I almost feel like this deck would do better with a gravity mark than a entropy mark. I lose soooo many games because my two or three pillars whiff on gravity multiple consecutive turns.
The Supernovae are mostly there to pump out fast Oty/Quint (or fast Bonewall/Firestorm). For that you need to get the
(or the
) "naturally" anyway. Thus, for any draw that involves less than two Supernovae, you'd actually get the six
(to cast
and activate) faster if you had a gravity mark.
Most of the winnable matchups seem like they're 90% about Oty/Quint. Why not maximize the "Oty-ness"? If you did this, you'd have the luxury of playing three Oty (since the second one would often be cast-able and activate-able), and using your Pulverizer as much as you want. Maybe a Gravity Shield too, since you can support it.
Other than one Fallen Druid, which is a late game card, there's no usage for the entropy quanta anyway. So the mark does nothing other than guaranteeing supernova can be cast on turn 3. But if you don't draw supernova, the quanta is wasted, and often one supernova doesn't make your uncastable stuff cast-able anyway, since you need X natural quanta. And again, you only need to get two Entropy from pillars to make every Supernovae you draw castable. How hard is that?
I'm not sure which shield to replace, but something like this:
52n 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6u3 6u3 6u3 6u3 6u3 6u3 6u6 71b 749 74b 74b 74b 77f 7do 7do 7gp 7n3 7q5 7q5 7q8 80h 80h 80h