I seem to be losing pretty consistently with it - severely lacks any defense (shields) or healing (empathy/miracle)...
If the False Gods only had 100 hitpoints, then it'd be a killer deck... Otherwise, it needs to be twice as strong ![Wink ;)](https://elementscommunity.org/forum/Smileys/solosmileys/wink.gif)
Erm... I think you took this as an Anti-FG deck, which it's not. PvP deck, if I didn't specify. I have played a few FGs with it, but lost almost all of my matches.
I must test Terro's deck - it's evil ![Smiley :)](https://elementscommunity.org/forum/Smileys/solosmileys/smiley.gif)
My idea for PvP rainbow: Maybe this isn't super fast but... kind funny still ![Laugh :))](https://elementscommunity.org/forum/Smileys/solosmileys/laugh.gif)
6qq 6qq 6qq 6qq 6qq 6tt 6u3 6u3 6u3 6u3 6u3 6u3 74a 74a 74b 77g 77g 7ah 7ah 7dq 7dq 7gv 7k1 7n0 7q5 7q5 7t9 7t9 80h 80h
There is only 4 real hitters (= good damage at start), but if everything goes well opponent can't do much. Sometimes you can quint otyugh very early - so it's goodbye to most rush decks. Maxwell/Ulitharid can also be usefull.
That's fairly similar to what I started with, but I thought it was too slow to be rush and not enough healing/defense to be stall.
I made something similar back in the day
http://elementscommunity.org/forum/index.php/topic,232.0.html
![](http://img83.imageshack.us/img83/7529/fasterpvp.jpg)
I really like these kinds of fast rainbow decks as opposed to stalling ones. Also the fact that they are so well-rounded is great. You can pretty much beat any deck out there as there is no real counter for this.
Black Hole Fractal Charger.
That's pretty much the only one there is. And anyways, you've still got ~30%-40% chance of winning, due to the fact that for each of thei Black Holes you have a supernova, so with some luck you can get out a few creatures, and then you've won, since it essentially only takes 6 creatures, with 7 attack each and 0 control.
Are the hourglasses really worth it? IMO it's better to just use precog because it's cheaper and faster.
i agree
One of the revisions suggests using 3 precogs in place of an Hourglass, a Tower, and a Graboid/Arcahangel. The fact is that precogs don't actually give you any card advantage, although seeing your opponent's hand is useful. The fact is that precogs take up card space that you need, while hourglasses only take up one each and can give a lot more. Precogs are good to take when you've only got ~25-30 cards in mind for the deck, since they can effectively lower the minimum. When you're struggling to keep it at 30, taking precogs is definitely not the best option.
I made something similar back in the day
http://elementscommunity.org/forum/index.php/topic,232.0.html
![](http://img83.imageshack.us/img83/7529/fasterpvp.jpg)
I really like these kinds of fast rainbow decks as opposed to stalling ones. Also the fact that they are so well-rounded is great. You can pretty much beat any deck out there as there is no real counter for this.
That's the "Instant Win Rainbow" right? I love this kind of deck as well, for the same reasons. If you're not sure what they'll play, use rainbow. Yours is more focused on growing creatures, I tried to stray away from that line, although I'm working on a pillarless growth one with FFs, Immo, Golems, Spectres, and Fire Eaters. It's not all too fast right now so I think I'll have to get some fire pillars thrown in.