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Offline Exarp

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Re: PuppyChow's FG Rainbow https://elementscommunity.org/forum/index.php?topic=1748.msg39542#msg39542
« Reply #96 on: March 16, 2010, 11:23:09 pm »
I think switching another shard for a bond wouldn't work as well. What the SoG's do is allow early survival. If i had 2 bonds in my starting hand and i start slow i know i'll be in trouble. Although it's only 5 healing it really makes a difference for the early game which is the most important part. That extra +20 or so HP in the first 5 rounds can definitely make the difference in a win or loss. EMing is nice but i think you would give up some wins. Also i think it would mess with the quanta since with only 7 towers you usually never have an abundance of life quanta.
Yes, I see your point. Still, often enough, I've had situations wher I wished I had drawn that bond earlier.
But then again, I've had terrible luck lately, both at winning cards and at drawing what I need. You know, like drawing eternity last, or getting all your quanta in everything but time.
Anyway, I like your antimatter build more than the sundial one. Maybe I've just been unlucky, I don't know.
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Offline Lex

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Re: PuppyChow's FG Rainbow https://elementscommunity.org/forum/index.php?topic=1748.msg39559#msg39559
« Reply #97 on: March 16, 2010, 11:36:54 pm »
yes i'm sorry.. everything is upgraded in the deck. I even upgraded the boneyard to a graveyard. Just personal preference. I actually completely forgot about that and should add that in the comments.
I did think so. Anyway my 1st deck to fight FGs was "SG's almost unupped" one. But after many tries of that (original and some modifications) I've decided to give PuppyChow's deck a chance. I was slowly upgrading all cards, when discovered yours - and it needed even more upgrades, lol. Now I need only one Nova upgrade for full set of 40 cards and I must say I already likes this deck :) Although I do not have such high winning % as you ;P (but I'm still learning, have only 2 weeks of experience with game) I prefer this way of fighting over SG's deck.

As of graveyard - it costs more than unupped boneyard but I was playing long time with unupped bone wall. When I upgraded wall (cost decreased 7 :death -> 5 :death) I decided I can spend spare 2 :death to pay more for graveyard. Elite Skeletons with 2 power can overcome some enemy shield with -1 damage reduction, so I think it is worth.

MrBlonde

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Re: PuppyChow's FG Rainbow https://elementscommunity.org/forum/index.php?topic=1748.msg39625#msg39625
« Reply #98 on: March 17, 2010, 01:07:52 am »
Anyway, I like your antimatter build more than the sundial one. Maybe I've just been unlucky, I don't know.
It's pretty hard to gauge. I'm honestly not sure which build i like better. Before i restarted my stats for 1.20 they basically won at the same rate. I personally just like the ability to have the extra stall and card pulling. I found with the non-sundial build if i didn't pull any hourglasses early i could run into trouble setting up. This just gives me a little more leeway. And luck certainly plays a factor in this game.

Quote from: Lex
Nova upgrade for full set of 40 cards and I must say I already likes this deck :) Although I do not have such high winning % as you ;P (but I'm still learning, have only 2 weeks of experience with game) I prefer this way of fighting over SG's deck.
My winning % at 1.20 is abnormally high right now and i certainly don't expect it to stay anywhere in this range. I expect to win anywhere from 58-61% over the long haul with this build. At 287 games in combining all builds at 61.32% i would consider that a fair assessment.

Quote from: Lex
Elite Skeletons with 2 power can overcome some enemy shield with -1 damage reduction, so I think it is worth.
I consider this upgrade a preference one also. PuppyChow likes the unupped better. I prefer the upped just because it helps speed up some games. Either way works fine though.

Here's a few tips that might help you.

Seism - use antimatters on Basalts unless you absolutely have to. It's tempting to use it on a Silurian but they are easy eating for your Oty whereas Basalts typically stay up most of the game. Also 2 rain of fires kill the Silurians. I posted before that you should steal the Diamond shield but Perma is actually better so if you can help it don't swap it out. Just make sure you destroy his Diamond shield.

Paradox - If a 8/8 or 11/11 deja vu or ray of light pops up make sure you antimatter them ASAP. Even if they are frozen it's best not to take a chance because if they TU them you could be in trouble.

Gemini - Save both antimatters for the Dragons

Scorpio - Do not use them on pufferfish (if you do they will still be able to poison you and now you can't block them).

Rainbow - try to use them on his Graboids if you can't eat them.

Offline Lex

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Re: PuppyChow's FG Rainbow https://elementscommunity.org/forum/index.php?topic=1748.msg39676#msg39676
« Reply #99 on: March 17, 2010, 02:22:09 am »
I consider this upgrade a preference one also. PuppyChow likes the unupped better. I prefer the upped just because it helps speed up some games. Either way works fine though.
You've just touched very important problem to me - speed. I try to (if I am able to) finish most games before deck out (upgraded graveyard helps, indeed). Deck is lacking PA at the moment so any near deck-out with Eternity could end with fail (steal, deflag). Also I've lost one time because of no :time to pay for rewind. Statistically you need around 12 pillars to have around +3 :time / round in the ending game and this deck has only 7 pillars.

Now, first thing for me is to get Nova upgrade. Then I will playtest whole deck "many" times. After that I will think about PA and pillars.

Here's a few tips that might help you.
I'm happy that most your tips concerning antimatter are the ones I'm already using/found myself. :D In most cases I'm antimatting the first "big" creature I spot - it was the best tactics so far. "Waiting for bigger" resulted in a few lost games. For me usage of Antimatter is as important as usage of Quitessence in this deck. These cards needs to cooperate. One Quinted Otyugh is a must in most games, but 2nd Quint is very dependent on situation:
a) If I'm meeting FG with many small creatures and TU, 2nd Quint goes sometimes on 2nd Otyugh to prevent TUed Otyughs
b) If I'm meeting FG with many big creatures, 2nd Quint goes sometimes on Druid to easy convert creatures in edible ones.
c) In rest cases, 2nd Quint goes of course on Queen


UPDATE: Nova upgraded :D


castroviz

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Re: PuppyChow's FG Rainbow https://elementscommunity.org/forum/index.php?topic=1748.msg40055#msg40055
« Reply #100 on: March 18, 2010, 12:14:26 am »
I started using Scaredgirl's (almost) Non-Upgraded False God Rainbow Deck, but now mine has lots of upgraded and I have a lot of cards that are in this deck.... I actually think mine is kinda better than this deck :P since i have SoGs (2) but 1 bond, I also have sundials too, anyway... my question is...

How do you beat Octane... I just get whiped by this FG and it doesnt seem that dificult... other than his gasses (or whatever card takes you 20 damage) he's pretty easy, so what strategy do you recommend?

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Re: PuppyChow's FG Rainbow https://elementscommunity.org/forum/index.php?topic=1748.msg40061#msg40061
« Reply #101 on: March 18, 2010, 12:21:22 am »
My wins vs. Octane have universally gone like this:

Me: SoG, Quinted Oty.

Octane: Flying EE, EE, Unstable Gas, Explode your SoG.

Me: SoG.

Octane: Unstable Gas, Detonate an Unstable Gas, Explode your SoG.

Me: Shield.  SoG.  Steal an Unstable Gas.

Octane: Detonate your Shield.  Detonate your Unstable Gas.  Unstable Gas.  Unstable Gas.

Me: SoG.  Pulverizer.

Octane: Detonate Both Unstable Gasses, Fly an EE, EE, Unstable Gas.

Me: Ahh, now that your own Unstable Gasses have brought your first flying EE into Devouring range, the game truly begins.  Bone Wall.  Devour your 7/4 EE.  Pulverize your Unstable Gas.

Octane: More EE Spam, some Unstable Gasses.

Me: Keep eating the EEs, pulverize your Gasses, use the remaining SoGs w/Bone Wall to keep HP out of Gassing range.  Eventually get down a Quinted Fire Queen, and start spamming Fireflies.

Octane: Detonate your Pulverizer.

Me: Keep spamming Fireflies.

Octane: Dies moments before his final Unstable Gas would have killed me.

Me: YAY!



Yeah, that's pretty much The Way.  :)
If something happens and you think it deserves my attention, feel free to PM me. Other than that, I'm probably here if you want to shoot the breeze.

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Re: PuppyChow's FG Rainbow https://elementscommunity.org/forum/index.php?topic=1748.msg40550#msg40550
« Reply #102 on: March 18, 2010, 09:27:10 pm »
I've been playing Mr. Blonde's 40 card variation with the 2 antimatters, except I have a purple nymph that I'm subbing for 1 of the antimatters, and so far the deck has been amazing... It really shines against Miracle, Eldinis, and other false gods that like to spam big dragons, or PU big mutations from your side.  Once, I had Paradox's side of the board almost completely filled with antimattered creatures.  If you have a purple nymph give it a try... hopefully I'm not just getting ridiculously lucky...

Vreely

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Re: PuppyChow's FG Rainbow https://elementscommunity.org/forum/index.php?topic=1748.msg40749#msg40749
« Reply #103 on: March 19, 2010, 01:14:30 am »
I've been playing Mr. Blonde's 40 card variation with the 2 antimatters, except I have a purple nymph that I'm subbing for 1 of the antimatters, and so far the deck has been amazing... It really shines against Miracle, Eldinis, and other false gods that like to spam big dragons, or PU big mutations from your side.  Once, I had Paradox's side of the board almost completely filled with antimattered creatures.  If you have a purple nymph give it a try... hopefully I'm not just getting ridiculously lucky...
I just want to 2nd this.  I also was lucky to get a purple nymph, and am running the exact same build.  Its only over a small amount of games, but shaping up to be the best FG deck I have played yet.

Laxaria

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Re: PuppyChow's FG Rainbow https://elementscommunity.org/forum/index.php?topic=1748.msg40854#msg40854
« Reply #104 on: March 19, 2010, 05:34:52 am »
I've been playing Mr. Blonde's 40 card variation with the 2 antimatters, except I have a purple nymph that I'm subbing for 1 of the antimatters, and so far the deck has been amazing... It really shines against Miracle, Eldinis, and other false gods that like to spam big dragons, or PU big mutations from your side.  Once, I had Paradox's side of the board almost completely filled with antimattered creatures.  If you have a purple nymph give it a try... hopefully I'm not just getting ridiculously lucky...
I just want to 2nd this.  I also was lucky to get a purple nymph, and am running the exact same build.  Its only over a small amount of games, but shaping up to be the best FG deck I have played yet.
Me Aether Nymph feels sad :(

Offline Lex

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Re: PuppyChow's FG Rainbow https://elementscommunity.org/forum/index.php?topic=1748.msg40858#msg40858
« Reply #105 on: March 19, 2010, 06:13:10 am »
Isn't purple nymph too vulnerable to enemy's attack?

On side note: I think most games I lost (playing MrBlonde's variation) were caused by "no pillar in opening hand".

MrSexington

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Re: PuppyChow's FG Rainbow https://elementscommunity.org/forum/index.php?topic=1748.msg40938#msg40938
« Reply #106 on: March 19, 2010, 12:03:37 pm »
Isn't purple nymph too vulnerable to enemy's attack?

On side note: I think most games I lost (playing MrBlonde's variation) were caused by "no pillar in opening hand".
I agree with the lack of pillars.  How do you guys get around that?

Also, since last time, I've already lost two game due to running out of Time quanta to play Eternity forever on my skeletons.  I had both games locked up, but 7 pillars just isn't enough to generate 3 Time every turn.

Very disappointed so far.

Offline Lex

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Re: PuppyChow's FG Rainbow https://elementscommunity.org/forum/index.php?topic=1748.msg40961#msg40961
« Reply #107 on: March 19, 2010, 01:14:00 pm »
I agree with the lack of pillars.  How do you guys get around that?
Besides that situation, if I get at least one pillar in opening hand - situation starts to look very good to me in most cases. As most cards use different quantum, they do not need many of pillars.

Also, since last time, I've already lost two game due to running out of Time quanta to play Eternity forever on my skeletons.  I had both games locked up, but 7 pillars just isn't enough to generate 3 Time every turn.
As I said in one of me previous posts in this topic: not they are not enough, but now I am discovering things to help me to "survive". Also, if you have "habit" of frequently use of hourglasses - stop that.
1) Do not use/cast more than one hourglass - one is really enough for me and I only use 2nd if I know I will probably lose "soon" if I don't get more cards fast.
2) When I get Oty+Quint combo on table then in most cases I do not use my hourglass anymore, and rely only upon upgraded Sundials.
3) Seems like this deck can "kill" much quicker than, for example SG's one (which I tested before). You do not need to wait till last card to get it working right. Looking at my stats "Average Cards Left at the end of the battle" (after over 40+ battles) when I won I still had on average 7 cards in deck "to draw".

Very disappointed so far.
Well, I, myself, very like this deck, it is doing amazing things for me in "hopeless" situations.

 

anything
blarg: