This deck is suited UNUPGRADED for grinding Elders. However the more upgraded cards the better. I have not tried this, but fully upgraded, this might stand a chance against gods.
This deck requires:
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4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vj 4vj 4vj 4vj 4vj 4vm 4vm 4vm 52n 52n 52r 52r 55r 55r 55r 5c6 5c6 5oj 5oj 5oj 5rl 5rl 5ro 6s0 6s0 8pn
1x Rare weapon of choice (preferably Eternity or Pulverizer)
15x Quantum Pillars
5x Novas
3x Otyughs
3x Firefly Queens
3x Fallen Elves
2x Bone Walls
2x Boneyards
2x Emphatic Bonds (suggested by Marksman, Thanks!)
2x Golden Hourglasses
2x Miscellaneous cards you feel fit! (Recommended: Rain of Fire, Quintessence, or Adrenaline)
Mark: LIFE preferably but any is okay
Strategy:
The key to this deck is that one thing causes a reaction in others generating maddening amounts of power. The main reaction involved is this:
With Boneyard, Bone Wall, Otyugh, Fallen Elf, and Firefly Queen) Firefly Queen makes a Firefly which the Otyugh devours leaving Skeleton from the Boneyard and adding two more Bone Walls. The Fallen Elf mutates the Skeleton into something stronger (let’s say an Abomination) which then brings attack damage total from 6 damage (+3 from Firefly Queen and +3 from Fallen Elf) to 12 damage (+6 from before, +1 from Otyugh, and +5 from Abomination) PLUS the buffer from two opponent enemies from the Bone Walls! Each turn then adds an average of 6 damage per turn if the Skeleton was to always turn into an Abomination (+1 to Otyugh and +5 from each new Abomination) and always the 2 Bone Walls.
Keep in mind that the above reaction is based on non upgraded cards with nothing on the opposite side, you could devour opponent creatures once your Otyughs are strong enough; an upgraded Fallen Elf (Fallen Druid) will never kill a creature or make an abomination through mutation, instead you get a random creature with random stats and a random (often times useful) effect. Upgraded Otyughs would be able to eat more off the draw with a higher 5|0 rather than 3|0 for a slightly larger summon cost. When you devour opponents creatures you then save yourself some forces by leaving the Firefly and mutating the Skeleton from the opponents monster.
NEW: Quickly noticed from Marksman’s suggestion of adding Emphatic Bonds, the deck began churning out Elemental Masteries! With all sorts of monsters on your side, Emphatic Bond Churns out TONS of HP. I have added golden hourglasses for a little more elemental variety. The last two new cards you see are for YOU! Everyone likes different strategies, the cards I suggested are a few I’ve waffled between, but choose what YOU WANT!
Pros:
-You will experience the few times experienced, that is, a FULL field of creatures OTHER than Fireflies, Scarabs, Malignant Cells, or something Fractaled
-A good start means a FAST game, I have been left wanting to play longer after winning to see the utter CHAOS I could create from this deck. Seriously, I have said to myself, “What? Over already!?!”
-Small, which means fast and somewhat cheaper (total deck cost un-upgraded=1,639 |upgrading all the cards cost=61,500)
NEW: -Elemental Mastery Achiveable
Cons:
-Bad start=bad game; this deck is like a gas-powered lawn mower, it takes a LOT of force to start it, but once its going it just GOES. A good enough start is at least three quanta gaining items (novas or pillars) of which one needs to be a pillar, but thats scraping the barrel.
-Weak against Fire (Deflagration, Fireball, Fire Storm), Air (Owl’s Eye), and somewhat to Infection effects.
-Permanent control is somewhat weak too, keep an eye on your weapon.
More tips:
—A quick way to judge your chances of winning:
-3 pillars/novas = you’re screwed
3~4 = Okay, but it’ll be a hard match
5~6 = Good, should be easy
7~8 = Not sure if this is good or bad, good in the case that you will be able to play whatever you draw but bad in the case that you’re going to be waiting on a draw.
—Do not play a Fallen Elf if nothing else is out there to give him something to mutate as they are VERY vulnerable.
—Go ahead and add what you thinks missing, let it be hourglasses or blessings, you’ve got 15 quantum pillars anyways USE EM!
—Don’t be afraid to re-mutate creatures if you don’t like them or they have no use.
—The more upgrades the better, the order should probably be: (your weapon should already be upgraded I hope)
1) Otyughs, Fallen Elves, and Golden Hourglasses
2) Bone Walls, Firefly Queens, and Emphatic Bonds
3) Novas, Boneyards, and your Special Cards
4) Pillars
COMMENT!
I would love to hear feedback about my deck, mention a change I like and I’ll mention you and your change!