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TheoCT

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Liquid Antimatter https://elementscommunity.org/forum/index.php?topic=9041.msg106425#msg106425
« on: July 02, 2010, 05:33:34 pm »
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6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 6u7 6u7 7jv 7jv 7jv 7km 7km 7qb 7qb 7qb 7qb 7qb 7qb 7te 7te 7te 7te 80h 80h 80h 8pj


Strategy:
You can let your life get down a bit before you have to do anything(you will be healed to full, and if not full almost full, health by the end of the game). Precognition doesn't only speed up your deck but also lets you figure out how you have to play the deck. The blessings are just to make it so even if your opponent doesn't have massive creatures this deck can still be effective, and if they do have big creatures it just helps the deck along.
-If your opponent has buff cards (like blessing, chaos power, ect) you should wait to let them play their creatures and buff them up before making you put liquid shadow/blessing/antimatter on.
-If your opponent has no buff cards and just random permanents/creatures do what you can when you can really. NEVER play liquid shadow without antimatter though.
-If they have creature control never play the liquid antimatter combo until you have a quint to play on them after you play the antimatter and liquid shadow.


Thats mainly it unless I missed something. You usually get EM's as well since the last creatures to attack are the ones that kill your opponent, also meaning they heal you. It's a fun deck, don't really know how well it'll work vs t50 or in PvP. Just a concept I've had for a long time, since the cards came out, and never actually made a deck that worked with it.
« Last Edit: June 15, 2012, 08:36:32 am by willng3 »

Offline 1chase1997

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Re: Liquid Antimatter rules https://elementscommunity.org/forum/index.php?topic=9041.msg106434#msg106434
« Reply #1 on: July 02, 2010, 05:45:28 pm »
i thought about a deck like ths but never made it thanks for makin it :darkness :entropy

Offline Dm

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Re: Liquid Antimatter https://elementscommunity.org/forum/index.php?topic=9041.msg106441#msg106441
« Reply #2 on: July 02, 2010, 06:04:12 pm »
it's good.. but what can this beat, really? I think it could beat HB's, but does it work un-upped too?

unionruler

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Re: Liquid Antimatter https://elementscommunity.org/forum/index.php?topic=9041.msg106824#msg106824
« Reply #3 on: July 03, 2010, 06:28:35 am »
Is there a way to fit a purple nymph into this since the quint will go to waste if your opponent can't creature control himself? 6 precogs looks a bit too much, then again I guess you like the drawing flexibility. Another idea I'm thinking of is maybe throw in one basilisk blood, so if you draw it early you can buff the creature when the 6 turn stun expires.

TheoCT

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Re: Liquid Antimatter https://elementscommunity.org/forum/index.php?topic=9041.msg106927#msg106927
« Reply #4 on: July 03, 2010, 03:02:02 pm »
Is there a way to fit a purple nymph into this since the quint will go to waste if your opponent can't creature control himself? 6 precogs looks a bit too much, then again I guess you like the drawing flexibility. Another idea I'm thinking of is maybe throw in one basilisk blood, so if you draw it early you can buff the creature when the 6 turn stun expires.
All are very good ideas. The number of precogs I'm not really sure about, 6 just makes you draw a lot faster which I believe is needed in this deck. I have a purple nymph so I'll try fitting it in, especially when quint is in the deck.

Malduk

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Re: Liquid Antimatter https://elementscommunity.org/forum/index.php?topic=9041.msg107060#msg107060
« Reply #5 on: July 03, 2010, 06:46:56 pm »
6 precogs can potentially give you some bad initial draw, or slow you down if supernovas are hiding somewhere. But I'd say that it is nice to know your opponents hands when you rely on opponents creatures to do your work. I built similar antimatter - liquid deck, but didnt think of precogs to be honest. Very nice.

When looking at "drawing speed", precogs work great if you are trying to have a deck with less than 30 cards, so I'd try -2 precogs, -1 quantum tower version, or alternatively -1 precog, -2 q.tower (though that can make you discard in opening hand). I'll try to test this myself if I get time.

Cynxos

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Re: Liquid Antimatter https://elementscommunity.org/forum/index.php?topic=9041.msg107111#msg107111
« Reply #6 on: July 03, 2010, 08:01:37 pm »
I suggest taking a Mirror Shield, just in case of a fireball spam.

Offline jmdt

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Re: Liquid Antimatter https://elementscommunity.org/forum/index.php?topic=9041.msg107125#msg107125
« Reply #7 on: July 03, 2010, 08:18:14 pm »
very nice deck idea.

If I were running this, I would replace the Quantum Towers with Amethyst Towers to power the antimatter quicker and add a discord to prevent them from playing more creatures.  The supernovas will power the rest of the deck and the quantum towers will have some difficulty powering all the antimatters.  6 precogs may also be a bit much here.  Since you have supernovas I would try to balance the quanta just a bit more, but it works pretty well as is.

TheoCT

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Re: Liquid Antimatter https://elementscommunity.org/forum/index.php?topic=9041.msg107140#msg107140
« Reply #8 on: July 03, 2010, 08:32:51 pm »
very nice deck idea.

If I were running this, I would replace the Quantum Towers with Amethyst Towers to power the antimatter quicker and add a discord to prevent them from playing more creatures.  The supernovas will power the rest of the deck and the quantum towers will have some difficulty powering all the antimatters.  6 precogs may also be a bit much here.  Since you have supernovas I would try to balance the quanta just a bit more, but it works pretty well as is.

Well you would need at least 2 supernovas to play 1 liquid shadow or quint so if you don't get the supernovas you're screwed instead of having both the towers and the novas. But it might work better, never know until you try it. I was thinking about doing that but just never got around to it. If anybody wants to mess around with the deck and post their revisions by all means please do so! I probably won't get around to messing around with this deck for a while.

sSethia

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Re: Liquid Antimatter https://elementscommunity.org/forum/index.php?topic=9041.msg107240#msg107240
« Reply #9 on: July 03, 2010, 11:27:46 pm »
This deck has a similar concept to that one Nymphomania, that relied on the :entropy and :darkness nymph synergy.

Offline nilsieboy

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Re: Liquid Antimatter https://elementscommunity.org/forum/index.php?topic=9041.msg119854#msg119854
« Reply #10 on: July 21, 2010, 01:31:30 pm »
never thaught of putting blessings in a deck like this,interesting :P
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Re: Liquid Antimatter https://elementscommunity.org/forum/index.php?topic=9041.msg119873#msg119873
« Reply #11 on: July 21, 2010, 01:57:53 pm »
Hmmmm. This deck was actually supposed to be Nymph Tears - Purple Nymph (antimatter ability)
Nymph tears - Dark Nymph ( liquid shadow ability) But Good thinking anyway!! The Nymph deck is capable of beating gods. (just a hint)

 

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