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danieldubois

  • Guest
Re: PuppyChow's FG Rainbow https://elementscommunity.org/forum/index.php?topic=1748.msg63081#msg63081
« Reply #216 on: May 04, 2010, 02:06:41 am »
Not having entropy mark = very clogged hands, since you *usually* draw 2+ supernovas.
At 34 cards (the barest minimum) six supernova is 1 per 5.667 cards, so on average you'll see your second supernova around the 11th card, i.e. 4th-5th turn.  You'll have zero supernova in your first 8 cards 17% of the time, and you'll have one supernova in your first 8 cards 39% of the time, so two or more is only 44%.  It's actually worse than that though, because one of those cards is almost certainly a tower due to the mulligan rule.  If you increase the size of the deck with a protect artifact or 3rd quint or whatever, it gets even more unlikely to have 2+.  Anyway, I can't agree with your characterization of "usually".

the point of them is to provide a jumpstart on quanta on turn 2-3 but if you can't play them until turn 5, for instance, they don't do anything
On average you'll be hitting two entropy right around the same time you'd be hitting two time or two fire or two death.  Boosting any of those colors from "around two" to "around four" is exactly the sweet spot for which they most need a boost.  I would counter that it doesn't "do anything" to boost your time quanta from zero to two, or your fire quanta from one to three.

Obviously variance is an issue.  Getting that supernova off boosts all your quanta, both your highest and your lowest.  You're less likely to be pushing 2/2/2/2/2/... up to 4/4/4/4/4/....  It's going to be more like bumping 2/0/3/1/4/... up to 4/2/5/3/6/... which might increase your chances of being able to cast "something, anything, please!", since while your growth is randomly scattered, your costs all hover around the 5-ish.  But I think my point is still valid.

I know we'll get Entropy-screwed sometimes this way, but I'm not sure it will be any worse than the quanta-screwed I'm getting as it is.  There's just too many games where I play one land, cast
nothing but a shard for five turns and die.

Jshipp

  • Guest
Re: PuppyChow's FG Rainbow https://elementscommunity.org/forum/index.php?topic=1748.msg63700#msg63700
« Reply #217 on: May 05, 2010, 06:31:06 am »
Im loving this deck. Its helping me get started on my pvp deck really quickly. 

Melkon

  • Guest
Re: PuppyChow's FG Rainbow https://elementscommunity.org/forum/index.php?topic=1748.msg66580#msg66580
« Reply #218 on: May 10, 2010, 10:02:21 pm »
I tried That deck, but i put 1 PA (maybe i should 2? :) )because it's usually saved my life, example against decay it's good cast to permafrost shield, but some situation PA is basic for the win.

I put +5 tower, cuz i sometimes had quanta problems, especially in the end of the game, cuz i could not use eternity, and i put 6 sundial, in some situation it saved my life, but hard to imagine situation when it's not good. Hmm, and i use graveyard, it's much better than boneyard and i always have quanta for it.

I think danieldubois see the point, and i will try another version of his deck.
I think it need +6 sundial, about +5 tower.
 Cuz you don't use entropy mark supernova isn't good, so use tower instead of supernova. So about 18-19 tower.
I think in that way you need use 2 pulverize, 1-2 Pa, and maybe dissipation field is good cuz of lots of tower. Cuz of the same reason maybe 3-4 hourglasses should be used.

But tell me if fail what i think, i need to test it :o

finkel

  • Guest
Re: PuppyChow's FG Rainbow https://elementscommunity.org/forum/index.php?topic=1748.msg66638#msg66638
« Reply #219 on: May 10, 2010, 11:25:15 pm »
This deck works great (even with just the supernovas, SoG, otyughs, and druid upped). Much better than SG's FG killer.

I just beat dream-catcher (with EM, of course) against all possible odds. It basically came down to the fact that I was eating pretty often and constantly doing damage (thank GAWHD he doesn't have any healing!), since he was basically pulling some friggin' ridiculous crap. Destroyed my pillars almost every time I played one (and I only played one at a time, following your advice - thanks), I had to discard 4 cards right off the bat because of his friggin' black holes (the other god that has black holes has, so far, played them everytime I had 2 entropy quanta at the end of my turn, so I literally discarded until he killed me), and then a the end he butterflied+quintessed a creature and destroyed my eternity, all the while having 4 pests draining my miniscule quanta.

I'll keep playing, and see how it works out. Why don't you use butterfly effect and another quintess? It seems like that would be the perfect combo for this deck, since the entropy quanta is just sitting there once you've used your supa' fly novas, and the pulvy is a problem since it conflicts with the otyughs' demand for gravity quanta.


finkel

  • Guest
Re: PuppyChow's FG Rainbow https://elementscommunity.org/forum/index.php?topic=1748.msg66651#msg66651
« Reply #220 on: May 10, 2010, 11:55:47 pm »
gemini likes to save up PUs and then generate 20 friggin' momentumed massive dragons. O.o

finkel

  • Guest
Re: PuppyChow's FG Rainbow https://elementscommunity.org/forum/index.php?topic=1748.msg66660#msg66660
« Reply #221 on: May 11, 2010, 12:06:37 am »
I had hermes at 5 health (I added 2 PAs to my deck, so I PAd my eternity and rewound his lava golems), and then he friggin' fire lanced me to death. TO DEATH. with like two of them O.o

So you basically have to pack a reflecting shield, and play it as soon as you can (after the other shields, of course)

so the majority of the strategy with this deck is deciding when to play things as opposed to holding them. I keep making rookie mistakes, like playing my boneyard against osiris (D'OH!). Also, I think I've beaten more hard FGs than easy ones with this deck, and vice versa O.o

PuppyChow

  • Guest
Re: PuppyChow's FG Rainbow https://elementscommunity.org/forum/index.php?topic=1748.msg66686#msg66686
« Reply #222 on: May 11, 2010, 12:52:44 am »
That is certainly an option, and is probably worth more testing.

-1 Pulvy, +1 Butterfly, +1 Quint.

finkel

  • Guest
Re: PuppyChow's FG Rainbow https://elementscommunity.org/forum/index.php?topic=1748.msg66696#msg66696
« Reply #223 on: May 11, 2010, 01:07:55 am »
I've decked out 3 times in games that I really should have otherwise won. I had 100 health against Octane, plenty of mutants, 30+ bone wall, and then I realized I only had 11 time quanta, and decked out with him at 13 health. FFFFFFFFFUUUUUUUUUUUUUUUUU................

seriously, even end-game,  eternity's 3-time quanta cost per use means that you really only get 2-3, maybe 5 max, rewinds before you run out of time quanta. especially with a max generation of 21 quanta a turn, usually more like 9-12 since your towers are easy prey.

In SG's deck this wasn't a problem because it had so many pillars and time-mark, which let you accumulate plenty of time quanta.

Here, however, short of adding three time pillars or something, idk how to fix this extremely huge annoyance O.o

I've almost beaten the hardest gods on your list but for decking out! :O

Melkon

  • Guest
Re: PuppyChow's FG Rainbow https://elementscommunity.org/forum/index.php?topic=1748.msg66701#msg66701
« Reply #224 on: May 11, 2010, 01:11:59 am »
finkel: as i said, add 5 tower, 6 sundial and 1 protect artifact and you won't have these problem.

PuppyChow

  • Guest
Re: PuppyChow's FG Rainbow https://elementscommunity.org/forum/index.php?topic=1748.msg66711#msg66711
« Reply #225 on: May 11, 2010, 01:27:41 am »
I've decked out 3 times in games that I really should have otherwise won. I had 100 health against Octane, plenty of mutants, 30+ bone wall, and then I realized I only had 11 time quanta, and decked out with him at 13 health. FFFFFFFFFUUUUUUUUUUUUUUUUU................

seriously, even end-game,  eternity's 3-time quanta cost per use means that you really only get 2-3, maybe 5 max, rewinds before you run out of time quanta. especially with a max generation of 21 quanta a turn, usually more like 9-12 since your towers are easy prey.

In SG's deck this wasn't a problem because it had so many pillars and time-mark, which let you accumulate plenty of time quanta.

Here, however, short of adding three time pillars or something, idk how to fix this extremely huge annoyance O.o

I've almost beaten the hardest gods on your list but for decking out! :O
11 Time quanta = your fault :). At what time do you stop using the hourglass? Try to stop as early as possible. I usually (always) have 15-25 stored.

kintar

  • Guest
Re: PuppyChow's FG Rainbow https://elementscommunity.org/forum/index.php?topic=1748.msg66712#msg66712
« Reply #226 on: May 11, 2010, 01:28:37 am »
Quote
Here, however, short of adding three time pillars or something, idk how to fix this extremely huge annoyance O.o
Stop drawing from your hourglasses as soon as you have control over the board. I usually don't even play the second hourglass unless I really need to.

icybraker

  • Guest
Re: PuppyChow's FG Rainbow https://elementscommunity.org/forum/index.php?topic=1748.msg66717#msg66717
« Reply #227 on: May 11, 2010, 01:46:24 am »
Quote
Here, however, short of adding three time pillars or something, idk how to fix this extremely huge annoyance O.o
Stop drawing from your hourglasses as soon as you have control over the board. I usually don't even play the second hourglass unless I really need to.
Seconded. Just don't; it's only going to mess you up in the long run. Except against Destiny as a safety cushion against Reverse Time or if the first one gets deflagged.

That is certainly an option, and is probably worth more testing.

-1 Pulvy, +1 Butterfly, +1 Quint.
Personally, I see nothing wrong with Pulverizer besides the fact that it competes for weapon slot with Eternity. Butterfly is expensive and unreliable. I like the Quint edit, though. Quintessences are really very necessary, especially with the new control gods like Neptune and Osiris.

 

blarg: