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Offline kev

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Re: PuppyChow's FG Rainbow https://elementscommunity.org/forum/index.php?topic=1748.msg49734#msg49734
« Reply #168 on: April 07, 2010, 03:56:52 pm »
I'm having fine luck with my original version :). Just over 11 or 12 games though, so I dunno.
I'm sure you are, though I wonder whether the deck will hold up as well over a larger sample given the AI changes.  To be honest I'm trying out the modified version because I don't have a pulvy.   :(

I'm 12-17 now and it's been a wild ride.  One game my otys, FFQ and druid were in the bottom six cards and I still almost won.  Another game I didn't pull a tower until turn 5 and still amost won (that's new for me as my previous rainbow decks had been time rather than entropy).

Re: PuppyChow's FG Rainbow https://elementscommunity.org/forum/index.php?topic=1748.msg49927#msg49927
« Reply #169 on: April 07, 2010, 10:53:52 pm »
I've been talking to MrBlonde in detail about this, but, would you say, after the 1.21 update, that this deck would still be more effective than a larger, time-mark deck? I can definitely feel my variation of this deck feeling some losses from the nerfs. The deck feels much slower than previously. But what I'm wondering. Is this getting hurt more, in particular, than the time-based decks? The quanta usage definitely gets shorter, and quite a bit of this deck's cards were in the deck. But are all rainbows getting the same knockback or does this one get hurt in particular? I still think it's a fine deck, I'm just trying to fine-tune it to try and optimize losses from the 1.21 patch.

Karilyn

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Re: PuppyChow's FG Rainbow https://elementscommunity.org/forum/index.php?topic=1748.msg49937#msg49937
« Reply #170 on: April 07, 2010, 11:11:11 pm »
Is this getting hurt more, in particular, than the time-based decks? The quanta usage definitely gets shorter, and quite a bit of this deck's cards were in the deck. But are all rainbows getting the same knockback or does this one get hurt in particular? I still think it's a fine deck, I'm just trying to fine-tune it to try and optimize losses from the 1.21 patch.
I think all rainbows have been hit pretty bad by this.

I was using ScaredGirls rainbow, and had a solid win percentage.  But after 1.21, I can barely win any matches :/

Being able to draw faster doesn't do a whole lot to help that it now often takes several more turns to be able to use key cards.  Especially considering it takes longer to get a good drawing going.

miniwally

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Re: PuppyChow's FG Rainbow https://elementscommunity.org/forum/index.php?topic=1748.msg49938#msg49938
« Reply #171 on: April 07, 2010, 11:13:28 pm »
My win percentage hasn't taken any noticeable hit and still seems to e functioning as well as before.

PhuzzY LogiK

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Re: PuppyChow's FG Rainbow https://elementscommunity.org/forum/index.php?topic=1748.msg49949#msg49949
« Reply #172 on: April 07, 2010, 11:28:17 pm »
I've been talking to MrBlonde in detail about this, but, would you say, after the 1.21 update, that this deck would still be more effective than a larger, time-mark deck? I can definitely feel my variation of this deck feeling some losses from the nerfs. The deck feels much slower than previously. But what I'm wondering. Is this getting hurt more, in particular, than the time-based decks? The quanta usage definitely gets shorter, and quite a bit of this deck's cards were in the deck. But are all rainbows getting the same knockback or does this one get hurt in particular? I still think it's a fine deck, I'm just trying to fine-tune it to try and optimize losses from the 1.21 patch.
I always like to have a bit of excess quantum (plus I like to abuse eternity's rewind), so even before 1.21 I switched out 1 QT with a Time Tower.  After 1.21 I don't have as much of an excess since some time card costs went up, but that Time Tower does help. 

Note that I play a deck that demands more time quantum, so I had more than one motive to make that switch.  Still, you could try it and see if it helps.

jallenw

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Re: PuppyChow's FG Rainbow https://elementscommunity.org/forum/index.php?topic=1748.msg50092#msg50092
« Reply #173 on: April 08, 2010, 04:26:14 am »
Nice build, the only thing that I am missing is a Pulverizer.  A couple of my cards are un-upgraded too, but it worked out well for me anyway.

I got 10 wins and 15 losses in a 25 game run, earning me 3 rares.  I really felt the absence of the pulverizer.  I'm running a trident instead, but it didn't really help all that much so I'll probably take it out and toss in something else.  The only thing that I don't like about this build is the absence of Enchant Artifact.  I hate having a lock on a win until my eternity gets destroyed or stolen.  It only happened in 1 game, but it still annoyed me.  Also, the few times when you are forced to discard early is annoying, but I can live with that.  It's a nice build and I think I'll go farm some t50 for a bit trying to get me a pulvy.

Peace,
Jallen

Edit: Just realized that I can use butterfly effect...

PuppyChow

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Re: PuppyChow's FG Rainbow https://elementscommunity.org/forum/index.php?topic=1748.msg50201#msg50201
« Reply #174 on: April 08, 2010, 12:21:33 pm »
I've been talking to MrBlonde in detail about this, but, would you say, after the 1.21 update, that this deck would still be more effective than a larger, time-mark deck? I can definitely feel my variation of this deck feeling some losses from the nerfs. The deck feels much slower than previously. But what I'm wondering. Is this getting hurt more, in particular, than the time-based decks? The quanta usage definitely gets shorter, and quite a bit of this deck's cards were in the deck. But are all rainbows getting the same knockback or does this one get hurt in particular? I still think it's a fine deck, I'm just trying to fine-tune it to try and optimize losses from the 1.21 patch.
The nerfs are:

Steal: 2 -> 3: Nothing major; 3 quanta still isn't hard to get.
Eternity: 4 -> 5: Nothing major; you only really need it end game anyway.
Firefly Queen: 6 -> 7: Nothing major; you don't need it until late game anyway.
Pulvy's Ability: 1 -> 2: Makes Butterfly Effect viable, but it shouldn't make a difference except for you being a little tighter on gravity than before (you should only have to use pulvy every turn in a few situations anyway)

I really don't see why everybody is thinking these nerfs are making it harder.

Offline BluePriest

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Re: PuppyChow's FG Rainbow https://elementscommunity.org/forum/index.php?topic=1748.msg50225#msg50225
« Reply #175 on: April 08, 2010, 02:23:43 pm »
I've been talking to MrBlonde in detail about this, but, would you say, after the 1.21 update, that this deck would still be more effective than a larger, time-mark deck? I can definitely feel my variation of this deck feeling some losses from the nerfs. The deck feels much slower than previously. But what I'm wondering. Is this getting hurt more, in particular, than the time-based decks? The quanta usage definitely gets shorter, and quite a bit of this deck's cards were in the deck. But are all rainbows getting the same knockback or does this one get hurt in particular? I still think it's a fine deck, I'm just trying to fine-tune it to try and optimize losses from the 1.21 patch.
The nerfs are:

Steal: 2 -> 3: Nothing major; 3 quanta still isn't hard to get.
Eternity: 4 -> 5: Nothing major; you only really need it end game anyway.
Firefly Queen: 6 -> 7: Nothing major; you don't need it until late game anyway.
Pulvy's Ability: 1 -> 2: Makes Butterfly Effect viable, but it shouldn't make a difference except for you being a little tighter on gravity than before (you should only have to use pulvy every turn in a few situations anyway)

I really don't see why everybody is thinking these nerfs are making it harder.

You didnt mention the hourglass nerf. i think thats the main thing people are talking about. However, i still agree with you. steals nerf doesnt matter at all. its the only dark quanta used. And pulvy is the only one that has an increase the the skill cost. Really not a big deal at all.
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MrBlonde

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Re: PuppyChow's FG Rainbow https://elementscommunity.org/forum/index.php?topic=1748.msg50313#msg50313
« Reply #176 on: April 08, 2010, 06:04:40 pm »
The nerf's don't seem that big at all but these slight differences do make a difference in the percentage of your wins. Anyhow i've modified the deck a little bit more but am not really sure how well this works yet and i've expanded it to 41 cards of which i'm not even sure if some of these cards are even useful but this has worked the best for me so far.

Anyhow i'm 19-10 (65%) currently with this deck but lots of easy FG's mixed in. Here are my changes.

+2 grav towers (1 probably would be enough but i like getting that extra tower in early)
-1 bonewall(hate losing a bonewall but something had to go)
-1 sundial(took all of them out but decided 2 in the deck is a better way to go)
+1 hope (this is the card that i'm still deciding on. It has made a difference in certain games but not so sure if having this as an extra card hurts)
-unupped FQ instead of elite (obviously since i have hope)

Even though it's at 41 cards with 2 sundials the draws are reasonably good and getting that gravity tower out does help get the oty out that much quicker and allows it to feed at will.

I've been messing around with Yadalie's deck and using the light/hope deck but have come to the conclusion that this deck still works better. The light/hope deck IMO is fun but by far is the worse deck of the three for me.


Vreely

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Re: PuppyChow's FG Rainbow https://elementscommunity.org/forum/index.php?topic=1748.msg50369#msg50369
« Reply #177 on: April 08, 2010, 09:11:55 pm »
Just to add to the pile of brainstorming, I have also been doing a bunch of experimenting.  I do not have enough test with any single build to have meaningful data, but here are my notes:
  • I chose to take out all 3 sundials.  This way I can leverage the auto-mulligan to increase greatly the chance of starting with a tower.
  • I sometimes flip the 4th SoG to a FB, sometimes not.  Often I am looking for more early turn healing, but it costs me EM wins.
  • I have been experimenting with the Butterfly Effect instead of the Pulvy.   The result is that the deck is too Entropy heavy (even with the mark).  Pulvy is better, even with the increased cost of use (especially of you are using AMs)
  • I have done some reps with 3 Otys and 3 Quints in order to get that essential combo out quicker.  I am removing an hourglass in this build, as well as a QT.  6 QTs is a bit insane, but with the auto-mulligan, maybe not.
  • I no longer use the Purple Nymph.  It is too slow.
MrBlonde--Please update again when you have more reps with the hope shield added.  It sounds like it may be a good way to go, even giving a glimmer of "hope" against Divine Glory.

miniwally

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Re: PuppyChow's FG Rainbow https://elementscommunity.org/forum/index.php?topic=1748.msg50432#msg50432
« Reply #178 on: April 08, 2010, 10:48:54 pm »
Here's my variation on the deck and it doesn't have any noticeable decreases in performance since the nerf.
Code: [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6u3 6u3 6u3 6u3 6u3 6u3 6u6 6u7 6u7 717 71b 71b 74b 74b 77f 7am 7do 7do 7gp 7n3 7q5 7q5 7q8 7t9 80h 80h

Offline BluePriest

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Re: PuppyChow's FG Rainbow https://elementscommunity.org/forum/index.php?topic=1748.msg50452#msg50452
« Reply #179 on: April 08, 2010, 11:30:34 pm »
The nerf's don't seem that big at all but these slight differences do make a difference in the percentage of your wins. Anyhow i've modified the deck a little bit more but am not really sure how well this works yet and i've expanded it to 41 cards of which i'm not even sure if some of these cards are even useful but this has worked the best for me so far.

Anyhow i'm 19-10 (65%) currently with this deck but lots of easy FG's mixed in. Here are my changes.

+2 grav towers (1 probably would be enough but i like getting that extra tower in early)
-1 bonewall(hate losing a bonewall but something had to go)
-1 sundial(took all of them out but decided 2 in the deck is a better way to go)
+1 hope (this is the card that i'm still deciding on. It has made a difference in certain games but not so sure if having this as an extra card hurts)
-unupped FQ instead of elite (obviously since i have hope)

Even though it's at 41 cards with 2 sundials the draws are reasonably good and getting that gravity tower out does help get the oty out that much quicker and allows it to feed at will.

I've been messing around with Yadalie's deck and using the light/hope deck but have come to the conclusion that this deck still works better. The light/hope deck IMO is fun but by far is the worse deck of the three for me.
I have yet to get to a point where it made a difference for me, I always had plenty of quanta once I drew the cards that were nerfed. The only thing that made a difference is the pulvy nerf, but that never made that big of a difference that it was game winning.

However, that is probably just luck though. However, what deck are you using? puppychows doesnt have any sundials in it.
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