I don't have all the cards, so I cant test it. But I was wondering how this version would do against the arena.
So this are just some ideas which may be worth trying
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5ie 6qq 6qq 6qq 6qq 6qq 6qq 6tt 6u3 6u3 6u3 6u3 6u3 6u3 71b 745 77f 7aj 7dq 7k5 7n8 7q5 7t9 7t9 7th 80b 6rm 7dr 77a 7gv 8pj
I thought that the deck may be too slow against arena because they often have too much HP.
Thats why I changed Fire Buckler with spine carpace, which kills faster and blocks one damage.
But because of its cost I had to take out Epi and FFQ. This gave me the possibility to add Wings and Toadfish
to have more CC. Also the loss of Fire buckler let me add Rage elixier which can be used to kill the enemy
or on your steel golem or the crusader after he used endow. shard of divinity replaced heal. Also the golem
doesn't use your time quanta for the hourglass. And I changed BH with Nightmare, just because it also heals and can clock your enemy.
And I think if you have a speedbow against you in the arena, they get their quanta no matter what you do...