With the inclusion of Skull Shield, I wanted to make a decent FG-grinding deck out of it. However, packing a ton of Protect Artifacts for everything is less than convenient. I then starting messing around with the Cloak buff and, much to my surprise, the AI didn't target Cloak. At all. Thus, I starting mixing and matching things with the help of chat and came up with Steam and Skulls.
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6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 715 715 71c 74b 74b 7ba 7ba 7ba 7h2 7h2 7k2 7n5 7q5 7q5 7ti 7ti 7ti 7ti 80h 80h 80h 8pj
This is the 'skeleton' of the deck, pun intended. How you play the Cloaks and the Quints depends on the False God. Hermes, for instance, requires that one plays Steam Machine very early with no Quint or Cloak so that Hermes wastes his Bolts on a 15 HP creature. The lack of permanent control is (mostly) intended, but I've yet to see how I can add regular permanent control into the deck. I had a Butterfly Effect in place of an Antimatter for a while, but it floated in my hand most of the time.
Also, I made this deck -before- Sanctuary was announced, so perhaps it will have its place in this deck. Assistance in testing or comments as to how to improve the deck will be most appreciated.