Hover over cards for details, click for permalink
4vj 5rp 5rp 5rp 5rp 5rp 5rp 74a 7jo 7jo 7jp 7q0 7q0 7q0 7q0 7q0 7q0 7q5 7q5 7q5 7q5 7q6 7q8 808 808 808 808 808 808 808 808 80b 80d 80d 80d 80d 80d 80d 80h 80h 8ps
Works against gods WITHOUT permanent control. I haven't tested it but a few times, but obviously quitting the gods who blow things up is one way to go. Also has issues with gods who have healing.
Pretty simple, stall with sundials, and up to 3 phase shields while running through your deck. Finish with Dragon + momentum + twin universe + double quint. You have to have 3 phase shields or so in reserve to allow your dragons to finish the god. Not a problem in my few tests, although obviously if the god heals itself then you will die.
(apologies if this is duplicated although I didn't see anything on page 1, inspired by the 25/1 OTK PVP dragon deck)
Poor mans version (this is the version I would build, the version above was put together in the trainer).
Hover over cards for details, click for permalink
4vj 5l8 5l8 5rg 5rg 5rg 5rg 5rg 5rg 5ro 5rp 5rp 5rp 5rp 5rp 5rp 61o 61o 61o 61o 61o 61o 61o 61o 61r 621 621 74a 7jp 7q5 7q5 7q5 7q5 7q6 80d 80d 80d 80d 80d 80d 8ps
-Solaryn
(edit: It uses nova in case you want to toss in a protect artifact for your eternity, you could easily switch that with a gravity pillar to avoid black hole problems. I would probably recommend this switch since I am also recommending quitting vs. gods w/ explosion or quicksand)
(edit: Jallen gave me the suggestion to run it with upgraded sundials and mark of light, you can remove 2 light towers with this improvement and toss in 2 more time towers)