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ivalmian

  • Guest
Re: The ULTIMATE False God killing deck!!! https://elementscommunity.org/forum/index.php?topic=132.msg21533#msg21533
« Reply #204 on: January 30, 2010, 03:30:10 am »
the non upgraded is good but it needs alittle work. however, it is a good deck to start with
Yep, it definitely needs some work. That deck was designed a long time ago when the game was different. Today it's not nearly as effective but like you said it's a relatively good deck to start with.

Now that I think about it.. It's actually a good thing that it needs work. If the deck was already perfect, it would be boring because there wouldn't be any point in trying to improve it. :)
Darn, I am trying to copy your Basic version of the rainbow deck (Both for pvp and pve purposes). I sold my own fire-mono-awesome-fast-deck, replacing it with a unfinished rainbow deck as the author himself doubt in.
Futhermore I was so stupid upgrading my hourglass for 1500 when my rainbow deck was not finished. So now it takes ages to get this deck done, sold my firedeck you know. I dunno if I should just try to go for your basic version. Atleast, here is my unfinished deck btw :/

you should probably add some quints and enchance artifacts..

brynsul

  • Guest
Re: The ULTIMATE False God killing deck!!! https://elementscommunity.org/forum/index.php?topic=132.msg22105#msg22105
« Reply #205 on: January 31, 2010, 04:57:06 am »
so i am playing a decklist i discovered on kongregate's forums for this game

http://www.kongregate.com/forums/22/topics/61849?page=1 (http://www.kongregate.com/forums/22/topics/61849?page=1)

if its against the rules to post links to other sites, pm me and ill fix it.

Its somewhat similar to your godkiller deck, although it is designed to be streamlined (also gives a guide on how to grind to that point fairly efficiently) along with tips on who you can beat along with who will likely kick ur arse.  (stupid rainbow and seism...)  this deck ALSO has a tendency to get elemental mastery when you win (due to empathy + skele hoard) which seems to effect the dials likelyness of yeilding awesome lewts.

it fixes the deckout problem by using Eternity as its weapon of choice, which can rewind creatures (enemies or yours) onto the top of your deck.    Ive been playing with it a bit for the past 2 days and have already upgraded 4 of the cards in my deck.

Hope this helps those in need of guidance.

-Brynsul

impactmethod

  • Guest
Re: The ULTIMATE False God killing deck!!! https://elementscommunity.org/forum/index.php?topic=132.msg23634#msg23634
« Reply #206 on: February 06, 2010, 04:41:51 pm »
ehhh i still think the unimproved one is still a bit broken...
i tried it out and iall it did for me was waste my money........

abortedlord

  • Guest
Re: The ULTIMATE False God killing deck!!! https://elementscommunity.org/forum/index.php?topic=132.msg26029#msg26029
« Reply #207 on: February 14, 2010, 03:42:37 pm »
I went from struggling against AI3 with a modified FFQ deck to basically being a serious player against AI5 just by changing to this deck. I don't know for sure if I'm gonna stick with this for god killing, but I got a ways to go farming coins before I have to worry about that anyway. Instead of Owl's I've been using Pulverizer- that's for a second option instead of stealing something. I dunno if you agree with that. I upped it first because a few times I lost due to making the wrong choice on eating a monster v. destroying a permanent. Doing that has virtually eliminated that as an issue. I will say that several times, Pulverizer has been the crux of a win for me.

My only problem with the deck has been dead draws. Sometimes for several games in a row I'll go 3-4 turns without so much as 2 towers. I realize the point of upping novas is to alleviate that- but, yeah. I think more sure wins in games that are already going will make me more money faster than hoping for the right nova to come up on a bad draw. Hehe. I'm torn about what to upgrade next between the elf, an otyugh, the FFQ or start on the novas. Halfway to my next upgrade already, and I just upped the pulverizer about an hour ago.

Anyways, the point of this whole thing is this: Thanks for the deck. You rescued me from struggling with a completely unupped FFQ deck. <3

Delreich

  • Guest
Re: The ULTIMATE False God killing deck!!! https://elementscommunity.org/forum/index.php?topic=132.msg26297#msg26297
« Reply #208 on: February 15, 2010, 05:34:08 am »
Pulverizer is a great weapon. It serves a different purpose than OE, but it does it well.

Your next upgrades should probably be hourglasses (two or three), then Otyugh (one or two), then Fallen.
Aim for a smaller deck and the dead draws should be less common. Something like this (http://elementscommunity.org/forum/index.php/topic,1615.0.html) with a quintessence or two added.

abortedlord

  • Guest
Re: The ULTIMATE False God killing deck!!! https://elementscommunity.org/forum/index.php?topic=132.msg26326#msg26326
« Reply #209 on: February 15, 2010, 01:11:11 pm »
Thanks for the advice- now that you mention it I have felt the need to up hourglasses a few times without really thinking about it. I won an Eternity just recently as well. It'll suck to have to put my upped pulvy away- but I might just leave it in there anyway for the off chance that I really need it. Possibly leave a couple of novas in as well, and bring in 2 quints, ( one for an oty, and one for the FFQ or Elf, whichever is more useful at the time. ) and 1 extra enchant artifact. ( I've found out the hard way a few times that having pulverizer stolen can be very, very bad- especially early on. ) Alternatively the second EA can be used to protect towers against denial decks. Potential to take care of a variety of different situational problems with one card seems too good to pass up.

If you're not keeping score, that's that deck+

2x Quint
2x Nova
1X Up'd Pulvy
1x Enchant Artifact.

Which comes out to 46 total cards. A big drop from 55.

I figure, I'll drop the novas as my percentage of upped towers increases. Go down to one nova at ~40% upped towers, and no novas at ~70%.

I ended up upping a tower before I read this post ( I frustrated myself into making a snap decision for more potential quant, heh. ), but I'm already on my way to a third card. I'll defiantly start on that.

What do you think about having a second fallen elf, after having the upped fallen druid? The idea would be to keep mutate as a defensive option. That's been helpful against the things that spawn lots of big HP baddies, the question to you isn't really whether or not it would be useful so much as- do you think it's helpful enough to further bloat a deck for it?

I don't know, it's hard to make any quick decisions on what to add or pull from a deck because you really don't know what it's gonna be like untill you play it out for a while. I added one extra card to the other deck and it's made the difference for almost all of my perfect wins. ( the 99HP heal, forget the name offhand. ) I can't think of a single time that pulling that card has been an absolute waste except for when I was already rolling at full power and no cards were left that were really worthwhile.



I twaked my current deck some:

First, I got rid of the lava golem. Way too often, he's out before he's even begun. Even if I blow the armor card on him.

I tossed 1 steal. The third one just is almost never necessary with Pulverizer in play.

Graboid is 2 damage per turn underground, half the time is just there and useless.

3 Novas. They're great(ish) in the beginning- but terrible almost any other time. If the ones I kept show up, great. If not, great.

I added:

1x Quint.
1x Enchant Artifact
1x Arctic Squid.

The squid is there primarily to use my usually very untapped water quant while providing an additional option to control enemies that are a threat and currently too big for my oty to eat. Light decks stacked with 10/10s come to mind in particular as I write this. At first I was thinking maxwell's demon, but the HP mechanic made me decide that anything threatening that fell under those circumstances would A) Do just as well frozen, and B) be edible. Or the PITA option C) Already be immune to everything. Those decks are always on the tough side, but I can win out a lot of the time if I can get boneyard going.


This has brought my deck size down to a more reasonable 52 cards- hopefully in the places where I would normally get novas- I get towers instead.

I'm going to test it out right now. =)

Edit, on second thought, it occours to me that reg novas at all are less preferable than towers. Dropped all novas in favor of 2 extra towers. One less card total. Seems to click more mathmatically.

Edit edit.

It's simply too damn bloated. I keep getting dead draws in both directions. I got a surprise dead draw in the middle of the deck of nothing but towers for like 7 turns straight in the middle of the fifth straight game of dead draws. That pretty much tore it.

 I've swapped to the other deck unupped. ( had most of the cards lying around from previous experimentation. ). With my ideas intact. Will test that for a bit against AI5.

I'll probably go back to what I had before I stated messing around with it.


Edit edit edit. I've won three games and lost two with this setup. With 4 dead draws in there. One wasn't really a dead draw but I never got the specific quantums required to play what I had, because I only got 3 towers..

Frustrating.

There has to be a simpler deck for straight AI5 or "easy gods" god farming.

Both of these decks would benefit massively from upped QTs.

Rossendale

  • Guest
Re: The ULTIMATE False God killing deck!!! https://elementscommunity.org/forum/index.php?topic=132.msg26390#msg26390
« Reply #210 on: February 15, 2010, 06:04:10 pm »
This may be a noob question, but would this deck work with some cards upgraded and some cards un-upgraded?

darkfrogger

  • Guest
Re: The ULTIMATE False God killing deck!!! https://elementscommunity.org/forum/index.php?topic=132.msg26392#msg26392
« Reply #211 on: February 15, 2010, 06:05:41 pm »
Try Scaredgirl's unupgraded false god grinder. This deck doesn't work nearly as well as it used to because of the sundial change.

Rossendale

  • Guest
Re: The ULTIMATE False God killing deck!!! https://elementscommunity.org/forum/index.php?topic=132.msg26395#msg26395
« Reply #212 on: February 15, 2010, 06:35:41 pm »
I tried it in the tester and failed but I'm still making it on my real account! I hope I will have luck there! I was thinking about adding a Pulverizer into the deck but when I'm about to twitch a deck I'm always scared that I will mess it up lol. I'll try that anyways!

Offline RagingAlien

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  • The glass is, in fact, completely full.
Re: The ULTIMATE False God killing deck!!! https://elementscommunity.org/forum/index.php?topic=132.msg26620#msg26620
« Reply #213 on: February 16, 2010, 07:48:12 pm »
hey. i made this account simply to say that the non-upgraded version, even missing owl's eye and 1 shield. managed to cause over 70 damage when i ended up playing myself because of a glitch.

PS: what was the difference before and after version 1.17 with the sundial?

also, having saved up to 924 coins before i saw this deck helped a lot.
"When I go on the internet, everyone thinks I'm a dog :c"-Oace|"Don't feed trolls. Even though they're squishy and cute and make a funny noise when you poke them."-IH|"Live with it, or be a Llama." -artimies7|"Every time there is an awkward silence, somebody is thinking of Abraham Lincoln."-Xyzockie

ivalmian

  • Guest
Re: The ULTIMATE False God killing deck!!! https://elementscommunity.org/forum/index.php?topic=132.msg26629#msg26629
« Reply #214 on: February 16, 2010, 08:11:50 pm »
sundials used to work for 2 turns instead of 1... also the ai was improved greatly..

after all the updates sg's deck is no longer very useful in its upped form (but still helps people start grinding when  unupped).

feardisXx

  • Guest
Re: The ULTIMATE False God killing deck!!! https://elementscommunity.org/forum/index.php?topic=132.msg27336#msg27336
« Reply #215 on: February 18, 2010, 07:32:37 pm »
I have been using the unupped version and am having relatively good success. You can't expect much from non-upgraded cards against the gods but from everything i've tried, this seems to work the best overall. If I lose it's usually around 5 turns in. If you make it past ten with this deck, you'll probably win as long as you stay smart with it. Don't just throw cards out because you have the quantum for them... Use strategy. Managing sundials and shields will make or break your game. I've been down to 2 life while one of the gods (I forget which one) was at 200 but still won because of shield/sundial smarts  :P (a perfectly timed steal draw helped too).

I lost the first 5 battles when I switched to this deck but learned how to use it from those losses, so don't get discouraged too fast. It takes getting used to even if you are ultra-pro at this game. I've only decked out once out of about 15 or so games. Winnings come slow and I'm having TERRIBLE luck with the wheel so I'm gonna go back to it, haha. Just wanted to leave some feedback on #6 unupped version of SG's deck. Great job.

 

blarg: