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Offline rob77dpTopic starter

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SPlat-ish [1.32] [beta] [FG] [Gold] [Plat] [Rainbow] https://elementscommunity.org/forum/index.php?topic=45610.msg1028147#msg1028147
« on: January 03, 2013, 10:28:39 pm »
Anyone have some time to test / tweak this for a 1.32 SPlat?

Spoiler for 1.32 SPlat:
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6u3 6u3 6u3 6u3 6u3 6u3 6ve 6ve 6ve 6ve 6ve 6ve 6ve 71u 71u 71u 71u 74a 74a 74a 74a 7ee 7ee 7km 7km 7km 7qd 7qd 7qd 7qd 8ps


Threw it together in the trainer today and had a modicum of success in a VERY small sample size vs FG's...

Ideal Play order:
Turn 1:     Play >= 1 :entropy Pendulum
Turn 2:     Play Supernova x1, Dune Scorp + Momentum (using SoB if needed)
Turns 3+: Save Supernovae for turns where you need to re-summon the Scorp combo (RT) or to play SoD (the SoSa kill all but :death so keeping a SN handy is advisable).  SoSa and SoD with same strategy as the 'old' SPlat and SoSa decks of 1.31...
« Last Edit: January 03, 2013, 10:32:29 pm by willng3 »
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Offline Pineapple

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Re: SPlat-ish [1.32] [beta] [FG] [Gold] [Plat] [Rainbow] https://elementscommunity.org/forum/index.php?topic=45610.msg1028185#msg1028185
« Reply #1 on: January 04, 2013, 12:15:44 am »
Split the unstoppables with Chaos powers, also might as well add a blessing. Needs more sosac for the chain.

Offline dragonsdemesne

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Re: SPlat-ish [1.32] [beta] [FG] [Gold] [Plat] [Rainbow] https://elementscommunity.org/forum/index.php?topic=45610.msg1028186#msg1028186
« Reply #2 on: January 04, 2013, 12:16:23 am »
I like the idea you have here; it reminds me of how I designed my mummy/rt/SoR deck, so that one pendulum turn 1 is all you need to get SN -> mummy -> RT -> SoR spam on turn 2 (with death mark) much like how this deck you have will do the same, only it is turn 1 pend, turn 2 SN -> scorpion -> unstoppable -> shards/whatever.  Anyway, I mention this because, given my experience with that very similar deck (in terms of quanta curve) I think that 7 pendulum is excessive.  You only really need 1 to run the entire deck, and starting with 2+ pends in hand doesn't help at all except maybe SN -> SoB if you played second.  I'd cut 2 pendulums for other stuff, maybe an extra scorp/unstoppable, maybe more shards of sacrifice, or whatever you think is best.  With the mulligan, I don't think I've ever had a 0 pend start with that deck at 5 pendulums in 30 cards.

Offline Bloom

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Re: SPlat-ish [1.32] [beta] [FG] [Gold] [Plat] [Rainbow] https://elementscommunity.org/forum/index.php?topic=45610.msg1028701#msg1028701
« Reply #3 on: January 05, 2013, 07:41:27 am »
After about 10 games testing; too unreliable with only 4 scorps, Sosac requiring  :death can cause some problems if late game chaining is necessary, also 4 seems inconsistent. As dragons mentioned, 5 pends seems to work just fine as Sosac no longer messes with the mulligan. It will be plenty of work trying to restore Splat to it's pre-1.32 OP glory.

Here is what I have so far, not the best and still needs balancing.
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6u2 6u2 6u3 6u3 6u3 6u3 6u3 6u3 6ve 6ve 6ve 6ve 6ve 71u 71u 71u 71u 71u 74a 74a 7ee 7ee 7km 7km 7km 7qd 7qd 7qd 7qd 7qd 816 8ps
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