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52n 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u4 6u4 6u4 6u6 6u6 74b 74b 77i 77i 7ba 7gp 7jp 7jp 7jp 7q4 7q4 7t9 7t9 80e 80h 80h 8pj
This is an small AI5 grinding deck. It only has 36 cards and has no Hourglasses, Sundials, Eternities... This is rainbow which isn't oriented on Time element that much so it makes grinding bit faster. Note that this deck isn't fastest and isn't the best one, but provides lots of fun. Anyways, this is the strategy:
Get your Fallen Druid and Oty out. You have 2 of each and only 2 Quints, so you'll have to risk with at least one of each. Get your Permafrost Shield for nice defense and Electrocutor for nasty Growth creatures in swarms. You have 2 Protect Artifacts so use them on these, unless you Steal better permanent. Put up your Boneyard and while you eat opponents with Oty, mutate Skeletons with Druid. If you somehow miss Boneyard, use Ray of Lights and mutate them with Druids OR Improved Mutation. Rewind some creatures if you are in nasty situation. SoG for minor healing.
Now, I'll describe usage of every card because this strategy description isn't the best one.
Quantum Towers - Needless to say anything. Gain quanta.
Supernova - With some luck, you could cast this on first or second turn. One of this gives 2 quanta per each element, so it's useful for early Oty or Druids.
SoG - You don't need to have this, but it will help you if you do; sometimes makes difference between life and death. One is usually just enough.
Fallen Druid - Important card. Quint at least one, and mutate your weak creatures or big enemy dragons. In combo with another Druid and Improved Mutations, makes an deadly mutant army.
Boneyard - Producing Skeletons for your Druid. You can protect this one but AI5 somehow rarely targets it.
Ray of Light - This is a card you should use if you don't produce any Skeletons for mutating; then, cast this and mutate it instantly. 3 of these are usually enough because you won't always get good mutations so you can re-mutate them. Use with Improved Mutation too.
Otyugh - MUST be improved. Quint one and just eat, eat, eat. Not really efective to eat your own creatures, since you won't have enough Skeletons or anything.
Protect Artifact - Protect your Shield, Weapon or Boneyard. Cheap cost, even unupgraded.
Permafrost Shield - Great shield which can't be cast very fast, but usually on 5th turn it can. Blocking 2 damage and sometimes freezing creatures; what more could you ask for?
Rewind - Card which looks like it doesn't belong here, but it does. It has multiple uses.
1st example - Both of players have low HP. You are on your last card. Rewind a creature and gain another turn.
2nd example - Your opponent has 2 or 3 dragons and you have only one Oty. Eat one, rewind second one. Decreased around 20 dmg, and third one can be killed/mutated.
3rd example - Your Oty is poisoned. If not Quinted, Rewind him and start eating again.
Steal - Great for stealing some permanents which block you totally. If you get mutant with Steal, you can empty almost all of enemy's permanents.
Electrocutor - Lobotomize Growth, Infection and other abilities. Great for creature control.
Quintessence - Use them on Oty and Druid.
NOTE: If you are low on money, you don't need to upgrade Photons, Reverse Time, Protect Artifact, Steal and Quint. It won't make some difference, but is much more effective when upped.
NOTE 2: RoLs are here because they produce light quanta which is sometimes used for mutant abilities, but Photons are just good enough.
If you manage to get better results with diferent cards, feel free to post it. I am still looking on improving this deck.