourglasses, but more often than not that's more than I need. Against some False Gods (Rainbow, Miracle) too much card draw leads to a bad thing. I'd say I win about 50% of the time against False Gods, although this is anecdotal and not exact. I tend to remember losses more than wins. The toughest ones are Seism, Scorpio, and slightly less tough are Hermes and Graviton. Rainbow can also give me fits. However, I rarely lose to Chaos, Miracle, Fire Queen, or the infector-guy. Am I missing anyone? Oh, the guy who runs Aether and Unstoppable, whose name I forgot.(As I write this, I just got spanked by Chaos Lord. I stand by my previous sentiments.)

I don't mean to hijack Scared's thread, but I'd gladly post some pointers to this deck against certain Gods. Some games you just aren't going to win - you can have a flimsy draw, or the God can go off. Case and point, my game against Chaos he dropped a Fallen Elf first turn, disrupted my Oytugh, then mutated three guys into larger creatures with Freeze, Destroy and Growth respectively. Nothing most decks could do there. Graviton and Aether-Guy also pulls similar crap - they're on the ropes mid-game, and they go nuts.

Feel free to ask questions or comment, but try to keep it friendly.
Title: The ULTIMATE False God killing deck!!!
Post by: Rubbisher on December 15, 2009, 10:09:32 pm

so, also tried this deck in the trainer and it really works fine
about 50-60% wins, most of them masteries

so i also rebuild it on my real account

some modifications improve it really good, like told above miracle and eternity
also put purify in it, to enhance winninig chances if there is no draw luck against poison
and removed the golem (or what it was) because i think a single creature isn't that important, there is enough damage from fireflies and zombies


my experience was, that upgrading at least some cards makes a lot of difference
unupgraded i got asskicked a lot of times, then i sold all other cards (except the rare weapons)
and upgraded half of the pillars, the hourglasses and the otyoughs (which are really fun to play in combination with maxwells' and eagle's eye)
Title: The ULTIMATE False God killing deck!!!
Post by: Guy42 on December 15, 2009, 10:09:32 pm

I just reviewed Scared's deck again. I don't run the Lava Destroyer and only one Bone Wall. Plus, I prefer the un-upgraded Sundial, and I'm currently using 5 Novas and 1 Supernova. They run together. I like seeing Nova and Sundial in the opening draw together. Nova, play Sundial, and I have the white quanta ready to draw a card next turn. If I ran Supernova and upgraded Sundial, they would work together, but I'd be waiting on the 2 purple (err, Entropy) quanta. The obvious upside is the extra quanta of other colors, but the deck seems to run faster out of the shoot (which is the one issue against False Gods) with regular Novas and Sundials. And the reason for the Novas is for speed. I used to HATE staring at the quanta bar at the end of each turn, waiting for the second purple to hit. The cost to play Sundial of one gold (err, Time) quanta is rarely an issue. (Except one game against Chaos Lord where he dropped Disrupter and I kept getting brown (err, Earth) quanta as a result.) So why even run the 1 Supernova? Cause I want to, gosh-darnit! And the speed it gives, when I have the quanta, is stellar

Two other comments: this deck, because it is basically a control deck, does achieve masteries a good percent of the time. Because it runs so much card-draw, you can count on drawing most cards in your deck. So even with two Feral Bonds, you can reliably count on getting one out at some point during the game to top your health off.

Second, weapon choice. I run Owl's Eye, because it works so well with Oytugh and Maxwell. How else can I kill Miracle's triple blessed dragon? Plus, it funds Bone Wall, and trims down various other swarms. And it KILLS creatures, not just delays them, and does a beefy seven damage per turn. The downside is that it eats light blue (Air) quanta which I need to get my FFQs out. The two other options I've tried are Eternity and Pulverizer. I can see the uses of Eternity. I'm playing Time anyway, so that synches up nicely. It can bounce Miracle's triple blessed dragon, giving you strong card-economy. And, in the event you're in a marathon with Miracle or Rainbow, you can bounce your own creatures back, delaying card-draw death. The two problems I have are that even though I run Time, early on my Time quanta is devoted to drawing cards. The casting cost of 4, plus 3 to operate per turn is very steep early on. Second, it doesn't kill enemy creatures. It just bounces them. So when Graviton drops an Oytugh and I want to keep my Ulithard alive, I'd eternally bounce said Oytugh. Owl's Eye solves that problem. In conclusion, I feel that Owl's Eye is stronger early on, when removal is at a premium, and Eternity works better toward the end game. But surviving the early game is tougher against most Gods, so I prefer Owl's Eye.

I wanted to address Pulverizer, too. It works well at what it does - mashing shields and weapons, and lands if you're bored. And I only run three steals, so once Chaos Lord drops his, gulp, FOURTH Dissipation Field in a match, I'd probably want Pulverizer out. But it doesn't kill creatures anyway, and that's what I really want in a weapon - a constant, defensive way to deal with threats. For situations where three steals is insufficient, I rely on Fallen Elf and his army of wacky dudes to proc someone with Destroy or Steal.

This went long. I'll get to some specific strategies later.

Title: The ULTIMATE False God killing deck!!!
Post by: brain9h on December 15, 2009, 10:09:32 pm

I still find myself with insufficient control and my attack cards get whacked regularly. I don't have the owl's eye (I'm running lobotomizer).

So I started adding creatures to counter that. Forest spirit is working great so far. Since I rarely play the bone shields, usually dissipation + stasis do the jobs, and end up with excess death quanta, so I'm thinking about adding a chrysaora, so I can pump +1 poison damage per turn. It can be played very early and it really adds up.

How often does the gods play purify?
Title: The ULTIMATE False God killing deck!!!
Post by: Scaredgirl on December 15, 2009, 10:09:32 pm

I still find myself with insufficient control and my attack cards get whacked regularly. I don't have the owl's eye (I'm running lobotomizer).

So I started adding creatures to counter that. Forest spirit is working great so far. Since I rarely play the bone shields, usually dissipation + stasis do the jobs, and end up with excess death quanta, so I'm thinking about adding a chrysaora, so I can pump +1 poison damage per turn. It can be played very early and it really adds up.

How often does the gods play purify?
Forest Spirit and Chrysaora were both in the beta version of this deck. I removed them both because they don't help with defense at all. Also Forest Spirit uses green quantum which is bad. Chrysaora on the other hand is pretty weak and dies fast. Mind Flayer is much better imo.

Bone shields are great against Gods who like to remove stuff from you.

At least one God has purify. I think it's Morte.
Title: The ULTIMATE False God killing deck!!!
Post by: brain9h on December 15, 2009, 10:09:32 pm

yeah, I noticed how Chrysaora sucks, 2 hours playing and not useful at all. Same with my own purify.

I still have trouble putting an offense with this deck. All enemies rip off my weak creatures as soon as they are played, because the time it takes for me to play a single creature is so long (average), that the odds the enemy has a card to kill it immediately approaches 100%. Playing several of them simultaneously seems to help but it's impractical since the deck has too few creatures and rarely I get more than 1 in my hand simultaneously

FFQ is my main source of damage most of the times but it takes too long to be played, not to mention the quite low chance of drawing it.
Maxwell daemon's damage is minimal, it is a control card, same with mind flayer
Lava golem starts with 1 hitpoint, almost all god nuke him as soon as he is played.
My otyugh start with 3 hitpoints, they die 1-shot to anything

Right now it seems to me this deck viability is quite tied to possessing an Owl's eye, or not. I don't BTW, but if I had one I'd be able to eliminate a lot of my trouble with enemy creatures that kill my own creatures, as well as help feed my own boneyard which is another source of offense.
Title: The ULTIMATE False God killing deck!!!
Post by: shinji(100,110,101,111) on December 15, 2009, 10:09:32 pm

lol. i cant believe catfish actually tried it on normal elements. he/she should have done it in trainer
Title: The ULTIMATE False God killing deck!!!
Post by: Scaredgirl on December 15, 2009, 10:09:32 pm

yeah, I noticed how Chrysaora sucks, 2 hours playing and not useful at all. Same with my own purify.

I still have trouble putting an offense with this deck. All enemies rip off my weak creatures as soon as they are played, because the time it takes for me to play a single creature is so long (average), that the odds the enemy has a card to kill it immediately approaches 100%. Playing several of them simultaneously seems to help but it's impractical since the deck has too few creatures and rarely I get more than 1 in my hand simultaneously

FFQ is my main source of damage most of the times but it takes too long to be played, not to mention the quite low chance of drawing it.
Maxwell daemon's damage is minimal, it is a control card, same with mind flayer
Lava golem starts with 1 hitpoint, almost all god nuke him as soon as he is played.
My otyugh start with 3 hitpoints, they die 1-shot to anything

Right now it seems to me this deck viability is quite tied to possessing an Owl's eye, or not. I don't BTW, but if I had one I'd be able to eliminate a lot of my trouble with enemy creatures that kill my own creatures, as well as help feed my own boneyard which is another source of offense.
You could try the version I'm playing right now. I dropped all the Supernovas and took Fallen Elf who helps a lot in the damage department by upgrading skeletons.

Only problem is that now I have a smaller deck and there is a risk of running out of cards.
Title: The ULTIMATE False God killing deck!!!
Post by: Scaredgirl on December 15, 2009, 10:09:32 pm

lol. i cant believe catfish actually tried it on normal elements. he/she should have done it in trainer
Sorry about my noob question but what is the trainer? Does it allow you to have all skills or what?
Title: The ULTIMATE False God killing deck!!!
Post by: jrc4ever on December 15, 2009, 10:09:32 pm


You could try the version I'm playing right now. I dropped all the Supernovas and took Fallen Elf who helps a lot in the damage department by upgrading skeletons.

post updated deck pls  8)
Title: The ULTIMATE False God killing deck!!!
Post by: NeoDeath on December 15, 2009, 10:09:32 pm

I also use two Anubis it has won me several duels once you make it immaterial along with Mind Flayer, FFQ, and Otyugh its very hard to lose.
Title: The ULTIMATE False God killing deck!!!
Post by: Scaredgirl on December 15, 2009, 10:09:32 pm

I also use two Anubis it has won me several duels once you make it immaterial along with Mind Flayer, FFQ, and Otyugh its very hard to lose.
Anubis costs 8 yellow quantum, right? How can you afford it with all the Sundials and Hourglasses?
Title: The ULTIMATE False God killing deck!!!
Post by: NeoDeath on December 15, 2009, 10:09:32 pm

All but 1 of my Golden Hourglasses is upgraded and also you can put a phase shield out and save up for Anubis.  I also put in an extra Rain of Fire and will add an Eternity if I can win one. 
Title: The ULTIMATE False God killing deck!!!
Post by: Scaredgirl on December 15, 2009, 10:09:32 pm

All but 1 of my Golden Hourglasses is upgraded and also you can put a phase shield out and save up for Anubis.  I also put in an extra Rain of Fire and will add an Eternity if I can win one. 
All my Hourglasses are upgraded and sometimes early in the game I don't have enough yellow to draw extra cards. And early game is what determines if you win or lose. Once you survive the first wave, victory is almost guaranteed.

Your strategy of putting up Phase Shield and choosing NOT to draw cards because you are saving for Anubis, sounds very strange to me.
Title: The ULTIMATE False God killing deck!!!
Post by: Scaredgirl on December 15, 2009, 10:09:32 pm

If anyone has any ideas how to fix the deck so that Graviton would be easier (without losing advantage against other Gods), please let me know. That guy is really tough to beat.
Title: The ULTIMATE False God killing deck!!!
Post by: NeoDeath on December 15, 2009, 10:09:32 pm

Unless they have two Owl Eyes or Otyugh that have 8 or less life I also don't use it unless I don't draw hourglasses.  
Title: The ULTIMATE False God killing deck!!!
Post by: Sigh on December 15, 2009, 10:09:32 pm

Judt started trying out this deck earlier today, and just now this happened on lvl 3: (http://img29.imageshack.us/img29/1020/image002icc.jpg) (http://img29.imageshack.us/i/image002icc.jpg/)

XD The AI had about half of his screen full with pegasus, wyrms, fireflies, etc. So I used a phase shield and waited until I could bring out my Bone Wall, and BAM! about 37 walls 3 turns into the game. XD
Title: The ULTIMATE False God killing deck!!!
Post by: Macintosh on December 15, 2009, 10:09:32 pm

Hahaha very nice. See what results you get with fake gods though. ;]
Title: The ULTIMATE False God killing deck!!!
Post by: Sigh on December 15, 2009, 10:09:32 pm

Already tried a few times, but I always seem to get bad draws.  :-\

I think I'll just work my way up to getting a few upgraded before REALLY taking on the Gods.

Edit: YES! I finally got myself the satisfaction of beating one of the Gods: Gemini
I woulda died though if I hadn't of killed his spiders with a firestorm at the last second. :D
Title: The ULTIMATE False God killing deck!!!
Post by: brain9h on December 15, 2009, 10:09:32 pm

I'm improving :D I dropped out the novas, added 1 more quantum pillar, changed a FFQ for a fallen druid, and I'm doing much better :D

Seems the key is to keep playing sundials/shields until you can deck all your creatures safely, there is no point in taking risks. After I'm secure on shields (have both quanta and cards on hand) and have my creatures are safe and running, I stop hastening the deck so I don't run out of cards and just wait for win to come naturally.

Thanks scaredgirl, onde more, for sharing your deck, it has yielded me so far 7 upgrades :D (4 hourglasses, 3 towers, 1 electrocutor)

What is best to upgrade after the hourglasses? I'm doing towers but otyughs and miracle look as great choices too.


Title: The ULTIMATE False God killing deck!!!
Post by: brain9h on December 15, 2009, 10:09:32 pm

I think I'll just work my way up to getting a few upgraded before REALLY taking on the Gods.
Nah... just do it now, it's worth it.
Title: The ULTIMATE False God killing deck!!!
Post by: brain9h on December 15, 2009, 10:09:32 pm

If anyone has any ideas how to fix the deck so that Graviton would be easier (without losing advantage against other Gods), please let me know. That guy is really tough to beat.
I beat graviton quite often. My deck has 2 sources of lobotomizing: mind flayer and the weapon, and they are quite cheap. You can also mutate/eat the creatures with momentum, but those are more mid/end game features.

When he does momentum on some of his cards, the key is to chain-sundial because stasis stops EVERYTHING. So what I usually do is to save sundials before he does momentum, hoping to get a lobotomizer up by the time it happens.

Of course there are games that he just overwhelms you in 2 turns... those are helpless
Title: The ULTIMATE False God killing deck!!!
Post by: Scaredgirl on December 15, 2009, 10:09:32 pm

I'm improving :D I dropped out the novas, added 1 more quantum pillar, changed a FFQ for a fallen druid, and I'm doing much better :D

Seems the key is to keep playing sundials/shields until you can deck all your creatures safely, there is no point in taking risks. After I'm secure on shields (have both quanta and cards on hand) and have my creatures are safe and running, I stop hastening the deck so I don't run out of cards and just wait for win to come naturally.

Thanks scaredgirl, onde more, for sharing your deck, it has yielded me so far 7 upgrades :D (4 hourglasses, 3 towers, 1 electrocutor)

What is best to upgrade after the hourglasses? I'm doing towers but otyughs and miracle look as great choices too.


Good to hear you are having success!

Yep, I think Novas are not that great. They are awesome if you are lucky and get a good opening hand but otherwise they pretty much suck.

I also took them out and tried with 18 Towers and I think it's better than way. I'm still looking for more defense against Graviton.

I recommend you upgrade those 2 Otyugs next. They really shine when they get that extra 2 HP. Then I would upgrade Pillars.

You have understood the strategy with this deck. It's exactly how you said. At first you have to patient and just go to survival mode. Later you stop drawing extra cards and watch that False God die in agony.
Title: The ULTIMATE False God killing deck!!!
Post by: Scaredgirl on December 15, 2009, 10:09:32 pm

Yeah, that lobotomizer weapon would be great against Gravion. Too bad I don't have it :) Hopefully I'll get it soon so I can test it. I'm interested to see if it's as good as Eagle's Eye in other situations.
Title: The ULTIMATE False God killing deck!!!
Post by: Sigh on December 15, 2009, 10:09:32 pm

I think I'll just work my way up to getting a few upgraded before REALLY taking on the Gods.
Nah... just do it now, it's worth it.
I would, but doing all of this has left this particular account a tad dry in the bank. Just a few losses and unlucky moents and I would be cleared leaving me to grind at lvl3 for about another 30 minutes.  :-X

(Yes I have multiple accounts instead of one big one. I made all three because back then I didn't realize the benefits of making one account only
Title: The ULTIMATE False God killing deck!!!
Post by: Scaredgirl on December 15, 2009, 10:09:32 pm

Sell all other cards you have. Then go fight False Gods. If you get a difficult one, just quit instantly and lose 30 gold. If you get an easy one, like Incarnate (super easy), Fire Queen, maybe Morte.. just kill them and make sure you have full health when you do (use Sundial trick if you have to).
Title: The ULTIMATE False God killing deck!!!
Post by: Sigh on December 15, 2009, 10:09:32 pm

Hehe, yeah, I just edited my post way up there at the top. I beat Gemini! Mostly cause I kept stealing his sheilds and lobotomizing the momentum'd creatures. (He only brought out 1 aether drag *phew*) Another trick I did was mutating some of his dragons into abominations, damaging them with my Owls Eye, and either eating or Paradoxing them to death. It worked great. ;P

But then I fought the Fire Queen and Morte and got horrible draws, losing in about 3 turns. XD
Title: The ULTIMATE False God killing deck!!!
Post by: zombie slayer1 on December 15, 2009, 10:09:32 pm

 so scaredgirl, im running mono aether right now with no upgrades. do you think its best if i stay mono aether (unupgraded) or is this deck also good unupgraded




.

Title: The ULTIMATE False God killing deck!!!
Post by: Scaredgirl on December 15, 2009, 10:09:32 pm

so scaredgirl, im running mono aether right now with no upgrades. do you think its best if i stay mono aether (unupgraded) or is this deck also good unupgraded
.

I have never played mono Aether myself and I don't even know what that is. I found this game less than 2 weeks ago and I've only been running my own decks, most of them really bad.

But what I've heard, mono Aether cannot beat all the False Gods which kinda sucks. With this "ULTIMATE" :) deck you can potentially beat all of them, usually with elemental mastery. Plus I think this deck is fun because you are always losing at start but then do a comeback and win.

Some people have said non-upgraded deck doesn't work but I disagree. I personally started with 100% non-upgraded deck and now I have fully upgraded, so I guess it must work, right? But of course it's even better once you upgrade.
Title: The ULTIMATE False God killing deck!!!
Post by: Rubbisher on December 15, 2009, 10:09:32 pm
lol. i cant believe catfish actually tried it on normal elements. he/she should have done it in trainer
Sorry about my noob question but what is the trainer? Does it allow you to have all skills or what?
yea, exactly ;-)

but i think there is no way to get miracle?

the rare weapons can be received by clicking on "all quests" this also is repeatable :-)

just as described here:

http://elementscommunity.org/forum/index.php?topic=131.0 (http://elementscommunity.org/forum/index.php?topic=131.0)
Title: The ULTIMATE False God killing deck!!!
Post by: Nihilus on December 15, 2009, 10:09:32 pm

For the ones having problems with lack of weapons.

Just get more steals, there is place in the deck, and you can use the god weapon.
It's not perfect, but, better than have no weapon.
Title: The ULTIMATE False God killing deck!!!
Post by: zombie slayer1 on December 15, 2009, 10:09:32 pm

so scaredgirl, im running mono aether right now with no upgrades. do you think its best if i stay mono aether (unupgraded) or is this deck also good unupgraded
.

I have never played mono Aether myself and I don't even know what that is. I found this game less than 2 weeks ago and I've only been running my own decks, most of them really bad.

But what I've heard, mono Aether cannot beat all the False Gods which kinda sucks. With this "ULTIMATE" :) deck you can potentially beat all of them, usually with elemental mastery. Plus I think this deck is fun because you are always losing at start but then do a comeback and win.

Some people have said non-upgraded deck doesn't work but I disagree. I personally started with 100% non-upgraded deck and now I have fully upgraded, so I guess it must work, right? But of course it's even better once you upgrade.
  thanks for the advice, i'll change to your deck to try it out, but it might take a while cuz at the momment I only have 627 electrum coins and I'm pretty sure this is gonna cost like 2000 electrum :)
Title: The ULTIMATE False God killing deck!!!
Post by: oaky180 on December 15, 2009, 10:09:33 pm

I started off only unupgraded also
I found it is the easiest to fight incarnate and FFQ
(miracle is easy but i ran out of cards)
I now have about 3 upgraded cards so far.
It works very well
Title: The ULTIMATE False God killing deck!!!
Post by: Cerril on December 15, 2009, 10:09:33 pm

Love the deck. I'm running with one lobo instead of the eagle's eye, hoping at some point I pick up one of those. Also wouldn't mind something to keep me getting decked. From what I've been seeing this deck is strong in basically the same window of turns as the mono-30card decks (from turns ~7 through ~20), weak early and late. Without a full set of towers, I'm running into major quanta problems early on in a lot of my matches, particularly fighting Graviton or Hermes, or anyone else who can field a lot of explosions. I'm also seeing the need for a good draw against Morte or Scorpio, and I'm far from 66% wins total.

It's a tremendously fun deck, though, and I think I may shoot my elves to druids just to see more interesting stuff pop up on my end.

I'm really liking the upgraded novas, but I've had enough matches that make me want to tear my hair out missing that second chaos quantum, that I'm thinking of selling them all off and going back to the non-upgraded ones. Does anyone have a strong opinion on which is better in this or similar decks, or simply a matter of preference?

Edit: My most amusing anecdote with this one was decking Rainbow. I've had a couple other wins against him but that one saw me get out cards in the wrong order to do substantial damage past his Miracles, but he obliged with seven or eight hourglasses and decked himself. I had one turn where I held my breath at 1 card remaining and him at -1 card. Fortunately on his next turn he got the auto-lose.
Title: The ULTIMATE False God killing deck!!!
Post by: bamelam on December 15, 2009, 10:09:33 pm

I tried with and without novas and now i prefer without, its 2 random.
But the druids are excellence for this deck, so u can mutate skeletons or fireflies and get lot of damage potential, especially against miracle u run great with 1-2 druids.
Title: The ULTIMATE False God killing deck!!!
Post by: Kaythal on December 15, 2009, 10:09:33 pm

When I read this thread I was (slowly) making alaska's deck (that anyone can find on wikia). Alaska's though doesn't really work unupgraded, while this rocks. Elves are essential though, your fireflies are too slow. Thus i run it with NO queens (and i stil have life quanta problems), 2 druids, 2 boneyards and 1 bonewall. (I had an upgraded boneyard but i prefer it un-upgraded)

I started with only the Hourglasses and the otyoughs upgraded (wich are a must imo), and now I already won an upgraded bonewall and a pillar, with roughly a 40% win rate.

I tried Alaska on the trainer and I find it hugely dependant on Squid (to gain time in the early-mid game) and on eternity (to not deck out), while this one wins due to the massive card advantage it can put in play (and thus is more reliant in the long run and doesn't need many upgraded cards).

Nice job Scary.

Title: The ULTIMATE False God killing deck!!!
Post by: Scaredgirl on December 15, 2009, 10:09:33 pm

I tried with and without novas and now i prefer without, its 2 random.
But the druids are excellence for this deck, so u can mutate skeletons or fireflies and get lot of damage potential, especially against miracle u run great with 1-2 druids.
My opinion about Supernovas changes pretty much daily. First I thought they sucked. Then I thought they were great. Then I thought they were useless. Now I think they are pretty good. They are very luck dependent but what I've seen, they help me against all the tougher Gods who have ways of removing permanents.

Take Seism for example. You put up 6 Quantum Pillars. Things are looking good. Then Seism uses 2 earthquakes and you have nothing! Now you have a hand full of expensive cards and no quantum is coming in. This is a situation that usually leads to quick loss. BUT when I have even one Supernova in my starting hand it helps a lot. When you get 2-3 at the same time, you generally don't need to worry about quantum anymore.

Against Gods who don't remove permanents, Supernovas are not that great. But those Gods are easier to defeat in the first place so who cares.
Title: The ULTIMATE False God killing deck!!!
Post by: Scaredgirl on December 15, 2009, 10:09:33 pm

When I read this thread I was (slowly) making alaska's deck (that anyone can find on wikia). Alaska's though doesn't really work unupgraded, while this rocks. Elves are essential though, your fireflies are too slow. Thus i run it with NO queens (and i stil have life quanta problems), 2 druids, 2 boneyards and 1 bonewall. (I had an upgraded boneyard but i prefer it un-upgraded)

I started with only the Hourglasses and the otyoughs upgraded (wich are a must imo), and now I already won an upgraded bonewall and a pillar, with roughly a 40% win rate.

I tried Alaska on the trainer and I find it hugely dependant on Squid (to gain time in the early-mid game) and on eternity (to not deck out), while this one wins due to the massive card advantage it can put in play (and thus is more reliant in the long run and doesn't need many upgraded cards).

Nice job Scary.

Thanks.

Right now I'm playing with this deck:

(http://img207.imageshack.us/img207/1713/mydeck.jpg)

I kept running out of blue quantum because of Eagle's Eye and 2 Queen's. The solution was pretty simple: I ditched the other Queen. I'm not going to drop them both. I think Queen is a very important character in this deck because of it's high HP and ability to create Fireflies. But I'm sure it will work without the Queens as well.

Instead of Queen, I could now take a Fallen Druid. Fallen Druid is one of my favorite characters because it's so random and can create some amazing mutants but I've always had quantum problems with it. I think dropping that other Queen solved that problem but I have to do some more testing.

Also I had to drop Maxwell's Demon (something I might regret later) because of purple quantum usage by Supernovas and now the Druid. Maxwell's is pretty damn good in many situations but hopefully I can manage without it. Again, more testing is needed.

2 Boneyards is something I've also considered. While it would be nice to have more Skeletons running around, I don't think it's that useful in early game. And I've been trying to find ways to better survive that first 10 rounds. Boneyards don't help much. Of course if you have 2 Druids and no Queens, then 2 Boneyards is a must in order to get that mutant thing going.
Title: The ULTIMATE False God killing deck!!!
Post by: Cerril on December 15, 2009, 10:09:33 pm

Another question in general and for this deck. Against Seism I find it immensely useful to have two piles of pillars/towers going, so having about a 1/3 2/3 split between pillars and towers lets me keep close to twice the quanta flow in the early game where he might have a LOT of 'quakes in his hand. I'm just wondering if anyone who's upgraded fully has noticed that their win percentage against the other difficult gods has gone up enough to make this advantage on Seism worth sacrificing? Right now it's a nonissue since with about 2/3 of my Quantum generators upgraded, I'm focusing on the rest of the deck, but I'll be there eventually.
Title: The ULTIMATE False God killing deck!!!
Post by: Scaredgirl on December 15, 2009, 10:09:33 pm

Another question in general and for this deck. Against Seism I find it immensely useful to have two piles of pillars/towers going, so having about a 1/3 2/3 split between pillars and towers lets me keep close to twice the quanta flow in the early game where he might have a LOT of 'quakes in his hand. I'm just wondering if anyone who's upgraded fully has noticed that their win percentage against the other difficult gods has gone up enough to make this advantage on Seism worth sacrificing? Right now it's a nonissue since with about 2/3 of my Quantum generators upgraded, I'm focusing on the rest of the deck, but I'll be there eventually.
That is a good point and I think someone mentioned it earlier. It is true that two piles of pillars helps a lot against Seism. If you only have one pile and he gets 2 Earthquakes early, you are in big trouble. But like you said, having both pillars and towers only helps against Seism which is in my opinion too big of a sacrifice. When fighting other Gods, those 3 extra quantum might come in handy.

I found out that fighting Seism with only Towers and no Supernovas is a total nightmare. After I added in Supernovas, defeating Seism became much much easier. But victory still depends too much on what the starting hands are like.
Title: The ULTIMATE False God killing deck!!!
Post by: brain9h on December 15, 2009, 10:09:33 pm

Why the heavy armor scaredgirl ?
Title: The ULTIMATE False God killing deck!!!
Post by: Scaredgirl on December 15, 2009, 10:09:33 pm

Why the heavy armor scaredgirl ?
I didn't have anything from Earth so I had to take something :)

I like Heavy armor when you use it on Otyugh or Lava Golem. It's really annoying when some Gods like Rainbow or Hermes instantly nuke any character I put on the table. Heavy Armor helps there a bit. Protect Artifact was another card I considered. It would be great against many of the Gods, especially Seism.

But Heavy armor is in no way vital card in this deck. Just take what you like. Too bad there isn't anything really good in Earth.
Title: The ULTIMATE False God killing deck!!!
Post by: CB! on December 15, 2009, 10:09:33 pm

Enchant artifact?
Title: The ULTIMATE False God killing deck!!!
Post by: Scaredgirl on December 15, 2009, 10:09:33 pm

Enchant artifact?
Yes, that one. I think it's called Protect Artifact when upgraded.
Title: The ULTIMATE False God killing deck!!!
Post by: CB! on December 15, 2009, 10:09:33 pm

A couple of those really gives you an edge against Seism, which IMO is still the hardest fake-god to beat....
Title: The ULTIMATE False God killing deck!!!
Post by: brain9h on December 15, 2009, 10:09:33 pm

Fallen druids rock so much. I'm running 2 in my deck.


Title: The ULTIMATE False God killing deck!!!
Post by: Aesirx on December 15, 2009, 10:09:33 pm

First: Thank you for this deck Scaredgirl.  I have 15 upgrades because of this deck.

Second: Damn you Seism !!!!!  (Only god I have yet to beat)

Third: Morte kicks my ass 80% of the time.  14 poison before I can do anything is not cool.



Title: The ULTIMATE False God killing deck!!!
Post by: Scaredgirl on December 15, 2009, 10:09:33 pm

A couple of those really gives you an edge against Seism, which IMO is still the hardest fake-god to beat....
Problem with that is, that those 2 Protect Artifacts are not that useful against most of the Gods and still you might be unlucky and not draw either of them during early rounds.
Title: The ULTIMATE False God killing deck!!!
Post by: Scaredgirl on December 15, 2009, 10:09:33 pm

First: Thank you for this deck Scaredgirl.  I have 15 upgrades because of this deck.

Second: Damn you Seism !!!!!  (Only god I have yet to beat)

Third: Morte kicks my ass 80% of the time.  14 poison before I can do anything is not cool.

Gratz.

Many people seem to think Seism is the most difficult False God. Probably because of all those Earthquakes. Personally I find Graviton to be even more difficult.

I've been hearing people having problems with Morte. I fought him 3 times this morning and all were easy victories. My health might have gone down to 20-30 at some point with about 15 poison running, but at that point I usually had enough characters on the table to counter the poison. I find Morte easy because his characters are good food for Otyugh or Rain of Fire. And because you can steal his Boneyards, you'll get a lot of Skeletons early.

Maybe it gets easier with upgraded deck but I don't remember having a lot of problems with Morte earlier. Scorpion is much tougher because he has stronger characters and doesn't have Boneyards to steal.
Title: The ULTIMATE False God killing deck!!!
Post by: vice123 on December 15, 2009, 10:09:33 pm

I have been trying some stuff in the trainer and I've made a similar deck (well a rainbow one). I have 60 cards, mark time, cards are:
18-20 quantum pillars
6 sundials
3 hourglasses
6 supernova
3 bone wall
3 firestorm
3 steal
2 heavy armor
2 empathic bonds
 The creatures are:
3 otyugh
3 FFQ
3 lava destroyer
3 Parallel universe (kinda a creature:))
 Not set on weapon, either pulverizer or sniper.

Deck is all about quickly taking cards from your deck and building an army with FFQ, destroyers and PU. Otyughs+armor and firestorms work pretty well together, as well as with the bone wall.
But unfortunately with a 60 card deck I get very random hands, sometimes 0 pillars which pretty much seals the game. And sometimes winning with mastery seems so easy (can't beat Mr. Seismic with this deck though). I would cut it down to 45-50 cards but for now I like it. And big deck allows for more testing :) Maybe drop the novas, what would you suggest?
Title: The ULTIMATE False God killing deck!!!
Post by: Scaredgirl on December 15, 2009, 10:09:33 pm

I have been trying some stuff in the trainer and I've made a similar deck (well a rainbow one). I have 60 cards, mark time, cards are:
18-20 quantum pillars
6 sundials
3 hourglasses
6 supernova
3 bone wall
3 firestorm
3 steal
2 heavy armor
2 empathic bonds
 The creatures are:
3 otyugh
3 FFQ
3 lava destroyer
3 Parallel universe (kinda a creature:))
 Not set on weapon, either pulverizer or sniper.

Deck is all about quickly taking cards from your deck and building an army with FFQ, destroyers and PU. Otyughs+armor and firestorms work pretty well together, as well as with the bone wall.
But unfortunately with a 60 card deck I get very random hands, sometimes 0 pillars which pretty much seals the game. And sometimes winning with mastery seems so easy (can't beat Mr. Seismic with this deck though). I would cut it down to 45-50 cards but for now I like it. And big deck allows for more testing :) Maybe drop the novas, what would you suggest?
I wouldn't drop Novas. They are great against Seism.

3 Otyughs is a good choice. Deep inside I know that having 3 of those hungry fellows would probably better winning percentage also with my deck but I wanted to have more variation so that I wouldn't get bored so fast with doing the same things over and over again. That's why I only have 1 of each character. Well, I HAD to take 2 Otyughs because they are so cute!

Like you said, you have a big deck. Cutting it down to 50 cards wouldn't hurt. The bigger the deck is, the more random it gets, because of the 6 card limit. And the way I see it, the less random a rainbow deck is, the better it performs. I've tried making mine smaller but I just don't know what to throw away.

Doesn't having only 2 Empathic bonds in a deck of 60 cause you problems? Like against Scorpio and his poison? Especially when you don't have Miracle or Purify. You might want to consider taking one extra Bond. Also having 1-2 Boneyards would be great seeing you have 3 Firestorms and 3 Otyughs.

But that's just speculation since I haven't actually tried your deck.
Title: The ULTIMATE False God killing deck!!!
Post by: brain9h on December 15, 2009, 10:09:33 pm

I have been trying some stuff in the trainer and I've made a similar deck (well a rainbow one). I have 60 cards, mark time, cards are:
18-20 quantum pillars
6 sundials
3 hourglasses
6 supernova
3 bone wall
3 firestorm
3 steal
2 heavy armor
2 empathic bonds
 The creatures are:
3 otyugh
3 FFQ
3 lava destroyer
3 Parallel universe (kinda a creature:))
 Not set on weapon, either pulverizer or sniper.

Deck is all about quickly taking cards from your deck and building an army with FFQ, destroyers and PU. Otyughs+armor and firestorms work pretty well together, as well as with the bone wall.
But unfortunately with a 60 card deck I get very random hands, sometimes 0 pillars which pretty much seals the game. And sometimes winning with mastery seems so easy (can't beat Mr. Seismic with this deck though). I would cut it down to 45-50 cards but for now I like it. And big deck allows for more testing :) Maybe drop the novas, what would you suggest?
No phase shields? No lobotomizer at all? I'm not sure that's a sound choice. Why do you want 3 FFQ, will you have quanta to support this? (life and air)
Title: The ULTIMATE False God killing deck!!!
Post by: Orix on December 15, 2009, 10:09:33 pm

hi,
i started this game a few days ago. as a big fan of magic, started with the first editions. i instantly loved this game! great job!
so i started with gravity creating i believe you call it a stall deck (+some earth or healing stuff), which i liked a lot. unfortunately i could only beat low 30s in the t50. i was getting no where.
around my first 1000 coins i was faced with a decision: make one upgrade or create a new deck.
i checked the forums for the first time and found this deck. figured it would cost about 2265 coins plus change of mark minus the cards i already posessed.
then i changed my deck to rainbow and wow did that make a difference! my old deck was kinda fine tuned i liked it and put a lot of thought in it. the new deck was rainbow and really random cause i had no experience. but it owned the t50 from the beginning (believe rainbow is op).

well anyway, in short what i wanted to say is, you made a nice deck and its worth going for a easier playable deck in the beginning if your still farming for upgrades.

if your new and want to own the ai you need: (in pvp my old deck wasnt bad at all, guess it just needed some upgrades...)
2265 coins, if you choose mark of time in the beginning you wont have to pay 100 for the change and you´ll get some of the most expensive cards for "free".

my result with this deck (small sample size):
on normal draws:
Fire queen, Miracle, Incarnate, chaos lord  easy wo

Seism, Gemini  medium

Scorpio, Rainbow, Gravitron, Hermes  couldnt beat them so fare

the rest like morte i havent met yet ;P
the biggest advantage of this deck would be, that its cheap (no upgrades needed) and doesnt depend on rares (eg. eagle...) compared to other god farming decks i´ve seen till now.


thx a lot for your nice deck! its been a great help!


Title: The ULTIMATE False God killing deck!!!
Post by: Cisco on December 15, 2009, 10:09:34 pm

Scaredgirl why the lava golem seems like a waste to me, or does it have any strat value?why not ad a healling card or up the hp for your ot?
Title: The ULTIMATE False God killing deck!!!
Post by: Scaredgirl on December 15, 2009, 10:09:34 pm

Scaredgirl why the lava golem seems like a waste to me, or does it have any strat value?why not ad a healling card or up the hp for your ot?
You are right. Lava Golem is the only character that doesn't do anything for defense, and like anyone who has played this deck knows, early lack of defense is where you usually lose.

I have him because..
 
1. Cheap cost. Unupgraded version costs only 4 fire quantum which enables you to get him on the table fast. There's only another Fire card in this deck (Rain of Fire) so total cost of fire quantum is only 9 which is manageable. Also upgrading Fire Golem uses earh quantum which I have have tons to spare and have never ran out.

2. Kills Gods faster. If played early or mid-game, he brings a lot more damage to this deck, which also prevents decking out against Miracle and Rainbow, and makes fighting other Gods faster.

3. Variation. I like to have many different characters. Kind of like the best of the best from all 12 elements. Right now I have 3 Otyughs because they are so vital against many Gods. All other characters I only have 1 because I'm looking for variation.

4. Can't find a better cards to replace him. I would love to add another healing card like you suggested but there isn't any. Taking a third Feral Bond don't make much sense because green is already in high usage. Other elements either have no good cards to replace him or there isn't enough quantum to go around. Second Mind Flayer would probably be on ok choice but he does use Aether quantum and there's less variation that way.


At one point I had already removed Lava Golem but I gave him another chance. He's doing pretty well, especially if you have a chance to buff him up with Heavy Armor.

I'm also testing Freeze (or Congeal) because it's from Water (low quantum usage), it's cheap (1 quantum), and I could remove the most annoying enemy from the game for 4 rounds. So far it's looking great. It has saved me from death a couple of times but more testing is needed before I can really say if it works or not.
Title: The ULTIMATE False God killing deck!!!
Post by: brain9h on December 15, 2009, 10:09:34 pm

interesting... can you lobotomize/mutate/eat a frozen creature?
Title: The ULTIMATE False God killing deck!!!
Post by: Tahamed on December 15, 2009, 10:09:34 pm

What would you guys think about adding another Miracle into this deck?
Title: The ULTIMATE False God killing deck!!!
Post by: Scaredgirl on December 15, 2009, 10:09:34 pm

interesting... can you lobotomize/mutate/eat a frozen creature?
You can damage (Eagle's Eye etc.) and lobotomize a frozen creature. I'm not sure if you can eat them and I'm pretty sure you cannot mutate them.

EDIT: You CAN eat frozen creatures and probably also mutate them.
Title: The ULTIMATE False God killing deck!!!
Post by: Scaredgirl on December 15, 2009, 10:09:34 pm

What would you guys think about adding another Miracle into this deck?
I have only one so I cannot test it. 2 Miracle's might help against Scorpio but sometimes you get killed before you have time to collect that 12 white quantum needed. Especially if you use Sundials.

Try it.
Title: The ULTIMATE False God killing deck!!!
Post by: Tahamed on December 15, 2009, 10:09:34 pm

What would you guys think about adding another Miracle into this deck?
I have only one so I cannot test it. 2 Miracle's might help against Scorpio but sometimes you get killed before you have time to collect that 12 white quantum needed. Especially if you use Sundials.

Try it.
Tried it for a few games against Lvl 3s and gods. Doesn't do THAT much difference. But it is good to have a backup. And there was only one time I used both of them... But I'm gonna keep both of them on my deck. I could try 3 or 4 miracles too but I think that would be a bit too much so I'll just stick with 2.
Title: The ULTIMATE False God killing deck!!!
Post by: Scaredgirl on December 15, 2009, 10:09:34 pm

What would you guys think about adding another Miracle into this deck?
I have only one so I cannot test it. 2 Miracle's might help against Scorpio but sometimes you get killed before you have time to collect that 12 white quantum needed. Especially if you use Sundials.

Try it.
Tried it for a few games against Lvl 3s and gods. Doesn't do THAT much difference. But it is good to have a backup. And there was only one time I used both of them... But I'm gonna keep both of them on my deck. I could try 3 or 4 miracles too but I think that would be a bit too much so I'll just stick with 2.
Yeah I think 3-4 Miracles would be a bit too much. :)

Biggest problem with Miracle is that it uses white quantum. If a False God starts aggressively, you might not be able to collect that 12 quantum needed before he kills you. Especially if you use Sundials early on. I've lost matches where I have had miracle in hand but I had 10-11 white quantum. That is so annoying.
Title: The ULTIMATE False God killing deck!!!
Post by: Tahamed on December 15, 2009, 10:09:34 pm

It's 12 quantum for you >_<

I haven't upgraded any of mine... Can't afford upgrades xD I only upgraded 3 of my Hourglasses.
Title: The ULTIMATE False God killing deck!!!
Post by: brain9h on December 15, 2009, 10:09:34 pm

I've upgraded mine and it makes a huge difference
Title: The ULTIMATE False God killing deck!!!
Post by: Kaythal on December 15, 2009, 10:09:34 pm

1. Miracle with upgraded Sundials is a suicide. Atm I only have 2 Supernovas (and 4 normal), but in early-mid game i'm rarely at more than 10 Light quanta, while if I survive the mid and start to control I don't need another heal.

2. If you have problems with Scorpio or Morte add 1 Purify: after I added it my chances (yes i'm keeping track of all my games since i made this deck) went from 20% to 100% for Morte and from 15% to 80% against Scorpio (I did only 8 and 10 games against those after the add though). Sure adding a card makes it harder against faster decks like Hermes, Gemini and Rainbow, but atm (my deck is not yet fully upgraded) i think it's worth: Gemini is usually not a problem, while Rainbow and Hermes f*ck me pretty bad almost always anyway.
Title: The ULTIMATE False God killing deck!!!
Post by: Scaredgirl on December 15, 2009, 10:09:34 pm

1. Miracle with upgraded Sundials is a suicide. Atm I only have 2 Supernovas (and 4 normal), but in early-mid game i'm rarely at more than 10 Light quanta, while if I survive the mid and start to control I don't need another heal.

2. If you have problems with Scorpio or Morte add 1 Purify: after I added it my chances (yes i'm keeping track of all my games since i made this deck) went from 20% to 100% for Morte and from 15% to 80% against Scorpio (I did only 8 and 10 games against those after the add though). Sure adding a card makes it harder against faster decks like Hermes, Gemini and Rainbow, but atm (my deck is not yet fully upgraded) i think it's worth: Gemini is usually not a problem, while Rainbow and Hermes f*ck me pretty bad almost always anyway.
You shouldn't upgrade Sundials. Cost of 2 white quantum for each extra card draw is too much early in the game. Sundials work much better as unupgraded.

I did try a variation where I had mark of Light and upgraded Sundials. But it didn't work as as well as mark of Time with unupgraded Sundials.
Title: The ULTIMATE False God killing deck!!!
Post by: Kaythal on December 15, 2009, 10:09:35 pm

I didn't upgraded them but thought you had (looking at your picture),
Still, i'm rarely above 10 light quanta and for the 7 games i did with Miracle in the deck (yes 7 are not much, but...) he was NEVER of any use: thus i decided to remove it and i didn't regret my choice, yet.
Title: The ULTIMATE False God killing deck!!!
Post by: Scaredgirl on December 15, 2009, 10:09:35 pm

I didn't upgraded them but thought you had (looking at your picture),
Still, i'm rarely above 10 light quanta and for the 7 games i did with Miracle in the deck (yes 7 are not much, but...) he was NEVER of any use: thus i decided to remove it and i didn't regret my choice, yet.
Miracle is most useful against Scorpio. But even then you might not get the card because you only have one in deck. And if you do, you might not be able to use it. So yeah, it's not as good as I first thought. But it has saved me a couple of times and sometimes it helps with getting that elemental mastery.
Title: The ULTIMATE False God killing deck!!!
Post by: brain9h on December 15, 2009, 10:09:35 pm

Yesterday I upgraded the dimensional shields to phase shields (costing 1 less quanta), and my bone walls too (costing 2 less quanta each) and the difference is HUGE
Title: The ULTIMATE False God killing deck!!!
Post by: Marth on December 15, 2009, 10:09:35 pm

I'm considering building this desk (non-upgraded unless i happen to have the cards already) - what would the non-upgraded build look like Scared?
Title: The ULTIMATE False God killing deck!!!
Post by: brain9h on December 15, 2009, 10:09:35 pm

I'm considering building this desk (non-upgraded unless i happen to have the cards already) - what would the non-upgraded build look like Scared?
Exactly the same.
Title: The ULTIMATE False God killing deck!!!
Post by: Scaredgirl on December 15, 2009, 10:09:35 pm

I'm considering building this desk (non-upgraded unless i happen to have the cards already) - what would the non-upgraded build look like Scared?
Like Brain9h said, it looks exactly the same.

When you start with non-upgraded cards, it can be a little difficult at first, because non-upgraded cards are not so effective and/or cost more quantum. Also when you start playing with a new deck, there is a learning curve to it.

Your winning percentage is going to be less than 50% at first because the difficult False Gods are REALLY difficult with non-upgraded deck.  If you want to maximize your earnings, I suggest you skip all difficult ones (lose 30 coins) and only fight the easy or moderate ones.

After getting 10-15 upgrades (and learning to play the deck the right way) you will see your winning percentage go up to about 66%.

Good luck.
Title: The ULTIMATE False God killing deck!!!
Post by: Ellimint on December 15, 2009, 10:09:35 pm

For non-upgraded, you want to throw in some weapons like Trident or that hammer one that destroys artifacts and/or the green one.

That's assuming you're like myself and can't seem to score an Eagle Eye anywhere.
Title: The ULTIMATE False God killing deck!!!
Post by: Scaredgirl on December 15, 2009, 10:09:35 pm

For non-upgraded, you want to throw in some weapons like Trident or that hammer one that destroys artifacts and/or the green one.

That's assuming you're like myself and can't seem to score an Eagle Eye anywhere.
I wouldn't take Trident. It's usually useless to destroy False God's Pillars because he has tons of them and his mark gives him 3 quantum each turn. It's only effective if you get it (and are able to PAY for it) during the first few turns. During mid or endgame it's useless.

Pulverizer (hammer) or Jade Staff (green one) are more useful. I used Jade Staff myself when I started and then switched to Eagle's Eye when I won it.
Title: The ULTIMATE False God killing deck!!!
Post by: brain9h on December 15, 2009, 10:09:35 pm

Lobotomizer is excellent, I still use it in my deck, together with the Owl's Eye. This increases the chance of getting an early weapon up and it is great to disable enemies, just don't forget to save mana for shields.


Title: The ULTIMATE False God killing deck!!!
Post by: Sigh on December 15, 2009, 10:09:35 pm

Lol, Scaredgirl, didn't you say you were going to post up a strategy for each of the gods?  :-X

You didn't forget about that, did you?
Title: The ULTIMATE False God killing deck!!!
Post by: Scaredgirl on December 15, 2009, 10:09:35 pm
Lol, Scaredgirl, didn't you say you were going to post up a strategy for each of the gods?  :-X

You didn't forget about that, did you?
No, I didn't forget it. The link is right there on the first page. Under "UPDATE".

http://elementscommunity.org/forum/index.php?topic=182.0 (http://elementscommunity.org/forum/index.php?topic=182.0)
Title: The ULTIMATE False God killing deck!!!
Post by: Sigh on December 15, 2009, 10:09:35 pm

Thanks, didn't see that. Just before I was writing this I beat Gemini again, those silly Recluses, thinking they have a chance against an Otyugh. :P

But I never seem to get any other gods but the poison ones! *doh*
Title: The ULTIMATE False God killing deck!!!
Post by: Ellimint on December 15, 2009, 10:09:35 pm

I just went up against an iteration of this deck from the Top 50 Decks; it was sort of stacked like my own iteration.

I beat it with 1 card left on my end with an iteration of ScaredGirl's Scavengers Deck.
Title: The ULTIMATE False God killing deck!!!
Post by: Marth on December 15, 2009, 10:09:35 pm

I built the non-upgraded deck saturday and started grinding gods....Only won an upgrade or two, other rare cards that I got, I sold so I could pay to upgrade cards....I'm at about 8 upgraded cards right now (like 3 pillars, 3 hourglasses, supernova) and it's a touch easier.

some of the gods are damn near impossible to beat.  Seism is a huge pain in the ass.  I did get an EM win against him last night tho - got lucky and he was only able to drop a single tower first turn, and I got an armored Otyugh going before he dropped any creatures.  One thing I'm finding though is the lack of life quanta...With the Sundials needed to stay alive sometimes, and to draw cards, having the quantum for Miracle can be rough.  I'm sure once I upgrade more towers/Nova that will fix itself, but right now, it's a pain.  I'm considering adding a second Fire Storm (or whatever it's called) to clear the way - as some of the god decks - if they get an early start, you can't recover fast enough.

Otherwise, I'd say I've won 25% of my games so far with the mostly non-upgraded deck...Slowly going up with upgrades.

Thanks!
Title: The ULTIMATE False God killing deck!!!
Post by: Scaredgirl on December 15, 2009, 10:09:35 pm

I built the non-upgraded deck saturday and started grinding gods....Only won an upgrade or two, other rare cards that I got, I sold so I could pay to upgrade cards....I'm at about 8 upgraded cards right now (like 3 pillars, 3 hourglasses, supernova) and it's a touch easier.

some of the gods are damn near impossible to beat.  Seism is a huge pain in the ass.  I did get an EM win against him last night tho - got lucky and he was only able to drop a single tower first turn, and I got an armored Otyugh going before he dropped any creatures.  One thing I'm finding though is the lack of life quanta...With the Sundials needed to stay alive sometimes, and to draw cards, having the quantum for Miracle can be rough.  I'm sure once I upgrade more towers/Nova that will fix itself, but right now, it's a pain.  I'm considering adding a second Fire Storm (or whatever it's called) to clear the way - as some of the god decks - if they get an early start, you can't recover fast enough.

Otherwise, I'd say I've won 25% of my games so far with the mostly non-upgraded deck...Slowly going up with upgrades.

Thanks!
Second Fire Storm works pretty well. I'm also playing with 2 right now. What I like about 2 Fire Storms is that sometimes you can fire them both at the same time killing everyone who has less than 7 HP.

With 2 Fire Storms I had to take out Lava Golem (again) but took Elite Graboid to take his place (because "fall guy" characters are needed). I also dropped one Phase Shield.

If you play with non-upgraded deck, it might be a good idea to drop Miracle. I can barely afford it with upgraded Pillars and reduced cost of 12. You will most likely die before you can collect that 15 light quantum needed.

Shard of Divinity also is a very good addition to this deck. It helps me stay alive a bit longer and works well with Miracle.
Title: The ULTIMATE False God killing deck!!!
Post by: Azumi on December 15, 2009, 10:09:35 pm

You should post a new picture (probably under the one you have now) of your new deck. :)

ATM I have most of the cards upped, and it works out very well. I did modify it a little bit to fit my play style, as I always multitask while playing elements so if I miss putting up a defensive shield I won't die.

Putting in another fire storm would be nice, 'cept I still have rain of fire for my first one so until I upgrade that one I think I'll stay with just one as 7 fire quants is sometimes hard to come by early in the game when fake gods like grav have all fire eaters out.

Also I prefer eternity over Eagle's eye as it prevents decking out, that has saved me a ton of times and I have been able to win against stalling gods like rainbow, miracle, and lobo guy. Sometimes you just can't super power through some of them.

I still have a hard time against Siesm and Morte since poison kinda kills me if I can't FB and get monsters out or useing shard. I've thought about adding purify but with a 60 card deck it might not come by. I think I'll try it out after I post this.
Title: The ULTIMATE False God killing deck!!!
Post by: Scaredgirl on December 15, 2009, 10:09:36 pm

You should post a new picture (probably under the one you have now) of your new deck. :)

Yeah, I should. I'll try to do it today if I have time. Maybe post several different versions.
Title: The ULTIMATE False God killing deck!!!
Post by: Pountius on December 15, 2009, 10:09:36 pm

what weapon turns into eternity?  I find I nearly deck out lots aswell.
Title: The ULTIMATE False God killing deck!!!
Post by: Scaredgirl on December 15, 2009, 10:09:36 pm

what weapon turns into eternity?  I find I nearly deck out lots aswell.
Eternity turns into Eternity.

You NEARLY deck out a lot? That just means you're deck is working as intended. I usually have around 1-5 cards left when I win, and that's perfect.

But if you DO deck out, usually it means you just drew too many cards. There is a point in every match where you feel "safe" and you see that you will win. After that point, do not draw multiple cards.

While Eternity is nice to have during the last rounds, it's basically useless during early game.
Title: The ULTIMATE False God killing deck!!!
Post by: Pountius on December 15, 2009, 10:09:36 pm

hmmm got a link to a pic of eternity so far your deck has slaughtered the gods for me lol.  almost got it complete winning I would say 65-75% of the time now.  Just like you said have to slow the gods down in the early rounds seism and graviton are still pigs though.
Title: The ULTIMATE False God killing deck!!!
Post by: Pountius on December 15, 2009, 10:09:36 pm

nvm I am dumb lol found it.
Title: The ULTIMATE False God killing deck!!!
Post by: brain9h on December 15, 2009, 10:09:36 pm

You guys only use heavy armor on the otyugh?
Title: The ULTIMATE False God killing deck!!!
Post by: Azumi on December 15, 2009, 10:09:36 pm

Usually, thats kinda what its intended for. Since the gods can boost up their monsters quickly, like a light dragon hav ing 20+ dmg and hp after just being summoned. Times like that an elite oty with 5 hp just doesn't cut it.

It can be used defensively as well. I sometimes use it on my Ulith when facing Gemini and he hasn't used his lobo yet. Since even the upped version of the Mind Flayer has like 4 hp one lightning will wipe it and then the momentum spam begins. So boost him up and lobo as much as you can.
Title: The ULTIMATE False God killing deck!!!
Post by: icewolf35 on December 15, 2009, 10:09:36 pm

This deck is the deck that made the game fun for me again. Before it, all the decks I played (no-land stompy, mono-aether) either couldn't win at high levels or were super-boring. I thought you needed full upgrades to kill t50 or false gods, but this one works nearly unupgraded.

Just to give some hope to people starting out: I started at 15-25% win, but once I got enough to upgrade 2x Otyughs my win % went up to maybe 50%. Also, Maxwell's Demon + 2x Rain of Fire in the deck helps a lot when starting out. Sometimes you can't count on sticking a good Otyugh consistently, especially when you are relying on Otyugh + Heavy Armor combo.
Title: The ULTIMATE False God killing deck!!!
Post by: thomas5436 on December 15, 2009, 10:09:37 pm

With a fallen elf, would it be better to mutate a strong enemy unit or one of your own units, like a skeleton or firefly
Title: The ULTIMATE False God killing deck!!!
Post by: Scaredgirl on December 15, 2009, 10:09:37 pm

This deck is the deck that made the game fun for me again. Before it, all the decks I played (no-land stompy, mono-aether) either couldn't win at high levels or were super-boring. I thought you needed full upgrades to kill t50 or false gods, but this one works nearly unupgraded.

Just to give some hope to people starting out: I started at 15-25% win, but once I got enough to upgrade 2x Otyughs my win % went up to maybe 50%. Also, Maxwell's Demon + 2x Rain of Fire in the deck helps a lot when starting out. Sometimes you can't count on sticking a good Otyugh consistently, especially when you are relying on Otyugh + Heavy Armor combo.
Nice to see it's working for you.

Yeah, Maxwell's Demon might be better for non-upgraded deck because it's very good in defense against those enemy big guys. That's how I started but later removed it and took Fallen Elf.

Also 2 Rain of Fires is probably better than just one. And Graboid is working nicely too. I really should update that picture on page one.
Title: The ULTIMATE False God killing deck!!!
Post by: Scaredgirl on December 15, 2009, 10:09:37 pm

With a fallen elf, would it be better to mutate a strong enemy unit or one of your own units, like a skeleton or firefly
Depends on the situation.

I generally mutate my own skeleton because that makes the game end faster, but if I'm in serious trouble or there is a particularly nasty enemy character on the table, then I mutate opponents character.

Also try to avoid mutating characters who belong to a False God who also has a rainbow deck because he will be able to use the skills his mutant has, and you might give him something really powerful. I once lost a match after mutating Rainbow's character into a high HP character with devourer who then ate all my characters.
Title: The ULTIMATE False God killing deck!!!
Post by: Parabol on December 15, 2009, 10:09:37 pm

I'll just say my take on the deck.  (I have a few upgraded cards, but it'll take up more space if I differentiate them)

o 19 Quantum Pillars
o Fallen Elf
o 3 Bone walls
o 3 Otyugh
o Fire Bolt
o 2 Rain of Fire
o Mind Flayer
o 2 FFQ
o Imp Miracle
o 4 Hourglasses
o 6 Sundials
o 3 Steals
o 3 Dim shields
o Shard of Divinity
o 2 Feral Bonds
o Eternity

It has different strengths and weaknesses than the original deck.  I think it's more prone to sudden death (no novas, creatures are more concentrated in certain elements, esp time), but more forgiving of error or misfortune once it gets going.  Eternity is, in my opinion, entirely worth the cost of putting time quanta under more stress, due to its sheer versatility.  It can heal your own creatures by sending them back up to your hand, prevent deck-outs by the same method, de-buff mutated or buffed enemies, un-animate flying weapons, and stop particularly evil creatures (like Maxwell's Demon, enemy Otyughs or Ulitharids) from ever getting a chance

I'm thinking of taking out 1 golden hourglass (I always seem to end up with them clogging up my hand), and possibly putting mirror shield in, cos damn I love that card.  The reason for the fire bolt is because I hated seeing firefly queen's fire quanta go to waste, the reason for the second Rain of Fire is as a substitute for Plate Armor (reduces all enemy's hp by 3 = otyugh feeding time! xD).  So far, largely thanks to that mind flayer and fallen elf, I haven't lost to Gemini, and finally won an Electrocutor! So thanks for the deck, it's great - a vast improvement on the dive/bless/PU deck I was using for gods before, which could only defeat Miracle >.<
Title: The ULTIMATE False God killing deck!!!
Post by: Scaredgirl on December 15, 2009, 10:09:37 pm

I'll just say my take on the deck.  (I have a few upgraded cards, but it'll take up more space if I differentiate them)

o 19 Quantum Pillars
o Fallen Elf
o 3 Bone walls
o 3 Otyugh
o Fire Bolt
o 2 Rain of Fire
o Mind Flayer
o 2 FFQ
o Imp Miracle
o 4 Hourglasses
o 6 Sundials
o 3 Steals
o 3 Dim shields
o Shard of Divinity
o 2 Feral Bonds
o Eternity

It has different strengths and weaknesses than the original deck.  I think it's more prone to sudden death (no novas, creatures are more concentrated in certain elements, esp time), but more forgiving of error or misfortune once it gets going.  Eternity is, in my opinion, entirely worth the cost of putting time quanta under more stress, due to its sheer versatility.  It can heal your own creatures by sending them back up to your hand, prevent deck-outs by the same method, de-buff mutated or buffed enemies, un-animate flying weapons, and stop particularly evil creatures (like Maxwell's Demon, enemy Otyughs or Ulitharids) from ever getting a chance

I'm thinking of taking out 1 golden hourglass (I always seem to end up with them clogging up my hand), and possibly putting mirror shield in, cos damn I love that card.  The reason for the fire bolt is because I hated seeing firefly queen's fire quanta go to waste, the reason for the second Rain of Fire is as a substitute for Plate Armor (reduces all enemy's hp by 3 = otyugh feeding time! xD).  So far, largely thanks to that mind flayer and fallen elf, I haven't lost to Gemini, and finally won an Electrocutor! So thanks for the deck, it's great - a vast improvement on the dive/bless/PU deck I was using for gods before, which could only defeat Miracle >.<
I see you don't have anything from Earth. You might want to consider having 1-2 Graboids. They are great fall guys and/or damage dealers. I also like Heavy Armor because it helps Otyughs.

Yeah, taking out one Hourglass is a good idea, especially now that they fixed Sundials. With 2 turn stasis there is not as big rush to draw cards as there was before the patch. I'm playing with 3 at the moment and I think it's better that way. Like you said, if you have 4, they can clog up your hand. I really should update that picture on page one.

Personally I wouldn't take out Novas. They are great early in the game, especially against Seism. It works both ways but I've had more success with Novas.
Title: The ULTIMATE False God killing deck!!!
Post by: Parabol on December 15, 2009, 10:09:37 pm

Damn! I just noticed I had no earth in there!

Couldn't think what to put in, but graboids is a great idea.  One hourglass out, one graboid in.  I will try novas again, taking the 3 pillars out.  Don't think I like the idea of supernova tho - the whole point is free mana! Stop making me pay for stuff!
Title: The ULTIMATE False God killing deck!!!
Post by: thomas5436 on December 15, 2009, 10:09:37 pm

I see you don't have anything from Earth. You might want to consider having 1-2 Graboids. They are great fall guys and/or damage dealers. I also like Heavy Armor because it helps Otyughs.

Yeah, taking out one Hourglass is a good idea, especially now that they fixed Sundials. With 2 turn stasis there is not as big rush to draw cards as there was before the patch. I'm playing with 3 at the moment and I think it's better that way. Like you said, if you have 4, they can clog up your hand. I really should update that picture on page one.

Personally I wouldn't take out Novas. They are great early in the game, especially against Seism. It works both ways but I've had more success with Novas.
:o I just upgraded my 4th hourglass  :-[
Title: The ULTIMATE False God killing deck!!!
Post by: Tran on December 15, 2009, 10:09:37 pm

Hello there Scaredgirl .. Atlast we meet :P

I've started playing elements like 4 days ago, first thing i've done after couple of matches with my own deck was visiting this forum and finding your topic. I decided to try using your deck even tho many said its hard for beginners etc.
As i am a talented all around gamer i did pretty well :D
 
I must say that this deck is really great and makes each and every fight unique based on starter cards i get.
I noticed from my own gameplay that there are several ways of playing a hand and slowly moveing towards the win.
Either otyughs with heavy armor-otyughs graveyard fallen druid-ff queen druids. Also bone wall + firestorm combinations are great.

Ive modified deck a bid since there havent been any updates here so far and i read that you changed couple of things.
 I made a 60 card deck, basic one was 55 so i just added 5 cards.
 Ive got 2 queens, 2 rains of fire, i added one more pillar aswell and removed golem for shrieker baby as you suggested.
But i sometimes feel that im having worse hands now, like sometimes with only 1 quantum tower. Is that because of this 5 cards i added ? Out of this 5 cards added was one quantum tower... What do You think?
At this moment I have stats of : 493 wins 242 loses and 18023 score. Needles to say that most of this loses are because of fake gods. Its quite obvious that ive been having trouble with them at start but i dont think its a problem since i just started playing. At this moment im Winning most of the fights, im not counting % but im sure its above 50 % :)

 I want to thank you for your generosity of sharing such a good deck, most people would just keep it for urself. Ofcourse you are already famous because of it but still  :)

And now the main reason that i registered on this forum when i never intended to do so :D
Scaredgirl...


POST THE DAMN SCREENSHOT ALREADY :D

haha mate im reading this topic for 2 days now when you first wrote about updating screen with new cards and you keep teasing me with "i really must update that picture" :D

Thanks again for all your great work and im waiting for screenshot so i upgrade the deck, since i feel my 60 card one aint as good as it should.


P.S

Ive got a total of 52 upgraded cards in my deck atm. From winning money and selling cards that are not usefull for me. I still have 2 "steal" to upgrade and then im all done - not touching 6 sundials. I also have over 10 elite cards i didnt sell because i think i might use them when ill be doing some other deck for fun for myself :) like poison deck or something ( since poison was sooo hard for me when i started playing this ;] )
Title: The ULTIMATE False God killing deck!!!
Post by: Scaredgirl on December 15, 2009, 10:09:37 pm

Ok, I updated the first page. There might be some errors but hopefully not.
Title: The ULTIMATE False God killing deck!!!
Post by: Scaredgirl on December 15, 2009, 10:09:37 pm

 :o I just upgraded my 4th hourglass  :-[
Don't worry, I'm sure you'll do fine with 4 :) That's how I played for a long time but I think now that Sundials are fixed (aka overpowered), 3 Hourglasses might be slightly better.
Title: The ULTIMATE False God killing deck!!!
Post by: Tran on December 15, 2009, 10:09:37 pm

Ive updated "my" deck to your basic one with a fallen elf in exchange for lava golem. I like it better this way.

Thank you for the screenshots :P Hope my last post wasn't 2long2read ^^
 See you around
Title: The ULTIMATE False God killing deck!!!
Post by: Scaredgirl on December 15, 2009, 10:09:37 pm

Ive updated "my" deck to your basic one with a fallen elf in exchange for lava golem. I like it better this way.

Thank you for the screenshots :P Hope my last post wasn't 2long2read ^^
 See you around
Yeah, thanks for your post. Sorry I didn't have time to respond earlier.

About that 55 or 60 cards.. in my experience deck size has a much bigger effect than you would think. It's only 5 cards but some Gods are really difficult so even very small changes in probabilities can have a huge affect. I've been saved by the last card numerous times, and with a bigger deck, that might not have happened.

When I started I had about 50 cards. I gradually added more and more cards until I had 60. Then my winning percentage went down a bit. I started removing cards and surprisingly my deck was doing much better with less cards because it wasn't so much about luck anymore.

It's very important to have couple of Sundials early in the game. If you fight against a difficult God and get no sundials, you will most likely lose. And because there are only 6 Sundials, the bigger your deck, the less chance there is for you to draw one early on.

I play with 54 cards which I find to be optimal. I usually end up winning with just a couple of cards in my deck which suggests that my deck size is pretty close to perfect. If I used Eternity I could make the deck even smaller.

I would suggest you try to cut down your deck size a bit. I'm pretty sure it will make your deck more effective. Just remember to stop drawing multiple cards very early on.

Yeah, Fallen Elfs are great. Only beef I have with them is that they use green quantum, and sometimes I run out with all the FFQ's and Feral Bonds.

Anyways good luck with you False God grinding and if you get any good ideas, post them here.
Title: The ULTIMATE False God killing deck!!!
Post by: Tran on December 15, 2009, 10:09:37 pm

Will do surely ! :)
Title: The ULTIMATE False God killing deck!!!
Post by: Parabol on December 15, 2009, 10:09:37 pm

Put Protect Artifact in instead of graboid.

Came up in my next three games in the first hand or next 3 cards after that - against chaos lord (who has steal) Hermes (explode) and Seism!

I recommend this.  Heartily.

However if you run a version with novas I doubt there's room for it.  Price you pay for more reliability early on I guess.
Title: The ULTIMATE False God killing deck!!!
Post by: taneugene on December 15, 2009, 10:09:37 pm

(http://img84.imageshack.us/img84/3959/decklist.jpg)

First of all, a thank you to Scaredgirl for coming up with the best way to farm gods and giving me about 20 cards from the gods up till now.

After playing (and losing) quite a number of matches vs false gods, I decided to modify the decklist a little to counter the problems I was facing. My decklist is as follow

Mark: Time
19x Quantum Pillars/Towers
6x Nova
2x Vulture
1x Boneyard
1x Bonewall
4x Rain of Fire
2x Ice Bolt
2x Miracle
2x Firefly Queen
1x Eternity
6x Sundial
3x Steal
3x Dimensional Shield
2x Otyugh
2x Empathatic Bonds
4x Golden Hourglass

Now for the explanation:


The Modification
1) The first problem I ran into when playing this deck is the Pillar Count. I've ran into a couple of problematic hands when running 17x Pillars that never showed up until it was too late. I up the count to 19x Pillars, which seems to have a smoother flow of quantums to me.

2) I know that most of you (maybe all of you, I think) run 2x Bonewalls. To me, it seems to be a dead draw early on as you have no way to keep it alive, so I dropped it and only run 1x Bonewall.

3) 4x Rain of Fire might seems like an overkill, but it served me well regardless of what gods I faced, as they are always useful when they are in your hand. Against gods with big momentum's monsters, I drop two Rain down and clear the field once, and pray to god that I draw into an Otyugh or another couple of Rain of Fire to keep them back. Against weenie rushing gods, I wait until I get atleast 1 Vulture (2 if my defence holds) before I pop them, instantly making my Vulture atleast a 15/15 beast (Go look at the General section where I posted 2 vultures, one at 78/78 and the other at 50/50).

4) On that note, the 2x Vultures are in sync with Otyugh, Bonewall and Boneyard, as all three of them are powered up when Otyugh goes out for lunch.

5) 2x Ice Bolts are dead useful as I can use them to Freeze annoying creatures (or kill them, if they are weak enough) or cast them right at the gods for a quick kill. It also helps bring down tough creatures to the level where Otyugh can eat them whole.

6) 2x Miracles solves all my poison problem as I run unupgraded Firefly Queen just for her Light quantums. You can switch one queen out for an Elite Firefly Queen if you like.

7) 1x Eternity, my weapon of choice, is good for slowing down those creatures with abilities, and to reset those big monsters that ploped down early game and got pumped to ridiculous levels (31/6 Graviton Firemaster anyone? Or a Light Dragon thats gotten 4 Improved Blessings in a row?). It also helps me from decking out at late game when fighting gods with Miracles.

Weaknesses
1) Multiple high cost cards in starting hand will be a very difficult hand to get out of (Rain, Rain, Miracle, Queen, Shield, Pillar, Pillar will set you up for a near death experience). Pray that you have or draw into Novas, and an Electrum Hourglass or two ready to go, and perhaps a couple of Sundials to stall for time.

2) Loose Defence. Since I dropped one Dimensional Shield and one Bonewall, pray that you have multiple Sundials or Hourglass to draw into your next defence. I counter this by holding to Sundials for as long as I can get away with, or until I draw another Sundial. Remember when pulling this off you'll have to keep an eye on opponent's weapon as you will still be damaged by it.

3) Seism. Damn thing keeps blowing up my pillar. The only saving grace is that my upgrade is incomplete, having two separate piles of Pillars and Towers to prevent a total shutdown. Its scary enough to make me have second thoughts about upgrading all my remaining Pillar.

4) Scaredgirl will probably bite my head off for not utilising all my quantums. I know I'm lacking Earth and Entropy cards, but I'm not finding any worthwhile cards to use from those two piles. Maybe I should consider Dissipation Shield for Entropy, but I'm open to suggestions as to what I should take from Earth, within reasons.

I'll update this thing as more problems come up.
Title: The ULTIMATE False God killing deck!!!
Post by: thomas5436 on December 15, 2009, 10:09:37 pm

lol, Your basic deck doesn't show  :(
And I decided to have 3 Oty's as well as a lava golem, I think in the long run, the lava golem will help me more than the extra card will
Title: The ULTIMATE False God killing deck!!!
Post by: Marth on December 15, 2009, 10:09:47 pm

How to you deal with the quanta to cast your rain of fires so early?  That's the problem.  14 fire quanta usually doesn't happen until late game ;)
Title: The ULTIMATE False God killing deck!!!
Post by: Scaredgirl on December 15, 2009, 10:09:47 pm

(http://img84.imageshack.us/img84/3959/decklist.jpg)

After playing (and losing) quite a number of matches vs false gods, I decided to modify the decklist a little to counter the problems I was facing.

Interesting deck and very good explanation. Nice to see that you have done something different because most rainbow decks like these are almost carbon copies.

I have to admit those 4 non-upgraded Rain of Fires did shock me the first time I saw them :) That's 28 fire quantum total which sounds a bit high but then again you have a bigger deck and it IS a good card...

Ice Bolt is another one that caught my eye. Personally I would probably take Congeal instead because it guarantees 4 turns of freeze. Or maybe take one each. Ice bolt is great to have later in the game but it is pretty weak during early rounds when rainbow is most vulnerable. Then again I have never tried it so.. maybe it works.

Vulture is something I had in early beta version but took out because I wanted more Bone Walls. But you can probably afford it so go for it. If you want to take something from earth it might be a good idea to replace the second Vulture with something like Graboid.

Yeah, like I said it looks interesting. Especially that Rain of Fire barrage. I have to try it sometime.

And don't worry, I'm not going to bite your head off :)
Title: The ULTIMATE False God killing deck!!!
Post by: Scaredgirl on December 15, 2009, 10:09:47 pm

lol, Your basic deck doesn't show  :(
And I decided to have 3 Oty's as well as a lava golem, I think in the long run, the lava golem will help me more than the extra card will
hmm.. I can see it. Did you try to refresh your browser? If it's gone then the guys at Imageshack failed.

EDIT: Yeah it's gone.. *sigh*.. I guess I need to change to something more reliable than Imageshack.

EDIT2: Ok, it's back.. Imageshack rocks! :)
Title: The ULTIMATE False God killing deck!!!
Post by: fabgassie on December 15, 2009, 10:09:48 pm

I may have got an idea of an improvement to the mutant version.
I never got Miracle, so I added Leaf Dragon.
Then I thought about the higher Light quantum cost because of his special ability, and I thought I might not use the upgraded FFQ, because of the special ability of the normal firefly.
I don't know what would work better, so could anyone please try that out for me?

P.S. Awesome deck Scaredgirl!
Title: The ULTIMATE False God killing deck!!!
Post by: yrudoy on December 15, 2009, 10:09:48 pm

I was just wondering why you don't use earthquake.
Title: The ULTIMATE False God killing deck!!!
Post by: Scaredgirl on December 15, 2009, 10:09:48 pm

I was just wondering why you don't use earthquake.
Earthquake is very rarely useful against False Gods because they collect quantum so fast. Only if you got it in your opening hand, it might slow False God a bit but nothing substantial.

Pillar destruction IS useful against Scorpio if you get a chance to steal his weapon during early rounds. Then you just destroy all his pillars and he's done.
Title: The ULTIMATE False God killing deck!!!
Post by: perflubon on December 15, 2009, 10:09:48 pm

Pillar destruction IS useful against Scorpio if you get a chance to steal his weapon during early rounds. Then you just destroy all his pillars and he's done.
I was lucky enough to do this once or twice - I kept thinking 'PAYBACK TIME SCORPIO' and it was so much fun.

The basis of this deck is really awesome and it is also great to experiment on, exchange some cards and see how it goes. I am actually having fun playing the false gods... never would have thought that. I'm a huge fan of the Fallen Druid. I think the mutation adds a certain spin to the whole game - only few things are more fun than a 5/10 Steel Golem with Steal ('Steal Golem' I thought and actually giggled for a minute).
Title: The ULTIMATE False God killing deck!!!
Post by: Pombo on December 15, 2009, 10:09:48 pm

Thats a really great idea. I need to spend this lots of light quanta in mid-late game
Title: The ULTIMATE False God killing deck!!!
Post by: Evil Hamster on December 15, 2009, 10:09:48 pm

@ perflubon- what is that pic of on your avatar? It looks like a dogs but!

I love this deck- but I noticed if you don't get an hourglass earlythe fg's just over-run you very quickly... Sundials can delay that but aren't always enough on their own. Also only having one of the important cards means if it gets destroyed your chances of winning goes down quickly.
Title: The ULTIMATE False God killing deck!!!
Post by: perflubon on December 15, 2009, 10:09:48 pm

@ perflubon- what is that pic of on your avatar? It looks like a dogs but!
That's pretty much what it is .... too bad the image is small so you can't look closer. There's always more than meets the eye.
Title: The ULTIMATE False God killing deck!!!
Post by: Uzra on December 15, 2009, 10:09:49 pm

It's jesus.
Title: The ULTIMATE False God killing deck!!!
Post by: Parabol on December 15, 2009, 10:09:49 pm

Took out Mind Flayer for Trident:

Mind Flayer was, for me, a useless card, draining aether and not achieving much - removing momentum perhaps? Risky, and the same effect is achieved by killing, reversing, or mutating then eating them...then I realised I only have one card that uses water, and one card that uses earth, and Trident works INCREDIBLY well in this deck (and I suspect, well in any deck that carries eternity as well).

By draining the pillars gods have (and although they have a lot 10-ish seems to be the most they'll get out of any one sort), any reversals you make become incredibly tough obstacles to overcome - so even if you get a slow start, trident will see you through most games.

This one card has definitely made a lot of games seem easier, and almost certainly has stopped a couple of defeats.

Tweaking is fun xD.  But I don't think anything has as much raw power as the elite otyugh/bone wall/ffq combo, so that'll always be the focus of my deck, until the next update.
Title: The ULTIMATE False God killing deck!!!
Post by: Celidion on December 15, 2009, 10:09:50 pm

Mind flayer is very useful, it can make viruses, vultures, ffqs, otyguhs, and a lot of other things. Sure, eating them with an otyguh WOULD be better, but you don't always have one.
Title: The ULTIMATE False God killing deck!!!
Post by: Scaredgirl on December 15, 2009, 10:09:52 pm

Mind flayer is very useful, it can make viruses, vultures, ffqs, otyguhs, and a lot of other things. Sure, eating them with an otyguh WOULD be better, but you don't always have one.
I like Mind Flayer too. Sure in some situations he won't do much but in others he's great. There's really nothing better in water and it's generally a good idea to take cards from all elements. He also brings variation to the deck which is always great.
Title: The ULTIMATE False God killing deck!!!
Post by: Motion on December 15, 2009, 10:09:52 pm

Upgraded owl's eye does not reduce cost, it just adds two damage.
Title: The ULTIMATE False God killing deck!!!
Post by: balance776 on December 15, 2009, 10:09:54 pm

ive only been playing this great little game for about a week or so... i really love it! :)

I made a nice mono-Aether deck, which was great to farm the AI3. but unupgraded it fails alot against the falase gods.

So I dug through the forums and found this great deck, grinded about 1500 coin and put the unupgraded one together!
My mark is still Aether, but the deck still does well against the AI3 (not as fast though). I managed to score a Morningstar and a Miracle within about 20 games with this deck too!

wish me luck against the Flase Gods! Im hoping for some great rares :)

my variation:
(http://img38.imageshack.us/img38/9761/screenshot014ut.jpg)
Title: The ULTIMATE False God killing deck!!!
Post by: Uncle Jellyfish on December 15, 2009, 10:10:00 pm

I stickied this topic. I believe it'll be very useful for newer players, and it'll help them find it much easier. =D
Title: The ULTIMATE False God killing deck!!!
Post by: Robnaldo on December 15, 2009, 10:10:02 pm

I recorded 100 matches with the false gods, starting out with the un-upgraded deck.

After 100 matches here are my results;
(http://img96.imageshack.us/img96/1773/i00i.jpg)\
Overall Win Percentage: 38%

The resulting deck after 100 matches:
(http://img202.imageshack.us/img202/5421/i00.jpg)

A couple of notes:
-I don't have a Owl's Eye, replaced it with Eternity
-Elite Queen, Feral Bond, and Graveyard are upgraded early because I won them, and decided not to sell them.
-I took out Graboid and Lava Golem right away. (Don't need extra dmg when using Eternity)
-I took out Plate Armor once I got 3 upgrade Oty
-Added Pulverizer, Rain of Fire, and Mind Flayer

I found the deck inconsistent, probably because of it's size. I going to continue to tweak this deck for another 50-100 matches then I'm going to trim down to a sub 40 card deck.

Any suggestions (deck or strat wise) that would improve my chances against Hermes, Rainbow, and Scorpio. (Once I got upgrade Oty, gravitron wasn't as hard)
Title: The ULTIMATE False God killing deck!!!
Post by: ejnomad07 on December 15, 2009, 10:10:02 pm

#6 Non-upgraded version
(http://img402.imageshack.us/img402/9307/ultimate4.jpg)
This is something I would probably play if I had to start all over again. You might want to consider taking Maxwell's Demon instead of Fallen Elf (that's what I had when I started). I didn't have time to test this so if you think this deck sucks, please let me know.
Did this and switched out for the Demon as said. Only thing I don't have is an Eagle's Eye use a Pulverizer instead.  Case in point? It does kinda suck. It win's pretty close to the guy above me in percentage.
Title: The ULTIMATE False God killing deck!!!
Post by: Sigh on December 15, 2009, 10:10:02 pm

I found the deck inconsistent, probably because of it's size. I going to continue to tweak this deck for another 50-100 matches then I'm going to trim down to a sub 40 card deck.
Trust me, the only reason that it seems so inconsistent is because there are so few upgraded cards. Downsizing your deck to that low of a number would be a VERY bad idea due to the fact that the Gods take a while to beat, and unless you get the perfect hand every time you'll most likely be scrambling to use your sundials and hourglasses to get more and more cards out of your deck and into your hand while said god will just look at you and start laughing. Inconsistency is an integral part of almost all Rainbow decks.

I personally took out the lobotomizer dude and put in a couple deflags, a second fire storm, and a pulverizer I got off the T50. As you can see I'm very much into permanent control. XD
Title: The ULTIMATE False God killing deck!!!
Post by: Evil Hamster on December 15, 2009, 10:10:02 pm


Did this and switched out for the Demon as said. Only thing I don't have is an Eagle's Eye use a Pulverizer instead.  Case in point? It does kinda suck. It win's pretty close to the guy above me in percentage.
An unupgraded deck with a 40% win rate against the FGs seems pretty good to me. Kind of the anti-suck  :P

But if you have a better win percentage non-upgraded deck, I'd like to see it!
Title: The ULTIMATE False God killing deck!!!
Post by: ejnomad07 on December 15, 2009, 10:10:02 pm


Did this and switched out for the Demon as said. Only thing I don't have is an Eagle's Eye use a Pulverizer instead.  Case in point? It does kinda suck. It win's pretty close to the guy above me in percentage.
An unupgraded deck with a 40% win rate against the FGs seems pretty good to me. Kind of the anti-suck  :P

But if you have a better win percentage non-upgraded deck, I'd like to see it!
Ya, but it's not really worse than most other decks.  40 cards - 10 towers, 6 supernova.  It's a pretty normal ratio.  I'm only using 3 extra cards and two of those are hourglasses.  I do get some bad draws, but if I stick with it I usually pull out a win.  The 15-20% of losses comes from the times I can't pull out a win.  The only problem I get a lot is I tend not to get sundials as much as I'd like.

BTW someone on chat told me they beat their first god today using my deck without it being upgraded.  The first god he beat was Seism.
I read that and tried it. Seems to get the job done.
Title: The ULTIMATE False God killing deck!!!
Post by: Evil Hamster on December 15, 2009, 10:10:02 pm

I've tried skillganons deck. It's just a variation of the rainbow that is popular right now- gives about the same win percentage upgraded. Does it win about 40% unupgraded?
Title: The ULTIMATE False God killing deck!!!
Post by: cocobingo on December 15, 2009, 10:10:03 pm

Hey scaredgirls ! Thanks for sharing your deck !
I'm playing it for 3 days now and I enjoy it. Very effective non-upgraded (I only had upgraded fire cards before) !

I only changed minor things, I will argument later on them :
- removed graboid
- removed 2 novas
- removed one steal (I'm regretting this, I'll put it back asap)
- removed one dimensional shield
- i don't have owl's eye, so no owl's eye

- added 1 pulverizer (only descent weapon I have)
- added 1 gravity pilar, 1 emerald pilar, 1 time factory
- added 1 enchant artifact
- added 1 ffq
- added 1 firestorm (2 firestorms total, they were upgraded before I tried this deck)


Some remarks though :

About graboid / earth :
What's the point with it ? I read your post about having no other earth card, but...
I mean, it's not a bad creature, but it has no skill, it doesn't help defense, and its attack is not that impressive.
Why not just waste the earth quanta and put another helpful card in the deck ?
I have pulverizer so I put it in, and also added an enchant artifact. The enchant artifact has been useless until now, but pulverizer saved me a couple of times.

About the pillars :
I removed two novas and added 3 pillars, one for each of the most used elements. After some time playing like that, I think I like it. Before I often had a hard time feeding my ffq (oh, and I have 2 ffqs so that makes it even harder), and sometimes couldn't draw cards with my hourglass. Gravity became a problem with the addition of pulverize, so the gravity pillar helps a lot here too.
If time comes out very early, that's just perfect. If it's another one, it's OK. Drawing a nova instead could be fine, but when the deck is taking of, it needs life and gravity quantas badly.
What do you guys think about this ?

Firestorm :
I just love this card. It is perfect when otyughs are too weak to start eating. Having two of them was almost always usefull.

Steal :
I can't remeber why I removed it. Maybe after playing miracle, or some other fake god with no good permanent ? I think I'll put it back in, it helps often.

Dimensional shield :
Not sure about this one. I often don't have enough quanta to play it, and it's useless once the deck took of with a bone wall.
Also, I find that sundials are often enough to keep me safe until I can start playing for real.

I won an upgraded boneyard (graveyard I think), and added it. I'm not sure that was a good idea though. It's significantly more expensive, and I always end up with no skeleton on my side anyway (they are all eaten by otyughs to make rooms for fireflies, or are transformed into abominations by the fallen elf). I will most probably revert to the unupgraded version.


I have two miracles, I tried with one but never had a use for it. I either don't have enough quanta to play it, or no use for it.
I can think of a couple of games where it would have helped, but it was in early game, so I only had ~40% to draw it at that point...


Something I realized very early : you definitively have to stop drawing cards once there are only ~25 left in your deck ! Against miracle, this is absolutely necessary. Against the others, it's just a security measure. At that point of the game, your defense should be locked anyway.


Well, I think that's about it. I'd like to thank you for sharing this again.
I don't have an extraordinary win rate, but this deck is really fun to play. I think I'll take some ideas from it to rebuild my fire/poison deck into a rainbow one, one day...
Title: The ULTIMATE False God killing deck!!!
Post by: 2weiX on December 15, 2009, 10:10:03 pm

I started playing THE GODS with this deck completely unupgraded.
(http://img.photobucket.com/albums/v450/2weiX/elements_90games_deck.png)

obviously i was lucky to play Fire Queen, Miracle and Chaos Lord so much, I dunno.
(http://img.photobucket.com/albums/v450/2weiX/elements_90games.png)
Title: The ULTIMATE False God killing deck!!!
Post by: barua on December 15, 2009, 10:10:05 pm

I like leaving one nova un-upgraded as well; in any deck with 6 supernovas I'll modify it to 5 supernovas and 1 nova (unless it has Mark of Entropy).  I just hate looking at a pile of supernovas in my opening hand and not being able to use them!

Another tweak I have on this deck is that I'll have two, or even sometimes three weapons in my deck, plus an Animate Weapon.  Animate Weapon is even useful if you only have one weapon, because you can steal weapons and still keep your own.  At the moment, I have Eagle's Eye (for crowd control) and Eternity (so I don't deck out).
Title: The ULTIMATE False God killing deck!!!
Post by: sillyking14 on December 15, 2009, 10:10:05 pm

yeah i don't have eagle eye, so i put in pulverizer and eternity and flying weapon, bith weapons are useful and have helped me a lot

Title: The ULTIMATE False God killing deck!!!
Post by: Demongod on December 15, 2009, 10:10:05 pm

My current decklist:

22x quantum tower (no idea whatsoever how you can run a 60 card deck with 16 pillars...this is a control deck, and in M:tG, the aggro decks ran 20, while the control ran 26 lands...I simply don't understand how you can justify 16 towers only)
4 supernova
1 fallen druid
6 sundials
2 bonewall
3 elite otyugh
1 heavy armor
1 elite queen
3 protect artifact
3 dimensional shield
1 boneyard
2 feral bond
2 ultiharid
2 firestorm
3 improved steal
3 electrum hourglass
1 improved miracle

Something I'm wondering...since this deck is obnoxiously slow, why is it that firestorms are used instead of improved plagues?  Is it just the fact that there are already 3 bone cards?

Furthermore, some comments:

The hard:

Seism: If you have protect artifact in your deck, if you draw it early enough, you steamroll him.

Rainbow: There's basically no beating her/him in a straight up slugfest.  If you try to outdraw her/him, you'll deck out first, barring a protected eternity.  And then of course there are the oodles of gravity force/thunderbolts/congeals in there.

Scorpio: Either you draw your feral bonds/improved miracle and enough critters in time, or you're screwed.  Hit or miss.

Graviton: Sundials+protect artifact until you get, essentially, double firestorm. 


The medium:

Hermes: Enchant artifact on your sundials and hourglasses.  Or you get smacked silly.

Morte: If you can drop an Otyugh before he can get his virus on the table and you have sufficient card draw, you win.

Gemini: Steal the sword.  Remove momentum.  Draw druid/Otyugh combo.  Transform+eat massive dragons.  Win.


The easy:

Incarnate: You really should not lose here.  Ever.  Unless you have a very horrible draw (which do happen).  Mindflayer/Ultiharid is GREAT here, when this guy has 4 graveyards and drops one of his retroviruses.  If you don't eat it, he sacks it and puts all of your critters on a clock.  But if you do eat it, he gets 4 skeletons.  The solution?  Just remove the ability.

FFQ: Pain in the behind matchup if she can draw the bow and you have no answer to it at that point.  That's a soft lock that's a nuisance to play around.

Miracle: Same deal.  If he drops a fluffy white puffy and pumps it up and you have no stall, that's a 5-turn clock.  There really is only one solution, and that's bone wall.

Chaos Lord: Do NOT steal the diffusion fields early or you're hosed.


Overall: I feel that protect artifact cards are a must here.  Three of the hard gods use permanent destruction liberally, as does the hardest of the mediums.  Furthermore, if you could make space for a couple of purifies, that'd severely help with the morte and scorpio matchups.

Furthermore, I am running weaponless.  I chose pulverizer, and it comes in far less handy than I thought it would (if you can keep the druid alive, he'll eventually morph something with steal or destroy) and instead opt to steal the weapon of the false god I'm facing.

I'm debating whether or not I should keep the supernovas.  Considering that you might not get that original two entropy for a long time, assuming you even draw them, they seem like a waste of card space, and in that space, you could include another electrum hourglass to simply draw more towers faster, more druids, include artifact protect/purify/improved plague.

Title: The ULTIMATE False God killing deck!!!
Post by: cocobingo on December 15, 2009, 10:10:05 pm

I like your revision of the deck, it is quite close to what I am playing.
I see you play with a fallen druid and not an elf. I have both, and I like both. The druid is just fun to play on my skeletons, the elf is wonderful to mutate a huge creature into otyugh-food.


Something I'm wondering...since this deck is obnoxiously slow, why is it that firestorms are used instead of improved plagues?  Is it just the fact that there are already 3 bone cards?
It think firestorms are great to quickly turn a difficult situation to your advantage when you have a bone wall in front of a lot of creatures. Plague would be too slow, the wall would be down before the creatures are dead. Bone wall + firestorm (or even +2 firestorms against stronger creatures) can give you the instant lock you're looking for.

Quote
Furthermore, if you could make space for a couple of purifies, that'd severely help with the morte and scorpio matchups.
I'm really thinking about removing it from my deck. It helped me in very few games, and there are hundreds where I had it very early and had absolutely no use for it.
Against poison decks, salvation can come from an early druid staff then feral bonds.

Quote
Furthermore, I am running weaponless.  I chose pulverizer, and it comes in far less handy than I thought it would (if you can keep the druid alive, he'll eventually morph something with steal or destroy) and instead opt to steal the weapon of the false god I'm facing.
As many others, I have a pulverizer and a druid staff. While not always essential, they never hurt.
If you take an upgraded pulverizer out early, you can start destroying pillars.
Druid staff helps a lot against poisoning gods, its only 2 green quanta so it can come out very early, at a time when you have no feral bond or no creature to make them work.
I'll keep them, they just fit great in any control deck I guess.
Oh, and I don't have EE otherwise I think I would play it.

Quote
I'm debating whether or not I should keep the supernovas.  Considering that you might not get that original two entropy for a long time, assuming you even draw them, they seem like a waste of card space, and in that space, you could include another electrum hourglass to simply draw more towers faster, more druids, include artifact protect/purify/improved plague.
I tried with novas but decided to remove them an added more towers. Never had supernovas...
This does not dramatically change the way the deck works. Sometimes you'll go faster, sometimes you'll just wish you had more pillars...
Title: The ULTIMATE False God killing deck!!!
Post by: Evil Hamster on December 15, 2009, 10:10:05 pm

My current decklist:

22x quantum tower (no idea whatsoever how you can run a 60 card deck with 16 pillars...this is a control deck, and in M:tG, the aggro decks ran 20, while the control ran 26 lands...I simply don't understand how you can justify 16 towers only)

Rainbow: There's basically no beating her/him in a straight up slugfest.  If you try to outdraw her/him, you'll deck out first, barring a protected eternity.  And then of course there are the oodles of gravity force/thunderbolts/congeals in there.

Incarnate: You really should not lose here.  Ever.  Unless you have a very horrible draw (which do happen).  Mindflayer/Ultiharid is GREAT here, when this guy has 4 graveyards and drops one of his retroviruses.  If you don't eat it, he sacks it and puts all of your critters on a clock.  But if you do eat it, he gets 4 skeletons.  The solution?  Just remove the ability.

Miracle: Same deal.  If he drops a fluffy white puffy and pumps it up and you have no stall, that's a 5-turn clock.  There really is only one solution, and that's bone wall.

Chaos Lord: Do NOT steal the diffusion fields early or you're hosed.

Furthermore, I am running weaponless.  I chose pulverizer, and it comes in far less handy than I thought it would (if you can keep the druid alive, he'll eventually morph something with steal or destroy) and instead opt to steal the weapon of the false god I'm facing.
The reason you can get by with fewer towers than in MTG is you accumulate quantums every turn. It's a different mechanic so different strategy.

It IS possible to beat down rainbow- if you get a bunch of skellies or fireflys to mutate with your druid. It's a pain though because of his miracles.

Incarnate- only use steals on his graveyards, and eat, eat, eat with your otyughs :)

Miracles humongous dragon- mutate with your druid and just HOPE you don't give him an immortal one. Even if you do, it's likely the attack power will be less, so it's still good.

Chaos lord- save your steals until you have control of the board and can kill in the number of turns you have steals for. Steal a shield, hit him and repeat the next turn!

I only use one Eternity in my FG deck. That's only used to prevent decking out and occasionally helps if I have no other way to deal with miracles dragon, or chaos lord gets some dangerous mutant. I have used it occasionally for other tricks- like sending miracles dragon back turn after turn to get him to spend his life quantums making miracle less likely. Same for Morte- if he builds up light, RT his angels a couple turns so he can't use miracle. I have even used it a few times on Seism- if I only have one otyugh out and he evolves 2 graboids in one turn- send one back to his deck so he can't burrow it and you can eat it the next turn.

I wouldn't waste a card slot on purify. I'd rather draw something I can use to win the game than delay losing!
Title: The ULTIMATE False God killing deck!!!
Post by: TfS Anubis on December 15, 2009, 10:10:05 pm

Dimensional shield :
Not sure about this one. I often don't have enough quanta to play it, and it's useless once the deck took of with a bone wall.
Also, I find that sundials are often enough to keep me safe until I can start playing for real.
i personally love this card. dimensional shield has saved me more than any other card in the deck. ive only played the deck for a few days but i like it. a lot of people that have posted think this deck is bad. i dont see why. unupgraded it is worse but it still does very well. there are three gods (rainbow, seism, and hermes) i havent beaten yet but ive done pretty well against the others. i dont want to jynx myself by saying this but so far i havent lost to morte, incarnate, fire queen, or miracle.  i really like the deck and im glad scaredgirl posted it.
Title: The ULTIMATE False God killing deck!!!
Post by: Belthus on December 15, 2009, 10:10:07 pm

Here is what I am using at the moment.

(http://i18.photobucket.com/albums/b104/sushiboat1969/Misc/rainbow_deck_20091019.jpg)

I found 54 to be much too big. Sundial is the key to survival. I don't have enough upgraded cards to use a 30-card deck, but that is probably the direction I am headed.
Title: The ULTIMATE False God killing deck!!!
Post by: PuppyChow on December 15, 2009, 10:10:08 pm

^ That deck looks interesting. I may try it.

To be honest, these decks are now outclassed when upgraded by 38-43 ish card rainbows such as Alaska's, though the unupgraded version is probably the best.
Title: The ULTIMATE False God killing deck!!!
Post by: cocobingo on December 15, 2009, 10:10:08 pm

I found 54 to be much too big. Sundial is the key to survival. I don't have enough upgraded cards to use a 30-card deck, but that is probably the direction I am headed.
Aren't the 2 enchant artifacts a burden in such a small deck ?
Even in my 55 cards deck, I have only one and I am really thinking about removing it. I find it to be helpful in very few cases (against pillar destructing gods), and even in these cases you have to draw it early for it to be of any help.
Title: The ULTIMATE False God killing deck!!!
Post by: Sigh on December 15, 2009, 10:10:08 pm

Thats just it, with his teeny deck, he can afford to have Protects in such a convenient and small deck.
Title: The ULTIMATE False God killing deck!!!
Post by: Belthus on December 15, 2009, 10:10:08 pm

One Enchant Artifact in my deck is for Eternity. The other is typically used on a Feral Bond, which is my main source of healing. With Seism, I use it on the Pillar stack.

The alternative Earth cards I have seen are Plate Armor and Graboid. In my experience, creatures played early die a very quick death. So I often wait until my key permanents are in place, then bring out as many creatures as I can at once - safety in numbers. With the Graveyard and FFQ spamming new creatures, the FG's creature control is overwhelmed.
Title: The ULTIMATE False God killing deck!!!
Post by: Sigh on December 15, 2009, 10:10:08 pm

Unless of course he has plague. ;)
Title: The ULTIMATE False God killing deck!!!
Post by: Belthus on December 15, 2009, 10:10:08 pm

Unless of course he has plague. ;)
Or many other things, heh. But in practice, the main challenge is surviving that long. If I get set up, I usually win. But most FGs are good at rushing you fast and hard.
Title: The ULTIMATE False God killing deck!!!
Post by: ohsnizzle on December 15, 2009, 10:10:14 pm

I've beat 1 of the False Gods and im pretty sure it was on accident. lol.
Oh yea, can anyone explain this s***?
I thought for sure i could win that one....NOPE.

(http://bayimg.com/image/naeacaack.jpg)
Title: The ULTIMATE False God killing deck!!!
Post by: Scaredgirl on December 15, 2009, 10:10:14 pm

I've beat 1 of the False Gods and im pretty sure it was on accident. lol.
Oh yea, can anyone explain this s***?
I thought for sure i could win that one....NOPE.

(http://bayimg.com/image/naeacaack.jpg)
You wasted you Steal on something useless and paid for it. Against Chaos Lord you need to save them for Dissipation Field.
Title: The ULTIMATE False God killing deck!!!
Post by: kev on December 15, 2009, 10:10:14 pm

Just wanted to add that this deck kicks ass.  Totally unupgraded it's possible to win with some consistency.  I've played probably 400 matches with the deck.  I'm now fully upgraded and winning even more.  My thanks to Scaredgirl for taking the time to post!

My variance from the original post:
1 additional Quantum Tower
1 additional Otyugh
1 additional Electrum Hourglass
1 less Firestorm
1 less Phase Shield
= 55 cards total

I haven't upgraded my fallen elf.  I use it on my own skellies/fflies, but I'll also use it on opponent creatures (ie Gemini's huge dragons) to make them edible for my Otyughs.  I wouldn't want to mutate an opponent creature into something that could steal my shields, etc.  Thoughts on this?
Title: The ULTIMATE False God killing deck!!!
Post by: cocobingo on December 15, 2009, 10:10:15 pm

I haven't upgraded my fallen elf.  I use it on my own skellies/fflies, but I'll also use it on opponent creatures (ie Gemini's huge dragons) to make them edible for my Otyughs.  I wouldn't want to mutate an opponent creature into something that could steal my shields, etc.  Thoughts on this?
I played with the elf unupgraded for a long time for the same reason.
Now I play with the druid and I think it works better.
Your otyugh can most of the time eat the mutant. If he can't it is often because it is some kind of immortal or burrower, and then you have your walls so you don't care much.
Besides that, the mutants you create on your side can make a huge difference.
Title: The ULTIMATE False God killing deck!!!
Post by: Scaredgirl on December 15, 2009, 10:10:15 pm

Just wanted to add that this deck kicks ass.  Totally unupgraded it's possible to win with some consistency.  I've played probably 400 matches with the deck.  I'm now fully upgraded and winning even more.  My thanks to Scaredgirl for taking the time to post!

My variance from the original post:
1 additional Quantum Tower
1 additional Otyugh
1 additional Electrum Hourglass
1 less Firestorm
1 less Phase Shield
= 55 cards total

I haven't upgraded my fallen elf.  I use it on my own skellies/fflies, but I'll also use it on opponent creatures (ie Gemini's huge dragons) to make them edible for my Otyughs.  I wouldn't want to mutate an opponent creature into something that could steal my shields, etc.  Thoughts on this?
Nice to see it's working for you.

About Fallen Elf... It's true that sometimes it's better but generally Druid kicks more ass because it's more offensive.

Situation where you give your opponent a super mutant is very rare. Even if he gets something dangerous, you can just mutate it again the next turn. And the best part is that non-rainbow decks rarely have the quantum to use those abilities.

I think I've only lost once because of Fallen Druid. I believe I gave him something with crazy HP and Devour and he ate my Druid plus everything else. :)
Title: The ULTIMATE False God killing deck!!!
Post by: Belthus on December 15, 2009, 10:10:15 pm

I just recently upgraded to a Fallen Druid and like it a lot better than the Elf. Even with the Elf, using mutation on the enemy is a last resort because you never know whether it will help or hurt you. For offense, a Druid's improved mutation is like getting those cards you would love to have in your deck but didn't have the space to include.
Title: The ULTIMATE False God killing deck!!!
Post by: Phoxly on December 15, 2009, 10:10:15 pm

Scaredgirl I have followed your AMAZING tutorials to a "T" from getting rich in a day, to your amazing rainbow decks. I never realized all those times I kept remaking and remaking decks I could have just stuck to one elemet, toughed it out, and now I am on my way to earning rares and t50 farms and killing false gods!


THANK YOU!



Here is my deck that I made, in honor of the help I have recieved from your guides. I finally fixed my rainbow deck! I got 3 rares from t50 matches, then sold one of the rares (upgraded fire ant thingy) then got like 1k coin for it!

(http://i127.photobucket.com/albums/p158/Phoxly/Untitled-1.png)

Made it more for a "fun factor" I love mutations, I love skeletons, I have added bonewall since I posted this, and I pretty much ALWAYS end with 100 hp, between the bonewall, boneyards, two empathic bonds, its pretty amazing. Though I think I am goin to "possibly" add Otyughs or maybe try out Scarabs.
Title: The ULTIMATE False God killing deck!!!
Post by: Scaredgirl on December 15, 2009, 10:10:16 pm

Scaredgirl I have followed your AMAZING tutorials to a "T" from getting rich in a day, to your amazing rainbow decks. I never realized all those times I kept remaking and remaking decks I could have just stuck to one elemet, toughed it out, and now I am on my way to earning rares and t50 farms and killing false gods!


THANK YOU!



Here is my deck that I made, in honor of the help I have recieved from your guides. I finally fixed my rainbow deck! I got 3 rares from t50 matches, then sold one of the rares (upgraded fire ant thingy) then got like 1k coin for it!

(http://i127.photobucket.com/albums/p158/Phoxly/Untitled-1.png)

Made it more for a "fun factor" I love mutations, I love skeletons, I have added bonewall since I posted this, and I pretty much ALWAYS end with 100 hp, between the bonewall, boneyards, two empathic bonds, its pretty amazing. Though I think I am goin to "possibly" add Otyughs or maybe try out Scarabs.
Yes, you should definitely do that. Otyughs are one of the key cards in anti-God rainbow decks. Also they have a great synergy with Boneyard and Owl's Eye.

You might want to consider taking Bone Walls as well.

Good luck.
Title: The ULTIMATE False God killing deck!!!
Post by: miniwally on December 15, 2009, 10:10:17 pm

Thanks for the deck it's really helped me slight variation to yours with an added gravity shield to make it 55 cards (used to be a massively bigger difference but thought I was strayign away from the roiginal and was beginning to lose more).

upgrades -

8x Quantum Towers
2x Supernovas
1x Fallen Druid
1x Graveyard
2x Elite Otyughs
1x Elite Queen
1x Eagle's Eye
3x Electrum Hourglasses

100% win rate vs level 3's

Fake Gods   Played   Wins   Losses   % Wins   E.M   % Times

     Chaos Lord    4   2   2   50%   1   50%
     Fire Queen    0   0   0   #DIV/0!   0   #DIV/0!
     Gemini    1   0   1   0%   0   #DIV/0!
     Graviton   2   2   0   100%   1   50%
     Hermes    1   0   1   0%   0   #DIV/0!
     Incarnate    5   4   1   80%   3   75%
     Miracle    0   0   0   #DIV/0!   0   #DIV/0!
     Morte    3   0   3   0%   0   #DIV/0!
     Rainbow    1   0   1   0%   0   #DIV/0!
     Scorpio    1   0   1   0%   0   #DIV/0!
     Seism      1   2   33%   0   0%

Managed to win 2 cards of Incarnate so now I have 2 more supernovas so I'll start a new table but morte and scorpio are really annoying and I don't want to sue a purify.
Title: The ULTIMATE False God killing deck!!!
Post by: miniwally on December 15, 2009, 10:10:18 pm

Am I just missing it or in the upgrade section have you missed out when you need to upgrade graboid
Title: The ULTIMATE False God killing deck!!!
Post by: ObeseGod on December 15, 2009, 10:10:18 pm

i just made this deck today the none upgraded version and so far its 1 win, 5 losses T-T
usually i get creamed in the first 4~5 rounds >.<

only win below
(http://i139.photobucket.com/albums/q303/Grandmasterhsu/Morte.jpg)
Title: The ULTIMATE False God killing deck!!!
Post by: sorky on December 15, 2009, 10:10:20 pm

hello
i'm noob to this game and i find it funny..

Concerning the upgrade order....... what's the point to upgrade quantum pillar first instead of nova ???
U win 3 quantum instead of 12!!

It doesn't matter that tower is permanent.... the boost to quantum is not... if quantum tower gives 4 randoms quantums each turn then it would be better to upgrade them first, but it's not the case.
Title: The ULTIMATE False God killing deck!!!
Post by: Scaredgirl on December 15, 2009, 10:10:20 pm

hello
i'm noob to this game and i find it funny..

Concerning the upgrade order....... what's the point to upgrade quantum pillar first instead of nova ???
U win 3 quantum instead of 12!!

It doesn't matter that tower is permanent.... the boost to quantum is not... if quantum tower gives 4 randoms quantums each turn then it would be better to upgrade them first, but it's not the case.
Having upgraded Quantum Towers is a huge advantage early in the game. That 3 Quantum might sound small amount but when you have multiple upgraded towers it really adds up. Also you have to take into consideration that Nova is FREE to play and Supernova costs 2 entropy quantum. That's a big difference.

But if you want to upgraded Novas first, just go for it. What I wrote there is just a suggestion and something I did when I started because it felt the best way. In some situations Supernovas are much better than upgraded Towers so who knows maybe it's better to upgrade them first.
Title: The ULTIMATE False God killing deck!!!
Post by: Belthus on December 15, 2009, 10:10:21 pm

Right now, with Novas and Sundials, I have upgraded some but not all. Keeping some Novas lessens the chance of a congested hand in the beginning. Elsewhere, someone mentioned that upgraded Sundials are not targeted by permanent destruction, and that seems to hold up.

By the way, why are upgraded Sundials worse overall, in terms of cost, than basic Sundials? The upgraded saves one Time quantum for the initial casting cost, but it takes two more Light quanta for two Hastens. For the 1500 upgrade, we shouldn't get a card that is worse in some important ways.
Title: The ULTIMATE False God killing deck!!!
Post by: Scaredgirl on December 15, 2009, 10:10:27 pm

Right now, with Novas and Sundials, I have upgraded some but not all. Keeping some Novas lessens the chance of a congested hand in the beginning. Elsewhere, someone mentioned that upgraded Sundials are not targeted by permanent destruction, and that seems to hold up.

By the way, why are upgraded Sundials worse overall, in terms of cost, than basic Sundials? The upgraded saves one Time quantum for the initial casting cost, but it takes two more Light quanta for two Hastens. For the 1500 upgrade, we shouldn't get a card that is worse in some important ways.
Yeah, Sundials are kind of special in a way that the ability cost increases with upgraded version. I don't think any other card does that.

But the big advantage with upgraded Sundial is that it only uses one element. Also it costs nothing to play. Those two things combined mean that you can take upgraded Sundial basically in any deck, and pay for hasten using mark of Light, or even forget the hasten altogether and just it for stasis.
Title: The ULTIMATE False God killing deck!!!
Post by: rawr on December 15, 2009, 10:10:27 pm

Right now, with Novas and Sundials, I have upgraded some but not all. Keeping some Novas lessens the chance of a congested hand in the beginning. Elsewhere, someone mentioned that upgraded Sundials are not targeted by permanent destruction, and that seems to hold up.
What mark are you currently using?  With an entropy mark, I definitely prefer to have upped novas.  Entropy mark helps to prevent some of the opening hand clutter as well.

Permanent destruction is based on the casting cost of the permanent.  This is why bone walls get targeted before Pulverizer does.  Jmiz is the super informed one on this topic, and he could probably inform you of all the science behind it.
Title: The ULTIMATE False God killing deck!!!
Post by: nowusee on December 15, 2009, 10:10:29 pm

for the benefit of others, i calculated the price of the cheap not-up-graded deck which didnt include The Sniper Bow thing, which came to a grand total of 2252 :o. You may cheer.
Title: The ULTIMATE False God killing deck!!!
Post by: rawr on December 15, 2009, 10:10:29 pm

for the benefit of others, i calculated the price of the cheap not-up-graded deck which didnt include The Sniper Bow thing, which came to a grand total of 2252 :o. You may cheer.
I suggest you edit this into the first post Scared.
Title: The ULTIMATE False God killing deck!!!
Post by: Belthus on December 15, 2009, 10:10:29 pm

Right now, with Novas and Sundials, I have upgraded some but not all. Keeping some Novas lessens the chance of a congested hand in the beginning. Elsewhere, someone mentioned that upgraded Sundials are not targeted by permanent destruction, and that seems to hold up.
What mark are you currently using?  With an entropy mark, I definitely prefer to have upped novas.  Entropy mark helps to prevent some of the opening hand clutter as well.
I use a Time mark. I have Eternity and Anubis in my deck, as well as some basic Sundials, so switching the mark would require major changes. However, recently I took all Novas/Supernovas out. Even with the Hourglasses, I found that the larger deck size was more of a stumbling block than having too little quanta. I played a lot of games where I kept waiting for a defensive card, and then I died.
Title: The ULTIMATE False God killing deck!!!
Post by: seyralunaret on December 15, 2009, 10:10:29 pm

what i also noticed works really well against graviton is the gravity shield. i found this out by him playing it, actually, and then i stole it.

anything above 5 health doesnt hit you, so the graviton firemasters are completely useless. you still have to kill the chargers, but that's easy with an eagle eye or an otyugh. his otyughs also pose a threat to your creatures, but very deal-able. his creatures with momentum can catch you napping, so having a lobotomizer skill active is necessary.

but of course, (sigh) he can always explode your shield. so it just buys you time, unless you want to have multiple gravity shields. but then that disturbs the rest of your deck.


Title: The ULTIMATE False God killing deck!!!
Post by: jmizzle7 on December 15, 2009, 10:10:29 pm

what i also noticed works really well against graviton is the gravity shield. i found this out by him playing it, actually, and then i stole it.

anything above 5 health doesnt hit you, so the graviton firemasters are completely useless. you still have to kill the chargers, but that's easy with an eagle eye or an otyugh. his otyughs also pose a threat to your creatures, but very deal-able. his creatures with momentum can catch you napping, so having a lobotomizer skill active is necessary.

but of course, (sigh) he can always explode your shield. so it just buys you time, unless you want to have multiple gravity shields. but then that disturbs the rest of your deck.
This is a common misconception that stealing his Gravity Shield totally stops him in his tracks. Yes, it stops his Firemasters from attacking only until the point where he slaps Unstoppable on them and starts swinging for large chunks of damage. Graviton will only play Unstoppable on a Firemaster with at least 10 attack in the early game. Once you bring him down to the health threshold that changes he AI, he won't wait, but will play Unstoppable on anything that doesn't have momentum.

EDIT: Of course, the above is assuming that Graviton doesn't Explode the shield first...
Title: The ULTIMATE False God killing deck!!!
Post by: geta on December 15, 2009, 10:10:34 pm

Just found this game 4 days ago and been loving it. Had a hard time against the gods and came to the forum and found this deck, which works with un-upgraded cards! Still farming to upgrade more cards, but just wanted to post and thank scaredgirl for this thread =)

Pillar destruction is so annoying =.= even with half/half quantum piller/towers QQ


P.S. on the very important upgrades section, you listed eagles eye as one of them and said it will lower cost, but in game, the preview only shows it increasing attack damage by 2, the cost of summon and skill are the same =x
Title: Re: The ULTIMATE False God killing deck!!!
Post by: minipika12 on December 18, 2009, 11:46:16 pm
Can you repost the strategy tips on beating the false gods please?

That would be great!

Anyway, I'm using a deck like this with an upped Pulv and some other upped cards (less than ten). Thanks!
Title: Re: The ULTIMATE False God killing deck!!!
Post by: Scaredgirl on December 18, 2009, 11:55:15 pm
Can you repost the strategy tips on beating the false gods please?

That would be great!

Anyway, I'm using a deck like this with an upped Pulv and some other upped cards (less than ten). Thanks!
You mean this?
http://elementscommunity.org/forum/index.php?topic=182.0 (http://elementscommunity.org/forum/index.php?topic=182.0)

There are also other threads like that one with good tips.
Title: Re: The ULTIMATE False God killing deck!!!
Post by: Dragoon on December 19, 2009, 02:59:29 am
Can you repost the strategy tips on beating the false gods please?

That would be great!

Anyway, I'm using a deck like this with an upped Pulv and some other upped cards (less than ten). Thanks!
Halfway down this thread (http://elementscommunity.org/forum/index.php?topic=1167.0) you will see a bunch of links to FG strategy guides and tips.
Title: Re: The ULTIMATE False God killing deck!!!
Post by: Celidion on December 25, 2009, 09:27:37 pm
Nevermind.
Title: Re: The ULTIMATE False God killing deck!!!
Post by: Tabarnaqc on January 03, 2010, 06:00:20 am
This deck is terrible, I just wasted a 500 gold on this crap.
Let me guess.. you tried it 3 times and got owned every time? Listen.. you probably just don't know how it should be played. It's not super difficult but if you just keep pressing buttons at random like a monkey, you won't have much success.

you have to realize that there are no instant win decks. If you don't understand how the game works, you have no chance against the False Gods no matter what your deck is.

I will post my False God strategy tips later this weekend where I explain how to defeat each False God. You might want to read it first before passing judgement. And after that, if you still cannot beat any of the Gods, then I suggest you switch to an game more suitable for you. You know, something easier :)

I tried your deck and it is just insane, i upgraded a few cards already after only a week of playing and it's beggining to be a seriously good deck, so don't let anyone say otherwise  ;)

thx again for posting it!!
Title: Re: The ULTIMATE False God killing deck!!!
Post by: Raitatsumaki on January 16, 2010, 01:46:14 am
the non upgraded is good but it needs alittle work. however, it is a good deck to start with
Title: Re: The ULTIMATE False God killing deck!!!
Post by: Scaredgirl on January 26, 2010, 09:51:48 pm
the non upgraded is good but it needs alittle work. however, it is a good deck to start with
Yep, it definitely needs some work. That deck was designed a long time ago when the game was different. Today it's not nearly as effective but like you said it's a relatively good deck to start with.

Now that I think about it.. It's actually a good thing that it needs work. If the deck was already perfect, it would be boring because there wouldn't be any point in trying to improve it. :)
Title: Re: The ULTIMATE False God killing deck!!!
Post by: xiongwen8 on January 26, 2010, 11:26:39 pm
I think the main thing to consider when editing this deck is the sundial card. Ever since version 1.17 sundials have lost much of their usefulness. Someone needs to  come up with a good solution to provide this deck with good early defense and accelerated card draw without sundials. If someone does solve the sundial problem, I'm sure this deck will be again be:"The ULTIMATE False God killing deck".
Title: Re: The ULTIMATE False God killing deck!!!
Post by: Scaredgirl on January 27, 2010, 12:05:15 am
I think the main thing to consider when editing this deck is the sundial card. Ever since version 1.17 sundials have lost much of their usefulness. Someone needs to  come up with a good solution to provide this deck with good early defense and accelerated card draw without sundials. If someone does solve the sundial problem, I'm sure this deck will be again be:"The ULTIMATE False God killing deck".
There is no solution for it. There are no magical cards that will replace Sundial and make this deck, any deck, as powerful as they were before the nerf.

This decks needs:
1. Less cards
2. More Hourglasses

I did a mostly non-upgraded smaller version of this deck which is probably the most effective newbie deck I could build. Some new cards might make it even better, I don't know because I haven't tested them all. I recommend everyone to that one if this one fails.
Title: Re: The ULTIMATE False God killing deck!!!
Post by: xiongwen8 on January 27, 2010, 02:00:09 am
Then eternity is a must, and maybe 1 or 2 protect artifacts.
Also, if the deck needs to be trimmed, I would take out the sundials, Owl's eye, Graboid, a few towers and add an extra fallen druid, 1-2 Hourglasses, and 2-3 quints.
But then again, this deck would just look like any other post sundial nerf deck...
Title: Re: The ULTIMATE False God killing deck!!!
Post by: Rankiz on January 30, 2010, 01:34:07 am
the non upgraded is good but it needs alittle work. however, it is a good deck to start with
Yep, it definitely needs some work. That deck was designed a long time ago when the game was different. Today it's not nearly as effective but like you said it's a relatively good deck to start with.

Now that I think about it.. It's actually a good thing that it needs work. If the deck was already perfect, it would be boring because there wouldn't be any point in trying to improve it. :)
Darn, I am trying to copy your Basic version of the rainbow deck (Both for pvp and pve purposes). I sold my own fire-mono-awesome-fast-deck, replacing it with a unfinished rainbow deck as the author himself doubt in.
Futhermore I was so stupid upgrading my hourglass for 1500 when my rainbow deck was not finished. So now it takes ages to get this deck done, sold my firedeck you know. I dunno if I should just try to go for your basic version. Atleast, here is my unfinished deck btw :/
(http://i45.tinypic.com/vh9ctt.jpg)
Title: Re: The ULTIMATE False God killing deck!!!
Post by: ivalmian on January 30, 2010, 03:30:10 am
the non upgraded is good but it needs alittle work. however, it is a good deck to start with
Yep, it definitely needs some work. That deck was designed a long time ago when the game was different. Today it's not nearly as effective but like you said it's a relatively good deck to start with.

Now that I think about it.. It's actually a good thing that it needs work. If the deck was already perfect, it would be boring because there wouldn't be any point in trying to improve it. :)
Darn, I am trying to copy your Basic version of the rainbow deck (Both for pvp and pve purposes). I sold my own fire-mono-awesome-fast-deck, replacing it with a unfinished rainbow deck as the author himself doubt in.
Futhermore I was so stupid upgrading my hourglass for 1500 when my rainbow deck was not finished. So now it takes ages to get this deck done, sold my firedeck you know. I dunno if I should just try to go for your basic version. Atleast, here is my unfinished deck btw :/
(http://i45.tinypic.com/vh9ctt.jpg)
you should probably add some quints and enchance artifacts..
Title: Re: The ULTIMATE False God killing deck!!!
Post by: brynsul on January 31, 2010, 04:57:06 am
so i am playing a decklist i discovered on kongregate's forums for this game

http://www.kongregate.com/forums/22/topics/61849?page=1 (http://www.kongregate.com/forums/22/topics/61849?page=1)

if its against the rules to post links to other sites, pm me and ill fix it.

Its somewhat similar to your godkiller deck, although it is designed to be streamlined (also gives a guide on how to grind to that point fairly efficiently) along with tips on who you can beat along with who will likely kick ur arse.  (stupid rainbow and seism...)  this deck ALSO has a tendency to get elemental mastery when you win (due to empathy + skele hoard) which seems to effect the dials likelyness of yeilding awesome lewts.

it fixes the deckout problem by using Eternity as its weapon of choice, which can rewind creatures (enemies or yours) onto the top of your deck.    Ive been playing with it a bit for the past 2 days and have already upgraded 4 of the cards in my deck.

Hope this helps those in need of guidance.

-Brynsul
Title: Re: The ULTIMATE False God killing deck!!!
Post by: impactmethod on February 06, 2010, 04:41:51 pm
ehhh i still think the unimproved one is still a bit broken...
i tried it out and iall it did for me was waste my money........
Title: Re: The ULTIMATE False God killing deck!!!
Post by: abortedlord on February 14, 2010, 03:42:37 pm
I went from struggling against AI3 with a modified FFQ deck to basically being a serious player against AI5 just by changing to this deck. I don't know for sure if I'm gonna stick with this for god killing, but I got a ways to go farming coins before I have to worry about that anyway. Instead of Owl's I've been using Pulverizer- that's for a second option instead of stealing something. I dunno if you agree with that. I upped it first because a few times I lost due to making the wrong choice on eating a monster v. destroying a permanent. Doing that has virtually eliminated that as an issue. I will say that several times, Pulverizer has been the crux of a win for me.

My only problem with the deck has been dead draws. Sometimes for several games in a row I'll go 3-4 turns without so much as 2 towers. I realize the point of upping novas is to alleviate that- but, yeah. I think more sure wins in games that are already going will make me more money faster than hoping for the right nova to come up on a bad draw. Hehe. I'm torn about what to upgrade next between the elf, an otyugh, the FFQ or start on the novas. Halfway to my next upgrade already, and I just upped the pulverizer about an hour ago.

Anyways, the point of this whole thing is this: Thanks for the deck. You rescued me from struggling with a completely unupped FFQ deck. <3
Title: Re: The ULTIMATE False God killing deck!!!
Post by: Delreich on February 15, 2010, 05:34:08 am
Pulverizer is a great weapon. It serves a different purpose than OE, but it does it well.

Your next upgrades should probably be hourglasses (two or three), then Otyugh (one or two), then Fallen.
Aim for a smaller deck and the dead draws should be less common. Something like this (http://elementscommunity.org/forum/index.php/topic,1615.0.html) with a quintessence or two added.
Title: Re: The ULTIMATE False God killing deck!!!
Post by: abortedlord on February 15, 2010, 01:11:11 pm
Thanks for the advice- now that you mention it I have felt the need to up hourglasses a few times without really thinking about it. I won an Eternity just recently as well. It'll suck to have to put my upped pulvy away- but I might just leave it in there anyway for the off chance that I really need it. Possibly leave a couple of novas in as well, and bring in 2 quints, ( one for an oty, and one for the FFQ or Elf, whichever is more useful at the time. ) and 1 extra enchant artifact. ( I've found out the hard way a few times that having pulverizer stolen can be very, very bad- especially early on. ) Alternatively the second EA can be used to protect towers against denial decks. Potential to take care of a variety of different situational problems with one card seems too good to pass up.

If you're not keeping score, that's that deck+

2x Quint
2x Nova
1X Up'd Pulvy
1x Enchant Artifact.

Which comes out to 46 total cards. A big drop from 55.

I figure, I'll drop the novas as my percentage of upped towers increases. Go down to one nova at ~40% upped towers, and no novas at ~70%.

I ended up upping a tower before I read this post ( I frustrated myself into making a snap decision for more potential quant, heh. ), but I'm already on my way to a third card. I'll defiantly start on that.

What do you think about having a second fallen elf, after having the upped fallen druid? The idea would be to keep mutate as a defensive option. That's been helpful against the things that spawn lots of big HP baddies, the question to you isn't really whether or not it would be useful so much as- do you think it's helpful enough to further bloat a deck for it?

I don't know, it's hard to make any quick decisions on what to add or pull from a deck because you really don't know what it's gonna be like untill you play it out for a while. I added one extra card to the other deck and it's made the difference for almost all of my perfect wins. ( the 99HP heal, forget the name offhand. ) I can't think of a single time that pulling that card has been an absolute waste except for when I was already rolling at full power and no cards were left that were really worthwhile.



I twaked my current deck some:

First, I got rid of the lava golem. Way too often, he's out before he's even begun. Even if I blow the armor card on him.

I tossed 1 steal. The third one just is almost never necessary with Pulverizer in play.

Graboid is 2 damage per turn underground, half the time is just there and useless.

3 Novas. They're great(ish) in the beginning- but terrible almost any other time. If the ones I kept show up, great. If not, great.

I added:

1x Quint.
1x Enchant Artifact
1x Arctic Squid.

The squid is there primarily to use my usually very untapped water quant while providing an additional option to control enemies that are a threat and currently too big for my oty to eat. Light decks stacked with 10/10s come to mind in particular as I write this. At first I was thinking maxwell's demon, but the HP mechanic made me decide that anything threatening that fell under those circumstances would A) Do just as well frozen, and B) be edible. Or the PITA option C) Already be immune to everything. Those decks are always on the tough side, but I can win out a lot of the time if I can get boneyard going.


This has brought my deck size down to a more reasonable 52 cards- hopefully in the places where I would normally get novas- I get towers instead.

I'm going to test it out right now. =)

Edit, on second thought, it occours to me that reg novas at all are less preferable than towers. Dropped all novas in favor of 2 extra towers. One less card total. Seems to click more mathmatically.

Edit edit.

It's simply too damn bloated. I keep getting dead draws in both directions. I got a surprise dead draw in the middle of the deck of nothing but towers for like 7 turns straight in the middle of the fifth straight game of dead draws. That pretty much tore it.

 I've swapped to the other deck unupped. ( had most of the cards lying around from previous experimentation. ). With my ideas intact. Will test that for a bit against AI5.

I'll probably go back to what I had before I stated messing around with it.


Edit edit edit. I've won three games and lost two with this setup. With 4 dead draws in there. One wasn't really a dead draw but I never got the specific quantums required to play what I had, because I only got 3 towers..

Frustrating.

There has to be a simpler deck for straight AI5 or "easy gods" god farming.

Both of these decks would benefit massively from upped QTs.
Title: Re: The ULTIMATE False God killing deck!!!
Post by: Rossendale on February 15, 2010, 06:04:10 pm
This may be a noob question, but would this deck work with some cards upgraded and some cards un-upgraded?
Title: Re: The ULTIMATE False God killing deck!!!
Post by: darkfrogger on February 15, 2010, 06:05:41 pm
Try Scaredgirl's unupgraded false god grinder. This deck doesn't work nearly as well as it used to because of the sundial change.
Title: Re: The ULTIMATE False God killing deck!!!
Post by: Rossendale on February 15, 2010, 06:35:41 pm
I tried it in the tester and failed but I'm still making it on my real account! I hope I will have luck there! I was thinking about adding a Pulverizer into the deck but when I'm about to twitch a deck I'm always scared that I will mess it up lol. I'll try that anyways!
Title: Re: The ULTIMATE False God killing deck!!!
Post by: RagingAlien on February 16, 2010, 07:48:12 pm
hey. i made this account simply to say that the non-upgraded version, even missing owl's eye and 1 shield. managed to cause over 70 damage when i ended up playing myself because of a glitch.

PS: what was the difference before and after version 1.17 with the sundial?

also, having saved up to 924 coins before i saw this deck helped a lot.
Title: Re: The ULTIMATE False God killing deck!!!
Post by: ivalmian on February 16, 2010, 08:11:50 pm
sundials used to work for 2 turns instead of 1... also the ai was improved greatly..

after all the updates sg's deck is no longer very useful in its upped form (but still helps people start grinding when  unupped).
Title: Re: The ULTIMATE False God killing deck!!!
Post by: feardisXx on February 18, 2010, 07:32:37 pm
I have been using the unupped version and am having relatively good success. You can't expect much from non-upgraded cards against the gods but from everything i've tried, this seems to work the best overall. If I lose it's usually around 5 turns in. If you make it past ten with this deck, you'll probably win as long as you stay smart with it. Don't just throw cards out because you have the quantum for them... Use strategy. Managing sundials and shields will make or break your game. I've been down to 2 life while one of the gods (I forget which one) was at 200 but still won because of shield/sundial smarts  :P (a perfectly timed steal draw helped too).

I lost the first 5 battles when I switched to this deck but learned how to use it from those losses, so don't get discouraged too fast. It takes getting used to even if you are ultra-pro at this game. I've only decked out once out of about 15 or so games. Winnings come slow and I'm having TERRIBLE luck with the wheel so I'm gonna go back to it, haha. Just wanted to leave some feedback on #6 unupped version of SG's deck. Great job.
Title: Re: The ULTIMATE False God killing deck!!!
Post by: Wisemage on February 18, 2010, 10:46:50 pm
This my first real deck ( i played before you amde it and before upgrades but i sued a FFQ and a fire deck then)  It was really good before sundial nerf, its decent after, but since i switched to puppys deck i see how bad its become.
Title: Re: The ULTIMATE False God killing deck!!!
Post by: Neotoxicblitz on February 25, 2010, 01:24:08 am
Well I used the non-upgraded version of this deck for a while, it won me 8/10 PvP matches against different friends. It also won me 6 god battles. I only have two upgraded cards in this deck, and two more from my old deck which are the bone walls. All in all, it depends on the draw, if you start with no Sundials, and only a couple pillars and a nova, you probably wont win, or at least against the Gods. L5's are a lot easier, I have won 7/10 L5 battles with the deck.
Title: Re: The ULTIMATE False God killing deck!!!
Post by: Idlewild on February 26, 2010, 07:37:41 pm
Hello scaredgirl, can you paste your actually version of this deck, please? Thanks
Title: Re: The ULTIMATE False God killing deck!!!
Post by: Idlewild on February 26, 2010, 10:30:52 pm
This is my version:
(http://i45.tinypic.com/2q0pw5k.jpg)
Title: Re: The ULTIMATE False God killing deck!!!
Post by: Wisemage on February 27, 2010, 05:08:10 am
upping sundials is pretty stupid, and a waste of 9000 coins.
Title: Re: The ULTIMATE False God killing deck!!!
Post by: Kameda on February 27, 2010, 12:49:37 pm
Well... upped sundials are not too different than the unupped ones. You just don't need the time quanta anymore.
Title: Re: The ULTIMATE False God killing deck!!!
Post by: Wisemage on February 27, 2010, 04:49:27 pm
yea but then you need 2 light quanta.
Title: Re: The ULTIMATE False God killing deck!!!
Post by: Idlewild on February 27, 2010, 05:48:37 pm
The mark is entropy... I have a lot of coins...
Title: Re: The ULTIMATE False God killing deck!!!
Post by: Deep6er on March 04, 2010, 02:10:53 pm
First of all: great deck, it reminds me of "The Deck" aka Keeper when comparing elements strategies to MtG strategies: pure control and an answer for everything with a lot of card draw =).

So here a simple question since I am still going to try & error while verifying this deck:

Is this viable anymore or should I go with the 40 card deck for FG farming?

I've read the whole thread 2 times now to find out what it is all about the sundial nerfing which leads to the conclusion that this was not that effective anymore but didn't get it...

So in the end: is it worth to work on and improve that deck or is this oldsql obsolete?
Title: Re: The ULTIMATE False God killing deck!!!
Post by: doeringwr on March 04, 2010, 08:06:59 pm
I actually almost like the un-upped Firefly queen, since her spawn can help earn Light quanta, allowing better use of Miracle.  And with two FQs int he field and only one Fallen Druid, you always have a supply of fireflies without depriving yourself of mutants.
Title: Re: The ULTIMATE False God killing deck!!!
Post by: Crys01 on March 05, 2010, 01:54:50 am
Would Upped Ice Shield fit into this? It could serve well until you want to replace it with a phase
Title: Re: The ULTIMATE False God killing deck!!!
Post by: CARRIER_HAS_ARRIVED on March 07, 2010, 07:56:14 pm
Your non-upgraded deck kills HBs with a 60-70% success rate. Just wanted to say.
Title: Re: The ULTIMATE False God killing deck!!!
Post by: Rahlious on March 07, 2010, 09:20:16 pm
upping sundials is pretty stupid, and a waste of 9000 coins.
Upped Sundials are not a waste.  Especially with speed decks since lots of time quanta is needed to fuel the hourglasses.   
Title: Re: The ULTIMATE False God killing deck!!!
Post by: Blue Mage on March 08, 2010, 09:42:09 am
Well, out of 40 games using the non-upgraded deck, I have beaten a false god exactly once. That's some pretty extensive testing. This deck is just awful. For me, that is. Maybe I just have bad luck. Couldn't draw pillars to save my life. Not even when I added eight more. I blame the deck! It hates me and doesn't want me to succeed, therefore I must seek out an alternative.
Title: Re: The ULTIMATE False God killing deck!!!
Post by: ignius on March 13, 2010, 05:13:23 am
Blue Mage:
The trick is to learn which cards you should play together, which permanents to steal and when NOT to play cards. Early game quanta will always be tight when you don't have supernova & towers.

try using Scaredgirl's almost non-up'ed deck: http://elementscommunity.org/forum/index.php/topic,1615.0.html

+ quintessence and +purify helps the linked deck's success rate plus you'll usually master when you do win.
Title: Re: The ULTIMATE False God killing deck!!!
Post by: dustnapyle on March 15, 2010, 09:32:02 pm
Thanks for the deck idea. I have to say the non-upgraded version worked well against easier fake gods.  Sadly i must say that i did enjoy this version of the deck when facing fake gods than compared to your newer fake god killing deck.  Either way thanks again.
Title: Re: The ULTIMATE False God killing deck!!!
Post by: 918273645 on April 02, 2010, 04:26:39 am
How much E does it take to build?
Title: Re: The ULTIMATE False God killing deck!!!
Post by: camdar on April 04, 2010, 12:50:21 am
hello SG,

thank you for all the work and help you given to this game and the players of it.  i was wondering with all the new versions and new cards, what are you using for the Ultimate FG killer deck now?
Title: Re: The ULTIMATE False God killing deck!!!
Post by: siriosirio on April 05, 2010, 02:22:06 pm
i m traing the deck, i like it but too much sundials for me
Title: Re: The ULTIMATE False God killing deck!!!
Post by: Indivation on April 07, 2010, 06:52:45 am
I like this deck, but the unupped version is in good to honest crap. It won't win a single game versus the new and improved FG's.
Title: Re: The ULTIMATE False God killing deck!!!
Post by: Kameda on April 07, 2010, 06:02:33 pm
I like this deck, but the unupped version is in good to honest crap. It won't win a single game versus the new and improved FG's.
That's because this deck was made versions ago. When sundial was way too good.
Title: Re: The ULTIMATE False God killing deck!!!
Post by: Patrick on April 08, 2010, 10:03:51 am
im only replying to this so i i have a quick link to this deck idea
Title: Re: The ULTIMATE False God killing deck!!!
Post by: Mrd3ath on April 10, 2010, 10:57:15 pm
So this deck doesn't work in the new version
Title: Re: The ULTIMATE False God killing deck!!!
Post by: Kameda on April 10, 2010, 11:25:36 pm
This deck doesn'r work since Sundial was nerfed.
Title: Re: The ULTIMATE False God killing deck!!!
Post by: relic master on April 24, 2010, 11:31:00 pm
Im working on the mutant factory.
Title: Re: The ULTIMATE False God killing deck!!!
Post by: doubloon on April 25, 2010, 02:31:28 pm
dunno why but no matter how modern decks play better, i still feel more comfortable with this deck.
Title: Re: The ULTIMATE False God killing deck!!!
Post by: nongnocchien on April 25, 2010, 05:20:09 pm
This is a pretty fast game and all is relatively simple (good luck).



With this strategy to cope with the 1:22 also a bit easier.
Title: Re: The ULTIMATE False God killing deck!!!
Post by: Lombax372 on May 02, 2010, 03:58:18 pm
This deck awesome. It's sad that sundials are nerfed. I just love this deck with my few additions and modifications. This deck is so fun to play with but that new one isn't so fun. I'll have to modify this deck to differently than Scaredgirl did ;P
Title: Re: The ULTIMATE False God killing deck!!!
Post by: Slayd CraVen on May 09, 2010, 07:34:22 am
Hello Scaredgirl. I'm an old player just checking back on the game to see how much better it's gotten.
I noticed that since a while ago you have taken over the elements forums. I've also noticed that you have taken the credit for creating the rainbow deck, which has really frustrated me because it's not proper etiquette to go around stealing people's ideas and taking all the credit. It's called plagiarism, and i despise it.
The following quote shows your claims..

WARNING!!!
Don't let the incorrect time stamp fool you, I made this deck and started this thread a long time ago. It was made before the Sundial nerf, and all the other recent changes to the game.

You could say this is the deck that "started it all" which gives it nice historic value but it also means that it's outdated and not designed to be used in Elements v1.15+.

If you don't have Eternity or like bigger decks, and really want to use this old one, that's fine too. In that case I recommend you take an extra Hourglass (because of the Sundial nerf).

 
Now this is absolutely not true, unless you would happen to be -Manwe- or rob77dp, who were the people who co-created the rainbow deck with me, right after the quantum pillars stopped sucking (when they started giving 3 quantums instead of 1).
The post #551 on this page proves my claim.
http://board.flashkit.com/board/showthread.php?t=794854&page=28
Although the idea in the above link I just posted is not the exact same thing as yours, it will be a lot more similar in this post (#569), which was just a day or so after, posted by rob77dp, with whom i co-created the rainbow deck, discussing the modifications to the rainbow deck in the chat.
http://board.flashkit.com/board/showthread.php?t=794854&page=29
This is one of the first viable rainbow decks (post #593)
http://board.flashkit.com/board/showthread.php?t=794854&page=30
The dates are in June 2009, long before your name hit the forums or the chatbox of the game.
"The incorrect time stamp"...

As soon as the fallen elf/druid & the upgraded cards hit the game, I created this version of the rainbow deck that indeed included sundials before the nerf. And it did indeed own the false gods. Eventually, it turned into the following deck (which seems to be an upgraded version of your deck, containing a lot less cards and a lot less dead draws):
3x fallen elf (2 of which can be fallen druids to upgrade your skeles, one will be to downgrade the opponent's good monsters)
2x boneyard
4x otyugh
1x empathic bond
2x blessing
2x owl's eye
6x sundial
2x steal
15x quantum pillars/towers
1x dissipation Field
1x improved mutation
1x (improved) miracle
2x electrum hourglass

To get to the point,
Scaredgirl, I would appreciate it if you would kindly give the public the names of the real creators of the rainbow deck (Slayd CraVen, rob77dp and -Manwe-), and I was really ashamed to see your introduction to the first post in this thread and was gravely offended by it.
As for the rest, I appreciate you helping the newbies as I did last year. Keep up the good work.

Sincerely,
Slayd CraVen

P.S. after the following quote

(http://www.nationalgallery.org.uk/upload/img/lippi-worship-egyptian-bull-god-apis-NG4905-fm.jpg)

The ULTIMATE False God killing deck


This is the deck I used to beat ALL the False Gods with the average of 66% wins, 34% losses (BEFORE the Sundial fix. Now it's even easier!).
http://elementscommunity.org/forum/index.php?topic=129.msg776#msg776 (http://elementscommunity.org/forum/index.php?topic=129.msg776#msg776)

This is a very versatile deck capable of dealing with different situations and it's also very good in PvP.

Enjoy.

- around 54 cards in total (I find having 60 cards too random and unnecessary)

Most importantly I think this deck is FUN to play because it has all kinds of characters. It's not a one-trick-pony so it doesn't get boring too fast. Fallen Druid itself will make playing this deck fun. In my last game I had a Fate Egg that had the "Steal" ability and it was awesome Smiley

If you have any suggestion on how to improve this deck, please leave a comment.

-54 is too much
-Druids are my favourite part of the game
-You should've at least checked out the screenshots I gave out on the flashkit forums.
Title: Re: The ULTIMATE False God killing deck!!!
Post by: Scaredgirl on May 09, 2010, 02:34:07 pm
That was one funny post :)

Lets get a couple of things straight.

- I have never heard of you, or your friends
- I have never seen any deck ideas of any of you guys
- I have never been to page 28 of 96 of Flash Kit forums (before now)

I went to see that page 28 of 96, and this is what I found:

Quote
Mark of Time
10x Quantum Pillar
2x Lycanthrope
1-2x Boneyard (depending if you want to go for a heavy monster-counter deck or not)
2-3-4x Otyugh (depending if you want to go for a heavy monster-counter deck or not)
2x Graboid (Mark of time is useful)
1x Emerald dragon/Forest(i) Spirit (Dragon would be for excess life quantums which you will most probably have, but some people prefer foresti spirit)
2x Deflagration
2x Freeze - To deal with strong monsters that you have no current counter for or that you want to weaken soon so your Otyugh can devour them
2x Blessing - Otyugh ftw
2-3x Owl's Eye - With 2 Boneyards and Otyughs this can be very useful
2x Reverse Time - Mark of Time + Monster Control
2x Golden Hourglass
1x Dusk Mantle - Great defense
1x Parallel Universe - Many uses
So that is the deck I copied huh? Give me a break.. more than half of the cards are totally different. If by "plagiarism" you mean we have the same mark, then yes.

And about this "incorrect time stamp thing".. seems like you don't know what it actually means. When we switched forums for the old one to this new one, we didn't have access to database which meant that Chriskang had to do a crawling script that took all the posts in that old forum and sent them to this one. However there was a bug in that script which is why all the threads started before the merge show a time stamp of 15-12-2009 (the day we merged). Just go look any old thread or post, and you will see it was posted 15-12-2009.

I have to say I find it very cowardly for you to come here 8 months after this deck was posted and accuse me of stealing ideas and plagiarism, especially when the "proof" you have provided is a joke.

When I made this deck, I didn't look at other decks. I did that on purpose so that something I saw wouldn't affect my judgement. I wanted to have a clean start.

I started with Sundials and Hourglasses because I assumed that drawing multiple cards is the key. I then slowly added the best cards from all elements. This was a process that required a lot of testing. None of you three were there when I spent countless of hours in testing and tweaking the deck.

This is not the first time some unknown people appear from nowhere, claiming to have made this deck before. Unfortunately for them, in this life you need proof. It's too late to come cry about it 8 months later.


P.s. if you want tips for improvement for that deck of yours, I suggest you drop that Dragon and take Empathic Bond. Healing is great because it keeps you alive. I have other tips too but you might want to start with that. :)
Title: Re: The ULTIMATE False God killing deck!!!
Post by: CB! on May 09, 2010, 04:23:26 pm
Hello Scaredgirl. I'm an old player just checking back on the game to see how much better it's gotten.
I noticed that since a while ago you have taken over the elements forums. I've also noticed that you have taken the credit for creating the rainbow deck, which has really frustrated me because it's not proper etiquette to go around stealing people's ideas and taking all the credit. It's called plagiarism, and i despise it.
The following quote shows your claims..

...

This is a losing battle here, dude... Mainly because you've been away so long, and SG is the admin here.  I'm sure SG didn't copy your idea and put her name on it.  As I'm sure 99% of the decks on the forums weren't plagiarized.  Bottom line is that NOBODY searches the forums to see if their deck (or a similar deck) was already posted.  And almost without fail, an 'original owner' from somewhere will make some kind of comment that the posted deck wasn't original, etc., etc.

The thing I don't get is how nobody seems to think that 2 people can have the same (or similar) ideas on their own.  The attitude always seems to be, "Nice deck, but I already posted it here."  I'd be great if there was a way for deck submissions to be anonymous...

Now, I just need to wait to get flamed over this... lol... :)
Title: Re: The ULTIMATE False God killing deck!!!
Post by: Arondight on May 09, 2010, 04:43:38 pm
*Flames CB!*

Well, here's the news, everyone, Slayd CraVen actually plagiarized my deck, because I have as much conclusive proof as he does. Which means Scaredgirl plagiarized off me.

All in all, that means I'm joking.

On a more serious note, that deck does not even look remotely close or effective as SG's deck was back in the day. Two turn Stasis Sundials reallly—and I mean REALLY—made her deck great and it was the most important card that Slayd CraVen's deck is lacking among other things.
Title: Re: The ULTIMATE False God killing deck!!!
Post by: Scaredgirl on May 09, 2010, 04:47:42 pm
This is a losing battle here, dude... Mainly because you've been away so long, and SG is the admin here.  I'm sure SG didn't copy your idea and put her name on it.  As I'm sure 99% of the decks on the forums weren't plagiarized.  Bottom line is that NOBODY searches the forums to see if their deck (or a similar deck) was already posted.  And almost without fail, an 'original owner' from somewhere will make some kind of comment that the posted deck wasn't original, etc., etc.

The thing I don't get is how nobody seems to think that 2 people can have the same (or similar) ideas on their own.  The attitude always seems to be, "Nice deck, but I already posted it here."  I'd be great if there was a way for deck submissions to be anonymous...

Now, I just need to wait to get flamed over this... lol... :)
I'd like to add that the reason this person is fighting a losing battle is not because I'm an admin here, but because the deck he posted is nothing like mine. It doesn't even have Empathic Bond which even all the worst rainbow decks have.

The second deck he talks about there looks a bit more like mine but that deck was created today when he wrote it on that post. There's no record of that deck ever existing anywhere. I can say I created iPad but I better have some very compelling evidence (not words) to support that claim.

Now I don't want this thread to turn into some general deck plagiarism discussion which is why we are now moving on. If someone wants to talk about that, please start a new thread.

One more thing.. Accusing people of plagiarism without any proof is definitely not cool and is considered "insulting users" which will result in a warning. That post of his would have been normally deleted but since this is my thread, I left it there.
Title: Re: The ULTIMATE False God killing deck!!!
Post by: Scaredgirl on May 09, 2010, 05:52:47 pm
One more time.. if you want to talk about who invented the concept of rainbow decks in CCG's, please start a new thread for that. This thread is only about this particular deck.

As for this deck, it's very outdated because it was made 8 months ago and the game has changed a lot since. For new players I recommend try this deck instead: http://elementscommunity.org/forum/index.php/topic,1615.msg17181#msg17181
Title: Re: The ULTIMATE False God killing deck!!!
Post by: edunavas on June 08, 2010, 07:54:22 pm
People!!!

Slayd CraVen posted on the wrong place, he was supposed to post it at Humor.
Well, the decks are completely different....

And congrats SG, your deck is very powerfull and i use to defeat the FG.

Bye
Title: Re: The ULTIMATE False God killing deck!!!
Post by: Artizam on June 08, 2010, 10:03:39 pm
This deck doesn'r work since Sundial was nerfed.
I've taken this deck build and add'd 3 more cards to help out on specific FG's and have had some great success.  Maybe I'm missing something, but I usually run into consitant trouble against only 6 god's.  Granted it's a little slower than I'd like, I know I can count on it to pull through for me 60-70% of the time.  It seems every time I'm trying out a new deck, I find my way back to a version of this build.  I don't know what would make this deck "work" better, but being that it's a card game that has alot to do with the initial draw's, I'd say it works fine
Title: Re: The ULTIMATE False God killing deck!!! (old)
Post by: strikerz76 on July 10, 2010, 08:40:31 am
Great deck. even the unupgraded old version works great with a few tweeks
(like adding eternity a few other rare cards)
Title: Re: The ULTIMATE False God killing deck!!! (old)
Post by: kitty45 on July 11, 2010, 02:38:34 pm
I cant fins so many cards HELP?!!??!?!?!??!?!?!??!
Title: Re: The ULTIMATE False God killing deck!!! (old)
Post by: kissmyhappy on July 29, 2010, 03:44:27 am
I have no idea if I'm simply playing this deck wrong, or if my draw luck is simply terrible, but I have a win % of roughly 18% OVERALL.  I have NEVER beaten Seism, Rainbow or Dark Matter with this deck.  The primary issue I have is early game Quantum-screw.  I either do not get the mana I need fast enough, or the FG's lay waste to it before I have ENOUGH of it.  I end up discarding because I have 8 useless cards in my hand and ZERO towers. 

It's a bit frustrating, to be honest.
Title: Re: The ULTIMATE False God killing deck!!! (old)
Post by: sSethia on July 29, 2010, 05:52:34 am
I have no idea if I'm simply playing this deck wrong, or if my draw luck is simply terrible, but I have a win % of roughly 18% OVERALL.  I have NEVER beaten Seism, Rainbow or Dark Matter with this deck.  The primary issue I have is early game Quantum-screw.  I either do not get the mana I need fast enough, or the FG's lay waste to it before I have ENOUGH of it.  I end up discarding because I have 8 useless cards in my hand and ZERO towers. 

It's a bit frustrating, to be honest.
This deck is outdated. Find another.
Title: Re: The ULTIMATE False God killing deck!!! (old)
Post by: Szklarzified on September 01, 2010, 03:25:11 pm
Thank you verry much!
I swept the floor with Paradox  :D
And when i first tried it i took 3 of 4 (unupgraded deck) thanks!
Title: Re: The ULTIMATE False God killing deck!!! (old)
Post by: loggedoff4 on November 07, 2010, 11:45:37 am
What happens when all your monsters die?
im using it unupped and trying it out on ai3 and ai5, sometimes they lobo or kill the queen, steal/destroy the boneyard, and im left with no monsters to play with, i jus sit there twiddling my thumbs with my phase shields up T.T
is there any way around that?
Title: Re: The ULTIMATE False God killing deck!!! (old)
Post by: kobisjeruk on November 07, 2010, 12:46:16 pm
What happens when all your monsters die?
im using it unupped and trying it out on ai3 and ai5, sometimes they lobo or kill the queen, steal/destroy the boneyard, and im left with no monsters to play with, i jus sit there twiddling my thumbs with my phase shields up T.T
is there any way around that?
testing...tons of it
learn from experience so that you could get better acquainted with the deck (i'm not just talking about this deck)
when played properly, you should not have any problem playing any tried and tested decks

also, this deck is ancient
it would be helpful to show your decklist when asking for advice so we can pinpoint the problem (if any)
do you have quintessence? do you play creatures unprotected? did you remember to rewind at least 1 skeleton/firefly to avoid deckout?
Title: Re: The ULTIMATE False God killing deck!!! (old)
Post by: jumpoffduck on November 07, 2010, 03:50:40 pm
What happens when all your monsters die?
When that happens, you go back to the deck thread and notice that there is a giant yellow all-caps warning with no fewer than 3 exclamation points not to use the deck in the first post. :P
Title: Re: The ULTIMATE False God killing deck!!! (old)
Post by: Belthus on November 07, 2010, 05:26:23 pm
Maybe the thread should be locked or archived, so it doesn't keep getting bumped by those who can't read the warning that the deck is outdated.
Title: Re: The ULTIMATE False God killing deck!!! (old)
Post by: dystopical on November 22, 2010, 11:01:39 am
i think it still works though...just add another sundial to compensate for the nerfed card
Title: Re: The ULTIMATE False God killing deck!!! (old)
Post by: lukce on December 11, 2010, 05:32:38 pm
After Sundial has been nerfed these decks lost a lot of their effectivity against FGs.
Title: Re: The ULTIMATE False God killing deck!!! (old)
Post by: hawkhaven667 on July 17, 2011, 03:32:20 am
what if instead of hour glasses mindglaze hmm? that would be interesting could soemone plese test this
Title: Re: The ULTIMATE False God killing deck!!! (old)
Post by: willng3 on July 17, 2011, 03:37:17 am
what if instead of hour glasses mindglaze hmm? that would be interesting could soemone plese test this
Well you certainly could do that, but without the Hourglasses you wouldn't be able to draw a lot of your own cards when you needed them.  And since Mindgate gives you whatever's coming from the opponent's deck, there's no telling whether or not that card would save you in a time of need.  I'd say no.
blarg: