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Offline TribalTrouble

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Re: The JMZ Classic [rainbow][Silver League][Gold League] https://elementscommunity.org/forum/index.php?topic=28027.msg537201#msg537201
« Reply #216 on: August 29, 2012, 04:18:07 am »
Should I submit it to the community-recommended decks?
Considering
edit: Realized I have ALL the cards for this upped and ready to go, 0 exceptions. And I just went from 2244 electrum to 11010electrum in a little over 1 hour. Score went up too. Plus I got some rares. I'm lovin' it.

edit: AND it also has counters to almost every single shard there is. Reeeeeeeeally nice deck. Only thing is if opponent uses a lot of Pandemonium it can screw you up. (I lost a game to Pandemonium  >:()
^that, I'd say that's prime grounds for anyone being able to submit it.

@TribalTrouble: Although I am curious; what League(s) did you face that gave you such a nice grinding session?
Faced Gold and Silver. It is best Silver now though.

Offline Tiscooler

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Re: The JMZ Classic [rainbow][Silver League][Gold League] https://elementscommunity.org/forum/index.php?topic=28027.msg538585#msg538585
« Reply #217 on: September 03, 2012, 12:17:53 am »
I'm running the pulverizer crusader version the OP recommended. This deck is amazing for bronze farming. It wrecks mono aether and dark, is very flexible, and lets you launch damage fast.

Offline YellowfLash

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Re: The JMZ Classic [rainbow][Silver League][Gold League] https://elementscommunity.org/forum/index.php?topic=28027.msg1003126#msg1003126
« Reply #218 on: September 27, 2012, 08:14:59 am »
I have been using a 60 card Rainbow Deck since forever.. then i tried getting it smaller and my version looks awfully same though i have a miracle due to the lack of heal since i always get lots of dmg but i loose due to lack of any sustained heal..
Also the cheap mirror shield will seal away all the newlly found psion and phase dragon with shards of wisdom decks.
I also threw in some shards of serendipity cause since i always have quanta left, random cards are welcome..
I Think thats about all..

you can also throw in a bone wall but thats your choise..

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Deck import code : [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6s1 6s1 6tt 6u3 6u3 6u3 6u3 6u3 6u3 745 74f 77g 77g 7dl 7dq 7gv 7k0 7k2 7n3 7q5 7q5 7t9 7t9 80b 8pj
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Offline Luciferin

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Re: The JMZ Classic [rainbow][Silver League][Gold League] https://elementscommunity.org/forum/index.php?topic=28027.msg1059898#msg1059898
« Reply #219 on: April 14, 2013, 09:20:29 pm »
For Mono Aether, how do you counter SoW?
That has been my only problem (other than the occasional bad draw)

Offline eaglgenes101

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Re: The JMZ Classic [rainbow][Silver League][Gold League] https://elementscommunity.org/forum/index.php?topic=28027.msg1059901#msg1059901
« Reply #220 on: April 14, 2013, 09:24:19 pm »
For Mono Aether, how do you counter SoW?
That has been my only problem (other than the occasional bad draw)

Try to power straight through defenses before the SoW gets going. That's all I can think of.
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Offline TribalTrouble

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Re: The JMZ Classic [rainbow][Silver League][Gold League] https://elementscommunity.org/forum/index.php?topic=28027.msg1059905#msg1059905
« Reply #221 on: April 14, 2013, 09:42:00 pm »
Consider how old this deck is. SoW wasn't even in development when this was made.

Offline CactusKing

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Re: The JMZ Classic [rainbow][Silver League][Gold League] https://elementscommunity.org/forum/index.php?topic=28027.msg1237735#msg1237735
« Reply #222 on: July 17, 2016, 02:01:19 am »
Would RoF be a good addition?
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Offline Manuel

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Re: The JMZ Classic [rainbow][Silver League][Gold League] https://elementscommunity.org/forum/index.php?topic=28027.msg1237760#msg1237760
« Reply #223 on: July 17, 2016, 03:57:36 am »
Would RoF be a good addition?

if u want to increase your winrate against any  :air deck rof yes (sofree didn't exist when this deck come out)

Offline CactusKing

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Re: The JMZ Classic [rainbow][Silver League][Gold League] https://elementscommunity.org/forum/index.php?topic=28027.msg1238577#msg1238577
« Reply #224 on: July 23, 2016, 01:25:30 am »
There are two main kinds of deck this will consistently lose to.
1.  :aether Phase Dragon + SoW
2.  :air Wyrm/Damselfly/SkyDragon + SoFre
Solution: RoF as mentioned before, and Mirror shield instead of Fire Bucker.
This balances what would otherwise be a  :fire heavy deck, and eliminates pretty much all of its weaknesses. :)  ;)
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Offline Manuel

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Re: The JMZ Classic [rainbow][Silver League][Gold League] https://elementscommunity.org/forum/index.php?topic=28027.msg1238578#msg1238578
« Reply #225 on: July 23, 2016, 02:31:32 am »
There are two main kinds of deck this will consistently lose to.
1.  :aether Phase Dragon + SoW
2.  :air Wyrm/Damselfly/SkyDragon + SoFre
Solution: RoF as mentioned before, and Mirror shield instead of Fire Bucker.
This balances what would otherwise be a  :fire heavy deck, and eliminates pretty much all of its weaknesses. :)  ;)

keep in mind that this deck is old, both shards didn't exist at the time and snova was nerfed; air rush and mono aether are two of the best decks to submit in arena, is normal losing against them

having 1 card in a 30 cards deck doesn't mean eliminate the weakness: JMZ classic is really, really slow with his damage output, air rush can still win after a RoF (if u are decently lucky to draw it before dying), same against mono aether, mirror shield can make u win if drawed in the initial hand, it doesn't make u instatly win because the AI will always target the same creature with SoW, so u will still keep getting damages

still the deck autolose against DBH, can easily deckout against any  :light or SoG stall if u don't draw the queen early (and hopefully no one will lobo or kill her) and rush decks with a decent amount of HP; in elements every deck is weak against other decks

in my opinion u should try [http://elementscommunity.org/forum/rainbow-decks/tha-gold-league-killer-v2-0/]the gold league killer[/url], another rainbow deck with a lot more control than this, it still have the same problems against  :air and  :aether, but overall can perform better against any other deck in the game.
check the last posts for the mods used in the current metagame


Offline CactusKing

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Re: The JMZ Classic [rainbow][Silver League][Gold League] https://elementscommunity.org/forum/index.php?topic=28027.msg1238595#msg1238595
« Reply #226 on: July 23, 2016, 05:38:57 am »
There are two main kinds of deck this will consistently lose to.
1.  :aether Phase Dragon + SoW
2.  :air Wyrm/Damselfly/SkyDragon + SoFre
Solution: RoF as mentioned before, and Mirror shield instead of Fire Bucker.
This balances what would otherwise be a  :fire heavy deck, and eliminates pretty much all of its weaknesses. :)  ;)

keep in mind that this deck is old, both shards didn't exist at the time and snova was nerfed; air rush and mono aether are two of the best decks to submit in arena, is normal losing against them

having 1 card in a 30 cards deck doesn't mean eliminate the weakness: JMZ classic is really, really slow with his damage output, air rush can still win after a RoF (if u are decently lucky to draw it before dying), same against mono aether, mirror shield can make u win if drawed in the initial hand, it doesn't make u instatly win because the AI will always target the same creature with SoW, so u will still keep getting damages

still the deck autolose against DBH, can easily deckout against any  :light or SoG stall if u don't draw the queen early (and hopefully no one will lobo or kill her) and rush decks with a decent amount of HP; in elements every deck is weak against other decks

in my opinion u should try [http://elementscommunity.org/forum/rainbow-decks/tha-gold-league-killer-v2-0/]the gold league killer[/url], another rainbow deck with a lot more control than this, it still have the same problems against  :air and  :aether, but overall can perform better against any other deck in the game.
check the last posts for the mods used in the current metagame


This is the deck I am using now (About to upgrade RoF and reflective shield)
Spoiler for Hidden:
Hover over cards for details, click for permalink
Deck import code : [Select]
5c2 5f8 5lg 61r 6qq 6qq 6qq 6qq 6qq 6qq 6tt 6u3 6u3 6u3 6u3 6u3 6u3 71b 745 74f 77f 77g 7an 7dq 7gv 7k5 7n3 7q5 7q5 7t9 8pj

:light stalls are still a problem, but they are not very common in the gold league. SoG is beatable if you get the pulvy early or manage to steal some of them. This deck may be old, but is still effective for farming  :electrum and rares with a few minor changeups.
Also, mirror shield should NOT be played immediately vs a mono-aether deck, otherwise the CPU won't play SoW and the phase dragons will still kill you within 5 turns.(playing bone wall to block them will cause the opponent to play the SoW because you can't reflect it anymore).
When I said the firestorm and mirror shield eliminated all of its weaknesses, I meant all of the weaknesses you were likely to encounter in the gold arena. I have only battled one or two light stalls in gold and didn't think such an uncommon deck was worth countering, but if you have an idea of how to beat them i would like to hear it!
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Offline Manuel

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Re: The JMZ Classic [rainbow][Silver League][Gold League] https://elementscommunity.org/forum/index.php?topic=28027.msg1238634#msg1238634
« Reply #227 on: July 23, 2016, 04:47:09 pm »
the original jmz doesn't have pulvy (which make a huge difference against stalls), at this point, otyugh it would be a lot better than the single black hole, before the snova nerf there was a lot more rainbows in any league, now making a mono is a lot easier and effective; similar for improved heal: before the snova nerf, any rainbow was a lot more faster, and heal was supposed to work as a way to EM more often: in my opinion a single copy isn't worthy at all, same for maxwell demon that doesn't kill anything and without fire wall is terrible, oty is a lot better. u can think to add sosa, purify, quintessence, pande, miracle (is really funny matched with firefly queen).

Quote
otherwise the CPU won't play SoW

the AI can't see reflective shield lol, even with sosac up the AI will play sow if he has enough electrums and a target, no matter what, always on the same creature, the AI doesn't think (just read the AI improvement thread for all the flaws)
Spoiler for Hidden:


i get no damage this turn, i will reflect 20 damages, but the game still registrer that i will take 20 damage at the end of the turn, something similar to what happen with sosac, the AI still registrer the damage, but with a sosac active the AI will not play creatures from the hand (but it will generate creature with pharaoh/ffq) because zanzarino programmed the AI in this way, while he never make something for sow+ reflective shield

Quote
I have only battled one or two light stalls

light stall is a really easy concept, it's doesn't require any knowledge of the game to be builded, so is pretty much a case that u don't encounter it; early pulvy with lava destroyer enough to beat it

 

blarg: