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Syoxis

  • Guest
Re: Speed Rainbow - 4 turn kill possible https://elementscommunity.org/forum/index.php?topic=6177.msg80135#msg80135
« Reply #12 on: June 02, 2010, 03:46:15 am »
But why not just use a normal rainbow rush with mark of entropy and a little bigger creatures? This relies on two card combos of epinephrine and the creatures, while other decks just need you to wait at most 2 turns to use supernovas, and then release all of your 4-10 atp creatures from your hand. I think its cool that this is like a rainbowy version of the life rush deck, but i just don't see it being as effective.

But as long as its fun to play, what the heck!
I actually started the deck with a speed rainbow idea.  I was annoyed that you sometimes get slowed down with a traditional speed rainbow when you do not draw a second super nova.  I wanted to make an effective deck where you could most likely play your entire hand with one super nova.  The deck went through a few variations before I realized how ridiculous the Deja Vu/Unstoppable/Epinephrine combo is.  At that point more of those went in and I got away from my original goal of being able to play your whole hand on the first turn. 

binde22

  • Guest
Re: Speed Rainbow - 4 turn kill possible https://elementscommunity.org/forum/index.php?topic=6177.msg88497#msg88497
« Reply #13 on: June 11, 2010, 01:57:08 pm »
You don't beat FGs with this deck, period.
You mean comma, no??
he means full stop.

midg3333

  • Guest
Re: Speed Rainbow - 4 turn kill possible https://elementscommunity.org/forum/index.php?topic=6177.msg90254#msg90254
« Reply #14 on: June 13, 2010, 01:01:06 pm »
what I would like to know is: does this deck have any real advantage over a standard deja vu adrenaline deck? (for example, my one of 6x elite deja vu, 6x unstoppable, 6x epiphrine, 6x emerald tower, 6x nova, time mark)
it just seems like it has some creatures that don't split, and less momentum and a few creature skills, which wouldn't be all that useful, especially if you intend to win in the first few turns.

killfer8

  • Guest
Re: Speed Rainbow - 4 turn kill possible https://elementscommunity.org/forum/index.php?topic=6177.msg90414#msg90414
« Reply #15 on: June 13, 2010, 04:23:51 pm »
You don't beat FGs with this deck, period.
You mean comma, no??
he means full stop.
He didn't say so. And why can't you beat Fg's with this only replace blood sucker with oty, replace antilon with RoF and replace danselfly for bonewall and there it will kill some FG's
EDIT: alright with trying it on trainer it kills all levels but FG's

Azumi

  • Guest
Re: Speed Rainbow - 4 turn kill possible https://elementscommunity.org/forum/index.php?topic=6177.msg93513#msg93513
« Reply #16 on: June 16, 2010, 08:01:03 pm »
Im sure it might kill an FG or 2..I've been lucky to kill 2 FGs..forgot who there were on an extremely lucking Dejavu + Epi + Unstop..



why the unupped ant though?

Syoxis

  • Guest
Re: Speed Rainbow - 4 turn kill possible https://elementscommunity.org/forum/index.php?topic=6177.msg93597#msg93597
« Reply #17 on: June 16, 2010, 10:36:20 pm »
Im sure it might kill an FG or 2..I've been lucky to kill 2 FGs..forgot who there were on an extremely lucking Dejavu + Epi + Unstop..



why the unupped ant though?
unupped ant bc it comes out with a single supernova (as that was the idea of the original deck).

Also, +momentum +epi it does the max damage

 

anything
blarg: