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Offline ffun

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Re: The JMZ Classic [rainbow][Silver League][Gold League] https://elementscommunity.org/forum/index.php?topic=28027.msg370437#msg370437
« Reply #108 on: July 23, 2011, 09:00:17 pm »
(Sorry for the written list, don't have all cards yet to make a deck image)
You can always use the trainer to make them.
Or this (http://elements.alanbeam.net/code_generator.php) very handy tool.

HorooIchigo

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Re: The JMZ Classic [rainbow][Silver League][Gold League] https://elementscommunity.org/forum/index.php?topic=28027.msg372180#msg372180
« Reply #109 on: July 27, 2011, 12:43:59 pm »
Ok, so I made the deck, but I just fail with it XD can anyone give me advice about how to actually win with this? Is this played as a speedbow, where you just spit your hand into the field as fast as possible or do you have to have some sequencing? I find that Gold League rush decks are way too fast and you have 1 Improved Heal as way to heal yourself. wouldn't some SoGs help? Also, I find myself without quanta many times, with a tower and no novas the entire match. Is 6 towers really enough? What creatures are important and you have to make sure they survive, and what are you supposed to use Epinefrine on? I'm kinda used to CCYB, since I have been playing that deck to farm FG for a while now, so maybe my playstyle is kinda biased. Any advice would be appreciated.

Offline Jappert

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Re: The JMZ Classic [rainbow][Silver League][Gold League] https://elementscommunity.org/forum/index.php?topic=28027.msg372246#msg372246
« Reply #110 on: July 27, 2011, 03:47:45 pm »
Epi would be best on a 3 attack creature like Maxwells, FFQ or Ulitharid. In some cases it's best to use it on a charger so it can deal damage through shields.

And for the rest, play what you can. You might wanna save up the steals if your expecting game changing permanents from the opponent (certain shields or weapons for example). You can use your blackhole to either deny the opponent quanta at the start of a match or for max healing in later stages.

Personally I'd make some changes like adding Forest spectre/wings shields and removing the heal/FFQ (counters alot of the current arena decks). In my opinion Gold League is quite tough with this deck, but Silver should be grindable.

I hope that helped!

Re: The JMZ Classic [rainbow][Silver League][Gold League] https://elementscommunity.org/forum/index.php?topic=28027.msg372528#msg372528
« Reply #111 on: July 28, 2011, 06:21:52 am »
I found the bane to this deck (in gold league)

play my arena deck to find what I mean, my deck type in gold league will stay the same for I don't know how long, I am evil like that


the well-known deck arch-type is actually very easy to make with a lot of different possible oracle cards

dammit, I am not good on keeping secrets...

Offline Barragor

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Re: The JMZ Classic [rainbow][Silver League][Gold League] https://elementscommunity.org/forum/index.php?topic=28027.msg372670#msg372670
« Reply #112 on: July 28, 2011, 03:09:52 pm »
I've gone more control-oriented with an oty instead of the charger
Also, I ran this deck with squid and it worked pretty well...

I currently run this deck with some modifications and it's a very solid deck vs halfbloods
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Offline Gocubbies1212

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Re: The JMZ Classic [rainbow][Silver League][Gold League] https://elementscommunity.org/forum/index.php?topic=28027.msg372724#msg372724
« Reply #113 on: July 28, 2011, 04:30:11 pm »
I tend to save my epi for the ffq since the ffq has 7 health, It tends to stay on the field longer than maxwell and ulitharid.  Then, I usually TU the epi'd ffq for a nice 24 damage all together.
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Offline ralouf

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Re: The JMZ Classic [rainbow][Silver League][Gold League] https://elementscommunity.org/forum/index.php?topic=28027.msg372738#msg372738
« Reply #114 on: July 28, 2011, 04:52:24 pm »
If you TU an ffq with pi you will get (3*4)*2=24 damage not 30.

You need to TU a creature with 7 attack to do 30 damage
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Offline Gocubbies1212

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Re: The JMZ Classic [rainbow][Silver League][Gold League] https://elementscommunity.org/forum/index.php?topic=28027.msg372757#msg372757
« Reply #115 on: July 28, 2011, 05:30:34 pm »
If you TU an ffq with pi you will get (3*4)*2=24 damage not 30.

You need to TU a creature with 7 attack to do 30 damage
oops!  fixed.  :p
[02:20:36] jmdt: i think gocubbies will win the underworld tourny
I failed to account for the gocubbies factor. - Boingo
I like to make flying weapons decks.

baneon

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Re: The JMZ Classic [rainbow][Silver League][Gold League] https://elementscommunity.org/forum/index.php?topic=28027.msg373056#msg373056
« Reply #116 on: July 29, 2011, 10:02:29 am »
Sanctuary instead of Archangel could be good in order to save your quanta and heal, maybe couple

Mainiak

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Re: The JMZ Classic [rainbow][Silver League][Gold League] https://elementscommunity.org/forum/index.php?topic=28027.msg374762#msg374762
« Reply #117 on: August 02, 2011, 03:45:18 pm »
Does it work semi-upgraded? Or which cards do I have to have upped to play this deck with a moderate win rate?

I guess it will be Towers and Novas? This would be nice as it'd have synergies with the CCYB.

I could soon manage something like this:

Hover over cards for details, click for permalink
Deck import code : [Select]
4vd 52r 55l 55u 58v 590 5c2 5c7 5f5 5if 5ll 5oj 5up 5up 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 7dq 7q5 7q5 80b 8pj


Or are there other cards which have to be upped?

Offline ralouf

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Re: The JMZ Classic [rainbow][Silver League][Gold League] https://elementscommunity.org/forum/index.php?topic=28027.msg374771#msg374771
« Reply #118 on: August 02, 2011, 04:05:25 pm »
I think you're right with the uppgrade importance. Lava Golem is way better uppd, SN and tower are needed whereas heal, mind flayer or adren doesn't really need to be upped : your deck should work I guess.
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Offline Calindu

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Re: The JMZ Classic [rainbow][Silver League][Gold League] https://elementscommunity.org/forum/index.php?topic=28027.msg374775#msg374775
« Reply #119 on: August 02, 2011, 04:12:47 pm »
Does it work semi-upgraded? Or which cards do I have to have upped to play this deck with a moderate win rate?

I guess it will be Towers and Novas? This would be nice as it'd have synergies with the CCYB.

I could soon manage something like this:

Hover over cards for details, click for permalink
Deck import code : [Select]
4vd 52r 55l 55u 58v 590 5c2 5c7 5f5 5if 5ll 5oj 5up 5up 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 7dq 7q5 7q5 80b 8pj


Or are there other cards which have to be upped?
First,change the graviton in a BH,there are a lot of rainbow's.Then i recommend upping the charger and the FFQ.
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