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Offline TerrokingTopic starter

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Re: Terro's Super Speed Rainbow! https://elementscommunity.org/forum/index.php?topic=5786.msg59525#msg59525
« Reply #12 on: April 26, 2010, 07:07:10 pm »
I seem to be losing pretty consistently with it - severely lacks any defense (shields) or healing (empathy/miracle)...

If the False Gods only had 100 hitpoints, then it'd be a killer deck... Otherwise, it needs to be twice as strong ;)
Erm... I think you took this as an Anti-FG deck, which it's not. PvP deck, if I didn't specify. I have played a few FGs with it, but lost almost all of my matches.

I must test Terro's deck - it's evil :)

My idea for PvP rainbow:                 Maybe this isn't super fast but... kind funny still  :))

Code: [Select]
6qq 6qq 6qq 6qq 6qq 6tt 6u3 6u3 6u3 6u3 6u3 6u3 74a 74a 74b 77g 77g 7ah 7ah 7dq 7dq 7gv 7k1 7n0 7q5 7q5 7t9 7t9 80h 80h
There is only 4 real hitters (= good damage at start), but if everything goes well opponent can't do much. Sometimes you can quint otyugh very early - so it's goodbye to most rush decks. Maxwell/Ulitharid can also be usefull.
That's fairly similar to what I started with, but I thought it was too slow to be rush and not enough healing/defense to be stall.
I made something similar back in the day :) http://elementscommunity.org/forum/index.php/topic,232.0.html



I really like these kinds of fast rainbow decks as opposed to stalling ones. Also the fact that they are so well-rounded is great. You can pretty much beat any deck out there as there is no real counter for this.
Black Hole Fractal Charger.
That's pretty much the only one there is. And anyways, you've still got ~30%-40% chance of winning, due to the fact that for each of thei Black Holes you have a supernova, so with some luck you can get out a few creatures, and then you've won, since it essentially only takes 6 creatures, with 7 attack each and 0 control.

Are the hourglasses really worth it? IMO it's better to just use precog because it's cheaper and faster.
i agree
One of the revisions suggests using 3 precogs in place of an Hourglass, a Tower, and a Graboid/Arcahangel. The fact is that precogs don't actually give you any card advantage, although seeing your opponent's hand is useful. The fact is that precogs take up card space that you need, while hourglasses only take up one each and can give a lot more. Precogs are good to take when you've only got ~25-30 cards in mind for the deck, since they can effectively lower the minimum. When you're struggling to keep it at 30, taking precogs is definitely not the best option.

I made something similar back in the day :) http://elementscommunity.org/forum/index.php/topic,232.0.html



I really like these kinds of fast rainbow decks as opposed to stalling ones. Also the fact that they are so well-rounded is great. You can pretty much beat any deck out there as there is no real counter for this.
That's the "Instant Win Rainbow" right? I love this kind of deck as well, for the same reasons. If you're not sure what they'll play, use rainbow. Yours is more focused on growing creatures, I tried to stray away from that line, although I'm working on a pillarless growth one with FFs, Immo, Golems, Spectres, and Fire Eaters. It's not all too fast right now so I think I'll have to get some fire pillars thrown in.
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Re: Terro's Super Speed Rainbow! https://elementscommunity.org/forum/index.php?topic=5786.msg59533#msg59533
« Reply #13 on: April 26, 2010, 07:25:52 pm »
Precogs are NOT always taking card spaces. You can use them to effectively reduce your deck size.
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Offline TerrokingTopic starter

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Re: Terro's Super Speed Rainbow! https://elementscommunity.org/forum/index.php?topic=5786.msg59539#msg59539
« Reply #14 on: April 26, 2010, 07:34:42 pm »
Precogs are NOT always taking card spaces. You can use them to effectively reduce your deck size.
Well, is it really worth it to add in a precog and make it 31 cards? Not really, since it can delay a nova/tower from coming out and giving you quantum that would would need to play it.

The thing is that the deck doesn't want to have a lesser size. It was difficult cutting it to 30 cards, removing them to put precogs in defeats that purpose.
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safko01

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Re: Terro's Super Speed Rainbow! https://elementscommunity.org/forum/index.php?topic=5786.msg59625#msg59625
« Reply #15 on: April 26, 2010, 10:49:37 pm »
Hey terro good deck but you should go check out mine at http://elementscommunity.org/forum/index.php/topic,5723.0.html .

The problem I've had with your deck is it doesn't have enough damage to out-rush a rush deck and not enough defense or stall cards to beat a control deck.

The deck I made focuses purely on just rushing.  I did eventually add two explosions because I was losing too frequently to aether decks (if i'm not playing aether I just use the explosions on their land usually since the only other shield than phase shield that affects me is the fire shield).

I'm going to try this deck out a little more but so far I haven't found that this is better than the deck I posted so please try out mine and see if you feel like it's an improvement.

I think the best deck will be somewhere in the middle.

BTW I've played a few people who were using this deck or variations of and I've beaten everyone of them so far but all matches were very close.

Offline TerrokingTopic starter

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Re: Terro's Super Speed Rainbow! https://elementscommunity.org/forum/index.php?topic=5786.msg59681#msg59681
« Reply #16 on: April 27, 2010, 01:14:49 am »
Hey terro good deck but you should go check out mine at http://elementscommunity.org/forum/index.php/topic,5723.0.html .

The problem I've had with your deck is it doesn't have enough damage to out-rush a rush deck and not enough defense or stall cards to beat a control deck.

The deck I made focuses purely on just rushing.  I did eventually add two explosions because I was losing too frequently to aether decks (if i'm not playing aether I just use the explosions on their land usually since the only other shield than phase shield that affects me is the fire shield).

I'm going to try this deck out a little more but so far I haven't found that this is better than the deck I posted so please try out mine and see if you feel like it's an improvement.

I think the best deck will be somewhere in the middle.

BTW I've played a few people who were using this deck or variations of and I've beaten everyone of them so far but all matches were very close.
I've looked at your deck and I will say it does appear to be fast, but a lot more prone to bad draws. I'm going to make it clear not that I have never been out rushed while using this deck with at least a moderate hand.

Speed rainbows tend to share a common purpose in taking 6 novas, I'd love to play your deck though, I have a feeling that, as with most matched decks, it'd come down to who went first and who got the better draw.

Mine focuses on rushing as well, the Steal/Explosion are for killing those ever annoying mono-aethers, which are the primary reason for almost all losses, since I couldn't manage to draw either when down to 10 or less cards. The only card that can't be used to rish is the Dusk Shield, which has saved me way to many times to even make me think of dropping it. Lightnings can be used to get in the kill-shot during the last turn of kill that otyugh. Also, I could say that Mind Flayers aren't rush cards, since they're not :)
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safko01

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Re: Terro's Super Speed Rainbow! https://elementscommunity.org/forum/index.php?topic=5786.msg60192#msg60192
« Reply #17 on: April 28, 2010, 02:03:21 am »
I've looked at your deck and I will say it does appear to be fast, but a lot more prone to bad draws. I'm going to make it clear not that I have never been out rushed while using this deck with at least a moderate hand.

Speed rainbows tend to share a common purpose in taking 6 novas, I'd love to play your deck though, I have a feeling that, as with most matched decks, it'd come down to who went first and who got the better draw.

Mine focuses on rushing as well, the Steal/Explosion are for killing those ever annoying mono-aethers, which are the primary reason for almost all losses, since I couldn't manage to draw either when down to 10 or less cards. The only card that can't be used to rish is the Dusk Shield, which has saved me way to many times to even make me think of dropping it. Lightnings can be used to get in the kill-shot during the last turn of kill that otyugh. Also, I could say that Mind Flayers aren't rush cards, since they're not :)
I would say that in my experience with your deck I had more bad draws then with mine mainly because I have 18 creatures in my deck pretty much guaranteeing me a hand full of creatures.  The mind flayers arn't rush creatures but they are the only control other han the explosions I have in my deck and are my protection against otyughs but I'm thinking about using lightnings in place of them.  The mind flayers though are also helpful against hope/ROL combo. 

Lets do some duels like best of 5 or something to give us both opportunities to get to go first and get good draws.  Let me know the best way to get a hold of you.

Qohelet

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Re: Terro's Super Speed Rainbow! https://elementscommunity.org/forum/index.php?topic=5786.msg60319#msg60319
« Reply #18 on: April 28, 2010, 03:33:27 pm »
Erm... I think you took this as an Anti-FG deck, which it's not. PvP deck, if I didn't specify. I have played a few FGs with it, but lost almost all of my matches.
No, it's not anti-fg deck. (my mistake)

You talked to someone else x)

But sometimes people think good PvP deck work even against FG's and thats funny. You can make fast damage/6x SoG's deck and in later game you usually lose it. Gavel deck can win against few FG's, but win/lose ratio is very low. Fast games = fun games?

safko01

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Re: Terro's Super Speed Rainbow! https://elementscommunity.org/forum/index.php?topic=5786.msg60337#msg60337
« Reply #19 on: April 28, 2010, 04:12:16 pm »
I was curious how your deck has been doing against graboid rush decks?

Qohelet

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Re: Terro's Super Speed Rainbow! https://elementscommunity.org/forum/index.php?topic=5786.msg60359#msg60359
« Reply #20 on: April 28, 2010, 05:04:22 pm »
I was curious how your deck has been doing against graboid rush decks?
Terros rainbow is faster than graboid deck and don't lose if quantum towers take hit from quicksand (all graboid decks don't use it..). Usually graboid rush deck work this way: 1 graboid in first turn (doing 2 damage) and 2-3 in next turn (damage goes 2 -> 14-16) - this one do much more damage in first turns. Graboid decks "problem" is that underground thing if you think damage output.

Still you can make decent garboid deck, add some gravity towers, couple pulverizers, 6 SoG's, diamond shield - so you can take some beating while you gather own forces.

Remember: hi speed don't always bring victory in PvP. Early shields, chaos seeds, lightnings, etc. can turn loss to victory. Example: In many games I take heavy damage first 2-3 rounds (so my HP is around 30), and cards like TU/Antimatter can make wonders, graboids "get up" + copy and I can make just enough damage for victory.

Offline TerrokingTopic starter

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Re: Terro's Super Speed Rainbow! https://elementscommunity.org/forum/index.php?topic=5786.msg60424#msg60424
« Reply #21 on: April 28, 2010, 07:15:51 pm »
I was curious how your deck has been doing against graboid rush decks?
Terros rainbow is faster than graboid deck and don't lose if quantum towers take hit from quicksand (all graboid decks don't use it..). Usually graboid rush deck work this way: 1 graboid in first turn (doing 2 damage) and 2-3 in next turn (damage goes 2 -> 14-16) - this one do much more damage in first turns. Graboid decks "problem" is that underground thing if you think damage output.

Still you can make decent garboid deck, add some gravity towers, couple pulverizers, 6 SoG's, diamond shield - so you can take some beating while you gather own forces.

Remember: hi speed don't always bring victory in PvP. Early shields, chaos seeds, lightnings, etc. can turn loss to victory. Example: In many games I take heavy damage first 2-3 rounds (so my HP is around 30), and cards like TU/Antimatter can make wonders, graboids "get up" + copy and I can make just enough damage for victory.
Yes, early control can beat out rush decks, but the point of rushing to to kill them before they can get that control they need. Lightnings are annoying, but there are a few creatures that can survive it, you will almost always have more creatures than they have control cards.

Hopefully, I can destroy the first shields that comes out, and then manage to win before the next one does. This deck can get a ton of total damage on the table though, so as long as Dusk shield can stall long enough for you to draw Steal/Explosion you can usually win. A slow draw vs. anti-mater will fail though, if they can manage to get some other stalling out (Lost a game because of that a flying adren'd staff came out really fast and there were too many Miracles for me to finish him before I died, he put out an EE as well.
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darkfrogger

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Re: Terro's Super Speed Rainbow! https://elementscommunity.org/forum/index.php?topic=5786.msg61154#msg61154
« Reply #22 on: April 30, 2010, 11:19:35 am »
my win rate vs pure shrieker rushes is about 60-70 percent, with the losses coming when im not able to play enough creatures or when i cant get any control or shields out. My version of the deck:
6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 6u5 713 745 77g 77g 7ae 7ah 7dm 7dq 7gm 7ju 7n0 7q3 7t9 7t9 80a 80a 80g

safko01

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Re: Terro's Super Speed Rainbow! https://elementscommunity.org/forum/index.php?topic=5786.msg61190#msg61190
« Reply #23 on: April 30, 2010, 01:45:26 pm »
So Terro and I finally got to duke it out in some pvp last night.  We ended up both winning two matches.  I won my second match though only after slightly tweaking my deck.  Here is what I tweaked it to.

Code: [Select]
4vj 4vj 4vj 4vj 4vj 4vj 5f2 5f2 61q 61q 6u1 6u1 713 74e 74e 77g 7ae 7dp 7dp 7dp 7dp 7dp 7ds 7ds 7ds 7ds 7jp 7jr 7t9 7t9
After playing his deck I came up with some very very general observations. 

My Deck is Novas and Quick Hitters
Terro's Deck is SNs and BIG Hitters

My deck's use of novas instead of SNs meant that I could usually get out some descent damage quicker but if I had a bad draw or even just not enough quick hitters out early then his deck was going to win because his creatures were tougher and his towers gave him a descent supply of quantum to keep using his creatures abilities and gave him access to stronger creatures that my deck can't afford on its light quantum supply.

I really like both of our decks and still believe that somewhere in the middle of our decks is an even more powerful rainbow.  I would love to hear if anyone has tried tweaking either of our decks and what their results were.

 

blarg: