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Offline EssenceTopic starter

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  • Essence is truly a Titan, worthy of respect and acknowledgement.Essence is truly a Titan, worthy of respect and acknowledgement.Essence is truly a Titan, worthy of respect and acknowledgement.Essence is truly a Titan, worthy of respect and acknowledgement.Essence is truly a Titan, worthy of respect and acknowledgement.Essence is truly a Titan, worthy of respect and acknowledgement.Essence is truly a Titan, worthy of respect and acknowledgement.Essence is truly a Titan, worthy of respect and acknowledgement.Essence is truly a Titan, worthy of respect and acknowledgement.Essence is truly a Titan, worthy of respect and acknowledgement.Essence is truly a Titan, worthy of respect and acknowledgement.
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Re: The JMZ Classic [rainbow][Silver League][Gold League] https://elementscommunity.org/forum/index.php?topic=28027.msg363028#msg363028
« Reply #48 on: July 09, 2011, 12:10:30 am »
It's too bad the rewards for Gold and Platinum are back to normal, I made a sh!tload of score with this deck for a few days there. :)
If something happens and you think it deserves my attention, feel free to PM me. Other than that, I'm probably here if you want to shoot the breeze.

Offline Svenningen

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Re: The JMZ Classic [rainbow][Silver League][Gold League] https://elementscommunity.org/forum/index.php?topic=28027.msg363764#msg363764
« Reply #49 on: July 10, 2011, 01:06:15 pm »
Jmizzle7 showed me this deck aloooong time ago aswell, and I've been using it in t50 from time to time with great success since summer2010 something~~

This deck is great fun aswell as being very versatile!

Thiefboy109

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Re: The JMZ Classic [rainbow][Silver League][Gold League] https://elementscommunity.org/forum/index.php?topic=28027.msg363875#msg363875
« Reply #50 on: July 10, 2011, 06:01:33 pm »
I love this thing, my score has gone from -4k to 400 in like 1 day.

Addicted

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Re: The JMZ Classic [rainbow][Silver League][Gold League] https://elementscommunity.org/forum/index.php?topic=28027.msg364051#msg364051
« Reply #51 on: July 11, 2011, 01:22:17 am »
I have ccyb 1.272 , is it worth switching over to this deck or will they perform about the same?

Offline EssenceTopic starter

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  • Essence is truly a Titan, worthy of respect and acknowledgement.Essence is truly a Titan, worthy of respect and acknowledgement.Essence is truly a Titan, worthy of respect and acknowledgement.Essence is truly a Titan, worthy of respect and acknowledgement.Essence is truly a Titan, worthy of respect and acknowledgement.Essence is truly a Titan, worthy of respect and acknowledgement.Essence is truly a Titan, worthy of respect and acknowledgement.Essence is truly a Titan, worthy of respect and acknowledgement.Essence is truly a Titan, worthy of respect and acknowledgement.Essence is truly a Titan, worthy of respect and acknowledgement.Essence is truly a Titan, worthy of respect and acknowledgement.
  • Voice of the Oracle -- Jezzie's Pimp -- Often Gone
  • Awards: 2nd Trials - Master of Water1st Trials - Master of WaterFG Deck-Designer - The OutcastsShard Madness! Competition WinnerEpic 3 Card Design Competition WinnerElder Recruiter
Re: The JMZ Classic [rainbow][Silver League][Gold League] https://elementscommunity.org/forum/index.php?topic=28027.msg364068#msg364068
« Reply #52 on: July 11, 2011, 01:44:10 am »
CCYB is definitely better in the long run, as you can farm FGs with it.  I'd stick with FG farming and use it to build up the money to buy this deck .:)
If something happens and you think it deserves my attention, feel free to PM me. Other than that, I'm probably here if you want to shoot the breeze.

Re: The JMZ Classic [rainbow][Silver League][Gold League] https://elementscommunity.org/forum/index.php?topic=28027.msg364121#msg364121
« Reply #53 on: July 11, 2011, 03:01:16 am »
after playing with this in gold for like ever, noticed several things:

1) adrenaline is a great damage booster, and it can take care of opponent creatures (if you have fire buckler), however, I find that it's often useless, and I think either another heal, a jade staff (decent heal), or a cockatrice might be better

2) two hourglasses are way too excessive, I know that they are there to help draw out PC, but I still feel just one is enough, replacing an hourglass with another QT seems to help more

3) fire buckler + maxwell's demon = evil, fire buckler ---> bone wall + maxwell's demon = evil x 9001, however, the combo is rarely pulled off, and often times, the fact that fire buckler doesn't block damage, and kills creatures slower than one would want, I think wings would be better, this does, however, upset the quanta balance quite a bit, but I think it's quite worth it


just something I gathered

Hodari

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Re: The JMZ Classic [rainbow][Silver League][Gold League] https://elementscommunity.org/forum/index.php?topic=28027.msg364136#msg364136
« Reply #54 on: July 11, 2011, 03:28:33 am »
1) adrenaline is a great damage booster, and it can take care of opponent creatures (if you have fire buckler), however, I find that it's often useless, and I think either another heal, a jade staff (decent heal), or a cockatrice might be better

Not sure how you can possibly say it's useless...it can be used on nearly any creature to add a lot of extra damage(especially if you TU that creatures as well) and often that extra damage can be the difference between winning or not with this deck.

Re: The JMZ Classic [rainbow][Silver League][Gold League] https://elementscommunity.org/forum/index.php?topic=28027.msg364141#msg364141
« Reply #55 on: July 11, 2011, 03:46:26 am »
1) adrenaline is a great damage booster, and it can take care of opponent creatures (if you have fire buckler), however, I find that it's often useless, and I think either another heal, a jade staff (decent heal), or a cockatrice might be better

Not sure how you can possibly say it's useless...it can be used on nearly any creature to add a lot of extra damage(especially if you TU that creatures as well) and often that extra damage can be the difference between winning or not with this deck.
usually, when I use it, I would win without it, and it has never saved me in any tough spots, while the heal for example has saved my sry butt countless of times, that's why I consider it inferior to another heal

Hodari

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Re: The JMZ Classic [rainbow][Silver League][Gold League] https://elementscommunity.org/forum/index.php?topic=28027.msg364163#msg364163
« Reply #56 on: July 11, 2011, 04:32:21 am »
usually, when I use it, I would win without it, and it has never saved me in any tough spots, while the heal for example has saved my sry butt countless of times, that's why I consider it inferior to another heal
Considering this deck has very limited defensive capability and relies more on killing the opponent quickly, I find it hard to imagine that a card which can easily add 50 or more damage in a game would not make a difference for you.  I've certainly had plenty of games where I'm one turn away from dying and the extra damage from adrenaline is enough to win(not to mention the additional damage it did on previous turns as well).   If anything, I'd say heal is less likely to save you as towards the later part of the game, many decks will easily be doing more than 20 damage per turn.

Re: The JMZ Classic [rainbow][Silver League][Gold League] https://elementscommunity.org/forum/index.php?topic=28027.msg364164#msg364164
« Reply #57 on: July 11, 2011, 04:33:28 am »
usually, when I use it, I would win without it, and it has never saved me in any tough spots, while the heal for example has saved my sry butt countless of times, that's why I consider it inferior to another heal
Considering this deck has very limited defensive capability and relies more on killing the opponent quickly, I find it hard to imagine that a card which can easily add 50 or more damage in a game would not make a difference for you.  I've certainly had plenty of games where I'm one turn away from dying and the extra damage from adrenaline is enough to win(not to mention the additional damage it did on previous turns as well).   If anything, I'd say heal is less likely to save you as towards the later part of the game, many decks will easily be doing more than 20 damage per turn.
as I understand, this deck is much more focused on defense than just about most speed bows out there...


Hodari

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Re: The JMZ Classic [rainbow][Silver League][Gold League] https://elementscommunity.org/forum/index.php?topic=28027.msg364178#msg364178
« Reply #58 on: July 11, 2011, 05:02:38 am »
compared to a speedbow maybe, compared to false god decks, no.  You have one shield which can absorb maybe 7-10 attacks(couple rounds at best if they have time to set up and get their deck working in many cases), one which slowly kills their creatures but doesn't protect you at all, one creature(2 if you TU it) that can kill SOME of the stronger creatures they might play, 1 per turn, and a couple heals...not much if they have time to set up any real offense...again, you really need to win quickly.  Many of my games are over in 5-7 turns, even on gold/platinum with their higher hp.  Adrenaline can add as much as 18 damage per turn which is hardly insignificant.

Re: The JMZ Classic [rainbow][Silver League][Gold League] https://elementscommunity.org/forum/index.php?topic=28027.msg364188#msg364188
« Reply #59 on: July 11, 2011, 05:25:14 am »
compared to a speedbow maybe, compared to false god decks, no.  You have one shield which can absorb maybe 7-10 attacks(couple rounds at best if they have time to set up and get their deck working in many cases), one which slowly kills their creatures but doesn't protect you at all, one creature(2 if you TU it) that can kill SOME of the stronger creatures they might play, 1 per turn, and a couple heals...not much if they have time to set up any real offense...again, you really need to win quickly.  Many of my games are over in 5-7 turns, even on gold/platinum with their higher hp.  Adrenaline can add as much as 18 damage per turn which is hardly insignificant.
my games last up to 15-20 turns, maybe my bad luck, but I am almost always matched against stalls, and adrenaline is useless
the few games that lasted less than 10 turns resulted in me losing

 

blarg: