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PuppyChow

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Re: PuppyChow's FG Rainbow https://elementscommunity.org/forum/index.php?topic=1748.msg72802#msg72802
« Reply #252 on: May 22, 2010, 04:16:32 am »
Since some people seem to be complaining about the win rate, I'll go make some more statistics :).

Offline yaladilae

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Re: PuppyChow's FG Rainbow https://elementscommunity.org/forum/index.php?topic=1748.msg72856#msg72856
« Reply #253 on: May 22, 2010, 09:17:17 am »
Since some people seem to be complaining about the win rate, I'll go make some more statistics :).
This deck is useless
On the other hand, I found a deck in the mono  section who is posted by some random guy called mono air, with alot of shard, and the winrate is close to 90% against FG!!!!

unionruler

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Re: PuppyChow's FG Rainbow https://elementscommunity.org/forum/index.php?topic=1748.msg72880#msg72880
« Reply #254 on: May 22, 2010, 11:23:12 am »
Ive been getting even less. Worst thing is I sold my completely upped Ray of Light/Fractal deck to make it. Bad idea it was.. What am I doing wrong? Im getting like 25% win rate and many games I cant even play a serious card at all  (serious= Oty, Fallen) without it getting killed. (and in the rare event that I get my quint and monster both in my hand before being almost dead...

Im using almos exactly the same deck as on first page of this forum, simply 3 Towers arent upped yet.
Very very bad idea, selling the RoL-Hope. Maybe you want to try terro's version which is -1 eternity, +1 quint, +1 quantum tower and +1 sog i think. Or something close to it instead of the original puppychow.

Helios

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Re: PuppyChow's FG Rainbow https://elementscommunity.org/forum/index.php?topic=1748.msg73048#msg73048
« Reply #255 on: May 22, 2010, 06:40:01 pm »
In brief, (and to avoid reiterating the reasons others have already stated), suffice it to say that this deck is quite awesome. :D

I would, however, appreciate it you compiled some statistics for the current version 1.22

MrBlonde

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Re: PuppyChow's FG Rainbow https://elementscommunity.org/forum/index.php?topic=1748.msg73185#msg73185
« Reply #256 on: May 22, 2010, 10:09:33 pm »
In brief, (and to avoid reiterating the reasons others have already stated), suffice it to say that this deck is quite awesome. :D

I would, however, appreciate it you compiled some statistics for the current version 1.22
Well i will give you my statistics but i am not going to input 300+ games. Basically it's really not what it used to be (59-62%) and a couple really bad streaks sunk my percentage.
Code: [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6u3 6u3 6u3 6u3 6u3 6u3 6u6 6u7 6u7 717 71b 744 74b 74b 77f 7am 7do 7do 7gp 7n3 7q5 7q5 7q8 7q9 7q9 7t9 80d 80h 80hThis is very similar to the deck i was using prior to 1.21 with me just adding a gravity tower so take it for what it's worth.

Record - 187-186
Winrate - 50.13%
Average Winrate - 50.15%
EM rate - 77.54%


Chaos L (17-13) Was 19-6 in v1.20 so definitely the slower speed has affected this deck.
Dark Mat (0-16)
Decay (3-5)
Destiny (12-0)
D. Glory (1-11)
Dream (3-5)
Elidnis (12-4)
Ferox (13-0) This is the one FG that i actually improved in percentage. Was 11-6 prior.
FQ (22-7)
Gemini (11-5)
Graviton (6-12) definitely tougher since he doesn't waste his Grav pulls anymore
Hermes (1-12)
Incarnate (13-2)
Miracle  (4-6) for some reason Miracle is not easy for me anymore.
Morte (11-3)
Neptune (10-1) my one loss came with an absolutely horrible draw
Obliter (4   -4)
Octane (7-11)
Osiris (4-8)
Paradox  (14-0)
Phoenix (2-9)
Rainbow (1-21)
Scorpio (9-7) was 23-9 with v1.20
Seism (7-14) this matchup was already quanta starved for me so definitely made sense to lose a bit of percentage in this one.

Anyhow those are my stats for 1.21+. Lately i've been using a Timebow and RoL deck but honestly i'm not exactly happy with any of them and all are pretty much running from the 50-55% range.

ninjak80

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Re: PuppyChow's FG Rainbow https://elementscommunity.org/forum/index.php?topic=1748.msg73912#msg73912
« Reply #257 on: May 24, 2010, 02:31:47 pm »
At 145 games in for 1.22, here's what it's looking like thus far, using PuppyChow's original deck...

Overall: 
22 EMs+34 wins = 56 wins=38.62%
7 DOs+82 losses = 89 losses=61.38%

DOs (deckouts) were caused either because the Eternity was the last card in the deck, Eternity was destroyed by the FG (even when I played it as late as possible), or I ran out of time quanta.  I begin conserving time quanta (not using hourglass or abilities) as soon as I have control of the board, or by when I have 12 cards left, whichever comes first... For some gods, I conserve the steal specifically for a time quanta to help build up a pool early on as well.  7 DOs across 145 games represents a 4.83% chance of DO due to various reasons above.  The standard expected rate for DOs assuming you go through all your cards is 2.94% (1/34 cards), so in addition to the time quantum shortage and the possibility of having the Eternity either stolen or destroyed, it seems about right... A rewind or second eternity may reduce this issue, however it would also require even earlier conservation of quanta in order to play the cards... would be interesting to test, but 4.83% seems pretty low, and I expect the number to continue to decrease as I play more games.  As for the FGs:

Chaos Lord    (4-1) 80%
Dark Matter    (0-6) 0%
Decay            (0-7) 0%
Destiny            (3-1) 75%
Divine Glory    (0-5) 0%
Dream Catcher (3-4) 43%
Elidnis             (3-3) 50%
Eternal Phoenix(0-7) 0%
Ferox             (2-3) 40%
Fire Queen     (2-3) 40%
Gemini             (0-1) 0%
Graviton             (3-5) 38%
Hermes             (2-3) 40%
Incarnate     (7-3) 70%
Miracle             (2-3) 40%
Morte             (5-5) 50%
Neptune             (4-2) 67%
Obliterator     (1-8) 11%
Octane             (3-3) 50%
Osiris             (6-6) 50%
Paradox             (3-1) 75%
Rainbow             (0-5) 0%
Scorpio             (3-1) 75%
Seism             (0-3) 0%

Still plenty of testing that needs to be done, but between my stats and some of the other's that have posted, I'm getting a pretty good feel of which FGs you can dominate and which ones you can't.  I'll continue to play until I can have at least 10 games per each FG (240 games) to see what the numbers look like then.

ramones

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Re: PuppyChow's FG Rainbow https://elementscommunity.org/forum/index.php?topic=1748.msg74294#msg74294
« Reply #258 on: May 25, 2010, 01:15:26 am »
Since some people seem to be complaining about the win rate, I'll go make some more statistics :).
Hey Puppy, do some statistics with an Protect Artifact card in the deck, please.   ;)

PuppyChow

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Re: FG Rainbow w/ SoGs, Supernovas, Entropy mark, 34 Cards, Permafrost, V1.22 Tested https://elementscommunity.org/forum/index.php?topic=1748.msg74975#msg74975
« Reply #259 on: May 26, 2010, 01:58:20 am »
No you :).

Anyway, I reworked the title in accordance with the new fascist laws where everything we post is controlled by rules and such. /exaggeration (or is it :D ).

I'm still not happy with the title; there's lots of different versions of this rainbow archetype in the topic so actually calling it that isn't a good idea, but then if it's just "FG Rainbow Entropy Mark", there's lots of other rainbows that are also rainbows with entropy mark.

Offline plastiqe

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Re: FG Rainbow w/ SoGs, Supernovas, Entropy mark, 34 Cards, Permafrost, V1.22 Tested https://elementscommunity.org/forum/index.php?topic=1748.msg74993#msg74993
« Reply #260 on: May 26, 2010, 02:26:31 am »
Anyway, I reworked the title in accordance with the new fascist laws where everything we post is controlled by rules and such. /exaggeration (or is it :D ).
We should start a lobbying group called the ECLU (Elements Civil Liberties Union) and protest the rule.  : P

I don't understand why you can't name a deck after yourself.

MrBlonde

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Re: FG Rainbow w/ SoGs, Supernovas, Entropy mark, 34 Cards, Permafrost, V1.22 Tested https://elementscommunity.org/forum/index.php?topic=1748.msg75105#msg75105
« Reply #261 on: May 26, 2010, 09:10:24 am »
No you :).

Anyway, I reworked the title in accordance with the new fascist laws where everything we post is controlled by rules and such. /exaggeration (or is it :D ).

I'm still not happy with the title; there's lots of different versions of this rainbow archetype in the topic so actually calling it that isn't a good idea, but then if it's just "FG Rainbow Entropy Mark", there's lots of other rainbows that are also rainbows with entropy mark.
That's okay, it will always be PuppyChow's FG Farmer to me.  ;D

PuppyChow

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Re: FG Rainbow w/ SoGs, Supernovas, Entropy mark, 34 Cards, Permafrost, V1.22 Tested https://elementscommunity.org/forum/index.php?topic=1748.msg75491#msg75491
« Reply #262 on: May 26, 2010, 11:10:20 pm »
Added in the skimpy statistics I had collected for 1.22.

And added a few tips for 1.23 regarding the new poisonous skill.

Offline xdude

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Re: FG Rainbow w/ SoGs, Supernovas, Entropy mark, 34 Cards, Permafrost, V1.22 Tested https://elementscommunity.org/forum/index.php?topic=1748.msg77193#msg77193
« Reply #263 on: May 29, 2010, 12:03:50 pm »
I would call it: "The best Rainbow FG farmer, ever!"
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