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Offline Chapuz

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Re: Speed Wall [Silver Gold Platinum] https://elementscommunity.org/forum/index.php?topic=41310.msg516254#msg516254
« Reply #24 on: June 29, 2012, 12:35:18 am »
Has anyone tried this deck on FG? Looks really fun, will try it if I can get some of those upped cards :)
I think this deck will be turned into ashes after they burn it.
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Offline ZeroUnderOne

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Re: Speed Wall [Silver Gold Platinum] https://elementscommunity.org/forum/index.php?topic=41310.msg516757#msg516757
« Reply #25 on: June 30, 2012, 04:18:48 pm »
I guess that means it doesn't work too well on FG? haha

Offline Mathematistic

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Re: Speed Wall [Silver Gold Platinum] https://elementscommunity.org/forum/index.php?topic=41310.msg516952#msg516952
« Reply #26 on: July 01, 2012, 07:36:12 am »
Am I too late to notice the argument about SoSe on the first page? Anyways.

SoSe is bad in speedbows after the SN nerf (unless you have improved mutations in deck). Why?
1. SN nerf already makes the hand cloggy. Clog up the hand with more random cards? Nay!
2. SN nerf restricts quanta. Imagine getting a high cost card that sits dead in your hand from SoSe. Pretty often they compete with your original cards.
3. There is always one entropy card that is half dead due to the fact that 2 :entropy reserve every turn is required in the first few turns.
4. Like above, the 2 :entropy argument. Often they eat them up. Hence my hate towards shards in SNbow (unless I'm in arena and I have 3 times mark...)

To conclude, this is a good card in mid/late game, but it is a "win more" card, instead of helping you to set up. Waste of deck space IMO.
PVE shouldn't be all about copying a deck code and converting time into electrum, score, and potentially rares.
If the only way to derive fun from a game is its PVP content, then non-hardcore players a.k.a. the mass are alienated from the hardcore community.

Offline SnoWeb

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Re: Speed Wall [Silver Gold Platinum] https://elementscommunity.org/forum/index.php?topic=41310.msg517334#msg517334
« Reply #27 on: July 02, 2012, 02:39:54 pm »
I tweaked it a bit:
Hover over cards for details, click for permalink
Deck import code : [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6s2 6s2 6tt 6u3 6u3 6u3 6u3 6u3 6u3 6u5 71b 71b 74b 77g 77g 7an 7do 7gv 7k6 7n3 7q5 7t7 7t9 80b 8pj


- no SoSe, no stilleto, no crusader: no real need and takes the place of more important stuff.
- 2 SoF: because more PC is always good
- Discord: increases even more the strength of SoF
- Bloodsucker: synergies with oty, demon and adrenaline.

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Re: Speed Wall [Silver Gold Platinum] https://elementscommunity.org/forum/index.php?topic=41310.msg517425#msg517425
« Reply #28 on: July 02, 2012, 08:19:37 pm »
First off, I love the deck. My main use for it is Silver League.
To address the SoSe issue, I don't use it. I would try it out but I don't have one. (I'm not a good farmer of shards.)
But, I have the Bravey Shard (upped) and I use that instead of the SoSe, what does anyone think of that?
Unlike SoSe, SoB fills your hand with cards you could use. But, its a thought for those who haven't done that yet.

Offline dereleTopic starter

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Re: Speed Wall [Silver Gold Platinum] https://elementscommunity.org/forum/index.php?topic=41310.msg518108#msg518108
« Reply #29 on: July 05, 2012, 01:55:24 pm »
Am I too late to notice the argument about SoSe on the first page? Anyways.

SoSe is bad in speedbows after the SN nerf (unless you have improved mutations in deck). Why?
1. SN nerf already makes the hand cloggy. Clog up the hand with more random cards? Nay!
2. SN nerf restricts quanta. Imagine getting a high cost card that sits dead in your hand from SoSe. Pretty often they compete with your original cards.
3. There is always one entropy card that is half dead due to the fact that 2 :entropy reserve every turn is required in the first few turns.
4. Like above, the 2 :entropy argument. Often they eat them up. Hence my hate towards shards in SNbow (unless I'm in arena and I have 3 times mark...)

To conclude, this is a good card in mid/late game, but it is a "win more" card, instead of helping you to set up. Waste of deck space IMO.

I'm not so negative about SoSe in Speedbows. Loufoquebow    http://elementscommunity.org/forum/index.php/topic,40202.msg498619.html#msg498619 works fine with 5 SoSe and without Improved Mutation. Ralouf uses -1 SN and +1 SN that may be an idea for this deck too.
In my tests SoSe was definitly more than "Waste of deck space". Everything you stated above is correct, but most of the time you can play SoSe on turn 3-5 if it is in your first 10-12 cards. Many times it is not in starting hand and you draw it in mid/late game (like every card). Pretty often cards you get compete with the other cards, are useless, weak or too expensive. But in average you get 1 good card 1 normal and 1 less useful. And that is a great deal vor 3 random quanta.

I guess this discussion should continue in another thread...


Offline dereleTopic starter

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Re: Speed Wall [Silver Gold Platinum] https://elementscommunity.org/forum/index.php?topic=41310.msg518114#msg518114
« Reply #30 on: July 05, 2012, 02:47:50 pm »
 I didn't try it yet. Thoughts:
-   :entropy is strained only 3 :water   and 4  :light   used
- with only one discord and without a Black Hole in the deck its difficult to control the quanta of monodecks
- Bloodsucker has only 1 HP and therefore not a trustworthy target for epinephrine. All cards in the original deck have min. 4 HP
- With Ulitharid und Crusader you lose two targets for epinephrine and a potential TU. There is not much damage left.
- Sanctuary might win some games but it can also be stolen and used against you

IMHO
quanta control +
defense +
cc =
healing = or -
quanta balance -
synergy -
damage --

Offline dereleTopic starter

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Re: Speed Wall [Silver Gold Platinum] https://elementscommunity.org/forum/index.php?topic=41310.msg518117#msg518117
« Reply #31 on: July 05, 2012, 02:54:40 pm »
First off, I love the deck. My main use for it is Silver League.
To address the SoSe issue, I don't use it. I would try it out but I don't have one. (I'm not a good farmer of shards.)
But, I have the Bravey Shard (upped) and I use that instead of the SoSe, what does anyone think of that?
Unlike SoSe, SoB fills your hand with cards you could use. But, its a thought for those who haven't done that yet.

SoB is not very popular in rainbow decks. I always thought it helps your opponent also much as if you have no  :fire mark. It may be fine if you deck is much faster and you opponents hand is full. I high quanta or low card cost speedbow it may be fine but this deck is quite denfensive and slow copared to other speedbows. In my feeling SoSe or SoFo are more effeckive in this case.

Offline SnoWeb

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Re: Speed Wall [Silver Gold Platinum] https://elementscommunity.org/forum/index.php?topic=41310.msg523017#msg523017
« Reply #32 on: July 18, 2012, 08:48:59 am »
I didn't try it yet. Thoughts:
-   :entropy is strained only 3 :water   and 4  :light   used
- with only one discord and without a Black Hole in the deck its difficult to control the quanta of monodecks
- Bloodsucker has only 1 HP and therefore not a trustworthy target for epinephrine. All cards in the original deck have min. 4 HP
- With Ulitharid und Crusader you lose two targets for epinephrine and a potential TU. There is not much damage left.
- Sanctuary might win some games but it can also be stolen and used against you
I didn't realise that this analysis was indeed meant for my version of the deck.

Most of the variation I did are optional.
- Bloodsucker is in my opinion a must. It is very cheap and therefore very fast out. With a :life, a supernova and epinephrine you can have 12 damages out very very fast. I wouldn't say the low HP makes a big difference. It does against fire shield but otherwise below 5HP a creature is always weak. It is also very strong in combination with both oty and demon. Without it a big proportion of mid-range creatures are protected (abomination, archangel, crawler, elite cockatrix, puffer fish, elite Psion). It allows you to get rid of poisonous creature without weakening your oty. It allows you to poison your SoF in order to earn a free destroy. It's a very versatile and very efficient little creature. I always try to put one in each of my bows.
- Discord is there to make a full use of the BH generated by the SoF. As said cards appear mid-game the strain on  :entropy is weaker. If you have it early against mono/duo rushes also is very nice.
- Sanctuary is here mainly for the upper leagues were the proportion of Ghostmare and discole is high. However, for lower leagues as soon as your wall is up and running it can significantly increase the number of EM. This is my personal preference but a crusader makes also sense with its 3 atk.
« Last Edit: July 18, 2012, 08:55:46 am by SnoWeb »

Offline umgrego2

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Re: Speed Wall [Silver Gold Platinum] https://elementscommunity.org/forum/index.php?topic=41310.msg523087#msg523087
« Reply #33 on: July 18, 2012, 04:27:50 pm »
Has anyone done any testing with the OP deck? Just ran 20 games in Plat and the results were not as claimed:
Spoiler for Hidden:
   1      SoSac Aether (silence was deadly) (poison) (more PC?)
1      9   Imo
   1      Speedbow with cloak chain (more PC?)
1      17   pest/vamp
   1      Abyss crawler-momentum-overdrive-purify (seriously?) oh, and BH
   1      Speedbow with BH
1      10   MonoAir SoFre
1         MonoEntropy Dragons (definitely needed the defence)
   1      Otyugh/Blessing
   1      Speedbow
   1      monoFire
1      8   EM Crappy (donor?) deck
   1      Deathstalker-momentum SoSac
1      10   MonoDeath SoSac GreyNymphs
   1      Water loads of CC
   1      MonoAether SoWi
   1      Deckout stalldeck
   1      SoSac 
   1      Aether/Earth stall
Six wins puts it closer to 33% than the >50% claimed.

Offline TheManuz

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Re: Speed Wall [Silver Gold Platinum] https://elementscommunity.org/forum/index.php?topic=41310.msg523089#msg523089
« Reply #34 on: July 18, 2012, 04:31:34 pm »
I noticed less efficiency for this deck, too, recently.
I think that the platinum is shifting to be better against this kind of deck.
After all, decks that lose will go away, while decks that win will stay.
If many people use this deck, it's not strange at all.

Offline redeyesly

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Re: Speed Wall [Silver Gold Platinum] https://elementscommunity.org/forum/index.php?topic=41310.msg532878#msg532878
« Reply #35 on: August 14, 2012, 03:33:45 am »
I agree, this deck is useless against plat and iffy in gold. The SoSe bow is much better.

 

blarg: