Just tested it in the trainer version, pretty good!Yes I don't know if it's a bug or what but Sundial keeps the enemy from attacking you for only 1 turn. On the other hand your guys don't attack for 2 turns. That's why you shouldn't use Sundial at the end of game much because it limits you damage.
btw Does Sundial only work for one turn? Cause the god started attacking in the second turn after I played it. Or is it just bugged? :o
So, how does it do non-upgraded? Im curious. :oYou will do just fine without any upgrades. That's how I started and I kept owning False Gods as soon as I switched to this deck. Sure it's a little bit easier with upgraded cards but the difference is not huge.
Most of those upgrades are not even needed because they only lower the cost of the card and you have tons of quantums.
Most important upgrades are:
Electrum Hourglass x 4 !!!!!!!!
Elite Otyugh x 2
Ulitharid x 1
Oh and it helps to have those Quantum Pillars upgraded too.
whats your mark?Time. No other mark will work with this deck.
This deck is terrible, I just wasted a 500 gold on this crap.Let me guess.. you tried it 3 times and got owned every time? Listen.. you probably just don't know how it should be played. It's not super difficult but if you just keep pressing buttons at random like a monkey, you won't have much success.
It's not super difficult but if you just keep pressing buttons at random like a monkey, you won't have much success.I disagree, it's not a easy deck for newcomers.
Thanks for assuming that I have no idea as to how to play this game. You're about as arrogant as your deck is bad.Go look at this thread. http://elementscommunity.org/forum/index.php?topic=129.0 (http://elementscommunity.org/forum/index.php?topic=129.0)
Nice deck. I swapped out the eagle's eye for a eternity to prevent from decking out... Also, for some reason sometimes the sundials don't even prevent you from harming the opponent if you have more than one out. I wonder if it's just a glitch in trainer.Fallen Druids is a great idea. I'm going to try that right now.
I also used Druids to give my skeletons abilities, and enchant artifacts to protect pillars and eternity.
Why not play closer to 30 cards?The strength of this deck is based on drawing multiple cards every turn. If you have less, you will run out of cards and lose. That happened to me many times against False Gods when I was using a smaller deck. Especially Miracle who uses Improved Miracle 3-4 times every fight.
PictureHow many upgraded cards did you have in your deck for this win?
My first god, gravitron.
For me the deck works well.
I just used lobotomizer and 2 fallen elves
But, the cards almost finished.
Well it's whatever comes out first for me. The graveyard will do with the fallen druids.Nice deck. I swapped out the eagle's eye for a eternity to prevent from decking out... Also, for some reason sometimes the sundials don't even prevent you from harming the opponent if you have more than one out. I wonder if it's just a glitch in trainer.Fallen Druids is a great idea. I'm going to try that right now.
I also used Druids to give my skeletons abilities, and enchant artifacts to protect pillars and eternity.
EDIT: Damn. Falled Druid would be PERFECT for this if not for one problem: it uses green quantum and green is already in heavy use by Queens and Feral Bond.
Alright, figured the damage thing. Turns out the deck has a quite low number of weak creatures, so when you have few of them in your hand, you must be careful.You are right about weak early defense. That is the main weakness of this deck. I'm usually getting my ass kicked the first 8 rounds BUT if I can survive that, I will always win. The longer the game goes, the better this deck gets.
I'm winning more now but my biggest problem with the deck is early defense. I do well when I draw Sundials early because I can stall the game until the deck takes off. All other shields are too expensive to be used quite early with 33% quantum pillars.
I still find myself with insufficient control and my attack cards get whacked regularly. I don't have the owl's eye (I'm running lobotomizer).Forest Spirit and Chrysaora were both in the beta version of this deck. I removed them both because they don't help with defense at all. Also Forest Spirit uses green quantum which is bad. Chrysaora on the other hand is pretty weak and dies fast. Mind Flayer is much better imo.
So I started adding creatures to counter that. Forest spirit is working great so far. Since I rarely play the bone shields, usually dissipation + stasis do the jobs, and end up with excess death quanta, so I'm thinking about adding a chrysaora, so I can pump +1 poison damage per turn. It can be played very early and it really adds up.
How often does the gods play purify?
yeah, I noticed how Chrysaora sucks, 2 hours playing and not useful at all. Same with my own purify.You could try the version I'm playing right now. I dropped all the Supernovas and took Fallen Elf who helps a lot in the damage department by upgrading skeletons.
I still have trouble putting an offense with this deck. All enemies rip off my weak creatures as soon as they are played, because the time it takes for me to play a single creature is so long (average), that the odds the enemy has a card to kill it immediately approaches 100%. Playing several of them simultaneously seems to help but it's impractical since the deck has too few creatures and rarely I get more than 1 in my hand simultaneously
FFQ is my main source of damage most of the times but it takes too long to be played, not to mention the quite low chance of drawing it.
Maxwell daemon's damage is minimal, it is a control card, same with mind flayer
Lava golem starts with 1 hitpoint, almost all god nuke him as soon as he is played.
My otyugh start with 3 hitpoints, they die 1-shot to anything
Right now it seems to me this deck viability is quite tied to possessing an Owl's eye, or not. I don't BTW, but if I had one I'd be able to eliminate a lot of my trouble with enemy creatures that kill my own creatures, as well as help feed my own boneyard which is another source of offense.
lol. i cant believe catfish actually tried it on normal elements. he/she should have done it in trainerSorry about my noob question but what is the trainer? Does it allow you to have all skills or what?
post updated deck pls 8)
You could try the version I'm playing right now. I dropped all the Supernovas and took Fallen Elf who helps a lot in the damage department by upgrading skeletons.
I also use two Anubis it has won me several duels once you make it immaterial along with Mind Flayer, FFQ, and Otyugh its very hard to lose.Anubis costs 8 yellow quantum, right? How can you afford it with all the Sundials and Hourglasses?
All but 1 of my Golden Hourglasses is upgraded and also you can put a phase shield out and save up for Anubis. I also put in an extra Rain of Fire and will add an Eternity if I can win one.All my Hourglasses are upgraded and sometimes early in the game I don't have enough yellow to draw extra cards. And early game is what determines if you win or lose. Once you survive the first wave, victory is almost guaranteed.
I think I'll just work my way up to getting a few upgraded before REALLY taking on the Gods.Nah... just do it now, it's worth it.
If anyone has any ideas how to fix the deck so that Graviton would be easier (without losing advantage against other Gods), please let me know. That guy is really tough to beat.I beat graviton quite often. My deck has 2 sources of lobotomizing: mind flayer and the weapon, and they are quite cheap. You can also mutate/eat the creatures with momentum, but those are more mid/end game features.
I'm improving :D I dropped out the novas, added 1 more quantum pillar, changed a FFQ for a fallen druid, and I'm doing much better :DGood to hear you are having success!
Seems the key is to keep playing sundials/shields until you can deck all your creatures safely, there is no point in taking risks. After I'm secure on shields (have both quanta and cards on hand) and have my creatures are safe and running, I stop hastening the deck so I don't run out of cards and just wait for win to come naturally.
Thanks scaredgirl, onde more, for sharing your deck, it has yielded me so far 7 upgrades :D (4 hourglasses, 3 towers, 1 electrocutor)
What is best to upgrade after the hourglasses? I'm doing towers but otyughs and miracle look as great choices too.
I would, but doing all of this has left this particular account a tad dry in the bank. Just a few losses and unlucky moents and I would be cleared leaving me to grind at lvl3 for about another 30 minutes. :-XI think I'll just work my way up to getting a few upgraded before REALLY taking on the Gods.Nah... just do it now, it's worth it.
so scaredgirl, im running mono aether right now with no upgrades. do you think its best if i stay mono aether (unupgraded) or is this deck also good unupgradedI have never played mono Aether myself and I don't even know what that is. I found this game less than 2 weeks ago and I've only been running my own decks, most of them really bad.
.
yea, exactly ;-)lol. i cant believe catfish actually tried it on normal elements. he/she should have done it in trainerSorry about my noob question but what is the trainer? Does it allow you to have all skills or what?
thanks for the advice, i'll change to your deck to try it out, but it might take a while cuz at the momment I only have 627 electrum coins and I'm pretty sure this is gonna cost like 2000 electrum :)so scaredgirl, im running mono aether right now with no upgrades. do you think its best if i stay mono aether (unupgraded) or is this deck also good unupgradedI have never played mono Aether myself and I don't even know what that is. I found this game less than 2 weeks ago and I've only been running my own decks, most of them really bad.
.
But what I've heard, mono Aether cannot beat all the False Gods which kinda sucks. With this "ULTIMATE" :) deck you can potentially beat all of them, usually with elemental mastery. Plus I think this deck is fun because you are always losing at start but then do a comeback and win.
Some people have said non-upgraded deck doesn't work but I disagree. I personally started with 100% non-upgraded deck and now I have fully upgraded, so I guess it must work, right? But of course it's even better once you upgrade.
I tried with and without novas and now i prefer without, its 2 random.My opinion about Supernovas changes pretty much daily. First I thought they sucked. Then I thought they were great. Then I thought they were useless. Now I think they are pretty good. They are very luck dependent but what I've seen, they help me against all the tougher Gods who have ways of removing permanents.
But the druids are excellence for this deck, so u can mutate skeletons or fireflies and get lot of damage potential, especially against miracle u run great with 1-2 druids.
When I read this thread I was (slowly) making alaska's deck (that anyone can find on wikia). Alaska's though doesn't really work unupgraded, while this rocks. Elves are essential though, your fireflies are too slow. Thus i run it with NO queens (and i stil have life quanta problems), 2 druids, 2 boneyards and 1 bonewall. (I had an upgraded boneyard but i prefer it un-upgraded)Thanks.
I started with only the Hourglasses and the otyoughs upgraded (wich are a must imo), and now I already won an upgraded bonewall and a pillar, with roughly a 40% win rate.
I tried Alaska on the trainer and I find it hugely dependant on Squid (to gain time in the early-mid game) and on eternity (to not deck out), while this one wins due to the massive card advantage it can put in play (and thus is more reliant in the long run and doesn't need many upgraded cards).
Nice job Scary.
Another question in general and for this deck. Against Seism I find it immensely useful to have two piles of pillars/towers going, so having about a 1/3 2/3 split between pillars and towers lets me keep close to twice the quanta flow in the early game where he might have a LOT of 'quakes in his hand. I'm just wondering if anyone who's upgraded fully has noticed that their win percentage against the other difficult gods has gone up enough to make this advantage on Seism worth sacrificing? Right now it's a nonissue since with about 2/3 of my Quantum generators upgraded, I'm focusing on the rest of the deck, but I'll be there eventually.That is a good point and I think someone mentioned it earlier. It is true that two piles of pillars helps a lot against Seism. If you only have one pile and he gets 2 Earthquakes early, you are in big trouble. But like you said, having both pillars and towers only helps against Seism which is in my opinion too big of a sacrifice. When fighting other Gods, those 3 extra quantum might come in handy.
Why the heavy armor scaredgirl ?I didn't have anything from Earth so I had to take something :)
Enchant artifact?Yes, that one. I think it's called Protect Artifact when upgraded.
A couple of those really gives you an edge against Seism, which IMO is still the hardest fake-god to beat....Problem with that is, that those 2 Protect Artifacts are not that useful against most of the Gods and still you might be unlucky and not draw either of them during early rounds.
First: Thank you for this deck Scaredgirl. I have 15 upgrades because of this deck.Gratz.
Second: Damn you Seism !!!!! (Only god I have yet to beat)
Third: Morte kicks my ass 80% of the time. 14 poison before I can do anything is not cool.
I have been trying some stuff in the trainer and I've made a similar deck (well a rainbow one). I have 60 cards, mark time, cards are:I wouldn't drop Novas. They are great against Seism.
18-20 quantum pillars
6 sundials
3 hourglasses
6 supernova
3 bone wall
3 firestorm
3 steal
2 heavy armor
2 empathic bonds
The creatures are:
3 otyugh
3 FFQ
3 lava destroyer
3 Parallel universe (kinda a creature:))
Not set on weapon, either pulverizer or sniper.
Deck is all about quickly taking cards from your deck and building an army with FFQ, destroyers and PU. Otyughs+armor and firestorms work pretty well together, as well as with the bone wall.
But unfortunately with a 60 card deck I get very random hands, sometimes 0 pillars which pretty much seals the game. And sometimes winning with mastery seems so easy (can't beat Mr. Seismic with this deck though). I would cut it down to 45-50 cards but for now I like it. And big deck allows for more testing :) Maybe drop the novas, what would you suggest?
I have been trying some stuff in the trainer and I've made a similar deck (well a rainbow one). I have 60 cards, mark time, cards are:No phase shields? No lobotomizer at all? I'm not sure that's a sound choice. Why do you want 3 FFQ, will you have quanta to support this? (life and air)
18-20 quantum pillars
6 sundials
3 hourglasses
6 supernova
3 bone wall
3 firestorm
3 steal
2 heavy armor
2 empathic bonds
The creatures are:
3 otyugh
3 FFQ
3 lava destroyer
3 Parallel universe (kinda a creature:))
Not set on weapon, either pulverizer or sniper.
Deck is all about quickly taking cards from your deck and building an army with FFQ, destroyers and PU. Otyughs+armor and firestorms work pretty well together, as well as with the bone wall.
But unfortunately with a 60 card deck I get very random hands, sometimes 0 pillars which pretty much seals the game. And sometimes winning with mastery seems so easy (can't beat Mr. Seismic with this deck though). I would cut it down to 45-50 cards but for now I like it. And big deck allows for more testing :) Maybe drop the novas, what would you suggest?
Scaredgirl why the lava golem seems like a waste to me, or does it have any strat value?why not ad a healling card or up the hp for your ot?You are right. Lava Golem is the only character that doesn't do anything for defense, and like anyone who has played this deck knows, early lack of defense is where you usually lose.
interesting... can you lobotomize/mutate/eat a frozen creature?You can damage (Eagle's Eye etc.) and lobotomize a frozen creature. I'm not sure if you can eat them and I'm pretty sure you cannot mutate them.
What would you guys think about adding another Miracle into this deck?I have only one so I cannot test it. 2 Miracle's might help against Scorpio but sometimes you get killed before you have time to collect that 12 white quantum needed. Especially if you use Sundials.
Tried it for a few games against Lvl 3s and gods. Doesn't do THAT much difference. But it is good to have a backup. And there was only one time I used both of them... But I'm gonna keep both of them on my deck. I could try 3 or 4 miracles too but I think that would be a bit too much so I'll just stick with 2.What would you guys think about adding another Miracle into this deck?I have only one so I cannot test it. 2 Miracle's might help against Scorpio but sometimes you get killed before you have time to collect that 12 white quantum needed. Especially if you use Sundials.
Try it.
Yeah I think 3-4 Miracles would be a bit too much. :)Tried it for a few games against Lvl 3s and gods. Doesn't do THAT much difference. But it is good to have a backup. And there was only one time I used both of them... But I'm gonna keep both of them on my deck. I could try 3 or 4 miracles too but I think that would be a bit too much so I'll just stick with 2.What would you guys think about adding another Miracle into this deck?I have only one so I cannot test it. 2 Miracle's might help against Scorpio but sometimes you get killed before you have time to collect that 12 white quantum needed. Especially if you use Sundials.
Try it.
1. Miracle with upgraded Sundials is a suicide. Atm I only have 2 Supernovas (and 4 normal), but in early-mid game i'm rarely at more than 10 Light quanta, while if I survive the mid and start to control I don't need another heal.You shouldn't upgrade Sundials. Cost of 2 white quantum for each extra card draw is too much early in the game. Sundials work much better as unupgraded.
2. If you have problems with Scorpio or Morte add 1 Purify: after I added it my chances (yes i'm keeping track of all my games since i made this deck) went from 20% to 100% for Morte and from 15% to 80% against Scorpio (I did only 8 and 10 games against those after the add though). Sure adding a card makes it harder against faster decks like Hermes, Gemini and Rainbow, but atm (my deck is not yet fully upgraded) i think it's worth: Gemini is usually not a problem, while Rainbow and Hermes f*ck me pretty bad almost always anyway.
I didn't upgraded them but thought you had (looking at your picture),Miracle is most useful against Scorpio. But even then you might not get the card because you only have one in deck. And if you do, you might not be able to use it. So yeah, it's not as good as I first thought. But it has saved me a couple of times and sometimes it helps with getting that elemental mastery.
Still, i'm rarely above 10 light quanta and for the 7 games i did with Miracle in the deck (yes 7 are not much, but...) he was NEVER of any use: thus i decided to remove it and i didn't regret my choice, yet.
I'm considering building this desk (non-upgraded unless i happen to have the cards already) - what would the non-upgraded build look like Scared?Exactly the same.
I'm considering building this desk (non-upgraded unless i happen to have the cards already) - what would the non-upgraded build look like Scared?Like Brain9h said, it looks exactly the same.
For non-upgraded, you want to throw in some weapons like Trident or that hammer one that destroys artifacts and/or the green one.I wouldn't take Trident. It's usually useless to destroy False God's Pillars because he has tons of them and his mark gives him 3 quantum each turn. It's only effective if you get it (and are able to PAY for it) during the first few turns. During mid or endgame it's useless.
That's assuming you're like myself and can't seem to score an Eagle Eye anywhere.
Lol, Scaredgirl, didn't you say you were going to post up a strategy for each of the gods? :-XNo, I didn't forget it. The link is right there on the first page. Under "UPDATE".
You didn't forget about that, did you?
I built the non-upgraded deck saturday and started grinding gods....Only won an upgrade or two, other rare cards that I got, I sold so I could pay to upgrade cards....I'm at about 8 upgraded cards right now (like 3 pillars, 3 hourglasses, supernova) and it's a touch easier.Second Fire Storm works pretty well. I'm also playing with 2 right now. What I like about 2 Fire Storms is that sometimes you can fire them both at the same time killing everyone who has less than 7 HP.
some of the gods are damn near impossible to beat. Seism is a huge pain in the ass. I did get an EM win against him last night tho - got lucky and he was only able to drop a single tower first turn, and I got an armored Otyugh going before he dropped any creatures. One thing I'm finding though is the lack of life quanta...With the Sundials needed to stay alive sometimes, and to draw cards, having the quantum for Miracle can be rough. I'm sure once I upgrade more towers/Nova that will fix itself, but right now, it's a pain. I'm considering adding a second Fire Storm (or whatever it's called) to clear the way - as some of the god decks - if they get an early start, you can't recover fast enough.
Otherwise, I'd say I've won 25% of my games so far with the mostly non-upgraded deck...Slowly going up with upgrades.
Thanks!
You should post a new picture (probably under the one you have now) of your new deck. :)Yeah, I should. I'll try to do it today if I have time. Maybe post several different versions.
what weapon turns into eternity? I find I nearly deck out lots aswell.Eternity turns into Eternity.
This deck is the deck that made the game fun for me again. Before it, all the decks I played (no-land stompy, mono-aether) either couldn't win at high levels or were super-boring. I thought you needed full upgrades to kill t50 or false gods, but this one works nearly unupgraded.Nice to see it's working for you.
Just to give some hope to people starting out: I started at 15-25% win, but once I got enough to upgrade 2x Otyughs my win % went up to maybe 50%. Also, Maxwell's Demon + 2x Rain of Fire in the deck helps a lot when starting out. Sometimes you can't count on sticking a good Otyugh consistently, especially when you are relying on Otyugh + Heavy Armor combo.
With a fallen elf, would it be better to mutate a strong enemy unit or one of your own units, like a skeleton or fireflyDepends on the situation.
I'll just say my take on the deck. (I have a few upgraded cards, but it'll take up more space if I differentiate them)I see you don't have anything from Earth. You might want to consider having 1-2 Graboids. They are great fall guys and/or damage dealers. I also like Heavy Armor because it helps Otyughs.
o 19 Quantum Pillars
o Fallen Elf
o 3 Bone walls
o 3 Otyugh
o Fire Bolt
o 2 Rain of Fire
o Mind Flayer
o 2 FFQ
o Imp Miracle
o 4 Hourglasses
o 6 Sundials
o 3 Steals
o 3 Dim shields
o Shard of Divinity
o 2 Feral Bonds
o Eternity
It has different strengths and weaknesses than the original deck. I think it's more prone to sudden death (no novas, creatures are more concentrated in certain elements, esp time), but more forgiving of error or misfortune once it gets going. Eternity is, in my opinion, entirely worth the cost of putting time quanta under more stress, due to its sheer versatility. It can heal your own creatures by sending them back up to your hand, prevent deck-outs by the same method, de-buff mutated or buffed enemies, un-animate flying weapons, and stop particularly evil creatures (like Maxwell's Demon, enemy Otyughs or Ulitharids) from ever getting a chance
I'm thinking of taking out 1 golden hourglass (I always seem to end up with them clogging up my hand), and possibly putting mirror shield in, cos damn I love that card. The reason for the fire bolt is because I hated seeing firefly queen's fire quanta go to waste, the reason for the second Rain of Fire is as a substitute for Plate Armor (reduces all enemy's hp by 3 = otyugh feeding time! xD). So far, largely thanks to that mind flayer and fallen elf, I haven't lost to Gemini, and finally won an Electrocutor! So thanks for the deck, it's great - a vast improvement on the dive/bless/PU deck I was using for gods before, which could only defeat Miracle >.<
I see you don't have anything from Earth. You might want to consider having 1-2 Graboids. They are great fall guys and/or damage dealers. I also like Heavy Armor because it helps Otyughs.:o I just upgraded my 4th hourglass :-[
Yeah, taking out one Hourglass is a good idea, especially now that they fixed Sundials. With 2 turn stasis there is not as big rush to draw cards as there was before the patch. I'm playing with 3 at the moment and I think it's better that way. Like you said, if you have 4, they can clog up your hand. I really should update that picture on page one.
Personally I wouldn't take out Novas. They are great early in the game, especially against Seism. It works both ways but I've had more success with Novas.
:o I just upgraded my 4th hourglass :-[Don't worry, I'm sure you'll do fine with 4 :) That's how I played for a long time but I think now that Sundials are fixed (aka overpowered), 3 Hourglasses might be slightly better.
Ive updated "my" deck to your basic one with a fallen elf in exchange for lava golem. I like it better this way.Yeah, thanks for your post. Sorry I didn't have time to respond earlier.
Thank you for the screenshots :P Hope my last post wasn't 2long2read ^^
See you around
(http://img84.imageshack.us/img84/3959/decklist.jpg)Interesting deck and very good explanation. Nice to see that you have done something different because most rainbow decks like these are almost carbon copies.
After playing (and losing) quite a number of matches vs false gods, I decided to modify the decklist a little to counter the problems I was facing.
lol, Your basic deck doesn't show :(hmm.. I can see it. Did you try to refresh your browser? If it's gone then the guys at Imageshack failed.
And I decided to have 3 Oty's as well as a lava golem, I think in the long run, the lava golem will help me more than the extra card will
I was just wondering why you don't use earthquake.Earthquake is very rarely useful against False Gods because they collect quantum so fast. Only if you got it in your opening hand, it might slow False God a bit but nothing substantial.
Pillar destruction IS useful against Scorpio if you get a chance to steal his weapon during early rounds. Then you just destroy all his pillars and he's done.I was lucky enough to do this once or twice - I kept thinking 'PAYBACK TIME SCORPIO' and it was so much fun.
@ perflubon- what is that pic of on your avatar? It looks like a dogs but!That's pretty much what it is .... too bad the image is small so you can't look closer. There's always more than meets the eye.
Mind flayer is very useful, it can make viruses, vultures, ffqs, otyguhs, and a lot of other things. Sure, eating them with an otyguh WOULD be better, but you don't always have one.I like Mind Flayer too. Sure in some situations he won't do much but in others he's great. There's really nothing better in water and it's generally a good idea to take cards from all elements. He also brings variation to the deck which is always great.
#6 Non-upgraded versionDid this and switched out for the Demon as said. Only thing I don't have is an Eagle's Eye use a Pulverizer instead. Case in point? It does kinda suck. It win's pretty close to the guy above me in percentage.
(http://img402.imageshack.us/img402/9307/ultimate4.jpg)
This is something I would probably play if I had to start all over again. You might want to consider taking Maxwell's Demon instead of Fallen Elf (that's what I had when I started). I didn't have time to test this so if you think this deck sucks, please let me know.
I found the deck inconsistent, probably because of it's size. I going to continue to tweak this deck for another 50-100 matches then I'm going to trim down to a sub 40 card deck.Trust me, the only reason that it seems so inconsistent is because there are so few upgraded cards. Downsizing your deck to that low of a number would be a VERY bad idea due to the fact that the Gods take a while to beat, and unless you get the perfect hand every time you'll most likely be scrambling to use your sundials and hourglasses to get more and more cards out of your deck and into your hand while said god will just look at you and start laughing. Inconsistency is an integral part of almost all Rainbow decks.
An unupgraded deck with a 40% win rate against the FGs seems pretty good to me. Kind of the anti-suck :P
Did this and switched out for the Demon as said. Only thing I don't have is an Eagle's Eye use a Pulverizer instead. Case in point? It does kinda suck. It win's pretty close to the guy above me in percentage.
An unupgraded deck with a 40% win rate against the FGs seems pretty good to me. Kind of the anti-suck :P
Did this and switched out for the Demon as said. Only thing I don't have is an Eagle's Eye use a Pulverizer instead. Case in point? It does kinda suck. It win's pretty close to the guy above me in percentage.
But if you have a better win percentage non-upgraded deck, I'd like to see it!
Ya, but it's not really worse than most other decks. 40 cards - 10 towers, 6 supernova. It's a pretty normal ratio. I'm only using 3 extra cards and two of those are hourglasses. I do get some bad draws, but if I stick with it I usually pull out a win. The 15-20% of losses comes from the times I can't pull out a win. The only problem I get a lot is I tend not to get sundials as much as I'd like.I read that and tried it. Seems to get the job done.
BTW someone on chat told me they beat their first god today using my deck without it being upgraded. The first god he beat was Seism.
Something I'm wondering...since this deck is obnoxiously slow, why is it that firestorms are used instead of improved plagues? Is it just the fact that there are already 3 bone cards?It think firestorms are great to quickly turn a difficult situation to your advantage when you have a bone wall in front of a lot of creatures. Plague would be too slow, the wall would be down before the creatures are dead. Bone wall + firestorm (or even +2 firestorms against stronger creatures) can give you the instant lock you're looking for.
Furthermore, if you could make space for a couple of purifies, that'd severely help with the morte and scorpio matchups.I'm really thinking about removing it from my deck. It helped me in very few games, and there are hundreds where I had it very early and had absolutely no use for it.
Furthermore, I am running weaponless. I chose pulverizer, and it comes in far less handy than I thought it would (if you can keep the druid alive, he'll eventually morph something with steal or destroy) and instead opt to steal the weapon of the false god I'm facing.As many others, I have a pulverizer and a druid staff. While not always essential, they never hurt.
I'm debating whether or not I should keep the supernovas. Considering that you might not get that original two entropy for a long time, assuming you even draw them, they seem like a waste of card space, and in that space, you could include another electrum hourglass to simply draw more towers faster, more druids, include artifact protect/purify/improved plague.I tried with novas but decided to remove them an added more towers. Never had supernovas...
My current decklist:The reason you can get by with fewer towers than in MTG is you accumulate quantums every turn. It's a different mechanic so different strategy.
22x quantum tower (no idea whatsoever how you can run a 60 card deck with 16 pillars...this is a control deck, and in M:tG, the aggro decks ran 20, while the control ran 26 lands...I simply don't understand how you can justify 16 towers only)
Rainbow: There's basically no beating her/him in a straight up slugfest. If you try to outdraw her/him, you'll deck out first, barring a protected eternity. And then of course there are the oodles of gravity force/thunderbolts/congeals in there.
Incarnate: You really should not lose here. Ever. Unless you have a very horrible draw (which do happen). Mindflayer/Ultiharid is GREAT here, when this guy has 4 graveyards and drops one of his retroviruses. If you don't eat it, he sacks it and puts all of your critters on a clock. But if you do eat it, he gets 4 skeletons. The solution? Just remove the ability.
Miracle: Same deal. If he drops a fluffy white puffy and pumps it up and you have no stall, that's a 5-turn clock. There really is only one solution, and that's bone wall.
Chaos Lord: Do NOT steal the diffusion fields early or you're hosed.
Furthermore, I am running weaponless. I chose pulverizer, and it comes in far less handy than I thought it would (if you can keep the druid alive, he'll eventually morph something with steal or destroy) and instead opt to steal the weapon of the false god I'm facing.
Dimensional shield :i personally love this card. dimensional shield has saved me more than any other card in the deck. ive only played the deck for a few days but i like it. a lot of people that have posted think this deck is bad. i dont see why. unupgraded it is worse but it still does very well. there are three gods (rainbow, seism, and hermes) i havent beaten yet but ive done pretty well against the others. i dont want to jynx myself by saying this but so far i havent lost to morte, incarnate, fire queen, or miracle. i really like the deck and im glad scaredgirl posted it.
Not sure about this one. I often don't have enough quanta to play it, and it's useless once the deck took of with a bone wall.
Also, I find that sundials are often enough to keep me safe until I can start playing for real.
I found 54 to be much too big. Sundial is the key to survival. I don't have enough upgraded cards to use a 30-card deck, but that is probably the direction I am headed.Aren't the 2 enchant artifacts a burden in such a small deck ?
Unless of course he has plague. ;)Or many other things, heh. But in practice, the main challenge is surviving that long. If I get set up, I usually win. But most FGs are good at rushing you fast and hard.
I've beat 1 of the False Gods and im pretty sure it was on accident. lol.You wasted you Steal on something useless and paid for it. Against Chaos Lord you need to save them for Dissipation Field.
Oh yea, can anyone explain this s***?
I thought for sure i could win that one....NOPE.
(http://bayimg.com/image/naeacaack.jpg)
I haven't upgraded my fallen elf. I use it on my own skellies/fflies, but I'll also use it on opponent creatures (ie Gemini's huge dragons) to make them edible for my Otyughs. I wouldn't want to mutate an opponent creature into something that could steal my shields, etc. Thoughts on this?I played with the elf unupgraded for a long time for the same reason.
Just wanted to add that this deck kicks ass. Totally unupgraded it's possible to win with some consistency. I've played probably 400 matches with the deck. I'm now fully upgraded and winning even more. My thanks to Scaredgirl for taking the time to post!Nice to see it's working for you.
My variance from the original post:
1 additional Quantum Tower
1 additional Otyugh
1 additional Electrum Hourglass
1 less Firestorm
1 less Phase Shield
= 55 cards total
I haven't upgraded my fallen elf. I use it on my own skellies/fflies, but I'll also use it on opponent creatures (ie Gemini's huge dragons) to make them edible for my Otyughs. I wouldn't want to mutate an opponent creature into something that could steal my shields, etc. Thoughts on this?
Scaredgirl I have followed your AMAZING tutorials to a "T" from getting rich in a day, to your amazing rainbow decks. I never realized all those times I kept remaking and remaking decks I could have just stuck to one elemet, toughed it out, and now I am on my way to earning rares and t50 farms and killing false gods!Yes, you should definitely do that. Otyughs are one of the key cards in anti-God rainbow decks. Also they have a great synergy with Boneyard and Owl's Eye.
THANK YOU!
Here is my deck that I made, in honor of the help I have recieved from your guides. I finally fixed my rainbow deck! I got 3 rares from t50 matches, then sold one of the rares (upgraded fire ant thingy) then got like 1k coin for it!
(http://i127.photobucket.com/albums/p158/Phoxly/Untitled-1.png)
Made it more for a "fun factor" I love mutations, I love skeletons, I have added bonewall since I posted this, and I pretty much ALWAYS end with 100 hp, between the bonewall, boneyards, two empathic bonds, its pretty amazing. Though I think I am goin to "possibly" add Otyughs or maybe try out Scarabs.
helloHaving upgraded Quantum Towers is a huge advantage early in the game. That 3 Quantum might sound small amount but when you have multiple upgraded towers it really adds up. Also you have to take into consideration that Nova is FREE to play and Supernova costs 2 entropy quantum. That's a big difference.
i'm noob to this game and i find it funny..
Concerning the upgrade order....... what's the point to upgrade quantum pillar first instead of nova ???
U win 3 quantum instead of 12!!
It doesn't matter that tower is permanent.... the boost to quantum is not... if quantum tower gives 4 randoms quantums each turn then it would be better to upgrade them first, but it's not the case.
Right now, with Novas and Sundials, I have upgraded some but not all. Keeping some Novas lessens the chance of a congested hand in the beginning. Elsewhere, someone mentioned that upgraded Sundials are not targeted by permanent destruction, and that seems to hold up.Yeah, Sundials are kind of special in a way that the ability cost increases with upgraded version. I don't think any other card does that.
By the way, why are upgraded Sundials worse overall, in terms of cost, than basic Sundials? The upgraded saves one Time quantum for the initial casting cost, but it takes two more Light quanta for two Hastens. For the 1500 upgrade, we shouldn't get a card that is worse in some important ways.
Right now, with Novas and Sundials, I have upgraded some but not all. Keeping some Novas lessens the chance of a congested hand in the beginning. Elsewhere, someone mentioned that upgraded Sundials are not targeted by permanent destruction, and that seems to hold up.What mark are you currently using? With an entropy mark, I definitely prefer to have upped novas. Entropy mark helps to prevent some of the opening hand clutter as well.
for the benefit of others, i calculated the price of the cheap not-up-graded deck which didnt include The Sniper Bow thing, which came to a grand total of 2252 :o. You may cheer.I suggest you edit this into the first post Scared.
I use a Time mark. I have Eternity and Anubis in my deck, as well as some basic Sundials, so switching the mark would require major changes. However, recently I took all Novas/Supernovas out. Even with the Hourglasses, I found that the larger deck size was more of a stumbling block than having too little quanta. I played a lot of games where I kept waiting for a defensive card, and then I died.Right now, with Novas and Sundials, I have upgraded some but not all. Keeping some Novas lessens the chance of a congested hand in the beginning. Elsewhere, someone mentioned that upgraded Sundials are not targeted by permanent destruction, and that seems to hold up.What mark are you currently using? With an entropy mark, I definitely prefer to have upped novas. Entropy mark helps to prevent some of the opening hand clutter as well.
what i also noticed works really well against graviton is the gravity shield. i found this out by him playing it, actually, and then i stole it.This is a common misconception that stealing his Gravity Shield totally stops him in his tracks. Yes, it stops his Firemasters from attacking only until the point where he slaps Unstoppable on them and starts swinging for large chunks of damage. Graviton will only play Unstoppable on a Firemaster with at least 10 attack in the early game. Once you bring him down to the health threshold that changes he AI, he won't wait, but will play Unstoppable on anything that doesn't have momentum.
anything above 5 health doesnt hit you, so the graviton firemasters are completely useless. you still have to kill the chargers, but that's easy with an eagle eye or an otyugh. his otyughs also pose a threat to your creatures, but very deal-able. his creatures with momentum can catch you napping, so having a lobotomizer skill active is necessary.
but of course, (sigh) he can always explode your shield. so it just buys you time, unless you want to have multiple gravity shields. but then that disturbs the rest of your deck.
Can you repost the strategy tips on beating the false gods please?You mean this?
That would be great!
Anyway, I'm using a deck like this with an upped Pulv and some other upped cards (less than ten). Thanks!
Can you repost the strategy tips on beating the false gods please?Halfway down this thread (http://elementscommunity.org/forum/index.php?topic=1167.0) you will see a bunch of links to FG strategy guides and tips.
That would be great!
Anyway, I'm using a deck like this with an upped Pulv and some other upped cards (less than ten). Thanks!
This deck is terrible, I just wasted a 500 gold on this crap.Let me guess.. you tried it 3 times and got owned every time? Listen.. you probably just don't know how it should be played. It's not super difficult but if you just keep pressing buttons at random like a monkey, you won't have much success.
you have to realize that there are no instant win decks. If you don't understand how the game works, you have no chance against the False Gods no matter what your deck is.
I will post my False God strategy tips later this weekend where I explain how to defeat each False God. You might want to read it first before passing judgement. And after that, if you still cannot beat any of the Gods, then I suggest you switch to an game more suitable for you. You know, something easier :)
the non upgraded is good but it needs alittle work. however, it is a good deck to start withYep, it definitely needs some work. That deck was designed a long time ago when the game was different. Today it's not nearly as effective but like you said it's a relatively good deck to start with.
I think the main thing to consider when editing this deck is the sundial card. Ever since version 1.17 sundials have lost much of their usefulness. Someone needs to come up with a good solution to provide this deck with good early defense and accelerated card draw without sundials. If someone does solve the sundial problem, I'm sure this deck will be again be:"The ULTIMATE False God killing deck".There is no solution for it. There are no magical cards that will replace Sundial and make this deck, any deck, as powerful as they were before the nerf.
Darn, I am trying to copy your Basic version of the rainbow deck (Both for pvp and pve purposes). I sold my own fire-mono-awesome-fast-deck, replacing it with a unfinished rainbow deck as the author himself doubt in.the non upgraded is good but it needs alittle work. however, it is a good deck to start withYep, it definitely needs some work. That deck was designed a long time ago when the game was different. Today it's not nearly as effective but like you said it's a relatively good deck to start with.
Now that I think about it.. It's actually a good thing that it needs work. If the deck was already perfect, it would be boring because there wouldn't be any point in trying to improve it. :)
you should probably add some quints and enchance artifacts..Darn, I am trying to copy your Basic version of the rainbow deck (Both for pvp and pve purposes). I sold my own fire-mono-awesome-fast-deck, replacing it with a unfinished rainbow deck as the author himself doubt in.the non upgraded is good but it needs alittle work. however, it is a good deck to start withYep, it definitely needs some work. That deck was designed a long time ago when the game was different. Today it's not nearly as effective but like you said it's a relatively good deck to start with.
Now that I think about it.. It's actually a good thing that it needs work. If the deck was already perfect, it would be boring because there wouldn't be any point in trying to improve it. :)
Futhermore I was so stupid upgrading my hourglass for 1500 when my rainbow deck was not finished. So now it takes ages to get this deck done, sold my firedeck you know. I dunno if I should just try to go for your basic version. Atleast, here is my unfinished deck btw :/
(http://i45.tinypic.com/vh9ctt.jpg)
upping sundials is pretty stupid, and a waste of 9000 coins.Upped Sundials are not a waste. Especially with speed decks since lots of time quanta is needed to fuel the hourglasses.
I like this deck, but the unupped version is in good to honest crap. It won't win a single game versus the new and improved FG's.That's because this deck was made versions ago. When sundial was way too good.
WARNING!!!Now this is absolutely not true, unless you would happen to be -Manwe- or rob77dp, who were the people who co-created the rainbow deck with me, right after the quantum pillars stopped sucking (when they started giving 3 quantums instead of 1).
Don't let the incorrect time stamp fool you, I made this deck and started this thread a long time ago. It was made before the Sundial nerf, and all the other recent changes to the game.
You could say this is the deck that "started it all" which gives it nice historic value but it also means that it's outdated and not designed to be used in Elements v1.15+.
If you don't have Eternity or like bigger decks, and really want to use this old one, that's fine too. In that case I recommend you take an extra Hourglass (because of the Sundial nerf).
(http://www.nationalgallery.org.uk/upload/img/lippi-worship-egyptian-bull-god-apis-NG4905-fm.jpg)-54 is too much
The ULTIMATE False God killing deck
This is the deck I used to beat ALL the False Gods with the average of 66% wins, 34% losses (BEFORE the Sundial fix. Now it's even easier!).
http://elementscommunity.org/forum/index.php?topic=129.msg776#msg776 (http://elementscommunity.org/forum/index.php?topic=129.msg776#msg776)
This is a very versatile deck capable of dealing with different situations and it's also very good in PvP.
Enjoy.
- around 54 cards in total (I find having 60 cards too random and unnecessary)
Most importantly I think this deck is FUN to play because it has all kinds of characters. It's not a one-trick-pony so it doesn't get boring too fast. Fallen Druid itself will make playing this deck fun. In my last game I had a Fate Egg that had the "Steal" ability and it was awesome Smiley
If you have any suggestion on how to improve this deck, please leave a comment.
Mark of TimeSo that is the deck I copied huh? Give me a break.. more than half of the cards are totally different. If by "plagiarism" you mean we have the same mark, then yes.
10x Quantum Pillar
2x Lycanthrope
1-2x Boneyard (depending if you want to go for a heavy monster-counter deck or not)
2-3-4x Otyugh (depending if you want to go for a heavy monster-counter deck or not)
2x Graboid (Mark of time is useful)
1x Emerald dragon/Forest(i) Spirit (Dragon would be for excess life quantums which you will most probably have, but some people prefer foresti spirit)
2x Deflagration
2x Freeze - To deal with strong monsters that you have no current counter for or that you want to weaken soon so your Otyugh can devour them
2x Blessing - Otyugh ftw
2-3x Owl's Eye - With 2 Boneyards and Otyughs this can be very useful
2x Reverse Time - Mark of Time + Monster Control
2x Golden Hourglass
1x Dusk Mantle - Great defense
1x Parallel Universe - Many uses
Hello Scaredgirl. I'm an old player just checking back on the game to see how much better it's gotten.This is a losing battle here, dude... Mainly because you've been away so long, and SG is the admin here. I'm sure SG didn't copy your idea and put her name on it. As I'm sure 99% of the decks on the forums weren't plagiarized. Bottom line is that NOBODY searches the forums to see if their deck (or a similar deck) was already posted. And almost without fail, an 'original owner' from somewhere will make some kind of comment that the posted deck wasn't original, etc., etc.
I noticed that since a while ago you have taken over the elements forums. I've also noticed that you have taken the credit for creating the rainbow deck, which has really frustrated me because it's not proper etiquette to go around stealing people's ideas and taking all the credit. It's called plagiarism, and i despise it.
The following quote shows your claims..
...
This is a losing battle here, dude... Mainly because you've been away so long, and SG is the admin here. I'm sure SG didn't copy your idea and put her name on it. As I'm sure 99% of the decks on the forums weren't plagiarized. Bottom line is that NOBODY searches the forums to see if their deck (or a similar deck) was already posted. And almost without fail, an 'original owner' from somewhere will make some kind of comment that the posted deck wasn't original, etc., etc.I'd like to add that the reason this person is fighting a losing battle is not because I'm an admin here, but because the deck he posted is nothing like mine. It doesn't even have Empathic Bond which even all the worst rainbow decks have.
The thing I don't get is how nobody seems to think that 2 people can have the same (or similar) ideas on their own. The attitude always seems to be, "Nice deck, but I already posted it here." I'd be great if there was a way for deck submissions to be anonymous...
Now, I just need to wait to get flamed over this... lol... :)
This deck doesn'r work since Sundial was nerfed.I've taken this deck build and add'd 3 more cards to help out on specific FG's and have had some great success. Maybe I'm missing something, but I usually run into consitant trouble against only 6 god's. Granted it's a little slower than I'd like, I know I can count on it to pull through for me 60-70% of the time. It seems every time I'm trying out a new deck, I find my way back to a version of this build. I don't know what would make this deck "work" better, but being that it's a card game that has alot to do with the initial draw's, I'd say it works fine
I have no idea if I'm simply playing this deck wrong, or if my draw luck is simply terrible, but I have a win % of roughly 18% OVERALL. I have NEVER beaten Seism, Rainbow or Dark Matter with this deck. The primary issue I have is early game Quantum-screw. I either do not get the mana I need fast enough, or the FG's lay waste to it before I have ENOUGH of it. I end up discarding because I have 8 useless cards in my hand and ZERO towers.This deck is outdated. Find another.
It's a bit frustrating, to be honest.
What happens when all your monsters die?testing...tons of it
im using it unupped and trying it out on ai3 and ai5, sometimes they lobo or kill the queen, steal/destroy the boneyard, and im left with no monsters to play with, i jus sit there twiddling my thumbs with my phase shields up T.T
is there any way around that?
What happens when all your monsters die?When that happens, you go back to the deck thread and notice that there is a giant yellow all-caps warning with no fewer than 3 exclamation points not to use the deck in the first post. :P
what if instead of hour glasses mindglaze hmm? that would be interesting could soemone plese test thisWell you certainly could do that, but without the Hourglasses you wouldn't be able to draw a lot of your own cards when you needed them. And since Mindgate gives you whatever's coming from the opponent's deck, there's no telling whether or not that card would save you in a time of need. I'd say no.