Added the statistics page for MrBlonde's version.
whoa... i feel special. Anyhow since you posted it up let me actually be specific in what i'm running now. I have been running it with an additional 3 sundials, a dim shield and swapped 1 SoG for a Bond for EM's (was running at 55% EM's prior to swapping it out and have raised it to 70%) and i actually meshed the stats together (i know i'm terrible). I honestly don't think it affects the build very much since all the additional cards turn into free turns. Personally i like the extra stall and both work about the same. I've been running at 59%-60% for both builds. At about 150 games i switched over in which i was at 59% and at 229 games... am still at 59%. And the normalized is 57.45%.
I would like to say that i am TERRIBLE with PuppyChow's original deck. Everytime i've played with his deck i have just gotten completely pummeled and lose to pretty much even the easy FG's (i think my record is something around 10-20 with it). So make your own assessment on how good of a player i am. I honestly am pretty ecstatic in how well this deck has run for me and i'm sure other's could run it at a higher percentage. I've also never had to throw away more then 2 cards due to bad draws.
At one point at about 80 games or so i was running at 68% thinking maybe i could possibly make it to 70%. Yeah.. i got slapped back into reality real quick. Anyhow here are my thoughts on some of the FG's with this deck.
Chaos Lord - Moderately easy. If he throws out a 1st round discord though it really screws you up. Anti-mattering his creatures works nicely but he will mutate them(not with his druids though) but basically not that big of a deal since you only really antimatter the nasty ones.
Dark Matter - Little easier to beat with antimatter.
Divine Glory - Deck is obviously worse with 2 more dead cards. But honestly how often are you going to beat DG anyways?
Gemini - Antimattering the dragons makes this match easier since you don't have to worry about dragon spam.
Hermes (5-5) - Doesn't really seem that bad with this version. If you can wait to antimatter his dragons this game gets much easier.
Incarnate (19-0) - Honestly i would have to have everything go wrong to lose a game here.
Obliterator (4-3) - With antimatters you can actually win a game if he has an enchanted Pulvy. In one win mid-game he enchanted his pulvy and ended up clearing my board of perm's but with 2 antimattered basalts and a quinted Oty i was still able to outlast him.
Scorpio (3-11) - This is the one FG i am really having trouble with. Antimatters really don't seem to help much here. He doesn't seem to play his arctic dragon early enough and i can't seem to outrace his poison. I think the extra cards is really hurting me getting my Permafrost out which is critical.
Seism (10-18) - Overall kinda meh i guess. With only 7 towers and no PA's this match always turns out to be a long game. Every single quanta needs to be accounted for. A lot of cards actually become dead cards because you need the quanta for your mutations. I typically don't play either hourglasses, 1 quint, the FQ and both bonewalls (unless i have to). The FQ is too quanta heavy and i need the life quanta for the druid. If i had a PA in my deck this would make Seism much easier and shorter but it's probably not worth it since the PA is not needed for any other FG except maybe Rainbow. This matchup is honestly annoying.
I would also like to point out that i am running slightly above norm for FG matchups. So i do expect a slight correction to come as well. I am seeing Incarnate far too much and Scorpio and Rainbow not enough. But honestly even if i run at the normalized 57% i'll be content.