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MrBlonde

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Re: PuppyChow's FG Rainbow https://elementscommunity.org/forum/index.php?topic=1748.msg50680#msg50680
« Reply #180 on: April 09, 2010, 08:06:01 am »
The nerf's don't seem that big at all but these slight differences do make a difference in the percentage of your wins. Anyhow i've modified the deck a little bit more but am not really sure how well this works yet and i've expanded it to 41 cards of which i'm not even sure if some of these cards are even useful but this has worked the best for me so far.

Anyhow i'm 19-10 (65%) currently with this deck but lots of easy FG's mixed in. Here are my changes.

+2 grav towers (1 probably would be enough but i like getting that extra tower in early)
-1 bonewall(hate losing a bonewall but something had to go)
-1 sundial(took all of them out but decided 2 in the deck is a better way to go)
+1 hope (this is the card that i'm still deciding on. It has made a difference in certain games but not so sure if having this as an extra card hurts)
-unupped FQ instead of elite (obviously since i have hope)

Even though it's at 41 cards with 2 sundials the draws are reasonably good and getting that gravity tower out does help get the oty out that much quicker and allows it to feed at will.

I've been messing around with Yadalie's deck and using the light/hope deck but have come to the conclusion that this deck still works better. The light/hope deck IMO is fun but by far is the worse deck of the three for me.
I have yet to get to a point where it made a difference for me, I always had plenty of quanta once I drew the cards that were nerfed. The only thing that made a difference is the pulvy nerf, but that never made that big of a difference that it was game winning.

However, that is probably just luck though. However, what deck are you using? puppychows doesnt have any sundials in it.
I am using the Anti-matter build (it's listed under 1.19 and 1.20 in the first page). Honestly i may have just run into a little bad luck playing with my 1.20 deck in 1.21. After 20 or so games it just didn't feel right and i might have given up too quickly.

I see you mention that the pulvy nerf isn't that big of a deal (game winning deal anyways). I don't know... i find that getting that pulvy out smashing stuff really does make a difference in many games. Having it cost two really does make you choose between smashing or getting out an oty.

BUT the way it was setup with only 7 towers and 3 sundials definitely hurt me with the auto-mulligan. Now with 9 towers and 2 sundials obviously the auto-mulligan has been helpful.  This probably is the biggest difference for the deck i was running.

Now PuppyChow's original deck... it probably didn't hurt as much since the deck is much smaller then mine (34 vs 40 i believe) with the same amount of towers. Only problem with PuppyChow's original deck is that i could never get it to work for me for whatever reason. I just couldn't win at a decent enough rate.


Vreely - i will continue to work on this deck with Hope but i'm still conflicted about how useful it is. I know it's helped me in certain games though so we shall see after a bigger sample tested.

 

CB!

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Re: PuppyChow's FG Rainbow https://elementscommunity.org/forum/index.php?topic=1748.msg50738#msg50738
« Reply #181 on: April 09, 2010, 01:20:00 pm »
Just a thought... has anyone tried taking pulverizer and butterfly effect?  That would distribute the quanta usage a little more...

Offline BluePriest

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Re: PuppyChow's FG Rainbow https://elementscommunity.org/forum/index.php?topic=1748.msg50740#msg50740
« Reply #182 on: April 09, 2010, 01:26:02 pm »
Just a thought... has anyone tried taking pulverizer and butterfly effect?  That would distribute the quanta usage a little more...
I actually converted to Yadiles butterfly angel about 2 days ago that is a variance on this deck. Its the first rainbow deck Ive used that doesnt use a fallen druid. Its sorta nice, and definitly balances the quanta usage a lot better. But only because of the pulvy nerf. It just takes so much longer to get a kill in there because you have to use the ffe if you want to have any source of real damage since you dont have the awesome mutations of the fallen druid.

I havent decided which deck I like more though.
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Offline Antagon

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Re: PuppyChow's FG Rainbow https://elementscommunity.org/forum/index.php?topic=1748.msg53568#msg53568
« Reply #183 on: April 15, 2010, 09:17:08 am »


im actually using this version (added mind flayer and a quintessence with the new gods, also prefer purple nymph to antimatters, also fits with 3rd antimatter).

i didnt record statistics till now, but i feel very comfortable playing this deck (ok, 43 cards seems much, but not too much and you can hourglass (have a 3rd) a lot before you are in eternety-range.

also tried a single upped sundial, but with the new mulligan i removed it.

PuppyChow

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Re: PuppyChow's FG Rainbow https://elementscommunity.org/forum/index.php?topic=1748.msg53988#msg53988
« Reply #184 on: April 16, 2010, 01:34:08 am »
I don't think I agree with the mind flayer; an otyugh is better in all instances. Maybe 3x otys and 0x mind flayers?

Other than that your version looks alright, but it may not have enough stalling. The strength of the original deck is the draw, and since you're keeping the same number of otys, it should be much harder to draw one. Though your deck has similar cards, I think it has a different focus. Instead of trying to get a really fast start and taking control fast, it relies on taking control at a mid-range speed but has a little bit more stalling.

CB!

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Re: PuppyChow's FG Rainbow https://elementscommunity.org/forum/index.php?topic=1748.msg53999#msg53999
« Reply #185 on: April 16, 2010, 01:52:20 am »
I think the mindflayer's ok... he's spreading the control across more elements and not taxing his gravity quanta.  If you want to go the oty route, I'd add a single gravity tower... but that's just me... :)

Offline Antagon

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Re: PuppyChow's FG Rainbow https://elementscommunity.org/forum/index.php?topic=1748.msg54002#msg54002
« Reply #186 on: April 16, 2010, 01:56:30 am »
i try to compare the larger deck size with the 3rd hourglasses and a fast - and thats possible - mindflayer (also have tested ultharid before, flayer is way faster and better with for shield quantum) is great (quintessenced, you have 3 now) vs lots of fgs and helps stalling.

a few examples:
ffq: ok, oty is better but flayer faster and stalls a lot, also very often good for animated ees
dark matter: can help against early nymph and won games (still not many)
eldinig: oty better again but fast out it helps against spirits, ultis, etc
eternal phoenix: you could use for phoenix and then firestorm
dream catcher: again, oty better but flayer good against early be
gemini: often helps against monumentum, oty better
graviton: its real strenght, otys, firemasters, etc. you can steal shield(ea if possible) and dont have to play a firestorm => better than oty early
hermes: fast at the start, not better than oty but nice
osiris: nice cause very fast, nice addition with otys
scorpio: also very fast, so nice.

it also is nice in the endgame with purple nymph (and shriekers for example)

already tried 3 otys, and often had too many at hand, and lack of quantum, i have to say with the flayer it works better, cause faster and he is also a less priority target.

still, im changing deck very often, try things out, etc., but atm i play this version for a week or so. (ok, not that long)

yes, with 3 otys maybe a gravity tower would be usefull, but it still dont makes it faster, if you dont get it early.

PuppyChow

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Re: PuppyChow's FG Rainbow https://elementscommunity.org/forum/index.php?topic=1748.msg54026#msg54026
« Reply #187 on: April 16, 2010, 02:40:48 am »
The problem is that the mind flayers control is so much weaker versus the otys since it provides no damage control except for against FQ and FGs that use growth, and quintessence makes the necessity of loboing creatures with creature control skills unnecessary.

The point of 3 otys would be to draw one earlier; you wouldn't play more than 1.

Quote
ffq: ok, oty is better but flayer faster and stalls a lot, also very often good for animated ees
dark matter: can help against early nymph and won games (still not many)
eldinig: oty better again but fast out it helps against spirits, ultis, etc
eternal phoenix: you could use for phoenix and then firestorm
dream catcher: again, oty better but flayer good against early be
gemini: often helps against monumentum, oty better
graviton: its real strenght, otys, firemasters, etc. you can steal shield(ea if possible) and dont have to play a firestorm => better than oty early
hermes: fast at the start, not better than oty but nice
osiris: nice cause very fast, nice addition with otys
scorpio: also very fast, so nice.
FQ: You usually don't need to lobo animated EEs; you have quintessence.

Dark Matter: Oty is better for an early nymph, since you can steal a gravity tower.

Elidnis: Quintessence makes other uliths unnecessary. Mind flayer DOES have some help with spirits, but I'd rather eat them versus lobo them. And if they're so big that you can't eat them, you don't want that damage just hanging out on the field so rewinding or mutating + eating is strictly better.

Phoenix: Spams phoenixes too fast for one little mind flayer doing some loboing to really matter. An oty doesn't really make a difference either, but...

Dream Catcher: As you said, oty is better.

Gemini: You don't need to lobo if you can mutate + eat. Or steal the electrocutor. Really if you get to the point where it's necessary to lobo momentum, you're probably going to lose anyway.

Graviton: Sure, it can help with the fire masters and loboing momentum. So can eating them after firestorm is bettah.

Hermes: Fast Oty > Fast Mind Flayer any day. Especially with quint.

Osiris: Just deck him out anyway. Though it may be possible to not have to take so long with a mind flayer.

Scorpio: Again, fast oty > fast mind flayer. And with permafrost, you can take care of those puffer fishes (the only real threat, lobo-wise) easily.


Oh, and you're also using aether for quint and water for permafrost, so it's not like it's using unused elements.

Offline Antagon

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Re: PuppyChow's FG Rainbow https://elementscommunity.org/forum/index.php?topic=1748.msg54033#msg54033
« Reply #188 on: April 16, 2010, 02:59:29 am »
FQ: You usually don't need to lobo animated EEs; you have quintessence.

Dark Matter: Oty is better for an early nymph, since you can steal a gravity tower.

Phoenix: Spams phoenixes too fast for one little mind flayer doing some loboing to really matter. An oty doesn't really make a difference either, but...

Dream Catcher: As you said, oty is better.

Graviton: Sure, it can help with the fire masters and loboing momentum. So can eating them after firestorm is bettah.

Osiris: Just deck him out anyway. Though it may be possible to not have to take so long with a mind flayer.

Oh, and you're also using aether for quint and water for permafrost, so it's not like it's using unused elements.
but with oty you need that much gravity quantum, i often have problems with it, also said that a FAST oty is better, but flayer is way faster, against ffq if you get one out before fg plays a creature/ee, you dont need qe
against dm you need a steal first, not with flayer, dc is  against very fast bes, against graviton again: way faster, you dont need a firestorm and i was often in the situation, i stole his shield but firemasters was already pumped and i was low on life.
osiris it helps for stalling at the start and often you dont need to deck him out.
sure, you use quantum for shield+quintessences, but qe just needs 3 aether (compared to 5 oty) and shield is the 2nd reason for flayer>ulti and i often have bonewalls before.

if i can choose, i would nearly always choose a fast oty, but its not always possible.


*edit*: my only win against eternal phoenix was an extreme lucky draw and flayer helped a lot(with oty), but i think it was pure luck.

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Re: PuppyChow's FG Rainbow https://elementscommunity.org/forum/index.php?topic=1748.msg54037#msg54037
« Reply #189 on: April 16, 2010, 03:06:07 am »
Can the Shards of Gratitude be substituted by Feral Bonds? I'm asking this because I haven't thoroughly tested it in the trainer yet.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

Offline Antagon

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Re: PuppyChow's FG Rainbow https://elementscommunity.org/forum/index.php?topic=1748.msg54038#msg54038
« Reply #190 on: April 16, 2010, 03:07:35 am »
Can the Shards of Gratitude be substituted by Feral Bonds? I'm asking this because I haven't thoroughly tested it in the trainer yet.
you need the life quantum for ffq+druid AND shard is much better at early phase, and against harder gods, for example against octane.

PuppyChow

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Re: PuppyChow's FG Rainbow https://elementscommunity.org/forum/index.php?topic=1748.msg54073#msg54073
« Reply #191 on: April 16, 2010, 04:08:52 am »
Quote
if i can choose, i would nearly always choose a fast oty, but its not always possible.
Which is why you should add a 3rd oty over the mind flayer. Adding that third one increases the probability of a fast oty.

Since your deck relies on supernovas, you shouldn't have a problem getting 5 gravity quanta with most draws. If you do (I haven't tested the deck so I'm not sure just how much you rely on novas), then maybe flayer is good since it's so much cheaper.

Quote
against dm you need a steal first, not with flayer
But if you get an oty out you can also eat those chargers after the nymph. But if DM gets a nymph out, you usually lose anyway since it's hard to get the quanta for anything after it gets going, even that 1 aether to lobo it (and once you do get that aether, you need to then fend off all of the creatures DM has by now). And if you play the flayer as soon as you can, you run the risk of it getting grav pulled.

Quote
against ffq if you get one out before fg plays a creature/ee, you dont need qe
True, but if FQ gets any fire quanta at all, you need the quint or you risk a fire lance. And it takes a bad draw on FQ's part to keep it from getting fire quanta.

Quote
osiris it helps for stalling at the start and often you dont need to deck him out.
With my deck I usually don't need to stall for very long at the start, but our decks are different. Maybe you do. And if you read what I said, I did concede that maybe you won't have to deck it out.

And I'll concede that it helps vs. Graviton.

However, what about the other FGs? Against Morte, Incarnate, Miracle, Destiny, Decay, Chaos Lord (usually), Paradox, Neptune, Obliterator (usually), and Ferox, oty is better. And against Divine Glory and Rainbow, well, prayer is more useful than either :).

 

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