Deck Helper comment: This deck was posted before the 1.32 game update and as a result may work very differently now. Use at your own risk.
"I'm not going unprepared in this cruel world. I shall take with me every kind of counter available. Killing savage creatures, poisoning swarm of monsters, snatching nasty structures, tumbling mana-filled pillars, even draining energy from universe. And incapacitating opponent. Oh yes, especially incapacitating opponent.
But those are not enough. I need power. More power. A power which come and go at random. A power to turn the tide of the battle. A power... On which my fate relies.
A power these purple shards bestow."Purple FateHover over cards for details, click for permalink
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Blanks are SoSe.
The controls are from those cards i throw in, and the damage comes from SoSe (hopefully)
This deck is a bit slow (as expected from all control decks) but is fun. Haven't run a test, but ttw is around 12 or so against AI3. Since the metagame differs from PVP (which is the original purpose of this deck), the ttw is not that reliable.
This is one of my dream deck, to be able to fit all kinds of controls. (regardless of effectiveness. It looked cool, 'nuff said.) They are:
CC: Ragepot
Mass CC: Plague
PC: Steal
Quanta denial: BH, EQ
Hand denial: Silence
Powerful control cards, though a bit expensive. Generally this build can face almost all situation, though the effectiveness varies.
Purple Fate Mk. IIHover over cards for details, click for permalink
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Based on the suggestion to put RT as CC, as it has good synergies with BH and EQ.
CC: RT
Mass CC: Plague
Quanta denial: BH, EQ
Hand denial: Nightmare
Cheaper control cards, more quanta for cards from SoSe. A bit more
situational faster, as it seems, and not a bit more situational. Just as fun.
These decks are like snowflake: No 2 games are the same. (Also very fragile like snowflake) 40% epic win, 40% epic fail, and 20% close call. These are mainly just for fun, as the controls tend to clog up your hand. For farming, there are better decks out there.
Could definitely improve. Suggestions are welcomed.