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MrBlonde

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Re: PuppyChow's FG Rainbow https://elementscommunity.org/forum/index.php?topic=1748.msg36061#msg36061
« Reply #84 on: March 10, 2010, 10:49:43 am »
PuppyChow + 2 Anti-matter build: http://elementsstatistics.comxa.com/getstatistics.php?dv=4226843046

Alright i have a bit more games played now with this deck (37-20, 64.91%) and i'm absolutely loving it. The anti-matters are a great stall for this deck when your SoG's don't appear and when a really bad mutation pops up it has saved my hide.  A couple times vs Chaos Lord i was able to quickly anti-matter a 1st round 12/9 with growth and a 1st round 10/8 with dive. Both games would almost definitely have ended with losses.

The nice thing about the anti-matters as well is that i don't have to worry about the 2 extra cards throwing off the quanta balance. Also as i posted earlier Seism gets much easier. The three losses i have was mostly due to me not finding any anti-matters before i died. You can almost have his whole creature field out and with 2 basalts or silurian's anti-mattered with 4 SoG's you almost can't die. Especially if you manage to steal his shield.

I am thinking of swapping out 1 feral bond for a SoG just so i can EM a bit more. 54% is an okay EM rate but 70-75% should definitely be attainable by just adding a feral bond and i don't think it will affect the deck much.

PuppyChow

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Re: PuppyChow's FG Rainbow https://elementscommunity.org/forum/index.php?topic=1748.msg38016#msg38016
« Reply #85 on: March 14, 2010, 06:29:36 am »
Added the statistics page for MrBlonde's version.

MrBlonde

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Re: PuppyChow's FG Rainbow https://elementscommunity.org/forum/index.php?topic=1748.msg38089#msg38089
« Reply #86 on: March 14, 2010, 11:45:52 am »
Added the statistics page for MrBlonde's version.
whoa... i feel special. Anyhow since you posted it up let me actually be specific in what i'm running now. I have been running it with an additional 3 sundials, a dim shield and swapped 1 SoG for a Bond for EM's (was running at 55% EM's prior to swapping it out and have raised it to 70%) and i actually meshed the stats together (i know i'm terrible). I honestly don't think it affects the build very much since all the additional cards turn into free turns. Personally i like the extra stall and both work about the same. I've been running at 59%-60% for both builds. At about 150 games i switched over in which i was at 59% and at 229 games... am still at 59%. And the normalized is 57.45%.

I would like to say that i am TERRIBLE with PuppyChow's original deck. Everytime i've played with his deck i have just gotten completely pummeled and lose to pretty much even the easy FG's (i think my record is something around 10-20 with it). So make your own assessment on how good of a player i am. I honestly am pretty ecstatic in how well this deck has run for me and i'm sure other's could run it at a higher percentage. I've also never had to throw away more then 2 cards due to bad draws.

At one point at about 80 games or so i was running at 68% thinking maybe i could possibly make it to 70%. Yeah.. i got slapped back into reality real quick. Anyhow here are my thoughts on some of the FG's with this deck.

Chaos Lord - Moderately easy. If he throws out a 1st round discord though it really screws you up. Anti-mattering his creatures works nicely but he will mutate them(not with his druids though) but basically not that big of a deal since you only really antimatter the nasty ones.

Dark Matter - Little easier to beat with antimatter.

Divine Glory - Deck is obviously worse with 2 more dead cards. But honestly how often are you going to beat DG anyways?

Gemini - Antimattering the dragons makes this match easier since you don't have to worry about dragon spam.

Hermes (5-5) - Doesn't really seem that bad with this version. If you can wait to antimatter his dragons this game gets much easier.

Incarnate (19-0) - Honestly i would have to have everything go wrong to lose a game here.

Obliterator (4-3) - With antimatters you can actually win a game if he has an enchanted Pulvy. In one win mid-game he enchanted his pulvy and ended up clearing my board of perm's but with 2 antimattered basalts and a quinted Oty i was still able to outlast him.

Scorpio (3-11) - This is the one FG i am really having trouble with. Antimatters really don't seem to help much here. He doesn't seem to play his arctic dragon early enough and i can't seem to outrace his poison. I think the extra cards is really hurting me getting my Permafrost out which is critical.

Seism (10-18) - Overall kinda meh i guess. With only 7 towers and no PA's this match always turns out to be a long game. Every single quanta needs to be accounted for. A lot of cards actually become dead cards because you need the quanta for your mutations. I typically don't play either hourglasses, 1 quint, the FQ and both bonewalls (unless i have to). The FQ is too quanta heavy and i need the life quanta for the druid. If i had a PA in my deck this would make Seism much easier and shorter but it's probably not worth it since the PA is not needed for any other FG except maybe Rainbow. This matchup is honestly annoying.

I would also like to point out that i am running slightly above norm for FG matchups. So i do expect a slight correction to come as well. I am seeing Incarnate far too much and Scorpio and Rainbow not enough. But honestly even if i run at the normalized 57% i'll be content.

PuppyChow

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Re: PuppyChow's FG Rainbow https://elementscommunity.org/forum/index.php?topic=1748.msg38110#msg38110
« Reply #87 on: March 14, 2010, 02:19:43 pm »
Quote
whoa... i feel special. Anyhow since you posted it up let me actually be specific in what i'm running now. I have been running it with an additional 3 sundials, a dim shield and swapped 1 SoG for a Bond for EM's (was running at 55% EM's prior to swapping it out and have raised it to 70%) and i actually meshed the stats together (i know i'm terrible). I honestly don't think it affects the build very much since all the additional cards turn into free turns. Personally i like the extra stall and both work about the same. I've been running at 59%-60% for both builds. At about 150 games i switched over in which i was at 59% and at 229 games... am still at 59%. And the normalized is 57.45%.
Wait, so that statistics page has two builds with the singular stats?

If that's true you should probably start over. Make sure you only take stats on one statistics page with a single deck.

MrBlonde

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Re: PuppyChow's FG Rainbow https://elementscommunity.org/forum/index.php?topic=1748.msg38276#msg38276
« Reply #88 on: March 14, 2010, 08:07:25 pm »
Quote
whoa... i feel special. Anyhow since you posted it up let me actually be specific in what i'm running now. I have been running it with an additional 3 sundials, a dim shield and swapped 1 SoG for a Bond for EM's (was running at 55% EM's prior to swapping it out and have raised it to 70%) and i actually meshed the stats together (i know i'm terrible). I honestly don't think it affects the build very much since all the additional cards turn into free turns. Personally i like the extra stall and both work about the same. I've been running at 59%-60% for both builds. At about 150 games i switched over in which i was at 59% and at 229 games... am still at 59%. And the normalized is 57.45%.
Wait, so that statistics page has two builds with the singular stats?

If that's true you should probably start over. Make sure you only take stats on one statistics page with a single deck.
You get lazy and see what happens? Just end up doing more work. Anyhow i've split up both of the statistics but only managed to get one deck logged (the 36 anti-matter deck). I've run out of time today but will post both decks in my next post. The first 36 card deck stats are a little messed up though since i did swap out a SoG for a bond about 60 games in. So not sure if this would be tainted or not.

thepeeko

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Re: PuppyChow's FG Rainbow https://elementscommunity.org/forum/index.php?topic=1748.msg38312#msg38312
« Reply #89 on: March 14, 2010, 08:48:53 pm »
(http://www.screenshotdumpster.com/)

Using this slightly altered version now and I like it an awful lot.
                      Won      Lost
Chaos Lord      2           0
Dark Matter     0           1
Destiny            1           0
Divine Glory     0           2
Elidnis              2          1
Ferox               0          0
Fire Queen      2           1
Gemini             1           1
Graviton          1           1
Hermes           0           0
Incarnate        2           0
Miracle            1           1
Morte             1            0
Obliterator     1            2
Octane           2            0   (Totally not typical, came down to the wire both times.... Got four Eagle Eyes in two matches, though :D )
Paradox         2            0
Rainbow        0            2
Scorpio          2            3
Seism            1            1

Small sample size, but its win rate is about 61.5%.  Really fun, too

MrBlonde

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Re: PuppyChow's FG Rainbow https://elementscommunity.org/forum/index.php?topic=1748.msg38596#msg38596
« Reply #90 on: March 15, 2010, 07:21:53 am »
Okay here are my statistics split up.

36 card deck - 2 Antimatter (60 games or so with 4 SoG's, the rest with 3 SoG, 1 Feral Bond)
1.19 - http://elementsstatistics.comxa.com/getstatistics.php?dv=3734756986
Games Played - 147
Win Rate - 59.18%
Normalized - 55.86%
EM Rate - 63.22%

40 card deck - 2 Antimatter, 3 Sundials, 1 Phase Shield, 1 Feral Bond, -1 SoG, Boneyard upped
1.19 - http://elementsstatistics.comxa.com/getstatistics.php?dv=3747198029
Games Played - 84
Win Rate - 59.52%
Normalized - 58.28%
EM Rate - 76.00% (accidently have 1 extra EM shown in this deck vs Chaos Lord).

I will keep playing with the 40 card deck for a while but i may also go back to the 36 card deck just to see if i can tell if it will make a significant difference.

Nuts... guess i need to put 1.20 stats now.
40 card deck - 2 Antimatter, 3 Sundials, 1 Phase Shield, 1 Feral Bond, -1 SoG, Boneyard upped
1.20 - http://elementsstatistics.comxa.com/getstatistics.php?dv=1094525422
Games played - 148
Win Rate - 65.54%
Normalized - 67.74%
EM Rate - 76.29%

Although my rate is at 65% here and my normalized is even higher i think this percentage is really not very accurate. How in the world i'm beating Graviton 5-0 and Scorpio 9-2 is beyond me (In 1.19 i was 0-6 vs them). Also never facing Hermes in 148 straight games is odd as well. So take these stats with a grain of salt.

HowFlyy

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Re: PuppyChow's FG Rainbow https://elementscommunity.org/forum/index.php?topic=1748.msg39093#msg39093
« Reply #91 on: March 16, 2010, 04:24:16 am »
Ive ran this deck when i get bored with the usual long grind it out games.

Some changes

-1 nova/+tower
-2 hourglasses/+1 Otugha & enchant artifact

If u remove the hourglasses you just have 2 make sure every card u draw is essential 2 victory.

Offline Lex

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Re: PuppyChow's FG Rainbow https://elementscommunity.org/forum/index.php?topic=1748.msg39419#msg39419
« Reply #92 on: March 16, 2010, 09:04:44 pm »
40 card deck - 2 Antimatter, 3 Sundials, 1 Dim Shield, 1 Feral Bond, -1 SoG
Do you use all cards upgraded in this deck? I mean: even Sundials?

Offline Exarp

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Re: PuppyChow's FG Rainbow https://elementscommunity.org/forum/index.php?topic=1748.msg39448#msg39448
« Reply #93 on: March 16, 2010, 09:43:21 pm »
40 card deck - 2 Antimatter, 3 Sundials, 1 Dim Shield, 1 Feral Bond, -1 SoG
Do you use all cards upgraded in this deck? I mean: even Sundials?
I assumed he meant upgraded, since you don't use the white quanta, and you already need time for the hourglasses.
I had more luck with the 3 shards, 1 bond and 2 antimatter build though.
In my oppinion, it works better than PuppyChow's original, although the original one feels faster.

By the way, do you think that switching another shard for a bond, so two each, would be pushing it?
I want the optimal healing/mastery rato possible between these four cards.
Treat people the way you want to be treated.

Offline Lex

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Re: PuppyChow's FG Rainbow https://elementscommunity.org/forum/index.php?topic=1748.msg39486#msg39486
« Reply #94 on: March 16, 2010, 10:24:32 pm »
I assumed he meant upgraded, since you don't use the white quanta, and you already need time for the hourglasses.
I asked, because he mentioned also "1 Dim Shield" and to me it is not upgraded Phase Shield. But maybe it is just more popular name.

By the way, do you think that switching another shard for a bond, so two each, would be pushing it?
I do not know much yet (I'm still learning) but in my opinion: SoGs are really helpful in starting part of the game when you do not have many creatures on the table. Bond is important in the end when you gain control of situation and to gain EM you can use also spare Sundials before final blow.

MrBlonde

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Re: PuppyChow's FG Rainbow https://elementscommunity.org/forum/index.php?topic=1748.msg39524#msg39524
« Reply #95 on: March 16, 2010, 11:02:51 pm »
40 card deck - 2 Antimatter, 3 Sundials, 1 Dim Shield, 1 Feral Bond, -1 SoG
Do you use all cards upgraded in this deck? I mean: even Sundials?
yes i'm sorry.. everything is upgraded in the deck. I even upgraded the boneyard to a graveyard. Just personal preference. I actually completely forgot about that and should add that in the comments.

I think switching another shard for a bond wouldn't work as well. What the SoG's do is allow early survival. If i had 2 bonds in my starting hand and i start slow i know i'll be in trouble. Although it's only 5 healing it really makes a difference for the early game which is the most important part. That extra +20 or so HP in the first 5 rounds can definitely make the difference in a win or loss. EMing is nice but i think you would give up some wins. Also i think it would mess with the quanta since with only 7 towers you usually never have an abundance of life quanta.

 

anything
blarg: