Deck Helper comment: This deck was posted before the 1.32 game update and as a result may work very differently now. Use at your own risk.
Hello,
I like this deck in the arena.
Hover over cards for details, click for permalink
6qq 6qq 6qq 6qq 6qq 6qq 6tt 6u3 6u3 6u3 6u3 6u3 6u3 6uq 71b 71b 74b 752 77g 77g 7an 7do 7gv 7gv 7k5 7n3 7q5 7t9 7tb 80b 8pj
Stats:
Platinum: Won 36 Lost 34 51%
Gold: Won 28 Lost 22 56%
Silver: Won 30 Lost 5 86%
It is a speed bow based on a strong defense. The main idea is to build a strong Bone Wall by using the good old Otyugh, Maxwell´s Demon and Fire Storm. The offense is mainly based on Epinephrine, TU and Graboids. Healing is given by Vampire Dagger, Crusader and SoFo (Black Hole)
Card by Card:
SoSe: You always get an entropy card. Some are great in this deck: If the Sose gives you
Improved Mutation and you have 3
you can play 2 Supernovae, improve the singularity and get a strong mutant.
Schroedingers Cat builds the Bone wall.
Fallen Druid improves Fireflys,
Butterfly Effect can be used on SoFo (best when it has 31 HP).
SoFo: Excellent PC. The Black Hole also gives healing.
Max D.: CC, stops many high demage creatures
Bone Wall: The heart of the deck, therefore two of them. It distracts the AIs PC. The timing is important. Often it is worth waiting for you CC or enough enemy cratures (especially with Fire storm)
Otyugh: Otyugh and Max D. control 95% of the creatures.
Elite Graboid: The offense of the deck, cheap and hard hitting. Burrow against Bone Walls, Demons, Otyughs etc
Epinephrine: There are many great targets in the deck (Demon, Ulitharid, Crusader and Elite Queen have 3 damage!). The target becomes a 12 damage creature. Great against Bone Walls, vulnerable against infection (Plague, Spine Carapace). The queen is the best target because of the 7 HP.
Fire Storm: The best CC for many small creatures (Phoenix, RoL, Flies, Scorpions, Spider etc.). Reduce the HP of stronger creatures to help your Demon and Otyugh. Timing is important.
Ulitharid: Cheap and strong CC. Many decks are harmless when the creatures lose thier abilities (Nymphs, SoFos, Vampires...)
Crusader: Endowed with the Vampire Dagger a 9/7 creature with the Vampire ability. Don't forget the weapon of the enemy!
Elite Queen: A 6
creature lately and stronger than ever. Especially good in long games or against bone walls (many Fly attacks)
Electrum Hourglass: There is no
creature which really fits into Speed Bows, but the Hourglass is still a potential match winner. Often destroyed as the Nr. 1 AI PC target.
Steal: I still prefer a steal over a second SoFo. Some enemy permanents are just too valuable...
Vampire Dagger: It is soo cheap. It is often the first card you can play and prevents discarding. It is the main healing source of the deck. The Crusader could give 9 more healing, 18 if it is TUed and 24 if both have epinephrine, makes 30 healing max!
Twin Universe: Some targets: epinephrined creatures, Shriekers, endowed Crusaders, Demons and Otyughs for defense, SoFo, The Queen if you have enough
, Enemy creatures...
I think the deck has a lot of synergies which makes it stronger than an average speed bow. I love it
Modification:
-1 SoSe and +1 SoFo was tried with success:
Holocausti gave the following stats:
Gold: Won 28 Lost 12 70%
Silver: Won 20 Lost 6 77%
My own stats for -1 SoSe and +1 SoFo are
Platinum: Won 23 Lost 34 40%
Gold: Won 36 Lost 19 65%
Silver: Won 32 Lost 5 86%
I don't know why the Gold score is better and the Platinum score is worse in the mod version. I guess metagame or luck.