Hover over cards for details, click for permalink
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 58v 58v 5c6 5c6 5fa 5if 5if 5if 5li 5lk 5lk 5lk 5oj 5oj 5oj 5rp 5rp 5rp 5rp 5rp 5rp 61t 61t 61t 61t 61t 61t 621 621 621 8pu
False God---Win---Loss---Notes
Akebono----0-------1-------Turn 2 Momentum Overdrive Massive Dragons aren't fun.
Chaos Lord-0-------0-------Easy Win. Haven't fought yet.
Dark Matter-0------2--------Turn 2 Gravity nymph first time, second time... blessed charger and momentum angel killed me.
Decay--------0------0--------Slow but certain loss.
Destiny------0------1--------Bad bad luck...
Divine Glory-0------1--------Should have won. Bad draw and got rushed. He also got early burning towers.
Dream Catcher-0--0--------Really random.
Elidnis-------0-------0--------I should be able to win this one
Ethereal Phoenix-0-2--------OWW!
Ferox--------2-------0-------Easy as long as I get pulvy before last 10 cards.
Fire Queen-0-------0--------Depends. I have a chance.
Gemini------0-------0--------Chance, depends on momentum...
Graviton----0-------1--------Explosions. Game over for me =P
Hecate------0-------0--------Should be able to win. Good chance anyway.
Hermes-----0-------2--------PC.
Incarnate---0------0--------Should be able to win.
Jezebel-----0-------0-------Chance.
Lionheart--3-------0--------Deck'ed him out. Useful hint: Quint this last creatures for him. Don't play any creatures. Discard creatures.
Miracle-----0--------0--------Early steam=win.
Morte------0---------0-------Poison would beat me I think.
Neptune--2---------0-------Easy
Obliverator-0-------0-------Impossible.
Octane----0---------1-------Depends a bit...
Osiris------0---------3-------Grrr... Early steam and I could win by stalling till I win.
Paradox--1----------0-------So easy.
Rainbow--0---------0-------DOOM!
Scorpio---0---------1-------Poison. Nuff' said.
Seism-----0---------0-------Quicksand=oww. Chance if you only play one at a time.
Serket----0----------0------Early shield chain would work.
Current Games Played: 23/100
Current Win Percent: 8/23 or 34%Those stats are NOT yet done. Will finish soon.
The goal of this deck was to create a completely unupped False God Killer. Originally it didn't have any rares, but the 2 Pulverizers helps the win-rate immensely.
Card by Card Analysis:
Quantum Pillars- You need these. DUH!
Antimatter: Good for early dragons, good for EM.
Pulverizer: Great. Reusable PC.
Bonds: Healing, EMs.
Mind Flayers: Early they can get wins against Fire Queen and Osiris, and help against Elidnis.
Lava Golem: Massice damage buildup is great against shields.
Hope: Used with FFQ.
FFQ: Makes light generating fireflies for hope.
Sundials: Stalling and a draw.
Dimension Shield: 3 turns of stall! What more would you want?
Quints: For FFQ, Steam Machine, and Golden Dragon w/ Mitosis.
Possible Add-Ons
Hover over cards for details, click for permalink
4vn 4vo 52s 55p 55q 58v 592 5bv 5c6 5f8 5ia 5if 5ll 5lm 5oi 5rl 5rt 5up 623
These cards are good if you don't like something in the current deck.
Antimatter: Good for early dragons or late for EM. This would make 2 in the deck.
BE: Permanent control. You need to find a weak creature of your own to use it on.
Aflatoxin: Locks down opponents field.
Grvity Shield: Osiris and Lionheart.
Momentum: Used with Dune Scorpion.
Enchant Artifact: Protects Perms.
Rustler: Uses the light and makes life.
Empathic Bond: 3rd bond. More bonds can be good.
Rain of Fire: Good to kill off weak creatures in mass. Good on Fire Queen, Paradox, and Ferox.
Purify: Heals poison.
Mind Flayer: Lobotomizer in creature form. Good on Fire Queen, Chaos Lord, Destiny, Osiris, and Akebonos.
Crusader: If you add another weapons like Eternity.
Sanctuary: Healing and helps on Decay and Dark Matter.
Flying Weapon: If you add another weapon.
Gold Hourglass: Drawing power.
Dune Scorpion: Used with Momentum.
Steal: Takes a permanent and use it yourself. Quite nice.
Mindgate: Works well with Eternity and FGs tend to have nice stuff you can get.
Note: You can add a Eternity if you would like to. I suggest that.
----------------------------------------------------------------------------------------------------------------------------
General Strategy
The goal of the deck is to stall using dimension shields and sundials until you can play a Firefly Queen, make some fireflies, and play hope.
Early Game:
You need to stall
Use the Dimension shields and sundials.
Try to get out a quinted FFQ. Start making Fireflies.
Sometimes quinting a flayer can help against gods like Hermes who would otherwise destroy it. This way it has enough time to take out all the annoying abilities.
Midgame
Try to make enough fireflies to block each god's damage.
Keep chaining shields and dials.
Play hope.
Make sure not to deck out.
Endgame:
Steam Machine can do alot in the end.
Beat out shield with Steam Machine. Don't deck out!
-----------------------------------------------------------------------------------
God-by-God Strategy (Incomplete)
EASYFerox
The primary problem with him(or her) is the Feral Bonds. Pulverizers are very important.
He is really easy just because he lacks PC and CC. The chance of getting rushed is pretty low, just chain dials and shields early. Steam Machine is very important. Otherwise the Jade is ruin you.
![](http://imageplay.net/img/m7Gbd214903/Ferox.png)
Neptune
He is a bit harder, but still is really easy. Mostly he will CC your fireflies with Congeal an Shockwave. The trick here is to get A: Quinted Steam Machine or B: 2-3 Quinted FFQs. ulverizer is also crucial for destroying his permafrost shield. With A, just keep growing the Steam Machine every turn. With B, Do NOT destory the eagle's Eye he will use, and keep making Fireflies each turn. In the turn before they are frozen, the fireflies will hit for 3 each, and once they are frozen, Neptune will CC them with Eagle's Eye and Shockwave, leaving space to make more.
Note: I could have used Dimension Shield and EM'ed but though it better to show the Hope.
![](http://imageplay.net/img/m7Gbd214907/Neptune.png)
Divine Glory
This is really easy if you get an early FFQ and early hope. Or he gets no Burning Pillars or no Explosions. If he does get early explosions then draw them out using dials and maybe dimesion shields. don't worry about getting Fire Golem, just spam Fireflies for the win. Should be easy if you get a decent draw.
Lionheart
Don't play anything. Just stall with dials and Dimension shields until he runs out of cards. If he has 1 or two creatures out that he keeps rewinding, feel free to quint them so that he can not rewind, and will deck out. If you start the chain really early, you can EM.
Miracle
This is easy, just don't draw many extra cards with dials and make sure you leave a space for golem. Just let him miracle, and be careful not to deck out. This is one of the only gods where Eternity is useful. Your field should be 1 Lava Golem, 1-2 FFQs, and the rest will be Fireflies.
MediumFire Queen
Get an early Mind Flayer and you win. Otherwise try to quint a flayer so it doesn't get fire lanced and then lobo all the queen. After that Lobo the Fahrinheits and Eagle Eyes. Also get a quinted FFQ and put up hope. Pulvy is also important for the bonds and Fahrinheits. Leave a space for Lava Golem, because she has a shield that will block quite a bit of your Fireflie's damage.
Luck BasedDream Catcher
Depends on how fast he BEs a Micro Abomb and also if he gets a lot of CC or PC or Quicksand. Pretty hard though. And the chance to win a card is very low.
Jezebel
Hope(Pun intended) that she doesn't get a Blue nymph. If she does, game over for you. The trick to to play dials early to draw away steals, playing bonds or Dimension shields also helps. I don't win against her often, but matches can be close. Your main advantage here is that her damage is INCREDIBLY Slow. So hope for the best and try to get a early quinted queen. Pulverizer should be used on cloaks, Permafrost, Vamp Dagger, and if you have excess, maybe quantum towers.
Impossible--------------------------------------------------------------------
Upgrading:
Upgrade the deck into
http://elementscommunity.org/forum/index.php/topic,12134.0.html (
http://elementscommunity.org/forum/index.php/topic,12134.0.html)