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MrSexington

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Re: PuppyChow's FG Rainbow https://elementscommunity.org/forum/index.php?topic=1748.msg41439#msg41439
« Reply #120 on: March 20, 2010, 09:57:28 am »
Finally finished upgrading.  (And now I need sleep.)

Here's the version I'm using:



:entropymark

The only FGs that I haven't had wins against are Divine Glory, Dark Matter, and Octane (due to lack of Pulverizer).  Those 3 are auto-quits for me.  I play out all the rest.

Offline Lex

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Re: PuppyChow's FG Rainbow https://elementscommunity.org/forum/index.php?topic=1748.msg41468#msg41468
« Reply #121 on: March 20, 2010, 12:15:01 pm »
I do not know if increasing number of QTs is good. With addition of Supernovas this deck is OK with 2-3 QTs on the table. Increasing number of QTs decreases chance to draw "crucial" card. I think if you do not need additional Bone Wall and/or Pulverizer just remove them from deck without adding more QTs - this way making deck itself smaller.

But, anyway, I'll look forward to your post with statistics.

MrSexington

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Re: PuppyChow's FG Rainbow https://elementscommunity.org/forum/index.php?topic=1748.msg41997#msg41997
« Reply #122 on: March 21, 2010, 05:36:22 pm »
I do not know if increasing number of QTs is good. With addition of Supernovas this deck is OK with 2-3 QTs on the table. Increasing number of QTs decreases chance to draw "crucial" card. I think if you do not need additional Bone Wall and/or Pulverizer just remove them from deck without adding more QTs - this way making deck itself smaller.

But, anyway, I'll look forward to your post with statistics.
I was going to wait until I got to 100 games but my results were a little stunning:

1.   Incarnate – Win – Elemental Master – 125 Electrum
2.   Divine Glory (Auto-quit)
3.   Gemini – Lost
4.   Scorpio – Lost
5.   Seism – Lost
6.   Obliterator – Win – Elemental Master – 120 Electrum
7.   Octane (Auto-quit)
8.   Miracle – Win – Elemental Master – 120 Electrum
9.   Rainbow – Lost
10.   Rainbow – Lost
11.   Ferox – Win – Elemental Master – 120 Electrum
12.   Seism – Lost
13.   Chaos Lord – Lost
14.   Elidnis – Win – Elemental Master – 125 Electrum & Puffer Fish
15.   Gemini – Win – 68 Electrum & Phase Recluse
16.   Octane (Auto-quit)
17.   Gemini – Win – 59 Electrum
18.   Seism – Lost
19.   Ferox – Win – Elemental Master – 130 Electrum
20.   Incarnate – Win – 62 Electrum & Vampire
21.   Paradox – Win – Elemental Master – 125 Electrum
22.   Ferox – Lost
23.   Incarnate – Win – 49 Electrum
24.   Scorpio – Lost
25.   Dark Matter (Auto-quit)
26.   Octane (Auto-quit)
27.   Paradox – Win – 58 Electrum
28.   Fire Queen – Win – Elemental Master – 125 Electrum & Feral Bond
29.   Incarnate – Win – Elemental Master – 125 Electrum
30.   Fire Queen – Win – Elemental Master – 120 Electrum
31.   Fire Queen – Win – Elemental Master – 125 Electrum & Feral Bond
32.   Seism – Win – 52 Electrum
33.   Obliterator – Lost
34.   Chaos Lord – Lost
35.   Destiny – Lost
36.   Elidnis – Lost
37.   Graviton – Lost
38.   Chaos Lord – Lost
39.   Rainbow – Lost
40.   Fire Queen – Lost
41.   Miracle – Win – 62 Electrum & Improved Blessing
42.   Octane (Auto-quit)
43.   Chaos Lord – Lost
44.   Morte – Win – 52 Electrum
45.   Gemini – Win – 63 Electrum
46.   Seism – Lost
47.   Paradox – Win – 62 Electrum
48.   Fire Queen – Win – Elemental Master – 125 Electrum
49.   Divine Glory (Auto-quit)
50.   Chaos Lord – Lost
51.   Hermes – Lost
52.   Destiny – Win – 59 Electrum
53.   Dark Matter (Auto-quit)
54.   Scorpio – Win – 53 Electrum
55.   Elidnis – Lost
56.   Scorpio – Win – 54 Electrum
57.   Seism – Lost
58.   Fire Queen – Lost
59.   Graviton – Lost
60.   Elidnis – Lost
61.   Rainbow – Lost
62.   Rainbow – Win – Elemental Master – 130 Electrum, Improved Steal, & Forest Spectre
63.   Chaos Lord – Lost
64.   Chaos Lord – Lost
65.   Obliterator – Win – 62 Electrum & Elite Shrieker
66.   Seism – Lost
67.   Scorpio – Lost
68.   Chaos Lord - Lost


•   Incarnate 4/4 – 100%
•   Paradox 3/3 – 100%
•   Miracle 2/2 – 100%
•   Morte 1/1 – 100%
•   Gemini 3/4 – 75%
•   Fire Queen 4/6 – 67%
•   Ferox 2/3 – 67%
•   Obliterator 2/3 – 67%
•   Destiny 1/2 - 50%
•   Scorpio 2/5 – 40%
•   Elidnis 1/4 – 25%
•   Rainbow 1/5 – 20%
•   Seism 1/7 – 14%
•   Hermes 0/1
•   Dark Matter 0/2
•   Divine Glory 0/2
•   Graviton 0/2
•   Octane 0/4
•   Chaos Lord 0/8

•   OVERALL 26/68 - 38%


**Loss to Ferox due to no Towers/Novas for 6 Turns.
**Loss to Fire Queen due to running out of Time quanta and cards to draw.
**Most of the losses against False Gods I was “supposed to beat” were due to insufficient quanta.


After my 8th loss to Chaos Lord I called it quits.  Most (if not all) of those losses and a few losses to Rainbow could've been turned into wins if I had a Protect Artifact in the deck.  (I had a PA is my other AntiFG deck.)  How do you guys deal with the multiple dissipation shields, explosions, and steals?

(I know Pulverizer would help a little, but he usually has 2-3 shields in reserve and it would only be a matter of time before he got rid of your unprotected weapon.)

(Needless to say... +1 Protect Artifact.)

 :-\

MrBlonde

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Re: PuppyChow's FG Rainbow https://elementscommunity.org/forum/index.php?topic=1748.msg42030#msg42030
« Reply #123 on: March 21, 2010, 06:54:43 pm »
After my 8th loss to Chaos Lord I called it quits.  Most (if not all) of those losses and a few losses to Rainbow could've been turned into wins if I had a Protect Artifact in the deck.  (I had a PA is my other AntiFG deck.)  How do you guys deal with the multiple dissipation shields, explosions, and steals?

(I know Pulverizer would help a little, but he usually has 2-3 shields in reserve and it would only be a matter of time before he got rid of your unprotected weapon.)

(Needless to say... +1 Protect Artifact.)

 :-\
Overall with all my Anti-matter PuppyChow variants i am 22-8 vs Chaos Lord. He's actually become easier for me then regular rainbow builds with PA's but no pulvy. Yes he can explode and he can steal but for the most part they can all be lured out fairly early and i believe he only has 2 of each. But with that said you can't just play your Pulvy or Eternity whenever you want.

If i play my Pulvy i always make sure i have a steal in my hand (unless i don't have that option). This way if he steals my Pulvy i steal it right back. I also don't play it unless he has dis shields out. Also if i have an eternity, pulvy and steal in my hand and he hasn't played any steals or explosions i'll play my eternity first to be the sacrifice. That really is hardly the case. Also when i typically play the Pulvy it's mid-late game and he usually has found most of his perm control. Vreely has a good write-up in the Ivalmian thread about this exact subject. Basically if you have your dmg setup you can wait to play your pulvy with 4 cards to go and be okay.

My biggest problems with Chaos Lord is when he plays a first round Discord. That tends to really screw me up.

You must have gotten pretty unlucky with Destiny and not getting any novas, or QT's for 6 turns vs Ferox is just bad luck especially with 2 more towers. Seism with me is hit in miss. Sometimes i do really well and then i go on bad losing streaks vs him (16-26). This one i would think you would do better with the additional towers. But not having the pulvy can hurt i guess since you have that smaller chance of getting rid of his diamond shield which is pretty critical (and just in case Perma is better then Diamond shield if you need to decide which shield to use). Also here are some thoughts on other FG's.

Scorpio - i think gets much harder without the Pulvy. Permafrost shield absolutely ruins your day and an early arsenic is bad as well if you can't counter it early.

Elidinis - Not being able to get rid of all his bonds will mean late game you are screwed. Also if you are able to get an early pulvy and he has a quinted forest spectre you can somewhat control him with water quanta control.

Hermes - Pulvy is helpful here. You usually can get rid of his fire shield and if not at least you managed to get rid of another explosion. Still kind of a crappy FG though.

Octane - I find octane not that bad with this build. At 6-7 i can't really complain. Oddly enough he will deck out a lot. 3 of my wins are due to him decking out. Destroying that one gas or that one eagle eye certainly makes a significant difference.

Anyhow i'm sure most of that stuff you know. Sometimes though for whatever reason certain decks don't work for certain people. PuppyChow's original build for whatever reason (bad luck, i suck, etc.) works for many people but for me i couldn't get to win over 40%. And sometimes it's just bad luck. 68 games really isn't that much and a bad streak can easily sink your percentage during that run.

I know this game can be frustrating at times but keep your head up and hopefully you find a build that works for you.

Offline Lex

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Re: PuppyChow's FG Rainbow https://elementscommunity.org/forum/index.php?topic=1748.msg42048#msg42048
« Reply #124 on: March 21, 2010, 07:28:11 pm »
MrBlonde, we are playing in similar way - observing opponent, waiting for pulv+steal combo etc. The only different is: I'm holding Eternity till the end of game to avoid any deck-outs. After nearly 80 battles I'm at 50-55% wins, but I'm really enjoying playing this deck.

jigga456

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Re: PuppyChow's FG Rainbow https://elementscommunity.org/forum/index.php?topic=1748.msg42102#msg42102
« Reply #125 on: March 21, 2010, 09:58:11 pm »
I'm trying out MrBlonde's deck and I think I like the 2 antimatters better than adding in a nymph. The nymph costs more quanta to get out and I often have to quint her, leaving one less quint in my deck.

For most FG battles 2 antimatters is enough. If I have the nymph antimattering many creatures I usually had the battle in hand anyway.

PuppyChow

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Re: PuppyChow's FG Rainbow https://elementscommunity.org/forum/index.php?topic=1748.msg42241#msg42241
« Reply #126 on: March 22, 2010, 02:44:17 am »
O hai tons of posts!

Updated stats for MrBlonde's 40 card for 1.19/1.20.

To the problems with decking out:

1) NEVER play more than 1 hourglass unless you're desperate and KNOW you will have the quanta to draw twice every turn (4+ Qts).

2) Stop drawing with 5-9 cards left depending on what you need and how close you are to winning.

This way you very rarely deck out.


About your 0/8 with Chaos Lord, that's pretty weird to me since with my latest stats (which I haven't taken in awhile) I was 100% with mostly EMs. He IS pretty random so you could just be very unlucky.

MrBlonde

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Re: PuppyChow's FG Rainbow https://elementscommunity.org/forum/index.php?topic=1748.msg42318#msg42318
« Reply #127 on: March 22, 2010, 07:58:34 am »
1) NEVER play more than 1 hourglass unless you're desperate and KNOW you will have the quanta to draw twice every turn (4+ Qts).

2) Stop drawing with 5-9 cards left depending on what you need and how close you are to winning.

This way you very rarely deck out.
Good advice. Also with certain FG's like Miracle i am very very judicious with using the hourglass at all. If i feel i can survive i don't even like using it at all. That time quanta can be very precious vs him. For Seism don't even play your hourglass. That one or two extra turns your eternity can give you has made a difference for me when his diamond shield was protected. Bursting through that shield is rough.

About your 0/8 with Chaos Lord, that's pretty weird to me since with my latest stats (which I haven't taken in awhile) I was 100% with mostly EMs. He IS pretty random so you could just be very unlucky.
Yeah 0/8 is pretty lucky. I feel like i'm on the opposite spectrum and am riding the lucky train. Being 5-0 vs Graviton and 9-2 vs Scorpio just reeks of fortune. So please take my statistics with a grain of salt. I'm pretty positive once i get another 100 games or so in my percentage will be around 59-61%.


CB!

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Re: PuppyChow's FG Rainbow https://elementscommunity.org/forum/index.php?topic=1748.msg42365#msg42365
« Reply #128 on: March 22, 2010, 01:40:45 pm »
For Seism don't even play your hourglass. That one or two extra turns your eternity can give you has made a difference for me when his diamond shield was protected. Bursting through that shield is rough.
Hmm... I've had good luck with Seism rewinding my creatures for me...

MrBlonde

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Re: PuppyChow's FG Rainbow https://elementscommunity.org/forum/index.php?topic=1748.msg42438#msg42438
« Reply #129 on: March 22, 2010, 07:12:07 pm »
For Seism don't even play your hourglass. That one or two extra turns your eternity can give you has made a difference for me when his diamond shield was protected. Bursting through that shield is rough.
Hmm... I've had good luck with Seism rewinding my creatures for me...
Oh Seism will definitely rewind you 6-8 times. It's just that if he manages to protect his diamond shield it's really hard to finish him off especially if he uses stone skin. With limited quanta you can't afford to mutate any creatures until most of those rewinds are out and if you don't mutate creatures he typically does not use his rewinds til late. I do try to send out my druid as much as possible to get rewound but even with the entropy mark i can't manage to burn through more then 3 or 4 of them.

So sometimes you will need that Eternity to rewind yourself that extra 1 or 2 rounds. Because decking out in this game is quite irritating because it does take so long.

PuppyChow

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Re: PuppyChow's FG Rainbow https://elementscommunity.org/forum/index.php?topic=1748.msg42590#msg42590
« Reply #130 on: March 23, 2010, 12:04:26 am »
Quote
For Seism don't even play your hourglass. That one or two extra turns your eternity can give you has made a difference for me when his diamond shield was protected. Bursting through that shield is rough.
I disagree with this too. Sure, stop drawing as soon as possible, but still play an hourglass. The extra drawing is many times the difference between life and death since you pretty much need a quinted oty, at least a couple SoGs, and your permafrost shield.

About the diamond shield, you just draw until you get a pulvy or steal so you're ready. It's rare that he plays the shield and protects it the same turn. And if he does, you rely on mutants (and rely on the rewinded mutants to stay alive).

And there's really two versions of Seism; one has granite skin the other doesn't. But yes, it is *possible* to deck out.

MrBlonde

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Re: PuppyChow's FG Rainbow https://elementscommunity.org/forum/index.php?topic=1748.msg42965#msg42965
« Reply #131 on: March 23, 2010, 09:12:17 pm »
I disagree with this too. Sure, stop drawing as soon as possible, but still play an hourglass. The extra drawing is many times the difference between life and death since you pretty much need a quinted oty, at least a couple SoGs, and your permafrost shield.
I've just found whenever i've used the hourglass in this matchup it tends to get really sketchy near the end. I probably should not have said "never use it". I try not to use it unless i really feel i need to though. With my 3 dials in the deck i do have that extra drawing power. I admit i may not be playing Seism optimally and may be playing him a little too safe.

About the diamond shield, you just draw until you get a pulvy or steal so you're ready. It's rare that he plays the shield and protects it the same turn. And if he does, you rely on mutants (and rely on the rewinded mutants to stay alive).
I just find that with the limited quanta in this matchup i can't afford to have my mutants rewound because i typically won't be able to play the ones that actually have high damage and can make a dent in the shield. 

 

blarg: