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Astaroth

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Re: PuppyChow's FG Rainbow https://elementscommunity.org/forum/index.php?topic=1748.msg28160#msg28160
« Reply #60 on: February 21, 2010, 05:39:45 pm »
I think I might just have the WORST luck with this deck. I do seem to beat the harder FG's with it (just beat Seism twice in a row), but I lose to the easier ones now (Miracle and Ferox dominated me twice this morning).   :o

For me, it seems to rely heavily on a good opening hand. One Supernova and a Quantum Tower just isn't enough in the beginning. I mean, how do you survive when you get either a handful of Towers and Novas at the start, or none of them at the start? This is why I like Sundials in my decks. A free one-turn stall and an extra card draw, both of which seem to counter the "bad opening hand syndrome."

I also agree with SG. There should be a version without the 4 shards. I only have one SoG right now, and I'm starting to think this deck NEEDS those just to compete.

Here's my version of it right now.

(http://www.screenshotdumpster.com/view/m7Gbd47742/MWSnap097)

The Improved Miracle has led me to some comebacks, and I think it has to stay if 4 SoG's aren't present. Of course, Feral Bonds also has to be in if SoG's aren't in. I added a Phase Shield this morning too, mainly because I was tired of getting rushed. It has had some decent results thus far. EA is in there to protect pillars or Eternity... which I don't see how you survive against Explosions/Steal/Quicksand.

Again, maybe I just have awful luck. I'm certainly not knocking the deck, but I just wanted to post the issues I've been having with it.

P.S. How do you guys post the enlarged image without it being all blurry (like in the first post)? I tried to make it larger so people wouldn't have to click it to see it, but the quality just dies...

PuppyChow

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Re: PuppyChow's FG Rainbow https://elementscommunity.org/forum/index.php?topic=1748.msg28168#msg28168
« Reply #61 on: February 21, 2010, 06:18:04 pm »
Quote
I only have one SoG right now, and I'm starting to think this deck NEEDS those just to compete.
Yep. That's why you've been having problems. The deck relies on getting an early sog or two to stall until you get what you need, which hopefully isn't very long if any time at all.

Without them, you need more of a different kind of stalling like phase shields or dials.

czah

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Re: PuppyChow's FG Rainbow https://elementscommunity.org/forum/index.php?topic=1748.msg28807#msg28807
« Reply #62 on: February 23, 2010, 09:18:04 pm »
Quote
I only have one SoG right now, and I'm starting to think this deck NEEDS those just to compete.
Yep. That's why you've been having problems. The deck relies on getting an early sog or two to stall until you get what you need, which hopefully isn't very long if any time at all.

Without them, you need more of a different kind of stalling like phase shields or dials.
Any suggestions if we only have 2 SoGs? =)

PuppyChow

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Re: PuppyChow's FG Rainbow https://elementscommunity.org/forum/index.php?topic=1748.msg28852#msg28852
« Reply #63 on: February 23, 2010, 11:42:08 pm »
Not yet :). I'll work on a deck without sogs later.

czah

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Re: PuppyChow's FG Rainbow https://elementscommunity.org/forum/index.php?topic=1748.msg29009#msg29009
« Reply #64 on: February 24, 2010, 03:27:44 pm »
Right now I'm using the exact deck, but 3 SoGs and one miracle.  And I find myself needing more quantum with only 2-3 towers out most of the time.  Maybe it's just bad draws but I just lost to several of the gods you deemed 5/10 and below...simply because I could not get the quantum to eat or use cards.

Astaroth

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Re: PuppyChow's FG Rainbow https://elementscommunity.org/forum/index.php?topic=1748.msg29038#msg29038
« Reply #65 on: February 24, 2010, 06:24:27 pm »
Right now I'm using the exact deck, but 3 SoGs and one miracle.  And I find myself needing more quantum with only 2-3 towers out most of the time.  Maybe it's just bad draws but I just lost to several of the gods you deemed 5/10 and below...simply because I could not get the quantum to eat or use cards.
That's the same stuff I was running into. I was beating the harder gods, but the easier ones rushed me while I waited on two things: my two towers to build up quantum, or draw at least one of those Supernovas.

I can definitely say that without those SoGs, you aren't going to hit anywhere near that 60% win mark. Things like poison and heavy rush just eat away your HP too fast.

Rahlious

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Re: PuppyChow's FG Rainbow https://elementscommunity.org/forum/index.php?topic=1748.msg29254#msg29254
« Reply #66 on: February 25, 2010, 06:07:00 am »
I put in several games with this deck and while I didn't have the great success PuppyChow does with it, I still had fun.

What I liked:
Can get a really fast start with the right cards.
Does real well against FGs that don't have any way to remove permanents
Permafrost shield and SoGs work really well together.
Does great against Scorpio (I'm trying to get Artic Octopus)

What I didn't like:
Does poorly against FGs with any sort of permanent removal.
Hard to recover from poor starts or mistakes.
With only 7 Quantum Towers, it is not uncommon to be short life, gravity and time.
Really sucks to deck out on a winnable game due to losing Eternaty or not enough time quants.

Some modifications I might try next time I play the deck.
Add another quint and remove 1 Fire Storm
Add 1 Protect Artifact, maybe remove Improved Steal.
Add 1 Quantum Tower.



 



AiBerry

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Re: PuppyChow's FG Rainbow https://elementscommunity.org/forum/index.php?topic=1748.msg29546#msg29546
« Reply #67 on: February 26, 2010, 12:53:31 am »
I just started using this deck with a few modifications. My goal is simply to try to win cards, not going for EM's, so I didn't use the bonds I usually like to play. :)

I think I added:
2 Enchant Artifacts - One for Eternity, the other for whatever (usually an hourglass). Great for Seism
1 Improved Miracle - Just in case? Not sure if this is worth it or not
2 Electrum Hourglasses - Bigger deck needs more drawing power. And they're very high on the permanent control hit-list, protecting those shards/graveyard/other stuff. :)
1 Steal - 1 felt like too little. :(
3 Quantum towers - bringing the total to 10. 7 was scary little.

43 card deck.

Offline Essence

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Re: PuppyChow's FG Rainbow https://elementscommunity.org/forum/index.php?topic=1748.msg29633#msg29633
« Reply #68 on: February 26, 2010, 04:27:42 am »
The major problem with just adding cards, AiBerry, is that you get less and less of a chance of getting your Supernovas in time to help you establish control faster.  PuppyChow's deck is all about the Supernova-to-board-control maneuver, and it works well because of it.

That said, I run it +2 Towers, +1 Hourglass, -1 Eternity (36 cards, IIRC), and it works fine for me. :)
If something happens and you think it deserves my attention, feel free to PM me. Other than that, I'm probably here if you want to shoot the breeze.

AiBerry

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Re: PuppyChow's FG Rainbow https://elementscommunity.org/forum/index.php?topic=1748.msg29640#msg29640
« Reply #69 on: February 26, 2010, 05:09:35 am »
Mmm, I see what you mean. I'll try it with just 2 towers, 1 glass, and 2 enchant artifacts. Maybe just one EA....

Rahlious

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Re: PuppyChow's FG Rainbow https://elementscommunity.org/forum/index.php?topic=1748.msg29760#msg29760
« Reply #70 on: February 26, 2010, 05:54:29 pm »
That said, I run it +2 Towers, +1 Hourglass, -1 Eternity (36 cards, IIRC), and it works fine for me. :)
-1 Eternity? Is that correct? Did you mean -1 Pulverizer?  Think I would lose most of my games without the Eternity. 

Offline Essence

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Re: PuppyChow's FG Rainbow https://elementscommunity.org/forum/index.php?topic=1748.msg29897#msg29897
« Reply #71 on: February 27, 2010, 03:30:10 am »
Nope, I run it with no Eternity.  Yes, I deck out about 8-10% of games, but I'd guess that 90% of those games were going to be losses in the first place.  Like I said, that's the point of PuppyChow's deck: FAST board control through Supernova+Oty/Firestorm+BoneWall/Permafrost.  If you can't get control by the time you've drawn your 20th card (usually around turn 10 for me), most FGs will have sealed the deal.  The deck needs 4-6 turns to kill once it turns things around, so I win most games with 3 or less cards in my deck -- but I win about 60-66% of my games.  :)

I just have to be sure to stop drawing when I have 10 cards left in my deck.  And I will admit that I do die to stupid mistakes a lot more often with this deck than I do with decks that have more give (i.e. more than one Druid/Queen).  But even with stupid mistakes, I win often and more importantly the games are faster, which means more money/cards per time spent.  That's really the key strength of the deck in my mind.  Nymphomania and a traditional fat rainbow are just soooo slow...
If something happens and you think it deserves my attention, feel free to PM me. Other than that, I'm probably here if you want to shoot the breeze.

 

blarg: