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Offline laelinTopic starter

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The non-air airborn rainbow/(time/death duo) https://elementscommunity.org/forum/index.php?topic=60282.msg1212843#msg1212843
« on: October 30, 2015, 12:40:23 am »
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Ok so first things first, this is part of a larger compilation of decks I'm planning and have started to prepare to post in the next month or so having to do with cards that generate quanta on the same turned their played (supernovas, cremations, dessications and even soul catchers) in order to make faster duo styled decks. Specifically for this deck, supernova has a cool effect that strengthens cards with a quanta cost of 2, 3 and 5 as they can effectively replace two towers for one turn. It also helps with decks that stack quanta generation so they can rely on a speedy start only to have more quanta than they could ever hope of using. With this style of deck the quanta generation is all up front when its needed and then falls off when its not needed. Supernovas also have the benefit of generating all elements so the door to more synergies become open. But enough of that for now as I will try to explain more in the upcoming article.

THE DECK:

Airborne has always been a cool passive to have but with the addition of SoFree it has become ten times more useful. Now instead of needing cards like sky blitz, that cost insane amounts of quanta, or simply stacking airborne creatures to get past the very rare wings the ability airborne can be actively used as a constant buff to creatures of all kinds. And while SoFree favors air creatures there are only so many things that can be done with the element air. There are a lot of airborne creatures in the game outside of air but I was really focusing on low cost, high impact creatures. I settled on a few...

Maxwell's Demon: While it ended up being to slow for this deck I had originally thought this would be perfect for this deck and they had taken the place of the two pandemoniums.

Minor Phoenixs: At only 2 cost and the ability to bring themselves back to life they're practically as safe or safe with SoFree than any air creature is and at 4 damage they pack a decent punch but I simply didn't have the space to fit them.

Minor Vampires: It is true these could potentially take the place of the scarabs and get really big from SoP and carry this deck but then the condors wouldn't work and the deck wouldn't have been as cool. probably would be smarter to go upped vamp with a mark of darkness and change the whole deck around that but I didn't want to.

Scarabs: The lowly scarab is so often overlooked, just like the firefly. why would you build a deck around something that a single card can generate one a turn. Well I personally like the fragile little thing.

Condors: With its cool ability in scavenger the condor can be amazing if paired with a high cc deck like Maxwell's demon or scarabs offer and the amazing synergy with bonewall, another death card, bring this choice full circle as a very stable deck composition once it gets running (which doesn't take too long and often is ready by turn two or three).

Regrettably I would have another SoP in the deck and sacrifice one of my SoFree since they don't protect my creatures like they would an air creature, but I only possess 3 SoP at this time.

Some Stats:
Bronze: 90-95% win ratio. I'm not sure the exact number but It probably would be better if I had one more SoP as that is normally what holds me back (not drawing one for half the game).

Silver: 6W:3L, 75% win ratio. This deck experiences trepidation pretty easily as it can be countered by practically any deck that stacks cc.

Gold: 5W:5L, 50% win ratio. While a decent win rate for gold this deck will never win elemental mastery unless it gets a lucky wall up early and keeps it up, so it never benefits from anything other than three consecutive wins which can be hard sometimes. That being said this deck will win most of the games it wins in the first few turns, so that's a good thing in terms of farming.

Platinum: untested

False Gods:
untested

This is just a small and quick deck I wanted to post, I know its not game breaking or the most competitive thing out there but I thought it was cool and hope you will to. Tell me what you think.
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Offline omegareaper7

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Re: The non-air airborn rainbow/(time/death duo) https://elementscommunity.org/forum/index.php?topic=60282.msg1212859#msg1212859
« Reply #1 on: October 30, 2015, 02:38:56 am »
Deck is actually a quartet. So this would be the wrong section for it.

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Offline AD TienzuStorm

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Re: The non-air airborn rainbow/(time/death duo) https://elementscommunity.org/forum/index.php?topic=60282.msg1212860#msg1212860
« Reply #2 on: October 30, 2015, 02:49:28 am »
Deck is actually a quartet. So this would be the wrong section for it.

Actually counts as a rainbow (five elements, not four).



As for the deck itself..

Why only three SoFr?
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Offline laelinTopic starter

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Re: The non-air airborn rainbow/(time/death duo) https://elementscommunity.org/forum/index.php?topic=60282.msg1212874#msg1212874
« Reply #3 on: October 30, 2015, 08:07:51 am »
Deck is actually a quartet. So this would be the wrong section for it.

Actually counts as a rainbow (five elements, not four).



As for the deck itself..

Why only three SoFr?

Hey simple mistake; the shards are almost the same color, no harm no foul.

I only have three because I couldn't think of what to get rid of; I need the SoP more, I feel its a waste to run a mark of entropy just for supernovas so pandas stay, I suppose I could run one less condor and scarab for one extra of each shard but I didn't know if that was the better option (more buffing cards with less cards to be buffed). Do you think it would be better?
« Last Edit: October 30, 2015, 08:15:10 am by laelin »
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Offline TiankPL

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Re: The non-air airborn rainbow/(time/death duo) https://elementscommunity.org/forum/index.php?topic=60282.msg1212883#msg1212883
« Reply #4 on: October 30, 2015, 09:26:32 am »
How about taking away SoFrees and adding 2 Explosions (for annoying shields) and maybe +1 Bone Wall?

I like the idea! :)
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Re: The non-air airborn rainbow/(time/death duo) https://elementscommunity.org/forum/index.php?topic=60282.msg1212891#msg1212891
« Reply #5 on: October 30, 2015, 11:23:02 am »
I'm honestly more worried about the :time quanta. You have to play another SN for another Scarab. You might as well just have three Scarab cards and four SoP, leaving an extra space for a fourth SoFr/other misc card.

Also, the entire death effect part seems extraneous. It's basically a five card combo (SN, Scarab, SoP/more Scarabs, Condor, Bone Wall) that is only reliable sometimes.
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Re: The non-air airborn rainbow/(time/death duo) https://elementscommunity.org/forum/index.php?topic=60282.msg1212895#msg1212895
« Reply #6 on: October 30, 2015, 11:40:50 am »
Yeah,  :time quanta is a problem here, having SNovas as only quanta source. If you don't draw SoPa early, Scarab is pretty much useless and vulnerable. Here's something I came up with playing with this deck a bit. With only 2 quanta cost, Blessings are pretty good buff here imo. SoR would make you stop worrying about  :gravity quanta. SoBra to get what you need faster and Heals for EMs :)

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Offline laelinTopic starter

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Re: The non-air airborn rainbow/(time/death duo) https://elementscommunity.org/forum/index.php?topic=60282.msg1212905#msg1212905
« Reply #7 on: October 30, 2015, 04:02:25 pm »
I had thought about SoR and blessings but had never tried them out, but I do agree with your theory. I don't like heal but that's probably just me, however SoBr looks legit. The bottom line for this deck is that it's out done in almost every single way by the trio deck below (which I'm calling "Chaotic Tornado of Death") and only really is superior than it when against a deck that will get shut down by a turn one "2 pend+supernova+scarab+SoP" combo into a turn two bone wall.

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I have not tested the above deck I just came up with it in the npc creator for 1.4. (http://www.elementsthegame.com/bestiary.html)
A fickle mind's fiend's foe is his friend; As is the enemy of his villain. But a fickle mind's fiend is his ego; And it's foe is the feeling of being alone.

 

anything
blarg: