I do not know if increasing number of QTs is good. With addition of Supernovas this deck is OK with 2-3 QTs on the table. Increasing number of QTs decreases chance to draw "crucial" card. I think if you do not need additional Bone Wall and/or Pulverizer just remove them from deck without adding more QTs - this way making deck itself smaller.
But, anyway, I'll look forward to your post with statistics.
I was going to wait until I got to 100 games but my results were a little stunning:
1. Incarnate – Win – Elemental Master – 125 Electrum
2. Divine Glory (Auto-quit)
3. Gemini – Lost
4. Scorpio – Lost
5. Seism – Lost
6. Obliterator – Win – Elemental Master – 120 Electrum
7. Octane (Auto-quit)
8. Miracle – Win – Elemental Master – 120 Electrum
9. Rainbow – Lost
10. Rainbow – Lost
11. Ferox – Win – Elemental Master – 120 Electrum
12. Seism – Lost
13. Chaos Lord – Lost
14. Elidnis – Win – Elemental Master – 125 Electrum & Puffer Fish
15. Gemini – Win – 68 Electrum & Phase Recluse
16. Octane (Auto-quit)
17. Gemini – Win – 59 Electrum
18. Seism – Lost
19. Ferox – Win – Elemental Master – 130 Electrum
20. Incarnate – Win – 62 Electrum & Vampire
21. Paradox – Win – Elemental Master – 125 Electrum
22. Ferox – Lost
23. Incarnate – Win – 49 Electrum
24. Scorpio – Lost
25. Dark Matter (Auto-quit)
26. Octane (Auto-quit)
27. Paradox – Win – 58 Electrum
28. Fire Queen – Win – Elemental Master – 125 Electrum & Feral Bond
29. Incarnate – Win – Elemental Master – 125 Electrum
30. Fire Queen – Win – Elemental Master – 120 Electrum
31. Fire Queen – Win – Elemental Master – 125 Electrum & Feral Bond
32. Seism – Win – 52 Electrum
33. Obliterator – Lost
34. Chaos Lord – Lost
35. Destiny – Lost
36. Elidnis – Lost
37. Graviton – Lost
38. Chaos Lord – Lost
39. Rainbow – Lost
40. Fire Queen – Lost
41. Miracle – Win – 62 Electrum & Improved Blessing
42. Octane (Auto-quit)
43. Chaos Lord – Lost
44. Morte – Win – 52 Electrum
45. Gemini – Win – 63 Electrum
46. Seism – Lost
47. Paradox – Win – 62 Electrum
48. Fire Queen – Win – Elemental Master – 125 Electrum
49. Divine Glory (Auto-quit)
50. Chaos Lord – Lost
51. Hermes – Lost
52. Destiny – Win – 59 Electrum
53. Dark Matter (Auto-quit)
54. Scorpio – Win – 53 Electrum
55. Elidnis – Lost
56. Scorpio – Win – 54 Electrum
57. Seism – Lost
58. Fire Queen – Lost
59. Graviton – Lost
60. Elidnis – Lost
61. Rainbow – Lost
62. Rainbow – Win – Elemental Master – 130 Electrum, Improved Steal, & Forest Spectre
63. Chaos Lord – Lost
64. Chaos Lord – Lost
65. Obliterator – Win – 62 Electrum & Elite Shrieker
66. Seism – Lost
67. Scorpio – Lost
68. Chaos Lord - Lost
• Incarnate 4/4 – 100%
• Paradox 3/3 – 100%
• Miracle 2/2 – 100%
• Morte 1/1 – 100%
• Gemini 3/4 – 75%
• Fire Queen 4/6 – 67%
• Ferox 2/3 – 67%
• Obliterator 2/3 – 67%
• Destiny 1/2 - 50%
• Scorpio 2/5 – 40%
• Elidnis 1/4 – 25%
• Rainbow 1/5 – 20%
• Seism 1/7 – 14%
• Hermes 0/1
• Dark Matter 0/2
• Divine Glory 0/2
• Graviton 0/2
• Octane 0/4
• Chaos Lord 0/8
• OVERALL 26/68 - 38%
**Loss to Ferox due to no Towers/Novas for 6 Turns.
**Loss to Fire Queen due to running out of Time quanta and cards to draw.
**Most of the losses against False Gods I was “supposed to beat” were due to insufficient quanta.
After my 8th loss to Chaos Lord I called it quits. Most (if not all) of those losses and a few losses to Rainbow could've been turned into wins if I had a Protect Artifact in the deck. (I had a PA is my other AntiFG deck.) How do you guys deal with the multiple dissipation shields, explosions, and steals?
(I know Pulverizer would help a little, but he usually has 2-3 shields in reserve and it would only be a matter of time before he got rid of your unprotected weapon.)
(Needless to say... +1 Protect Artifact.)