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Offline Baily18Topic starter

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The Charge of the Light Brigade(1.26 FG Killer) https://elementscommunity.org/forum/index.php?topic=18285.msg232730#msg232730
« on: December 25, 2010, 03:57:08 pm »
Deck Helper comment: 
This deck was posted before the 1.32 game update and as a result may work very differently now.  Use at your own risk.

The Charge of the Light Brigade
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The Charge of the Light Brigade By: Alfred, Lord Tennyson
Half a league, half a league,
 Half a league onward,
All in the valley of Death
 Rode the six hundred.
"Forward, the Light Brigade!
"Charge for the guns!" he said:
Into the valley of Death
 Rode the six hundred.

"Forward, the Light Brigade!"
Was there a man dismay'd?
Not tho' the soldier knew
 Someone had blunder'd:
Theirs not to make reply,
Theirs not to reason why,
Theirs but to do and die:
Into the valley of Death
 Rode the six hundred.

Cannon to right of them,
Cannon to left of them,
Cannon in front of them
 Volley'd and thunder'd;
Storm'd at with shot and shell,
Boldly they rode and well,
Into the jaws of Death,
Into the mouth of Hell
 Rode the six hundred.

Flash'd all their sabres bare,
Flash'd as they turn'd in air,
Sabring the gunners there,
Charging an army, while
 All the world wonder'd:
Plunged in the battery-smoke
Right thro' the line they broke;
Cossack and Russian
Reel'd from the sabre stroke
 Shatter'd and sunder'd.
Then they rode back, but not
 Not the six hundred.

Cannon to right of them,
Cannon to left of them,
Cannon behind them
 Volley'd and thunder'd;
Storm'd at with shot and shell,
While horse and hero fell,
They that had fought so well
Came thro' the jaws of Death
Back from the mouth of Hell,
All that was left of them,
 Left of six hundred.

When can their glory fade?
O the wild charge they made!
 All the world wondered.
Honor the charge they made,
Honor the Light Brigade,
 Noble six hundred.
By:Alfred, Lord Tennyson
 
So, I looked at the cards from 1.26 and liked crusader the best. I like this, though i still feel the quantum is unbalanced.
Card Breakdown
Quantum Tower: Tower.
Shard of Gratitude: Main source of healing.
Pulverizer: Destroy their Permananats. 8 attack with the crusader.
Jade Shield: Nice protection vs bolts.
Crusader: Main part of the deck, can endow a variety of weapons.
Permafrost Shield: Main defense, freeze their creatures.
Animate Weapon: Makes your weapons creatures so your crusader can endow different weapons.
Eagles Eye: CC, 10 attack with crusader.
Electrum Hourglass: Drawpower, and can take a pc hit for the weapons/SoGs.
Quintessence: Protect your weapons and crusaders from cc.
Vampire Dagger: EM and heal power, 9 attack with crusader.
Thoughts, Comments, Suggestions?
« Last Edit: January 08, 2013, 12:25:50 am by willng3 »

Offline Baily18Topic starter

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Re: The Charge of the Light Brigade(1.26 FG Killer) https://elementscommunity.org/forum/index.php?topic=18285.msg232731#msg232731
« Reply #1 on: December 25, 2010, 03:57:37 pm »
False God Breakdown
Neptune 2-0
Simple. Does not have high damage output, so you have a lot of time to put out permafrost. Optimal setup is crusader with snipe, pulvy, vampire dagger and Eagle eye.
Octane 1-1
He can and will blow up alot of hourglasses. Let him blow them up and put out some SoGs. Vampire Dagger and Pulvy are nice weapons for this setup. Vampire helps you regain tons of health while you bring everything out. Jade shield is very nice, but not required. I suggest endowing crusaders with vampire dagger or pulvy. Eagles Eye can be endowed for some damage, however.
Rainbow 0-1
Autoquit. Rushes you too quickly.
Chaos Lord 0-1

Offline Baily18Topic starter

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Re: The Charge of the Light Brigade(1.26 FG Killer) https://elementscommunity.org/forum/index.php?topic=18285.msg232732#msg232732
« Reply #2 on: December 25, 2010, 03:58:13 pm »
Possible Variations
Supernova Version
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-1 Eagles Eye +1 Eternity +1 Ray of Light +1 Silence

Offline zombie0

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Re: The Charge of the Light Brigade(1.26 FG Killer) https://elementscommunity.org/forum/index.php?topic=18285.msg232774#msg232774
« Reply #3 on: December 25, 2010, 05:18:53 pm »
needs 6 upped sundials to stall.  will stretch your light quantum a ton, but feels like deck is getting easily outrushed while it sets up.  not sure you can support more than one or two crusaders, might need to take one out.

deck cant handle mass creature spam or big creatures.  eagle's eyes need several turns to kill and molest the air quantum too.  not sure the damage output is big enough to handle healing decks, and you can only rely on 3 creatures + maybe weapon for damages.  i can see lots of struggle and not much payout.

definitely worth visiting this thread again.  best of luck!
Zombie0 gives 110 percent whenever he's in the arena. He's a team player who delivers both offensively and defensively. He has no idea what a Quantum is.

Offline Baily18Topic starter

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Re: The Charge of the Light Brigade(1.26 FG Killer) https://elementscommunity.org/forum/index.php?topic=18285.msg232785#msg232785
« Reply #4 on: December 25, 2010, 05:29:01 pm »
maybe 3ish sundials, but i think  6 is too much. permafrost is for crowd freezing, while eagle eye/ endowed crusaders pick away at them. which FG again has healing this cant deal with? it has pulvy to get rid of bonds, dark matter is already an autoquit, and each crusader has 8+ attack when endowed, plus you have damage from the weapons. will think about 3 sundials. 

Offline zombie0

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Re: The Charge of the Light Brigade(1.26 FG Killer) https://elementscommunity.org/forum/index.php?topic=18285.msg232809#msg232809
« Reply #5 on: December 25, 2010, 05:48:59 pm »
fair enough.  every sundial is a free turn against most decks, so i promote a full 6 in stalls

consider an eternity maybe?  theres no synergy for avoiding the deckout, but rewind on a stick (or copy) isnt a bad thing.  actually thought about aflatoxin to make use of death quantum and utility/board lock

i was more referencing miracle or granite skin, bonds are the least of your problems true
Zombie0 gives 110 percent whenever he's in the arena. He's a team player who delivers both offensively and defensively. He has no idea what a Quantum is.

Offline icecoldbro

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Re: The Charge of the Light Brigade(1.26 FG Killer) https://elementscommunity.org/forum/index.php?topic=18285.msg232816#msg232816
« Reply #6 on: December 25, 2010, 05:55:41 pm »
interesting, and yes i agree with the eternity bit, but u need something to rewind first

Offline Baily18Topic starter

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Re: The Charge of the Light Brigade(1.26 FG Killer) https://elementscommunity.org/forum/index.php?topic=18285.msg232824#msg232824
« Reply #7 on: December 25, 2010, 06:04:05 pm »
after some more testing, i might take out an EE for an eternity and add in a RoL. helps fuel saders, and you can rewind it for anti deck out.

wavedash

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Re: The Charge of the Light Brigade(1.26 FG Killer) https://elementscommunity.org/forum/index.php?topic=18285.msg232868#msg232868
« Reply #8 on: December 25, 2010, 06:54:23 pm »
How does this deck win (if it does) if the opponent has a protected shield or any healing? Even with the optimal set-up, you deal so little damage it's funny.

Offline Baily18Topic starter

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Re: The Charge of the Light Brigade(1.26 FG Killer) https://elementscommunity.org/forum/index.php?topic=18285.msg232874#msg232874
« Reply #9 on: December 25, 2010, 07:08:51 pm »
Well, im working on putting in a eternity. not many gods carry arond a protected shield, and with eternity, heal isnt going to be a problem due to pulvying the empathic bonds.

wavedash

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Re: The Charge of the Light Brigade(1.26 FG Killer) https://elementscommunity.org/forum/index.php?topic=18285.msg232879#msg232879
« Reply #10 on: December 25, 2010, 07:18:32 pm »
Eternity should be able to fix everything, though if a Protected Diamond Shield goes up you should just quit to save time.

zse

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Re: The Charge of the Light Brigade(1.26 FG Killer) https://elementscommunity.org/forum/index.php?topic=18285.msg234199#msg234199
« Reply #11 on: December 27, 2010, 05:42:33 pm »
Great deck, but I still found some things to tweak for my style:
-VDagger +SoG
-RoL +Mindgate
-Silence +2nd Eternity
-AW +Aflatoxin+Spine Carapace
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blarg: