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bigreen69(1)

bigreen69

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Defensive Stance https://elementscommunity.org/forum/index.php?topic=28017.msg357500#msg357500
« on: June 27, 2011, 09:25:23 pm »
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4vm 4vm 5if 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u8 71c 71c 749 74b 74b 77c 77i 7aj 7ba 7ba 7ba 7ba 7ba 7ba 7gp 7h1 7k6 7k6 7q5 7q5 7q5 7q5 7q5 7q5 7q8 7q9 7q9 7q9 7q9 7q9 7q9 80d 80d 80d 80d 80h 80h 80h 8ps


Ok so this is the product of not having any reason to grind anymore.  This is quite possibly the slowest deck that could be used on false gods.  The primise of the deck is to stall untill you have control of the board.  Then use alfatoxin on one of the creatures your not using and mutate the cells.  One nice aspect about this deck is there are a varitey of different ways to stall or set up an EM.  Poisen is the only thing that normally prevents an EM. 

I must admit i this giant deck makes me get a little nostalgic it makes me think of some of the first false god killers i came across.  Huge decks that where fulled by time and two turn sundials with giant bonewalls and the Otyugh rained supreme.  Good times and only like twelve gods to prepare for.

This deck can deal with a lot of different threats. 

Ditch              - Divine Glory, Hermes, Obliterator                     
Difficult Gods  - Dream Catcher, Eternal Phoenix, Rainbow,
Hard Gods      - Akebono, Jezebel, Octane, Dark Matter, Scorpio, Seism, Skeret, Graviton
Medium Gods - Chaos Lord, Ferox, Fire Queen,  Hecate, Incarnate, Morte
Easy Gods      - Decay, Destiny, Elidnis, Gemini, Lionheart, Miracle, Neptune, Osiris, Paradox


Card by card
Quantum Towers - 18 is probably seems a little light ,but it is actually only a 54 card deck with 6 sundials.
Shards of Gratitude - Cheap healing is never bad in a stall
Butterfly Effect - Helps get rid of pesty weapons and such.  Use it on mind flayer, oytugh, or a malignant cell.
Fallen Elf - Wonderful creature control and skill remover.  Helps speed up the end of the match.
Aflatoxin - Allows you to fill opponets board with cells.  This makes graveyard, parrallel universe useless against you. Also gives you cheap mutation fodder.  Bonus   AI   will not normally waste spells on them on your side except RoF.
Gravity Shield - Big creature control
Elite Otyugh - Creature control, also a growing creature for end game.  Good with Butterfly Effect.
Diamond Shield - Good for crowd control.  Gods with lots of small creatures like Osiris, Fire Queen, and Incarnate or those pesky Puffer Fish.
Protect Artifact - Good against Jezebel, Siesm and anything that threatens your Eternity.
Spine Caparace - Great for immortal creatures or completing the aflatoxin lockdown.
Mind Flayer - Creature control.
Permafrost Shield - All around good shield.
Inudation - Great for crowd control and speeding up the Aflatoxin lock.
Santuary - Extra healing and Quata protection
Electrum Hourglass - Speed up the deck also makes for great targets instead of vitial stuff.
Eternity - Creature control and anti deck out.
Sundial - Stall card and it replaces itself, still miss the old one that lasted two turns
Phase Shield - Three turns of protection allows you to draw three times the number of hourglasses.
Quintessence - Never hurts to protect your creatures.

There are a lot of little tips and tricks that can make this deck function well.

An example would be in the early game when your need to start stopping damage.  Should you use your sundials or phase shields?
I have found that using the sundials up will eliminate cards from your hand and will give you more space to draw cards into. 

Another example would be Shards of Gratitude.  When should you play them.  I will normally wait until i have played all the cards that need definate types of quata then i will use Shards.  On my opening turn i will play my first pillar if i do not get any time quata i will play a SoG then repeat the Process.

Another Situation would be during the mid game.  When you have an Hourglass and a sundial out at the same time which one should you draw first.  The dial, many times in this deck you will have to discard so the quata that you would rather use us is Light instead of Time.  Time quata in this deck is demanded much more.  So if there is a chance that you will only get to draw one card, draw that card with Light quata.

Sometimes you will have to thin your hand down.  Instead of playing a pillar in the middle of the game when your hand is fulls of cards.  It is adviseable to instead keep the pillar in your hand and discard another card that you know you will not use. 

Well hope you enjoy, if anyone would like to know more about this deck let me know.

 

anything
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