I think I might just have the WORST luck with this deck. I do seem to beat the harder FG's with it (just beat Seism twice in a row), but I lose to the easier ones now (Miracle and Ferox dominated me twice this morning).
For me, it seems to rely heavily on a good opening hand. One Supernova and a Quantum Tower just isn't enough in the beginning. I mean, how do you survive when you get either a handful of Towers and Novas at the start, or none of them at the start? This is why I like Sundials in my decks. A free one-turn stall and an extra card draw, both of which seem to counter the "bad opening hand syndrome."
I also agree with SG. There should be a version without the 4 shards. I only have one SoG right now, and I'm starting to think this deck NEEDS those just to compete.
Here's my version of it right now.
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http://www.screenshotdumpster.com/view/m7Gbd47742/MWSnap097)
The Improved Miracle has led me to some comebacks, and I think it has to stay if 4 SoG's aren't present. Of course, Feral Bonds also has to be in if SoG's aren't in. I added a Phase Shield this morning too, mainly because I was tired of getting rushed. It has had some decent results thus far. EA is in there to protect pillars or Eternity... which I don't see how you survive against Explosions/Steal/Quicksand.
Again, maybe I just have awful luck. I'm certainly not knocking the deck, but I just wanted to post the issues I've been having with it.
P.S. How do you guys post the enlarged image without it being all blurry (like in the first post)? I tried to make it larger so people wouldn't have to click it to see it, but the quality just dies...