Thanks for the advice- now that you mention it I have felt the need to up hourglasses a few times without really thinking about it. I won an Eternity just recently as well. It'll suck to have to put my upped pulvy away- but I might just leave it in there anyway for the off chance that I really need it. Possibly leave a couple of novas in as well, and bring in 2 quints, ( one for an oty, and one for the FFQ or Elf, whichever is more useful at the time. ) and 1 extra enchant artifact. ( I've found out the hard way a few times that having pulverizer stolen can be very, very bad- especially early on. ) Alternatively the second EA can be used to protect towers against denial decks. Potential to take care of a variety of different situational problems with one card seems too good to pass up.
If you're not keeping score, that's that deck+
2x Quint
2x Nova
1X Up'd Pulvy
1x Enchant Artifact.
Which comes out to 46 total cards. A big drop from 55.
I figure, I'll drop the novas as my percentage of upped towers increases. Go down to one nova at ~40% upped towers, and no novas at ~70%.
I ended up upping a tower before I read this post ( I frustrated myself into making a snap decision for more potential quant, heh. ), but I'm already on my way to a third card. I'll defiantly start on that.
What do you think about having a second fallen elf, after having the upped fallen druid? The idea would be to keep mutate as a defensive option. That's been helpful against the things that spawn lots of big HP baddies, the question to you isn't really whether or not it would be useful so much as- do you think it's helpful enough to further bloat a deck for it?
I don't know, it's hard to make any quick decisions on what to add or pull from a deck because you really don't know what it's gonna be like untill you play it out for a while. I added one extra card to the other deck and it's made the difference for almost all of my perfect wins. ( the 99HP heal, forget the name offhand. ) I can't think of a single time that pulling that card has been an absolute waste except for when I was already rolling at full power and no cards were left that were really worthwhile.
I twaked my current deck some:
First, I got rid of the lava golem. Way too often, he's out before he's even begun. Even if I blow the armor card on him.
I tossed 1 steal. The third one just is almost never necessary with Pulverizer in play.
Graboid is 2 damage per turn underground, half the time is just there and useless.
3 Novas. They're great(ish) in the beginning- but terrible almost any other time. If the ones I kept show up, great. If not, great.
I added:
1x Quint.
1x Enchant Artifact
1x Arctic Squid.
The squid is there primarily to use my usually very untapped water quant while providing an additional option to control enemies that are a threat and currently too big for my oty to eat. Light decks stacked with 10/10s come to mind in particular as I write this. At first I was thinking maxwell's demon, but the HP mechanic made me decide that anything threatening that fell under those circumstances would A) Do just as well frozen, and B) be edible. Or the PITA option C) Already be immune to everything. Those decks are always on the tough side, but I can win out a lot of the time if I can get boneyard going.
This has brought my deck size down to a more reasonable 52 cards- hopefully in the places where I would normally get novas- I get towers instead.
I'm going to test it out right now. =)
Edit, on second thought, it occours to me that reg novas at all are less preferable than towers. Dropped all novas in favor of 2 extra towers. One less card total. Seems to click more mathmatically.
Edit edit.
It's simply too damn bloated. I keep getting dead draws in both directions. I got a surprise dead draw in the middle of the deck of nothing but towers for like 7 turns straight in the middle of the fifth straight game of dead draws. That pretty much tore it.
I've swapped to the other deck unupped. ( had most of the cards lying around from previous experimentation. ). With my ideas intact. Will test that for a bit against AI5.
I'll probably go back to what I had before I stated messing around with it.
Edit edit edit. I've won three games and lost two with this setup. With 4 dead draws in there. One wasn't really a dead draw but I never got the specific quantums required to play what I had, because I only got 3 towers..
Frustrating.
There has to be a simpler deck for straight AI5 or "easy gods" god farming.
Both of these decks would benefit massively from upped QTs.