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Offline jmdtTopic starter

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Re: The Healbow - Speed Rainbow Healing at its Finest. https://elementscommunity.org/forum/index.php?topic=11831.msg147378#msg147378
« Reply #12 on: August 27, 2010, 04:57:01 pm »
I changed the name to healbow since that's the nickname it has developed on Kong.

Offline jmdtTopic starter

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Re: The Healbow - Speed Rainbow Healing at its Finest. https://elementscommunity.org/forum/index.php?topic=11831.msg151626#msg151626
« Reply #13 on: September 03, 2010, 11:16:53 pm »
The T50 version got a 50% EM rate in sickpillows test.  I've heard other reports of higher EM rates versus T50.

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Re: The Healbow - Speed Rainbow Healing at its Finest. https://elementscommunity.org/forum/index.php?topic=11831.msg154933#msg154933
« Reply #14 on: September 09, 2010, 02:44:12 am »
Thank you for sharing the decks.  The performance of the AI3 deck is brilliant.  I look forward to trying the T50 deck.

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Re: The Healbow - Speed Rainbow Healing at its Finest. https://elementscommunity.org/forum/index.php?topic=11831.msg155365#msg155365
« Reply #15 on: September 09, 2010, 10:05:04 pm »
I think I like the t50 version better, even against ai3 :)

Always like having some control, and I really hated those Wings when I faced you using this deck in t50  :))

Offline jmdtTopic starter

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Re: The Healbow - Speed Rainbow Healing at its Finest. https://elementscommunity.org/forum/index.php?topic=11831.msg155435#msg155435
« Reply #16 on: September 10, 2010, 12:42:34 am »
Yeah I need to put the winged version back in T50 again. :)

The T50 version is probably a better deck overall, but the AI3 version is faster and gets the job done.  I guess that's why I have 2 versions, lol.  Both a great decks and have their advantages.

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Re: The Healbow - Speed Rainbow Healing at its Finest. https://elementscommunity.org/forum/index.php?topic=11831.msg162765#msg162765
« Reply #17 on: September 22, 2010, 04:04:46 am »
STATISTICS HAVE EMERGED!! **NOTE:  AI3 VICTORIES ONLY**

Out of 200 duels, the following stats have been calculated:

Average Time Spent:  108.015 Sec./Game 
Average Time Spent Per Turn:  14.08279009 Sec./Turn
Clicks Per Game:  15.955
Clicks Per Turn:  2.080182529
Score Per Minute:  16.13664769
Electrum Per Minute:  20.95542286

Wins:  197
Losses:  3
EM Victories:  133
EM Percentage:  66.5%

Average ttw:  7.670
ttw Details:   
ttw 3:   0
ttw 4:   0
ttw 5:   20
ttw 6:   39
ttw 7:   45
ttw 8:   45
ttw 9:   24
ttw 10:   10
ttw 11:   7
ttw 12:   6
ttw 13:   2
ttw 14:   0
ttw 15:   1
ttw 16:   0 (Longest being a 19 turn loss...sad way to end a long battle)
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Re: The Healbow - Speed Rainbow Healing at its Finest. https://elementscommunity.org/forum/index.php?topic=11831.msg163034#msg163034
« Reply #18 on: September 22, 2010, 06:22:53 pm »
Alright, having finished my stats (and gotten some sleep :D), I figured it was time to give a basic overview of how the deck feels when playing it.

While not as fast as other decks, Healbow still has fantastic EM Percentage for the number of turns it takes to win.  It is true that several games take longer than some would prefer, but this is true of almost all decks.  It may not be under the "stupid fast" category, but it's still pretty darn quick with good draws.
Draws are the one thing that make or break this deck.  The vast majority of my 11+ ttw are from experiencing quantum denial early on in the duel, though oftentimes this can be rectified before the opponent gains the advantage over you.  Quantum Towers also tend to be a risky card to play, seeing as how they give you random quantum, and this isn't necessarily the quantum you need, when you need it (however, with enough Quantum Towers you can typically negate this drawback).  The card changes from The Fastest Speedbow Eva! to Healbow are well worth noting.  My original impression was that some cards weren't needed, but later I realized this was incorrect.  Vampire, for instance, while weak in comparison to your other creatures ends up getting you EMs more times than you would tend to believe.  The cards all work together to get you the EM you need, and it shows.

I'm also going to list several tricks and tips to use when AI3 grinding, just so you get a feel of what you're up against.
Your main enemies to watch out for with this deck are the Fire/Death, Entropy/Darkness, and Gravity/Light elders.
Maxwell's Demon is probably this deck's biggest counter.  If the AI plays this creature early and you haven't evolved a Graboid yet, don't evolve them.  This is probably the greatest use I have found for Shrieker's burrow ability, and it greatly assisted me in these cases.  Your only other line of defense is to use Abyss Crawler since its stats are dead even (although Chaos Seed can easily negate this).  If it's late game and your opponent pulls out a Dissipation Shield/Maxwell's combo, it might just be best to quit.  If you don't have Elite Charger or Unstable Gas at your disposal, then odds are you won't be able to deal that last amount of damage (incidentally, Elite Charger did manage to defeat the AI in one of these case, which resulted in my 15 ttw game).
Otyugh is yet another nuisance for this deck.  The later an Oty is played, the less chance of losing you have.  The Gravity/Light Elder is fond of using his Oty/Armagio/Angel combination which can cause serious problems for you if you don't get Vampire Dagger out and fast.  Below is an example of when this combination works against you (this is my 19 turn loss the turn before the duel ended).
(http://imageplay.net/view/m7Gbd89898/GravityLossHealbow)
I was hoping that I would get lucky and the BIG Oty would miss me, but the next turn he played momentum...and he won with 1HP.  Again, keep Shriekers burrowed against this guy.
The Fire/Death Elder is a rare loss, but I thought I would mention him anyways.  In actuality, he is not a difficult opponent most of the time, but when you run into a lack of Supernovae, then this is where your problem arises.  Before recording these stats, I had a 15 turn loss because the AI deflag'd every Quantum Tower I put out early on, and I didn't draw a Supernova until my 10th turn.  I'm using this as an example of a bad draw; plan ahead to try and avoid these situations.
Unstable Gas- This card is extremely useful, just make sure to use it with caution.  Make note of when your opponent plays Emerald Shield, and if you're using this for a finishing blow, just make sure you have damage left over afterward.
Precognition- Speeds up the deck.  Effectively reduces your 30 card deck to a 24 card deck when you have the quantum necessary to play them.  One word of advice:  make sure using this spell doesn't interfere with evolving Graboids.
Vampire Dagger- Extremely useful, and costs next to nothing to play.  Play this card before Vampire unless you have ample quantum to play both.  Keep in mind that weapons deal damage after all creatures have attacked, so use this to your advantage when EMing an opponent.  For example, say you have 2 Shriekers on the field and a dagger; your opponent has 20HP remaining, while you have 95.  You could simply let your Shriekers finish the duel on your own, OR you could burrow one and then finish off with Vamp Dagger, getting you an EM.
It's reasons like the one above that make this deck a bit slower than you would find from most Speed EMs.  This is by no means a mindless deck; serious thought and strategy must go into a duel to maximize its potential.
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Offline hainkarga

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Re: The Healbow - Speed Rainbow Healing at its Finest. https://elementscommunity.org/forum/index.php?topic=11831.msg165813#msg165813
« Reply #19 on: September 27, 2010, 07:02:29 pm »
This deck is pure win for T50. I've been following your decks, and you seem to know this game very well.

I have been using this all day but tweaked it just a little bit; -1 Frog -1 Phase recluse +1 mind gate +1 charger

Code: [Select]
6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 713 713 745 77g 77g 7ah 7ai 7ai 7dm 7dq 7gm 7ju 7n8 7n8 7q4 7q5 7t9 7tb 80j
One thing tho; is it only me that sees the very existence of rainbow-rush decks some sort of imbalance ? As best slow control is done by rainbow decks, and you can also make fast rainbow rush decks while keeping some of the most delightful control cards from all colors. I've always thought rainbows having overall control while mono / duo decks more specializing.
While you can make virtually infinite amount of anti-false god rainbow decks, there are only 1-2 duo and zero mono decks that stand a chance against them. Playing mono (or duo) should have an advantage of some sorts imo. Is this problem something about quantum tower giving 3 quanta each turn while element towers give 1 ? (even 6 quanta when first played as opposed to 2 given by a regular tower)
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Re: The Healbow - Speed Rainbow Healing at its Finest. https://elementscommunity.org/forum/index.php?topic=11831.msg165841#msg165841
« Reply #20 on: September 27, 2010, 07:29:42 pm »
This deck is pure win for T50. I've been following your decks, and you seem to know this game very well.

I have been using this all day but tweaked it just a little bit; -1 Frog -1 Phase recluse +1 mind gate +1 charger

Code: [Select]
6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 713 713 745 77g 77g 7ah 7ai 7ai 7dm 7dq 7gm 7ju 7n8 7n8 7q4 7q5 7t9 7tb 80jOne thing tho; is it only me that sees the very existence of rainbow-rush decks some sort of imbalance ? As best slow control is done by rainbow decks, and you can also make fast rainbow rush decks while keeping some of the most delightful control cards from all colors. I've always thought rainbows having overall control while mono / duo decks more specializing.
While you can make virtually infinite amount of anti-false god rainbow decks, there are only 1-2 duo and zero mono decks that stand a chance against them. Playing mono (or duo) should have an advantage of some sorts imo. Is this problem something about quantum tower giving 3 quanta each turn while element towers give 1 ? (even 6 quanta when first played as opposed to 2 given by a regular tower)
How fast is this deck, turns to win-wise?
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Offline hainkarga

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Re: The Healbow - Speed Rainbow Healing at its Finest. https://elementscommunity.org/forum/index.php?topic=11831.msg165864#msg165864
« Reply #21 on: September 27, 2010, 07:56:21 pm »
How fast is this deck, turns to win-wise?
Can't really give numbers but I can compare to other creature decks i have played. Slower than life & fire (cremate) rush, faster than earth (shireker) & darkness (vampire) rush, but you have the control cards which no rush deck has. I think its a little bit abusing quantum towers, as it picks up creatures at the higher end of [cost / efficiency] balance. If you drop two towers and two novas at second turn, you can pretty much lay your hand on the field which you can't do with mono / duo rush decks (except cremation decks).

I added an Elite Charger and some late game components such as a second growing creature Forest Spectre, Mind Gate. I removed Frog, Phase Recluse and Black Hole.
Many decks have stalling cards like shields, shards, sundials, miracles, heals etc. which may take the game long. Can't put a second hourglass as time quanta is occupied by the other. So i use Mind gate as a second card supplier, being rainbow, i can play all the cards of the opponent has anyway. And i opted for spectre over the frog, 1 turn later it will be just as good anyway.  I disliked frog and phase recluse as they have 3 and 2 hp respectively. Deck turned out to be too vulnerable to damage on my creatures. They both are suspect to outyugh, rain of fire etc. Spectre & Charger also goes very well with Archangel, as they can take but wont die from partial damage and you can heal them.
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Offline jmdtTopic starter

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Re: The Healbow - Speed Rainbow Healing at its Finest. https://elementscommunity.org/forum/index.php?topic=11831.msg175115#msg175115
« Reply #22 on: October 12, 2010, 06:53:11 pm »
I wonder how much mileage this deck really gets from 1 mindgate.  I to would seem to have a net negative effect on speed and hence T50 earnings.

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Re: The Healbow - Speed Rainbow Healing at its Finest. https://elementscommunity.org/forum/index.php?topic=11831.msg238923#msg238923
« Reply #23 on: January 02, 2011, 08:12:43 pm »
For version 1.26 I modified the deck ever so slightly.

I swapped in an explosion for a precog for the AI3 version.  I may reevaluate it further if I get a chance.

 

blarg: