The deck I currently run which is based off of this, but larger is:
592 5ia 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rq 6u2 6u3 6u3 6u3 6u3 6u6 717 71b 71b 74b 74b 77f 77i 7ak 7am 7do 7do 7gp 7n3 7q0 7q0 7q5 7q5 7q5 7q5 7q8 7qb 7t9 80d 80h 80h 80h
It is a larger deck, however it still plays fairly fast with the hourglasses and seems to do better against the harder gods. I will admit that it loses to easy gods like Fire queen, ferox, and miracle more often than the original, but I can beat the harder ones more often it seems.
Maybe with time mark it will do better, and changing the supernovas for quantum towers. For only 4 supernovas in a deck with more than 45 cards, the entropy mark is not worth I think.
Also I don't understand the inclusion of some cards like the purify, the shard of readiness, the chaos power and the precognition.
The shard of readiness only is worth when you have skills that cost 3 or more to play, if not, only cloggs your hand. Simply one more tower is better, it can help to use not only the queen skill, also will help to play things early.
About the chaos power, is for the otys? Well, it is the same growing your oty than decreasing the enemy hit points, so the firestorm does it one hundred better, because can deal with a lot of enemies at same time and also allows your oty start eating things.
With two protect artifacts, you will be better against hard goods and worse against easy ones, is one personal preference only.
Also I don't like two bonewalls, the bonewall is nice when you have control of board or combined with firestorm against a swarm. So it is a shield that is useful midgame or in the endgame, having two of them , is more likely to draw one in early, when others cards are more useful.
With three quints is more easy to play, because you can play the first creature you draw asap, but it also have inconvenients, against gods without creature control, it makes the deck more slow, also with a clever strategy, you can defeat all gods with only two quintaessences, and this way, you are not so likely to bad draws.
I like the idea of the two time towers, it is very useful if you draw it early to speed up or to use eternity more often.
The jade shield is a great card, and make your life easy against a lot of gods.
And if you want to conserve entropy mark, one or two improved antimatters will be fine, I think.