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PuppyChow

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Re: PuppyChow's FG Rainbow https://elementscommunity.org/forum/index.php?topic=1748.msg22056#msg22056
« Reply #36 on: January 31, 2010, 01:15:35 am »
Statistics for 1.18 (Original Build): http://elementsstatistics.comxa.com/getstatistics.php?dv=2674882292 (http://elementsstatistics.comxa.com/getstatistics.php?dv=2674882292)

64% so far, but I haven't played a lot of the iffy gods. So that may go down.

I'll add Paradox and Dark Matter to the god-by-god thing later.

Offline Jangoo

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Re: PuppyChow's FG Rainbow https://elementscommunity.org/forum/index.php?topic=1748.msg23989#msg23989
« Reply #37 on: February 07, 2010, 06:40:09 pm »


How much sense would it make to expand this deck to 40 cards in your opinion?

I wonder if the supernovas + entropy-mark would still be the way to go then or if they just got watered down to the point of being mad to not draw those SNs all the time.


icybraker

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Re: PuppyChow's FG Rainbow https://elementscommunity.org/forum/index.php?topic=1748.msg23990#msg23990
« Reply #38 on: February 07, 2010, 06:44:18 pm »

How much sense would it make to expand this deck to 40 cards in your opinion?

I wonder if the supernovas + entropy-mark would still be the way to go then or if they just got watered down to the point of being mad to not draw those SNs all the time.


This was exactly what I was thinking when I was making this deck. Thus, this is what I came up with.
(http://www.screenshotdumpster.com/)
Decent win rate; about 54 % with a large sample size at 1.18 and 67 % with a smaller sample size at 1.19.

PuppyChow

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Re: PuppyChow's FG Rainbow https://elementscommunity.org/forum/index.php?topic=1748.msg24763#msg24763
« Reply #39 on: February 10, 2010, 05:40:27 am »
1.19 Statistics page is up (with very few games played >_>). I wish I could combine it with 1.18 since FGs weren't changed with 1.19.

67 win %. And yes, I did actually beat Dark Matter one time.

Silkenfist

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Re: PuppyChow's FG Rainbow https://elementscommunity.org/forum/index.php?topic=1748.msg25402#msg25402
« Reply #40 on: February 12, 2010, 08:57:18 am »

How much sense would it make to expand this deck to 40 cards in your opinion?

I wonder if the supernovas + entropy-mark would still be the way to go then or if they just got watered down to the point of being mad to not draw those SNs all the time.
I'm currently testing (read: shamelessly copying) the deck. My sample size is not that big yet but from what I've experienced, decking out or "running out of answers" is less of a danger than not having the Oty/Quintessence setup soon enough - not to mention that the Supernovas are a vital part of the deck.

PuppyChow

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Re: PuppyChow's FG Rainbow https://elementscommunity.org/forum/index.php?topic=1748.msg26195#msg26195
« Reply #41 on: February 14, 2010, 11:39:46 pm »
I've updated with a different (better, in my view. and much more consistent) way of calculating the total win percentage. I will do this periodically, since Element Statistics doesn't do it that way and I need to do it myself.

Offline pikachufan2164

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Re: PuppyChow's FG Rainbow https://elementscommunity.org/forum/index.php?topic=1748.msg26202#msg26202
« Reply #42 on: February 15, 2010, 12:00:23 am »
Zanz said in chat that some False Gods do come up more often than others.

If I recall correctly, there are 18 False Gods and 24 different False God slots in the random selection -- so there are 6 Gods that have two slots on the wheel.

Do correct me if I'm wrong, but I believe that Chaos Lord, Miracle, Fire Queen, Rainbow, Seism, Scorpio all have two slots on the randomizer.
I'm doing science, and I'm still alive.

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PuppyChow

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Re: PuppyChow's FG Rainbow https://elementscommunity.org/forum/index.php?topic=1748.msg26207#msg26207
« Reply #43 on: February 15, 2010, 12:03:03 am »
I know, and Hermes had an extra spot in 1.17. But for simplicities sake I'm assuming that all Gods are gotten equally.

And if I did take those God's stats into account twice, the percent could very well rise or stay the same.

Andran

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Re: PuppyChow's FG Rainbow https://elementscommunity.org/forum/index.php?topic=1748.msg26492#msg26492
« Reply #44 on: February 16, 2010, 02:41:53 am »
Somehow this deck is great, but also seems a bit broken against some false gods.

It happened several times now that I had a difficult false god like Rainbow under control in the endgame, and then I still lost because my pillars couldn't keep up with the Eternity upkeep. Also, for the same reason no 'Protect Artifact' just does not work, since your Eternity will be stolen or destroyed. Furthermore, against some gods you just need three protected creatures in order to reach sufficient damage, so you also need three quints, there's no way around it.

I like how this deck plays in the beginning compared to other decks with the time sign (much more speed), but if you reach the endgame it's just a guaranteed loss in some cases. I prefer to lose in the beginning since there I only have a minute invested, compared to a loss in the endgame when I already spent half an hour. Maybe the overall statistics would actually suffer a bit, since adding more cards also means more chance of bad draws in the beginning, but as it is the deck's maximum firepower in the endgame just isn't sufficient against some gods.

Silkenfist

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Re: PuppyChow's FG Rainbow https://elementscommunity.org/forum/index.php?topic=1748.msg26552#msg26552
« Reply #45 on: February 16, 2010, 08:50:09 am »
Well... if you want to have Eternity work for you indefinitely, you need 12 Quantum Towers. This will make your deck too big, though. The Supernovas are quite an important part and if they are spread among 40+ cards, you'll lose a LOT of matches quickly.

No Enchant Artifact might be remedied, though. Have you tried replacing the Steal with it? As soon as I am done with my gauntlet, testing the deck in PuppyChows configuration, I'm going to give that one a try.

Andran

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Re: PuppyChow's FG Rainbow https://elementscommunity.org/forum/index.php?topic=1748.msg26553#msg26553
« Reply #46 on: February 16, 2010, 10:25:37 am »
You need even more than 12 Quantum Towers unless you add a second Protect Artifact since some of them will get destroyed or stolen. So, the most feasible solution seems to be to have 12 Towers and 2 Protect Artifacts if you want to keep your upkeep. This will make the deck more susceptible to faster gods, though. Ironically, if you had the time mark you needed less towers, but then you can't make good use of Supernova so you want more towers anyway.

PuppyChow

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Re: PuppyChow's FG Rainbow https://elementscommunity.org/forum/index.php?topic=1748.msg26650#msg26650
« Reply #47 on: February 16, 2010, 10:00:10 pm »
Somehow this deck is great, but also seems a bit broken against some false gods.

It happened several times now that I had a difficult false god like Rainbow under control in the endgame, and then I still lost because my pillars couldn't keep up with the Eternity upkeep. Also, for the same reason no 'Protect Artifact' just does not work, since your Eternity will be stolen or destroyed. Furthermore, against some gods you just need three protected creatures in order to reach sufficient damage, so you also need three quints, there's no way around it.

I like how this deck plays in the beginning compared to other decks with the time sign (much more speed), but if you reach the endgame it's just a guaranteed loss in some cases. I prefer to lose in the beginning since there I only have a minute invested, compared to a loss in the endgame when I already spent half an hour. Maybe the overall statistics would actually suffer a bit, since adding more cards also means more chance of bad draws in the beginning, but as it is the deck's maximum firepower in the endgame just isn't sufficient against some gods.
The only gods I've really had to use eternity against don't have permanent control, and if they do, I you usually only have to use it for a few turns so it likely won't get destroyed.

I've lost a single game due to my eternity being destroyed, and that was against rainbow, which would be amazingly hard even WITH a PAd eternity. So I'm not going to take PA just for a FG that would still be very hard. And against Seism, your novas provide enough quantum to win with. It's just the problem of drawing those novas :).

As to running out of time quantum, while I'm often stretched for it (usually against Miracle), I've never ran out. What I do is stop hastening at 6-10 cards (depending on whether or not I have the board under control). That gives you time to build up time quantum.

To three quints, you don't really seem to understand this deck doesn't rely on damage output. It relies on gaining control. THEN, only AFTER you've gained control, do you work on getting fireflys out for damage. Notice I said fireflys. I almost ALWAYS quint the oty and FQ. The only time I don't is against Gemini, since you need the druid to stop the dragon spam.

Fireflys are 4/2, and once you get established, they are your main damage. While it isn't the fastest kill ever, it isn't the slowest either. Any mutants you get (if your druid survives) are just icing on the cake. Even if you draw the FQ with 10 cards left, you can usually do enough damage to win before you need to use the eternity. As long as you have the game under control.

And to your gripe about losing endgame, against the hardest gods (Rainbow, DG, Hermes) I just quit and count it as a loss if after 4 turns or so (sometimes more, depending on my mood) they have 3 creatures/weapons out and I have no good counter cards out (quinted oty against rainbow, perma shield and lots of sogs against DG (and DG can't have any fire towers), or quinted oty/firestorm against hermes). I also look at the FG's hand; if it's rainbow and it has lots of cards I just quit at 4 turns if I don't have a quint since they're probably creature control. Otherwise, I may play a few more turns with an unquinted oty out.

 

blarg: