This is what I've been playing with for the last couple of days. It is a great alternative to other anti-god rainbow decks that use time or entropy mark with novas. I played it out of boredom, but the win/loss ratio quickly built up, so I decided to post it. With smart play this deck beats all gods.
Hover over cards for details, click for permalink
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u6 6u6 717 717 71b 71b 74b 74b 77i 7am 7am 7do 7do 7k2 7n3 7q8 7q9 7q9 7q9 7q9 7q9 7q9 7t9 7t9 7t9 80b 8pq
Note: you can drop a steal for a pulvy, works fine. You can also try dropping something (graveyard for example) for an anubis or some other helpful creature. I've played too many games to keep track what works and what not so much, whatever suits your taste.
Mark is
Light.
Current deck (40): 14x Pillar, 2x Druid, 2x Yard, 2x Wall, 2x Oty, 1x PA, 2x Bond, 2x Rain, 1x Miracle, 1x FFQ, 1x Eternity, 6x Sundial, 3x Steal, 1x PU.
Highlights of the deck. The deck is
extremely slim - total 40 cards. Half of the cards (14 pillars and 6 dials) have 0 cost - this means you can cast them and not discard. There are no novas and hourglasses to take up space, instead there are a few extra pillars.
Dials - the core of the deck. They cost nothing to cast and rely on Light to use hasten, which you have plenty of.
Miracle - used for masteries or to save your ass. It has nice relation with the dials - you either get enough dials and not need the miracle, or you don't get enough dials and thus have the light quanta for the miracle. Irreplaceable against scorpio, great against hermes and morte and good vs the rest.
Protect Artifact - awesome card if you get it early vs seism - easy win. Also good vs other gods with steals/deflags to protect your eternity if you lose shield. Worth the extra space in the deck.
Twin Universe - again an awesome card, wins the game in some situations if used right. Useful against all gods, I won't go into detail because it will take a few paragraphs.
Eternity - very very very useful card. Not only it keeps you from decking, but you can practically hinder any god's double draw by making him draw the same rewinded creature over and over. Since this deck doesn't use time quanta for anything there is enough for the staff.
The rest of the cards need no special introduction, they are used as in any rainbow god deck.
Shortcomings of the deck. Relies solely on pillars for quanta. This meants no quanta bursts from novas. This makes you a little more
vulnerable early game, but gives you extra oomph mid and late game.
Relies solely on dials for protection and hasten. You can get prot from an early wall but it's usually a waste. Uped dials don't get deflaged often, instead the AI targets pillars or other permanents. 6 dials in a 40 hand is good odds, but be prepared for anything.