The Bone Collector
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I searched through the rainbow decks section and willng's Speedbow List (http://elementscommunity.org/forum/index.php/topic,27792.0.html) and though I came across countless decks that contain the very same cards, I have found only a few which are based on the same tactic, but none that centered around it in this form. Still, I don't think I deserve any special credit for this, just thought I'd share.
I was tinkering with Bonewall since the dominance of Fire decks in the Arena, as it turned out to be real powerful against the element, especially that many creatures die in the process and the AI likes to waste Deflags on it. But if you also have methods to reduce enemy numbers it becomes even more supreme against many others too, but sometimes by itself it can buy you enough time to land that finishing blow. This was the deck I put together when the new shards went live; and since then, I gathered more than I'll ever possibly need. Note that I always hated 'grinding', and my online time has been drastically reduced lately..
It has all the common cards that you can see in any of today's rainbow out there, maybe with the exception of the Owl's Eye, but I found it a great addition in many cases, if nothing else for its nice damage boost. The rest of the deck does not need much explanation I believe: six QTs are there for a bit more stable startup and because many of your cards are more or less expensive. Crappy hands still happen though, but you can crawl your way back on top later if all goes well. I had some fun replacing the 6th Tower for a Serendipity, but I seemed to encounter those bad hands more often that way. A single HourGlass to get that much wanted next wall (or just acting as a decoy for the OE), Steals to get more shields if necessary and Heals are there for you to be well rewarded for your efforts. It's not unlikely to get 5/6 EMs in a row, just watch your quanta and wall-count closely.
I did not keep track of stats, if someone cares it sure is welcomed.
Have fun.
(https://encrypted-tbn2.gstatic.com/images?q=tbn:ANd9GcSmiSwSfIiwQ167daWKsFrgg2vlSu2az5cnGZkcO_RSwEzj03o1) |
Nice but I prefer wings based decks for silver league. For example this one :
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It's faster and still have very good results with this in SL.
Last 24 games : 23 win, 7 EM, 4 spins
***TRIALS RESPONSE***
I see you have some interesting combos here, and those are very good against silver/bronze, but let's move on the next level:platinum league.
First of all, the Improved Heals aren't really needed, not even the explosion taking the deck down to 27 cards.
Because Shard of Serendipity can provide you good cards to use, so I added 3 copies.
With this change you may need more quanta, this is why I removed 1 Elite Graboid and changed it for another Quantum Tower, giving you 7 Quantum Towers, enough to power all the cards, including the cards that you receive from Shard of Serendipity. Without those Improved Heals I found I needed more Creature Control, this is why I changed the Lava Destroyer for a Fire Storm.
The add of Fire Storm gives you a good way to break those rushes that made my day hard when using a Lava Destroyer.
Some interesting changes may be:
Changing the Twin Universe in a Quintessence: This change can save you many, many times, since the Platinum league is full with Creature Control, but that will also reduce your damage, a lotChanging the Twin Universe in a Mindgate: While this can provide you a good fun, it will be hard to sustain the constant cost of the cards.Changing the Elite Graboid in a Pulverizer and The Eagle's Eye in a Elite Queen: While this can give you a hard amount of Permanent Control and will increase the maximum damage output, you will often lack :gravity quanta and enough Creature Control
Whit all this said let me show you the new deck:
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If anyone still wants to use this deck after 1.31, this is probably your best bet:
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The 7/5 quantum generators seemed like the best option so far. And while I hate it from all my heart, the single Explosion - SoF change comes with a little boost in overall performance, namely: one additional death effect, a little extra healing for those much wanted EMs sometimes, and naturally, even less permanents in your way (just snipe it once if it isn't enough); but most of the time it's better to get rid of permanents instantly (OE, Lobo, shields, etc.), so the Steals are still there.
It is still capable of doing EMs relatively often, though not that regularly anymore. If you want to bring it to higher leagues (still not recommended), don't forget your +Purify.
Have fun.
Someone's deck code that I got on kong looks very similar to this.
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-2 heals
-graboid
-2 steals
+QT
+4 SoSe
at least 50% of your cards need to be quanta production, look at one of my decks for example,
O RLY
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i'm sorry, maybe i'm blind but i'm only seeing around 30% in those decks...
but what's being said is that it IS broken, because simple math says 3 of 10 cards SHOULD be quanta producing in a deck with fewer pillars than what i cobbled together from the original deck in this post.
in fact, i put in more due to lack of upgrades.
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of course mono-aether does the opposite, where i draw nothing BUT pillars until the deck runs out and is forced to give me playable cards. (http://sphotos-a.xx.fbcdn.net/hphotos-ash3/564148_10151010316213568_45951510_n.jpg)
sorry, didn't mean to hijack.. just so mad and it seems nobody else has this problem...
(d'oh! i pasted the screenshot over the other image, that was chaos lord from the Oracle, not level 3.)
Akay, this gets very off-topic, but there's my latest variant of this deck:
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The SN/nova split is surprisingly effective, and with 3 SoFos and the Rage Elixir/Eagle's Eye(snipe once and you have another PC)/GPull you have a lot of PC.
Don't bump the deck to 35 cards, that will make all your draws a lot worse. Also, this deck won't fare well unupgraded due to how expensive the cards are. Some cards are not essential to be upgraded (like the lava golem and the graboids, or the forest spirit), others are just too expensive if not upgraded.
Here's a bare minimum that you need, but your winrate will obviously be lower because you have much lower damage. It is not really recommended. Towers can be unupgraded too, but then you are better off using another deck. Focus as well, I just don't have an unupgraded version of it.
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As for the RNG-rage, it happens to each and every one of us. We've just learnt to live with it, more or less. But are you sure it's a good idea to put in one-time spells into a deck like this? The power of these rainbow decks come from all the reusable effects.
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The SN/nova split is surprisingly effective, and with 3 SoFos and the Rage Elixir/Eagle's Eye(snipe once and you have another PC)/GPull you have a lot of PC.
Seems interesting, I will have to try these variants some day when I overcome my disgust for the arena.
This is what i have so far:Hover over cards for details, click for permalink
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Any suggestions on next upgrade?
I quite like this deck, and I have been using it for over a year. I sometimes get bored and mix it up a bit. What I am playing right now is this:
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Hey, I just got this deck a few hours ago, didn't get any special spins in about 25 games in silver (but went about 60%-65%) so I decided to try it in bronze. I am 10-0 at the moment. only a druidic staff though :( i only have this so far.. what should i up/change next
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