Quick 5 games with my version; testing first appearance of a buffed dune scorp (Quanta denial games rendered invalid and not included in results)
4,3,2,6 (not because of quanta, but because of not drawing a dune until turn 6),5
With my version I only found 1 game where I didn't get a dune out because of quanta until rather late, being my last game
Your version:
3rd turn, had 2 novas and 2 qt starting hand and couldve gotten first turn dune but didnt draw a dune until 3rd, 2nd turn dune, had 1 nova in starting hand then drew another the 2nd turn, 1st turn (didn't win coin toss
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), 2nd turn, had qt and nova in starting hand, 2nd turn, had 2 QT's and 2 novas in starting hand
Labeld what was in starting hand this time to show when the time mark made a difference, the 2nd and 4th and 5th game the mark made a difference
Without entropy mark (keep time mark) I prefer a 5 nova to 1 supernova ratio, as I strive to get the most supernovas I can in a deck like this where a common cost is 3
Ill do more in depth and lengthier testing later, but with a revised 5:1 instead of 4:2 ratio