Ive been getting even less. Worst thing is I sold my completely upped Ray of Light/Fractal deck to make it. Bad idea it was.. What am I doing wrong? Im getting like 25% win rate and many games I cant even play a serious card at all (serious= Oty, Fallen) without it getting killed. (and in the rare event that I get my quint and monster both in my hand before being almost dead...
Im using almos exactly the same deck as on first page of this forum, simply 3 Towers arent upped yet.
I would say the deck is about a 35% to 40% win rate against the Gods. As with any game, there's a lot of luck involved in terms of the draw you get, and the draw the FG you're playing against gets... but you'll need a strong understanding of card combinations are key in your deck against the FG you're playing against, and potential variations to help make the "right" decisions to improve your wins. Also really important... knowing what item to wait to steal from the FG, as that can make/break your game.
I've only got 122 plays so far, so I'm about halfway done with testing.. ultimately, I want to have at least 10 games per FG to better understand the likelihood of winning, or 250 games+.
http://elementsstatistics.comxa.com/getstatistics.php?dv=4005244472Assuming you don't have a bad draw (which are included in the stats above), the key thing to learn is that you need to effectively stall/speed up the deck if you don't have the right cards out. Puppychow pointed out those combinations on an above post on this page.
I'm not going to go into a FG by FG tutorial, as Puppychow has kindly provided the basis for that already in the beginning of this thread, but I'll put up my strategy for Octane here since I currently have a 60% win rate and Octane for some reason isn't posted in PuppyChow's post. (It's only 5 games, so this is far from a guarantee). PuppyChow, please feel free to trim it down... I'm not good with brevity on first drafts.
Octane - Your biggest benefit here is using your fast draw to get to a Pulverizor as fast as possible. Get a shield out to block out some of the creatures, preferably Ice shield (forgot name for a second) but if you don't have that, put up bonewalls to stall the creature damage as you get close to 50-70 HP. The Pulverizor is your key weapon in damage prevention against Octane, as you will be destroying each Unstable Gas he puts out. In fact, I would argue the Otugh combination is not the essential to surviving as it just eats up the quanta you need for getting rid of the Unstable Gas. If you have a Steal in hand, save it until you absolutely need to use it, as sometimes Octane will play multiple Unstable Gases and you'll want to destroy one, and steal the other in that scenario. If you don't have a Pulverizor out yet, and he plays Unstable Gas, go ahead and steal it... and save it for later to use.
Once you've established your Pulverizor and have saved enough quanta to play it every turn, then look to the otugh/druid combo in the attempt to create creatures with steal or destroy. Both of these will relieve your Pulverizor of duties, and you can get back to the standard combo. But being able to use the Pulverizor is far more important than eating a creature... no creature on his board will be doing 20 damage + hurting all your creature, so if you only have two quanta, save it for Pulverizor instead of eating a creature.
I'll hope to add some more specific strategies for the other FGs once I complete testing for this deck, and look forward to PuppyChow's thoughts as to whether I need to revamp some of the strategies I'm using to play my cards.
Thank you again, PuppyChow, for a great deck build. Definitely a fun anti-FG deck!