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vice123

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The light Light Rainbow (for gods) https://elementscommunity.org/forum/index.php?topic=379.msg3490#msg3490
« on: December 15, 2009, 10:09:49 pm »
 This is what I've been playing with for the last couple of days. It is a great alternative to other anti-god rainbow decks that use time or entropy mark with novas. I played it out of boredom, but the win/loss ratio quickly built up, so I decided to post it. With smart play this deck beats all gods.

Hover over cards for details, click for permalink
Deck import code : [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u6 6u6 717 717 71b 71b 74b 74b 77i 7am 7am 7do 7do 7k2 7n3 7q8 7q9 7q9 7q9 7q9 7q9 7q9 7t9 7t9 7t9 80b 8pq


Note: you can drop a steal for a pulvy, works fine. You can also try dropping something (graveyard for example) for an anubis or some other helpful creature. I've played too many games to keep track what works and what not so much, whatever suits your taste.


Mark is Light.

Current deck (40): 14x Pillar, 2x Druid, 2x Yard, 2x Wall, 2x Oty, 1x PA, 2x Bond, 2x Rain, 1x Miracle, 1x FFQ, 1x Eternity, 6x Sundial, 3x Steal, 1x PU.

Highlights of the deck.
 The deck is extremely slim - total 40 cards. Half of the cards (14 pillars and 6 dials) have 0 cost  - this means you can cast them and not discard. There are no novas and hourglasses to take up space, instead there are a few extra pillars.
 Dials - the core of the deck. They cost nothing to cast and rely on Light to use hasten, which you have plenty of.
 Miracle - used for masteries or to save your ass. It has nice relation with the dials - you either get enough dials and not need the miracle, or you don't get enough dials and thus have the light quanta for the miracle. Irreplaceable against scorpio, great against hermes and morte and good vs the rest.
 Protect Artifact - awesome card if you get it early vs seism - easy win. Also good vs other gods with steals/deflags to protect your eternity if you lose shield. Worth the extra space in the deck.
 Twin Universe - again an awesome card, wins the game in some situations if used right. Useful against all gods, I won't go into detail because it will take a few paragraphs.
 Eternity - very very very useful card. Not only it keeps you from decking, but you can practically hinder any god's double draw by making him draw the same rewinded creature over and over. Since this deck doesn't use time quanta for anything there is enough for the staff.
 The rest of the cards need no special introduction, they are used as in any rainbow god deck.

Shortcomings of the deck.

 Relies solely on pillars for quanta. This meants no quanta bursts from novas. This makes you a little more vulnerable early game, but gives you extra oomph mid and late game.
 Relies solely on dials for protection and hasten. You can get prot from an early wall but it's usually a waste. Uped dials don't get deflaged often, instead the AI targets pillars or other permanents. 6 dials in a 40 hand is good odds, but be prepared for anything.
« Last Edit: June 15, 2012, 09:26:43 pm by willng3 »

Kaythal

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The light Light Rainbow (for gods) https://elementscommunity.org/forum/index.php?topic=379.msg3491#msg3491
« Reply #1 on: December 15, 2009, 10:09:49 pm »

That's pretty much the deck i'm running, though I have 2 Hourglasses and another TU.
Due to that, I prefer the time mark, and i'm still testing if i should upgrade my sundials or not.

The light Light Rainbow (for gods) https://elementscommunity.org/forum/index.php?topic=379.msg3492#msg3492
« Reply #2 on: December 15, 2009, 10:09:49 pm »

Never thought of doing it that way, but this deck looks pretty good. I don't think it's win/loss ratio would be as high as the other types of anti-god decks, since it is much more dependant on good draws and a lot of luck, but I can see how this would work very well, and might even do pretty decently in PvP. o-o

Celidion

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The light Light Rainbow (for gods) https://elementscommunity.org/forum/index.php?topic=379.msg3493#msg3493
« Reply #3 on: December 15, 2009, 10:09:49 pm »

I might try this, it looks fun and it doesn't have 50+ cards to slow you down.

The light Light Rainbow (for gods) https://elementscommunity.org/forum/index.php?topic=379.msg3494#msg3494
« Reply #4 on: December 15, 2009, 10:09:49 pm »

The problem is that even with a Mark of Light, you're still heavily dependant on Light Quanta, and since you need two quanta to draw one card, and the sundials being your only source of Hasten, there may be plenty of times that you'll be unable to draw extra cards, when rainbow decks so trastically need to be able to.

Scaredgirl

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The light Light Rainbow (for gods) https://elementscommunity.org/forum/index.php?topic=379.msg3495#msg3495
« Reply #5 on: December 15, 2009, 10:09:49 pm »

This deck looks pretty good. Mark of Light and upgraded Sundials was something I tried myself long time ago but I didn't have Eternity, my deck was bigger, and Sundials hadn't been fixed yet. My tests were a disaster but I see how this deck would work.

Have you tried with less life quantum usage? Like dropping one Druid or something? Right now you are using it a lot, especially with such a small deck.

What about one less Graveyard? Or non-upgraded versions of it?

But yeah.. looks good.

vice123

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The light Light Rainbow (for gods) https://elementscommunity.org/forum/index.php?topic=379.msg3496#msg3496
« Reply #6 on: December 15, 2009, 10:09:49 pm »

 It's rare to run out of life mana, usually by the time you get FFQ or the druids on the field you have enough to use their skills.
 I like having 2x of most of the stuff, not only is it less risky but you actually need them. I'd also rather keep the graveyards upped for the 2/2 skeles. I took out a steal and it works just as well.

The light Light Rainbow (for gods) https://elementscommunity.org/forum/index.php?topic=379.msg3497#msg3497
« Reply #7 on: December 15, 2009, 10:09:49 pm »

Problem with that idea is that the FFQ is upgraded. Elite Firefly Queen makes Elite Fireflies, which produce FIRE Quantum, instead of Light Quantum, which is what their unupgraded counterparts produce. Also, Elite Fireflies are 4/2's, while normal Fireflies are 3/2's.

wckz

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The light Light Rainbow (for gods) https://elementscommunity.org/forum/index.php?topic=379.msg3498#msg3498
« Reply #8 on: December 15, 2009, 10:09:49 pm »

Problem with that idea is that the FFQ is upgraded. Elite Firefly Queen makes Elite Fireflies, which produce FIRE Quantum, instead of Light Quantum, which is what their unupgraded counterparts produce. Also, Elite Fireflies are 4/2's, while normal Fireflies are 3/2's.
Maybe include both queens, and some more fire cards

vice123

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The light Light Rainbow (for gods) https://elementscommunity.org/forum/index.php?topic=379.msg3787#msg3787
« Reply #9 on: December 15, 2009, 10:09:50 pm »

This deck doesn't depend on the firefly quanta generation. The flies are nice diversion - with 4 attack the AI usually targets them first and you keep your druids and otys alive. The damage from flies also stacks up quickly if you can summon them every turn.

Cisco

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The light Light Rainbow (for gods) https://elementscommunity.org/forum/index.php?topic=379.msg3788#msg3788
« Reply #10 on: December 15, 2009, 10:09:50 pm »

this is a alaska deck. works better with time or entropy. my deck is almost exactly the same. only diffrence are supernovas and shards I use.

ElementalGod

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The light Light Rainbow (for gods) https://elementscommunity.org/forum/index.php?topic=379.msg3789#msg3789
« Reply #11 on: December 15, 2009, 10:09:50 pm »

Alaska never used glasses or dials in his setup.

 

blarg: